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1

Lord Bafford's Manor

The Sewers
Into The  Basement
Basement To  First Floor
First Floor To Second
Second Floor
Escape To Street

2

Cragscleft Prison

The Mine
The Factory
The Prison
Finding Basso
The Hand of Glory
The Barracks
The Officer's Quarters
Getting Out

3

The Bonehoard

Upper Vaults - South
Upper Vaults - North
Burrick Caves
Halls of Echoing Repose
Mystic's Heart
Mystic's Soul
Horn of Quintas
Getting Out

4

Assassins

Assassination Attempt
Breaching the Walls
Top Floor
To the Basement
Dealing With Ramirez
Getting Away

5

The Sword

Obtaining Entrance
First Floor
Second Floor
Top Floor
The Sword
Incriminating Evidence

6

Haunted Cathedral

Rubin Street
Watchman's Grave
Market Street
The Cathedral
Keepers' Grotto
Burrick Caves
Rubin Street Again
Cathedral Street
The Serpentyle Torc

7

The Lost City

Entrance To Lost City
Residential District
Civic Center
The Talisman of Water
The Arena
The Talisman of Fire
Leaving the City

8

Undercover

Into the Temple

Reconnaissance
Lower Floor
Location Unknown
Treasure Room
Audacity
Getting the Talismans

Leaving the Temple

9

Return To The Cathedral

Into The Cathedral
Cathedral Basement
Get The Eye
Brother Murus' Rosary
Brother Murus' Holy Object
Trip to St. Jenel's
The Graveyard
Bury Brother Renault
Brother Renault's Reward
Bury Brother Martello
Blasting Out

10

Escape

Sub-Basement
Constantine's Plans
Basement
First Floor
Escaping

11

Strange Bedfellows

Is Anybody Home
The Builder's Chisel
Finding The Hammers
After The High Priest
Deliver The High Priest

12

Maw Of Chaos

The Yellow Brick Road
The Crystal Slalom
The Backwards Waterfall
The Mondo Tree
Disable The Portal
A Trick For The Trickster

INTRODUCTION

Note: This walkthrough is for Thief: The Dark Project, and does not cover the changes and additions in Thief Gold. If you need a Thied Gold walkthrough, see here.

THIEF is a rather rare first person non-shooter.  That is,  the character relies on sneaking, stalking, and stealing to reach the game goals.   As a matter of fact, if you play the entire game in "expert" mode, you are not allowed to kill anyone - anyone human, that is.  It was done by Looking Glass Studios, the people who gave us Ultima Underworld and System Shock, and published by Eidos Interactive.

The game consists of twelve missions in which our thief gets some rather explicit instructions about goals to accomplish.  It supports 3D hardware acceleration and the gameplay and graphics are superb.  I look forward to Thief II.

1 LORD   BAFFORD'S  MANOR 1

Mission Goals - Expert

  • Get wellhouse key from guard and enter mansion
  • Steal jeweled scepter and 700 in valuables while in mansion
  • Don't kill any servants, guards, pets . . . no one
  • Get back to city's streets

Equipment Expended

Water arrows:  6

The Sewers

1. The large building in front of you is the manor. Consult your map and notice there's an arrow cache in one of the streets. Keep the manor on your left and walk down the street through a stone arch. Follow the street past two streetlights. The cache is just past the second one in a niche in the left wall of a narrow arch.

2. Continue to the next streetlight where there's a uniquely oval shaped sewer cover. Open it and climb down the ladder. Go north and take the first right east. Go past one intersection to a second. Just past this intersection, to the east, the passage is barred. Just before the intersection, on the right, is a door. Open it and get gems and gold from the floor and pull the lever on the wall. It unbars the passage to the east which gives you access to a sewer entrance near the wellhouse, behind the drunken guard watching it.

Into The Manor's Basement

1. Go east from your sewer exit, around the wellhouse, and approach the guard from the rear on the opposite side of the wellhouse. The drunken guard will always face away from you, but there's another guard who patrols up and down the street in front of him. Wait till the second guard has started away from the drunken one. Creep up behind the drunken one and pickpocket the key, open the wellhouse, enter and close the door before the sober guard returns.

2. Jump into the sewer and swim west into a round room with water flowing into it. At the bottom of this room, on the south wall, is a tunnel. Swim into it and surface in a room with a box on a ledge and four nasty spiders guarding it. Climb out on the ledge farthest away from the spiders. Shoot the spiders with  broadheads. Three will probably stand still but the fourth will come after you. Go to the box and get some more gold and gems. Return to the round room and swim west until you can exit on some land. Enter the room full of barrels through the hole in the wall. You're in the basement.

Basement To The First Floor

Open the door in the south wall of the barrel room and enter. Hide behind the stack of boxes in the center of the room. There's a slit window in the far wall and you can hear two guards talking. When you see a guard walk past the window heading to your right, go through the opening in the far left of the room and go right. Go to the end of the corridor, take another right and go until you enter a group of storage rooms. Be silent because as soon as you enter the first storage room, there's a guard off to your left in a corridor guarding the corridor to the stairway and the manor's first floor. Blackjack this guard and take his body into a dark corner of the storage room, return and get flashbombs from the box near where he was standing. Follow the corridor and climb the stairs to the main floor.

Through First Floor To Second Floor

1. Get gold and gems from the box leaning against the wall at the top of the landing. Exit the stairs and go right past the first hall on the right and past the room with the sleeping servant. Just past this room take the first right and go to the end of the hall. Turn left and go until you come to a door.

