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"It's not every day my services come so cheap..."
 Other Level Resources: 
  
    Loot Map - Go here for a complete listing of
    all the loot locations.
    Secrets & FAQ Page - Go here for pictures
    of all the secrets in this level, as well as some frequently asked
    questions. 
		TABLE OF CONTENTS (click a topic to jump to that section)
 
  The ClimbMarkham's Isle (Lotus & The Navigation Globe)Observation Room & Cargo Storage AreaMain Pirate Base, 
Markham's Treasure and ScriptureSub Aquatic Base, Main Cargo and Rust GasThe Cetus Amicus 
        Starting Objectives:
 
Kidnap Cavador
Find Lotus
Read another passage from the New Scripture of the Master Builder
 Find the old Lighthouse Keeper's Navigation Globe
Find Markham's Treasure
 Loot Information: 
  
 Requirements: None Available: 1627 Accounted For: 1627 Important Note: 
   Be sure to conserve resources as much as possible in this mission since there's no
    load out for the following one. You'll find a lot of equipment throughout the level, but you'll need to save 
as many water arrow and flash-bombs for the next mission as possible. 
The ClimbFor a silver nugget (50 gold) - you'll need to flip the switch on the top of giant drilling 
machine (it's noisy). The little shack on the left has some fire and water arrows. Beware the 
patrol and follow the tunnel to the elevator- but don't use it. Turn right and mantle up the rocks 
until you come to a hanging vine/rope. Beware the camera and climb up to grab the gas arrow. 
Jump to the other vine, wait for the camera to turn, then spin around and jump to the 
outcropping (figure 1), mantle to the ledge (figure 2), crouch and go into the passage (do all of this 
very quickly! Once the camera spots you, the guard takes a very long time to calm down).
 
	
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	| Figure 1 | Figure 2 |  Follow the passage to 
the camera switch on the 
overhead beam. Back down 
on the landing with the 
guard, jump to the shadows 
behind him (he shouldn't 
get too excited if you 
haven't set the camera off 
thus far). Flip the switch on 
the right to open the 
workshop gate overhead. Go back near the ledge 
you took to get to the 
camera switch and climb 
the vine up. Beware the 
guard here, jump to the 
corner and enter the 
workshop. There are two 
silver nuggets (100 gold total) 
behind the robot station. Go 
to the well in the back and 
climb the rope up to the 
lighthouse area. Markham's 
Isle (Lotus & The Navigation 
Globe)Lotus is in the cold 
storage facility to your left, 
but you need the key from 
the Mechanist at the top of 
the lighthouse. Wait for the 
iron beast to pass, then 
head west through the 
darkened door of the 
lighthouse (figure 3). Beware 
the patrol inside and go to 
the very top. You can 
pickpocket the cold storage 
key from the top of the 
ladder. Go back down to 
the house entrance on the 
left. Take a left into the 
house and get the purse 
(20 gold) from the last room 
on the right, as well as the 
two lucky coins (20 gold) 
from the shelf and the moss 
arrows above them. 
Upstairs, go to the end of 
the hall, triggering the 
conversation. While the 
mechanists talk, use a vine 
arrow to climb up through 
the hole in the roof (figure 4).
 
	
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	| Figure 3 | Figure 4 |  Grab the purse (100 gold) 
from the mechanist up here, 
then go right to the next 
room. Find the switch on 
the floor around the boxes 
(Secret - this opens the 
door in the dark room 
below). Back in the 
downstairs hall, open the 
door to the room where the 
conversation took place 
and douse the torch. 
Pickpocket the mechanist's 
purse (30 gold) and go into 
the dark room at the end of 
the hall. Go through the now 
open secret door, grab the 
navigation globe, healing 
potion, and silver coin 
stacks (36 gold total). Go 
back through the lighthouse 
and out to the yard. Hug 
the wall around to the 
south, avoiding the iron 
beast. Unlock the cold 
storage building, talk to 
Lotus and get the peg from 
beside him. For a few flash-bombs and a breath 
potion, mantle to the top of 
the cold storage building 
and go to the platform. 
Shoot a few moss arrows 
onto the top of  the wall and 
to the metal below. Wait for 
the sentry to turn her back, 
grab the goods and head 
for the lighthouse. Observation Room
        & Cargo 
StorageGo to the nautical 
museum and use the peg 
on the wheel. The platform descends to a relatively safe 
area. Beware the camera to 
the left. You'll need to flip 
the switch to open the 
window and gate leading 
down to the base. Sneak 
under the camera and 
beware the patrol coming 
up the path (there are 
several places to hide 
along the way). When you 
reach the Cargo Storage 
area, there is an iron beast 
patrolling, a smaller beast 
up at the door control 
station, and a mechanist 
directly in front of it. You 
can use the controls to 
open the tubes to the 
buildings, but it's much less conspicuous to use the 
water to travel. Stay to your 
left and go behind the 
boxes. Grab the water 
arrows and scouting orb 
from the open crate and run 
west to the small ledge 
leading to the water tunnel (figure 5). Swim straight ahead 
and down a bit to a 
passage with boulders in 
the entry (figure 6).
 