2. Open the door and you see a carpeted hallway. There's a guard walking this corridor. When the guard turns at the door and goes back up the hall, follow him to the end of the corridor and go left. Watch for other guards at this turn and quickly go into the the side corridor on the right to avoid being seen. When the time is right exit this sheltered spot and continue to the end of the corridor and enter the hallway in the far left corner.

3. Go into the first room on the right and get some goodies from a bench. The other door in this room leads back into the corridor at the end of step 2 - in plain sight of the guards. Don't open it.

4. Exit the room through the door you entered and go right (make sure you shut the door). You must be very sneaky and quiet since this trip leads through the manor's main foyer. Straight ahead of you along the right wall is a table. Forward and above, you can see a guard standing in an alcove looking down. Directly above and behind you is another. Just past the table and on the right is a corridor where a guard is patrolling. This guard comes out into the foyer to investigate any noises you make. To the left of the table is the main foyer with a circular entrance. Beyond that entrance the way is grated and there are three guards outside. To avoid the lighted spot where the hallway is between the tables, we have to go left through the foyer, through the circular entrance and out the other side.

5. Crouch and creep towards the table. As soon as you get a clear shot, waterarrow one of the torches by the circular entry. This provides some additional darkness. Turn left at the table and creep through the dark patches toward the circular entrance. When you can, waterarrow the other torch in there. Creep through the circular area and out the other side. Continue until you're back against the wall by the second table. Continue north and enter the first room on the right.

6. Get a stack of coins from the table. Ignore the other door in the room. Go back through the entrance and go right. Follow the hallway around until it enters a larger corridor. Wait for the guard to pass then go straight across the corridor and into another door and collect some gold from a fireplace mantle on the left. Quickly crouch in the dark spot in the middle of the room and wait for the patrolling guard to go through.

7. Exit through the door at the far end. You're now back in the corridor mentioned at the beginning of step 2. Dodge the guards and go right across the corridor and up the staircase to the landing.

8. Get some gold from the top of the bookcase and bread and cheese from the desk. Take the next set of stairs up to a tower room above the mansion's second level. Get more gold from the table and prepare to go down the second set of stairs to the manor's second floor.

The Second Floor

1. A guard patrols the hallway at the bottom. Wait until he is passing to your left then go down the stairs, turn right (east) and enter the door at the end of the corridor. Close the door after you. Get a gold ring from the top of the bookcase to the right of the door. Exit the door at the other end of the room into a dark hallway and face left toward the intersection.

2. Two guards patrol this corridor in a counter-clockwise direction. One has a key we need. Go down the corridor, past a door on the right, and past a recessed alcove with two doors, also on the right, to where the hallway narrows. Stand with your back to the right wall just past the opening and around the corner from the narrow doorway. You should be facing west with the opening on your left and your visibility gem should be dark as it can get. If not, you're the one who's going to get surprised. Have the blackjack ready and when the guard comes through smack him. If you get the wrong guard, just pick up his body and go left (north) to the end of the corridor and dump him. Notice the door here. Just wait until the second guard comes around and turns the corner and passes to your right. Then go back to your ambush spot and get him. Actually, it's best if you whack both guards anyway. You'll be working in this corridor and it would be nice if nobody was there.

3. After whacking and disposing of the guards, go back toward your ambush spot. Enter the door on the left just before you get there. It's Lord Bafford's bedroom. With the crown and stacks of coins on the table, you should have enough valuables to satisfy that portion of the mission objectives.

4. OK, let's go get scepter. Exit the bedroom, turn left and go to the recessed foyer with the two locked doors. Either locked door leads to a another foyer where a guard stands in front of the throne room - where the scepter is. He also has a key we can get. The foyer's well lighted so we'll have to darken it up a bit.

5. Unlock the north (left) door. You may have a few keys by now, so make sure you use the correct one. Crouch and creep into the dark spot beyond the door and turn right. If this guard discovers you he runs to a gong by the wall and bongs for help. Use a waterarrow on the torch just outside of and left of where you're hiding.

6. Creep into the now darkened area and turn to face the guard. Waterarrow the torch on the far wall behind and to the right of the guard. Creep forward against the wall to your left toward the carpet and the gong. When you've gone far enough, face hard right and water arrow the torch high up on that wall. The other locked door in the foyer exits there.

7. Creep toward the rug in front of the guard until you can get a shot at the last torch in this area. It's high up to the left of the guard. Once it's out, creep up to the guard, pickpocket the key, stand up and blackjack him. Sounds easy doesn't it? Time your critical moves when he turns his back to you. Dump his body in the throne room and get the scepter. Another goal accomplished.

8. Go back past Bafford's bedroom to where you dumped the two unconscious guards. Follow the corridor around to the left and enter the stairwell on the right. Follow a winding passage to a stone stair way. Go all the way to the bottom into a room with a desk, chair and a chest. Read the book on the table, get the key hanging from the wall, open the chest and take the gold.

9. Return once more to where you dumped the two unconscious guards and enter the door there. It's a library.  View painting   Read the ledger on the table and get a description of the scepter and a treasure box with a false bottom that the Lord may now have somewhere. Get some gold from another table on the right and read a personal message to the Lord from a papyrus roll on a table at the room's far right.

10. If you want to climb the battlements of Lord Bafford's mansion and see the view, open the second door and enter the hallway heading west. Avoid the guard and go into the courtyard on the left and climb the stairs and explore. There are no guards up there. If you don't care about the view, or if you're done and returned to the hallway, continue west to the end. Ignore the two stairways and go left at the end. Just around the corner is a dark patch close to the left wall. Crouch in there until the guard coming up behind you reverses his direction and goes back the way you came.

11. There is an entrance to a guardroom on the far side of the hall. Inside on the left is a fireplace and to the left of that is an alcove where a guard patrols. This is one of the two guards that look down into the main foyer you crossed earlier. He patrols inside his little alcove and can see you if you enter the room at the wrong time. Inside and to the right is a set of stairs leading up to the bunkroom. When the guard isn't looking creep in and go up the stairs. There's gold in one of the footlockers next to the bunks.

12. Creep back downstairs and out of the guardroom. Stop in the same patch of darkness you were in earlier and wait for the other guard to pass. Go right (south) past the stairway and enter the room on the right just before the corridor ends. This room is a mirror image of the last one. It has a foyer with another guard. Sneak upstairs to the storage room and get some gold from a chest. Creep back down and exit the room and go right. Wait in the shadows at the end of the corridor until the guard comes by, turns and goes the other direction. Creep along behind him. He'll turn left into the courtyard. Continue to the end of the hall and enter the door.

13. You've been here before. It's the room in step 1. Exit through the opposite door, turn left (north) and go all the way down the hall and back into the library.

Escape Back To The Street

1. Exit the opposite end of the library and take the first staircase on the right and go up. There may be a guard coming down the stairs. If so, wait until he passes. At the first landing take the stairs down to another room. Get some gold from a chest there.

2. Go down the next set of stairs, turn left at the bottom and immediately turn left again. You may have to dodge a guard here. Go through the archway ahead and look for a lever on a pillar to the right. Pull the lever and exit the manor through the opened gate.

Top

2 BREAK   FROM  CRAGSCLEFT  PRISON 2

Mission Goals - Expert

  • Sneak through the mines and factory to the Hammer prison
  • Locate and release Cutty
  • Locate and release Basso The Box Man
  • Locate Issyt The Beggar and get your Lucky Hand of Glory back
  • Loot the complex. Need 1000 total loot
  • Escape from the prison with Cutty and Basso The Box Man
  • Don't kill anyone

Equipment Expended

Water arrows:  2

The Mine

1. Walk into the water and swim into the mine until you can walk out on dry land. Follow the tracks past a small mound of rubble past a body (an Undead) swarming with flies. Stay clear of the body.

2. Walk down the track to where it branches. Take the branch to the right (with tracks). Take the first right and follow the tunnel and find two gold nuggets on the ground near the end. When you see the dead body and flies turn around and go back. Continue through the intersection to another "T" intersection with tracks running from left to right.

3. Turn right and follow the tracks a short distance to where a cart lies off the tracks. There's an arcing electrical device at the end of the room and an Undead on the ground next to the cart. There's also a ledge in the wall to the right of the Undead. You need to avoid the Undead and jump up to the ledge.

4. Follow the incline to a room with three bodies. Hug the left wall and climb the ledge in the corner. As soon as you get on the ledge, face left into an opening. Notice the broken bridge. Climb up on the narrow ledge in front of you and face left. Follow the ledge around the cavern to the other side of the bridge.

5. Walk out onto the broken bridge and step up on the left railing, turn left and mantle up to the corridor above. Walk up the incline and stop next to the flashing light. The box next to the light is an elevator call box. Ahead is an Undead walking in a cloud of flies. To the right is another tunnel.

6. Go to the call box and push the top button then run down the corridor to the right. You'll probably have to dodge the Undead by then. Keep running you'll leave it behind. Follow the tunnel to the end and turn right. Stay to the left of the tracks when you see a skeleton sitting in the middle of the rails. As you approach he explodes and his skull comes flying at you. You better dodge it.

7. Follow the tracks around until you come to a cavern with a ladder on the right-hand side of the far wall. Just before the cavern is a door on the left. Take it and walk up the incline. Take the first right (there's a light hanging in front of it) and climb down the slope to the bottom of the cavern. Climb the ladder to a ledge you can explore and fine more gold nuggets. Return to the top of the slope.

8. Go left and into the right corridor just past the light. Creep towards the guards voices. Just after you enter the corridor you'll see the guards off in a corridor to the right. There are two guards - one stands by the stairs and the other patrols between the stairs and a corridor off to the left. Waterarrow the torch above the standing guard. Wait till the patrolling guard leaves, then creep up the stairs to the right of the standing guard. It looks like there's too much light, but with the torch out you can make it.

Through the Factory

1. Near the top of the stairs are two doors. Enter the one on the right (the power station entrance) and crouch in the corner next to a crate and listen to the guard's footsteps. When they tell you the guard has started turned and started away from you, stay crouched but don't creep, around the corner and follow him up the stairs, across a short landing and when he turns right quickly go up another set of stairs into the corridor beyond. You don't have much time and you must follow right on his heels else he'll turn and see you.

2. Bear to the right and follow the corridor. Take the first branch to the right and cross the wooden catwalk, past the worker below, all the way to the end and go down the stairs. Directly across from you at the bottom of the stairs is a worker. Two guards also patrol back and forth in the corridor. Wait until the worker is busy and the patrolling guards are around the corner to the left. Creep right down the hallway and stop in the only dark spot. Your vision crystal should be dark. Wait until the guards come and go again, the worker is busy, and continue down the corridor and turn right and go up the stairs.