	
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	| Figure 5 | Figure 6 |  Main Pirate Base,
        Markham's Treasure and 
ScriptureYou'll emerge in a cave 
with what looks to be a 
pirate fort. Climb the stairs, 
open the hold and swim 
around to the huge treasure 
chest for a gem (400 
gems). When you come 
back out, high-tail it for the 
water hole - Markham's 
ghost is not happy. Swim 
toward the hole in the 
bottom of the Main pirate 
base (figure 7).  Grab the loot 
on the table (30 gold title). 
There are two sentries up 
top along with a patrol, as 
well as a patrol on the 
walkway outside. Occasionally a patrol from 
the substation will also 
stroll through. In other 
words- don't try to take 
these guys on. Go out the 
door, kill some torches and 
look up. Shoot a vine arrow 
into the metal grill and climb 
up (quickly). Jump across 
to the west platform (not the 
metal ramp!). You can do 
this if you time it correctly, 
but a quick save beforehand 
would be wise nonetheless. 
Swim to down the hall to 
the room on the right and 
read the scripture floating 
near the desk (figure 8).
 
	
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	| Figure 7 | Figure 8 |  Climb back down and 
get in the water. The 
platform & building on the 
west are tricky. There are a 
few mines on the shelf 
inside and a silver nugget 
(20 gold) on the beam 
above. See the Secrets 
page (Missing Loot?) for 
tips on getting the silver 
nugget. Swim to the door in 
the east, go down the stairs 
and make a quick left turn 
away from the camera. Go 
down the ladder and left 
into the camera control 
room. Back up the stairs, 
sneak underneath the 
camera and drop into the 
hole to the left of the 
staircase. The first room 
has a purse on the floor. 
Follow the passage around 
to the locker room and grab 
the Cargo Hold 5 key in the 
water. Loot the locker room 
of it's supplies including 
136 in gold (3 silver coin 
stacks and a purse), then 
jump back in the water and 
return to the staircase. 
Climb out of the hole and 
go left into the dive room 
(try to mantle to the stairs to 
avoid stepping on the metal 
floor). Use the pressure 
door in the floor to get back 
in the water. Swim back 
north under the building to 
the Cargo Storage Area. Sub-Aquatic Base, Main
        Cargo and Rust 
GasWait for a break then go 
up the metal ramp to the 
west (there's a spot on the 
near side where you can 
mantle up without stepping 
on the metal - figure 9) - save 
your moss arrows for the 
next mission. There's a few 
in the corner on this side of 
the ramp as well). Go to the 
Cetus Amicus area and 
jump in the water. Head 
west under the dock, then 
south to the Sub Aquatic 
Base. Go through the hole in 
the floor (figure 10 - it's near 
the pipe in the back). The 
keys are at the top of the 
stairs in the room with the 
mechanist. He's turned 
away from you, and there's 
a patrol that comes through 
this area, so be careful. 
Back in the water, swim 
north to the Main Cargo 
area. Approach from the 
back and mantle up behind 
the sentry. Grab his key to 
get in, then grab the rust 
gas from the first crate on 
the left (the other one has a 
mace in it). There's loot in 
the crates on the other side 
of the room (a statue for 75 
goods and some gold coins 
for 125 gold). Back in the 
water and swim south, then 
east to the Cetus Amicus.
 
	
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	| Figure 9 | Figure 10 |  The Cetus 
AmicusThere are several ways 
to enter the submarine: through the pressure door 
on the bottom, the ladder 
on the east side, etc. The 
most practical however, 
seems to be the most 
obvious. Mantle onto the 
deck from the south end 
and creep to the door, 
making sure to avoid the 
mechanist in the diving 
gear (who can't be gassed 
or blackjacked by the way). Be 
careful to stay back from 
the windows inside, listen 
for the guard below to make 
his round, then drop 
through to the hall. Read 
the captain's log in the right 
room, grab the purse (100 
gold), in the room on the 
left, and grab the 2 wine 
bottles (100 goods) and 2 
gold cups (50 gold) from 
the dining room behind you. 
Go north through the ship, 
using the closets along the 
way to avoid the guard. 
There's a water arrow in 
the janitor's closet and 
some flares in the small 
storage area on the left. 
Grab the vase (100 gold) in 
the lounge, then go up the 
down the ladder to the hold 
area. Grab all the supplies 
out of  hold 1, 2, and 4 (3 is 
empty). Hide yourself in 
hold 5 for the trip to the KD 
site.
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