Into the Prison

1. At the top of the stairs you'll hear two guards talking about Cutty in cell block 4. Sneak around the corner to the left and you may have a chance to pickpocket a key from one of the guards as he walks away. If you miss your chance, wait a few minutes and he'll return. Get it then. Go up the stairs to the right.

2. At the top follow the signs to cell block 4 (turn left). Follow the corridor until you make a right turn and see an open area with a blinking ceiling light. On the far right wall is a door, just under the light. This side of the door is a waist-high opening with a guard inside. Immediately to the right is a crawlspace in the wall. Take this crawlspace down to some flooded cells.

3. Enter the water, turn left and go all the way to the end. On the left end of a small platform you'll find a corpse. You can get mossarrrows, waterarrrows, several stacks of coins and a "Felix's Notes" - a parchment copy of a note to Cutty about a plan to steal the Hammer of Quintas. Go back to the corridor where the guard is.

4. Sneak up to the guard in his cubicle and lift his key. Backoff and then sneak past him by hugging the left wall. Go up the stairs and go left toward cell block 4. At the top of the stairs turn left. There's a guard on an archway looking down. Creep to the end of the corridor by zig-zagging through the shadows.

5. At the end of the corridor turn left, as the sign says, and go toward level 2. At the top of the stairs turn left and go until the corridor splits. Left, down a long corridor, you'll see a guard in a cubicle. Creep to the end of the corridor and crouch with your back to the wall, facing the way you came, with the door of the cubicle on your left. Jump up and down to make noise. If you do it enough times the guard opens the door and looks out. After he aggravated enough, he'll stand in the opened door and you can blackjack him. Dump the body inside the room.

6. Read the book on the table to find Cutty's cell number. Pull the lower left lever on the wall panel to open Cutty's cell. Don't open any other cells. The occupants will run around and set of alarms and make your escape very difficult. Go back downstairs and it's the first cell on the left. Cutty tells you Felix has gone after the Horn of Quintas in the bonehoard and that his notes have been put in the evidence locker in the Officers Quarters. You have to get them. Then he dies and the mission objectives change. Notice the two changes: The line about releasing and escaping with Cutty is "X-ed" out and the line about the evidence locker now has a green check in it. I guess this is because the found the stuff needed on the dead guy in the flooded cells.

Finding Basso the Boxman

1. Basso is in cell block 3. From Cutty's cell go left (north) to the end of the cell block, turn left (west) and follow the passage back to the intersection where the signs direct you go cell blocks 3 and 4. Keep going straight and up the stairs into the lower level of cell block 3. Creep north through the cell block and follow the stairs up to level 2.

2. The upper level of this cell block is a little different than block 4. There are two guards here. At the top of the stairs where you turn right, there's a door on the left wall. Ignore it, it's empty. Around the corner (left) from this door is a standing guard. The corridor to the right leads down to the guards cubicle - same as block 4. Blackjack the standing guard and dump his body in the dark corner.

3. Creep down to the guards cubicle. This guy is easy. Crouch outside the door, open it and creep inside and blackjack him while he looks into the cell block below. The book on the table says Basso's in cell 4. Flip the middle switch in the middle row. When you get back downstairs to Basso's cell you find he's unconscious and you'll have to carry him out. Leave him for now. We've other things to do.

Finding Issyt and the Hand of Glory

1. Go left (south) from Basso's cell and cross the cell block. Turn right at the end and follow the stairs to the intersection where the signs direct you to blocks 3 and 4. Turn left (east). Sneak back past the guard like you did in "Into The Prison", step 1. Once past, follow the corridor to the signs directing you to cell blocks 1-3 and 3-4. Keep going straight to cell block 1.

2. When you get to the guard's station creep against the right wall. There's a row of pillars whose shadows will conceal you from the guard. Once past, go up the stairs to the intersection where signs direct you to cell blocks 1 and 2. Go left toward block 1.

3. Block 1, lower level, has the typical cell block layout. Creep across it to the end. There you'll see two signs, one directing you to level 2, and the other directing you to the barracks. Go to level 2 and creep down the corridor to the guard's cubicle. This guy's just like the guard in cellblock 3. Open the door, creep in and blackjack him.

4. The book tells you Issyt's remains are in cell 9. Face the control panel and flip the next to bottom lever in the third row from the left. Exit the cubicle and find the remains in the second cell on the right. Take the hand. Now we need to do something about our loot quotient.

Into the Barracks

1. Go back to the lower level and cell block 1 and follow the sign to the barracks. Close to the turn to the barracks there's an open area you must cross to get to some stairs. There's a guard around the corner to the right. Waterarrow the torch and very carefully creep around the corner and blackjack him. He's not a normal guard but some sort of priest. If he sees you he'll throw fireballs at you.

2. Guards are all over this area. At the top of the stairs a corridor goes off to the left. A guard patrols there. Ignore that area for now. There's also a guard patrolling the corridor you're in. Wait in the shadows on the right side of the corridor until he passes you then comes back. Now creep right on his heels down the hall with him and enter the first door on the right. Get some gold.

3. Listen for the guards footsteps to pass the room, go out, turn right and enter the next room on the right. Get some arrows here. When it's clear, cross the hall into the open room and crouch in the right near corner until the guard passes. Go through the door in the far left corner. It's the kitchen. You find some gold here on the right counter.

4. Wait till the guard passes and go back to the corner you hid in previously. When the guard passes in the hall outside, going right to left as you face the entrance, exit and turn right. Go back to the area you ignored in step 2.

5. As you face the stained glass window, there are two pieces of furniture against either wall at the half-way point of the room. Get some gold from the top of each. When the guard passes going to the left, go right to the end of the corridor and up the stairs to the right. This is the Officer's Quarters.

The Officer's Quarters

1. Follow the corridor to a "T" intersection. Turn left and go into the room on that end. Immediately turn right, open the next door and go through. Follow the corridor to the end and enter the door there.

2. There's a guard patrolling outside and we need his key. He patrols the left side of the building. You have to be fast to get his key and not so very sneaky. Turn left and walk to the edge of the building. When the guard's footsteps tell you he's been to the corner and has turned and started in the opposite direction, run around the corner and up behind him. Pickpocket the key while you're following him, immediately turn and run back in the direction you came and around the corner before he reaches the end of his walk and turns.

3. Go back to the room. Be creepy in here because the guard you just lifted the key from can hear you inside the room. On the top shelf of the bookcase to the right of the desk is scroll. Reading it tells you someone has run off with half the contents of the evidence safe. You don't need to find it, anyway, since the corpse you found in the flooded cells had the map on it. This satisfies the mission objective of finding the evidence locker and getting Felix's map.

4. In the far corner of the room is a wall safe. Use the newly won key and empty it. Leave this room, go left and enter the room at the other end of the hallway. Loot the wall safe there. You should now have at least the 1000 loot required by the mission objectives. All that's left now is to go back and get Basso and get out.

Getting Out of the Mines

1. Follow the corridor back down to the barracks level. Go between the two pieces of furniture where you got the gold and turn right (north) and go back down to the lower level of cell block 1.

2. Go straight through the cell block (south) and turn left. Follow the corridor to the intersection where the signs direct you to cell blocks 1 and 2. Turn right (west) and use the pillar shadows to sneak past the guard booth. Follow the corridor to the intersection with the signs directing you to cell blocks 1-2 and 3-4. Keep going straight (west).

3. Creep past the guard booth and go up the short stairs to the intersection with signs directing you to cell blocks 3-4. Head right (north) to cell block 3. Pick up Basso from cell 4. Now for the long haul out. Go back and creep past the guard booth again.

4. Follow the corridor to the intersection where the signs point to cell blocks 1-2 and 3-4. Turn right and creep down the stairs past the guard where you heard them talking about Cutty being in cell block 4. Follow the corridor back into the factory.

5. Go past the worker and the guards and up the stairs to the left and follow the wooden catwalk around. Once off the catwalk a sign points to the mines. Turn left and go in that direction.

6. There's no way you can carry Basso past the guard you sneaked past in the power station. Leave Basso at the top of the stairs and when the guard's turning to walk away from you, run down the stairs and hide in a semi-dark corner to the left of a piece of equipment. Have your blackjack ready. When the guard comes back you'll have seconds to smack him before he sees you. Go back up, get Basso and go through the power station to the door that exits into the hallway. Exit the door and turn left to get back to the mines.

7. You should now be at the bottom of the stairs where you waterarrowed the torch to get on the stairs past the two Hammerite guards. Creep past them and into the corridor straight across. Go past the torch on the right and when the tunnel forks, stay right. Go to an intersection. Left you should see a light hanging in front of two door. The distant door has a body with swarming flies. To the right is a tunnel with tracks. Take the tunnel to the right and follow the tracks.

8. Go past the overturned cart, turn left and go down an incline to some more tracks with a beam lying on them. Go right and follow the tracks back past the remains of the exploding skeleton to the end. There's a cart and on the wall to the right is a sign pointing to the factory - the direction you just came from.

9. Go left, run past the Undead and get on the elevator you summoned way earlier in the game and push the second button from the top to drop the elevator. You may have to put Basso down to push the button.

10. When the lift stops there's only one way to go. Turn left and follow the tunnel until you come to a ladder. Climb down then jump to the next level. Follow the tunnel until you exit the mines.

Top

3 DOWN   IN  THE  BONEHOARD 3

Mission Goals - Expert

  • Find the Horn of Quintas
  • Steal the gemstone "The Mystic's Soul"
  • Rob the dead - need 2000 total loot
  • Steal the gemstone "The Mystic's Heart"
  • Get back to the surface

Equipment Expended

Fire arrows:  5 (6 found during gameplay)
Holy water arrows:  2

Upper Vaults - South

1. Stay clear of the body at the entrance. Jump to the rope, climb down and find yourself in some rafters above a room with a rope hanging in the center of it. Face north, walk to the edge of the planks and look down. There are three ledges on the north wall an Undead patrolling below, although you may not see it now.

2. Climb down the rope and jump to the middle ledge. Jump to the lower ledge and face the room. You'll see a passage on the left side of the room. Ignore the exit through which you can see a crypt.

3. When the undead isn't looking, jump down and run through the left passage and up to the top of the stairs. Follow the hallway until you come to a ramp going down.

4. Go down the ramp, turn left and go into the large room. Immediately turn right and take the stairs up.

Upper Vaults - North

1. Follow the passage, ignoring the fork to the left, and go into an area with four crypts in the walls. There's a golden urn in the top right crypt on the east wall but it's protected by projectile traps. Notice the slightly indented floor tiles in front of it. Don't step on them while you're standing. Crouch and creep over to the urn. When the spears are released over your head, stand and get the urn, crouch and then creep out of danger.

2. Go north up the short staircase into the next room. Immediately turn left and climb down the rope hanging there. At the bottom go left into a room with an Undead on the floor next to the far wall. Left of him is a chest in an alcove. Run up to the chest, open it and when the Undead awakes, turn and run back to the rope. Go past the rope into another room and jump into the water. Swim down and straight ahead. Ignore the underwater passage that comes up on your right. Surface in another room and climb out on the south side where you can see two blue chests on pedestals.

3. Stand to the side of the chests when you open them to avoid the missile traps. Get a speed potion from the left chest and 6 fire arrows from the right.

4. Walk around the pool and take the ladder down. At the bottom of the ladder is a pressure plate that drops a boulder down on you. Jump off the ladder and move down the corridor quickly to avoid the boulder. Turn right into the tunnel and enter the Burrick Caves.

Burrick Caves

1. Follow the cave to a "T" intersection and pause. When the patrolling Burrick moves to your right, drop down into the tunnel where the Burrick is, then go left a short ways to see a board you can walk down into another tunnel (or just jump down). Go left in this tunnel until it opens into the main burrick tunnel. Drop down into the main tunnel and go left hugging the left wall. After a short ways this tunnel will turn right. As soon as it turns right, look up and to the left to see a green-tinted tunnel. Do this all quickly as there are more Burricks coming up behind you. Climb up into this tunnel and go forward until you come to a cavern.

2. Step down to the ledge under the opening. Follow the ledge to the left until you can enter a reddish opening. Follow the tunnel to the Halls of Echoing Repose.

Halls Of Echoing Repose

1. There are a lot of Undead in the next section but they're really no trouble. Don't bother trying to be sneaky. Just run past them, they're slow and you can get by without taking any hits. Once in the Halls of Echoing Repose, go around the right side of the room and run through the first right out.

2. From here on just take a right each time you can and keep ignoring the Undead. Go until you come to a room with a stone ramp in the center of it. Run up the ramp and climb the ladder at the top. The Undead will follow you up the ramp, but not up the ladder. At the top of the ladder, turn around the jump to the ledge bordering the room and exit the opening on the opposite side.

3. Go until you come to a room with a ramp going up either side and a Burrick guarding the far exit. Now get back in sneaky mode. Creep up either of the ramps and down the other side. Go through the door in the far wall and follow it to a room with crisscrossing beams at different levels. The goal is to get to the floor by using the beams and dodging the purple missiles flying through the room.

4. Walk to the center of the top beam and turn south (left) and look down. Position yourself over the beam below. Notice where the lower beam enters the wall, there's a small ledge below it. When you see the purple missile travel along the beam below toward the wall, jump down and run to the far wall, turn left and jump to the ledge below. against the wall. Directly ahead and below is another beam. Time your jump down to it. Walk north to the center of this beam and turn west (left). Center yourself over the beam below. Time your jump with the missile going toward you along the beam below. Jump down to this beam, run to the center and jump left and down to another beam before the missile hits you. Jump to the floor and go to the doorway.

Mystic's Heart

1. Read the plaque in the floor of the entrance by right clicking it. It says "He upon whom the gaze of the Guardian falls, he shall be destroyed", which means if you cross in front of any of the statues inside you'll be incinerated by a fireball.

2. The statue immediately in front of you points toward a statue to your left by a golden pillar. Walk around the right side of the statue in front of you, and keeping it on your left, walk toward the statue by the golden pillar. Don't cross in front of the statue on your left and make sure you stop in the row of floor tiles before you get to the statue by the pillar. Turn right (southwest). You should be centered in a row of tiles that leads directly into a pillar with another statue to the right. Walk down the row of tiles directly to the pillar.

3. Go around the right side of the pillar. Notice the two statues by the door. We can get by them to the door by using the pillars to the left as shields. Go around the left side of the first pillar. Stay as close to it as you can. Once around it go around the right side of the next pillar. Walk northeast and go right between the next pillar and a statue. With the wall on your left you should now have a straight shot at the dark doorway.

4. The Mystic's Heart is at the far end of the room in a chest. Hug the left wall when you enter the room. Immediately on your entrance the lighting changes and a ghostly warrior stands in a pool of light in the middle of the room. Creep around the left side of the room, get the gem from he chest and go into the alcove behind you chest. You'll be transported back to the corridor by the entrance to the room with crisscrossing beams. Now we go all the way back to the ladder at the top of the ramp where you left the Undead waiting for you.

Mystic's Soul

1. Turn east and go back to the room with two ramps and the Burrick in the center. Avoid the Burrick as you did before. Enter the room with the ledge bordering it, step down to one of the ledges on either side of the ladder then climb the ladder down.

2. At the bottom go south, ignore the Undead at the bottom of the ladder, and follow the ledge past a wooden ramp that leads off to the left. Continue hugging the right wall and take the first right, then the next right into a corridor.

3. Follow the corridor to where it widens at the end. Stay out of the path of light in the center and do all movements crouched down to avoid missiles. Creep through the shadows and get some gold from a crypt to the right. Creep into the room at the end and get some more gold from atop the crypt there. Go back to the other end of the hall and the ledge you were following in step 2.

4. At the ledge turn right and go until you find a doorway on the right. Move through the room and into the next. This room has five doors, a torch above each, and a set of sliding panels in the center of the room closing off a well. Use your fire arrows to light the torches. When the fifth torch is lit the doors will open and release the five asthmatic Undead. Immediately run and jump into the well and swim straight down then forward until you can surface and climb out.

5. Look closely at the stairs at the far end of the room. There are holes in the risers, the floor in front is strewn with bones, and the tiles there are slightly recessed. Looks like a trap to me. Stepping on the tiles releases a barrage of missiles and purple light balls. Walk along the left wall and just before you reach the pillars, turn and pick up the corpse to the right and throw it at the foot of the stairs and watch the light show.

6. Walk along the left wall then sidestep to the stair railing. Climb up on it (the missile barrage should miss you). Walk up it to the top, then step down to the top platform. Stand in front of the gem. If you pick it up you're blasted with fire balls, so pick up the skull on the floor to the right. Drop the skull on top of the gem, then pick up the gem. If you don't get blasted you did it right.

7. Walk back down the stair rail and work your way to the ladder above the hole you surfaced through to get into the room. Climb the ladder, follow the corridor and climb down the ladder at the end and drop into the room just before the room with the 4 torches. Run away from the 5-torch room and turn left at the doorway. Make your way back the ramp to the ladder you climbed to find the Mystic's heart.

Horn Of Quintas

1. Back at the ladder go straight and time your movements past the fireball. Follow the ramp and turn right whenever you can (twice) until you come to a tower where the stairs wind around the inside walls. Follow the stairs and climb the steep ramp at the end.

2. Go to the left and stay on the left edge of the ledge to avoid the purple missiles. Time your move past the missiles and exit the room through the passage you find on the right. Follow the passage to the end and enter the Burrick caves.

3. At the large round cavern, creep along the right wall to avoid the Burrick guards and go into the rightmlost passage. At "T" intersection there is one Burrick with his back to you on the left, and three facing you on the right with a door behind them. Creep across the intersection to a dark spot against the far wall near a passage that leads left. Turn right and creep down into the passage and turn left.

4. Take first right into a huge cavern and climb into a short passage way that brings you behind the three Buricks that were facing you in step 3. Creep left along the wall and into the room. Cross the room to the hallway beyond and follow it to the next room.

5. This room has three platforms at different levels circling the room. Go left and climb the ladder to the first level. Go clockwise around the ledge until you find the second ladder. Climb to the top, turn around and jump to the second level platform which is now below you.

6. Walk around to find another ladder against the the wall, climb it, turn and jump down to the third level. Walk around and find the walkway that goes into the center pillar, climb up the ladder there and claim the Horn of Quintas.

Getting Out

1. After getting the horn, turn around, walk back past the opening where the ladder is and jump to the ledge on the far tower wall. Turn north and jump down to the next level, turn toward center and jump down again. Now follow the ladders back to the ground floor.

2. Go back to the room behind the Burricks, turn right outside the door and creep back into the passage on the right and into the round cavern. Exit the cavern and at the intersection sneak left (Burrick guard to right). At the next intersection, two Burricks on left, one on right, just stand and run straight across into the passage on the far side.

3. Turn right and go into the next cavern, bear left and go into the first passage on the left. Follow it out of the caves back into a hallway, through the hallway to the room with the purple missiles and the ramp in the center.

4. Go down the ramp, down the circular staircase in the tower, and follow the ramp until you come to a fork with a skeleton laying at the intersection. Bear left, follow the trail and dodge the fireball. You're now back at the ladder you climbed to go get the Mystic's Heart.

5. Go down the ramp, turn left, go through the door, bear right and follow the ramp around to take the first right. Go until you find a passage on the left that leads into the central pillar. Walk around either the left or right ledge to the ladder (the center way is trapped). Climb the ladder all the way to the top and get gold from the lid of one of the crypts. Go back down the ladder, around the wall to the passage leading out of the central pillar.

6. Turn right, go back to the circular room, bear left and go through the door back into the room with the ramp (step 5). Go across the room, under the ramp and take the passage left of the statue. Run into the next room and take the first right. Follow it to the next room and make a sharp left into a doorway. This room should have a shrine at the far end with a gold chalice on it. Keep dodging the Undead until you can get the chalice then exit the room and turn left. Go into the next room. This room should be the Halls of Echoing Repose. Follow the left wall and enter the tunnel and head back to Burrick land.

7. At the end of the tunnel stop and turn right. Side-step left until you can see along the narrow ledge below the tunnel opening. Run forward and drop down onto the ledge and go to a hanging rope at the other end. Climb the rope and jump into the opening.

8. Follow the tunnel up an incline until it opens into a cavern guarded by Burricks. Exit into the cavern and turn right, run a short ways and turn left up another incline. Watch for an opening above and to the right. Run into it, under a plank sloping up into another tunnel, and continue to the end of the tunnel and drop down a shaft into water.

9. Surface and swim southwest into a square opening through which you can see some stairs. The room is full of pressure plates (dark floor tiles) that release missiles from the wall. At the top of the stairs, crouch and make your way across the room to the body. Go into the alcove on the left side, approach the shelf, stand and get the fire arrows. Then crouch again and collect a parchment and gold from around the body.

10. Go back into the water and swim to the opposite end of the pool and climb out into the green tunnel. Follow the tunnel a long ways up until it opens into a cavern. Across the cavern to the right is another entrance with a fork right at the start. There's also a Burrick hanging around there. Slide down into the cavern, turn right, climb up into the entrance and take the right fork.

11. Go to the first intersection and turn left. Keep following the tunnel up until it ends in a "T". Turn right. Just inside the entrance is a gem. Take it and retrace your steps back down to the intersection and turn right. Follow the tunnel down to the end.

12. At the end climb up and bear left. If there are any Burricks around just run by them. Run straight down the tunnel and climb up at the end. Run a short ways and climb into a green tunnel on the left. Climb up the leaning plank into the next tunnel and after a short ways climb up into a reddish tunnel on the right. Follow this tunnel to a stone corridor and turn left.

13. Jump over the boulder and climb the ladder. Jump into the pool, swim straight down the passage and surface. Climb out and exit the room. About halfway down the corridor on the left is a dark recess. Climb the rope hanging there up to the room above.

14. Exit the room, go down a short flight of stairs and turn right into a corridor. Follow it all the way to the end and down into another room. Take a sharp right into another corridor and follow it around and up some stairs and come out on a ledge above a room. Use holy water arrows on the Undead below.

15. Go back down the stairs to the center of the previous room. Go into the alcove in the north end. Halfway into the alcove face right (east) and mantle up into the opening and follow the passage. Take the first left and go down the stairs into the room where you Holy water arrowed the Undead. Climb the rope to the rafters and exit out to finish the mission.

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4 ASSASSINS 4

Mission Goals - Expert

  • Trail the thugs who tried to assassinate you without being detected
  • Steal the purse from Ramierz's belt
  • Loot 2000 from the mansion
  • Steal Ramirez's prize silver fire-poker
  • Don't kill anyone
  • Get out of the mansion

Equipment Expended

Moss arrows:  2
Water arrows:  4

Assassination Attempt

1. Make one step toward the guy behind the counter and an arrow comes through the window and kills him. Turn back toward the door and you hear two assassins in the street talking about now they just killed you. Now your mission objectives change.

2. Follow the two without being detected. There are two difficult spots to the chase. One is early on where they cross a steel bridge. Shoot a moss arrow here and follow them across the bridge and to the left (once in awhile they turn right). Later they'll cross a wooden bridge near a wharf. Crossing this is noisy, too. Eventually they lead you to Ramirez's house. Hunker down in the shadows across the street from the mansion.

3. Check your map. You now have one page that shows the way back to your home turf and one page that's a floor plan of the mansion. Plus, you now have a whole new set of objectives:

Breaching The Walls

1. Crouch and creep inside the entrance archway. Hug the right wall and stay in the shadows. There are two guards in the left intersection. Take the right. It's a gravel path and noisy so go slow. Time your moves to when the guards are whistling and the wind's high. Hug the right wall again and go far enough so when you turn around you can get a clear water arrow shot at the torch set into the wall to the right of the guards.

2. Creep to the other side of the the passage (north) until you can use another water arrow on the torch in the south wall of the passage you're in. Keep hugging the north wall and creep to the end of the passage and turn left. Keep the wall on your left and work your way across the grassy courtyard to the shadows along the north wall. Turn around and notice the guard on a walkway over where you came in.

3. Creep east to the next corner and continue following the wall. If you make a little noise, the guard on the walkway will leave and come down. This will give you a chance to run down the wall, turn left and see the pool. Jump in the pool and swim toward the far end. There's a ladder on the right side you can climb. You'll have to fight the current but you can climb up.

4. At the top, open the door and enter the tower. Turn around and jump (west) to the roof. Move left and step down onto the balcony.

Top Floor

1. Pick the lock on the doors and enter the library. Find the stairs at the north end and go to the library's upper level. As you walk toward the staircase you hear a woman saying Ramirez is in the basement counting gold. Get two candlesticks from the desk. Go left (west) from the desk and pick the lock on a chest in a dark corner for more gold.

2. Go back downstairs. In the bookshelves to the right of the fireplace, four shelves up is a book you can use to open a secret panel on the other side of the fireplace. Follow the newly opened passage to the trapdoor and ladder at the end. Pause here and listen to some guards talk about the attempt on your life. When they're done talking and have moved off, climb down the ladder.

3. Go through the large room into the smaller one at the opposite end. Get the stacks of coins from the desk. Go back to the large room and find another blue chest and get some gold from it. Go back to the library.

4. Go into the hallway and into the first door on the left. Pick the lock on a chest to the right of the door for a speed potion. The left door at the opposite end of the room leads to a staircase down to the first floor. The right door leads into the hallway. Exit the way you came and enter the room across the hall.

5. Clean off the sideboard and exit through the other door and turn right. Run down the corridor and make two left turns. The last left is by a stairwell. Go into the first corridor on the right, next to the stairwell. Go all the way to the end by the door. There are patrolling guards on this floor and you may have to try this move more than once to get a feel for the timing. Since you have to pick the lock here and guards may walk by, use a water arrow on the torch at the passage's entrance. Pick the lock and go into Ramirez's bedroom.

6. Pick the lock on the chest to the right of the bed and get the basement key. To the left of the bed, on a column, is a button with a raised "R" in a circle. It's the alarm. DON'T push it! Collect some goodies from the rug in front of the fireplace and read the scroll - a threat to the Chief of Police. Get some gold from the mantle over the fireplace.

7. Enter the door to the right of the fireplace and collect the plethora of goodies around the tub. The room to the left of the fireplace is empty. Use a water arrow to douse the fire. Go into the fireplace, get gold from the right, flip the switch on the left to open a secret panel. Just inside the passage, in a frame on the right wall, is the silver fire-poker. Turn left at the intersection and get gold from the chest. Return to the bedroom.

8. Exit to the hallway and pick the lock on the next room to the right. Get loot from the fireplace mantle. The chest is empty.

9. Exit to the hallway and pick the lock on the next room to the right. Get a ring from the table and gold from the mantle. You should now have at least 2000 loot.

To The Basement

1. The first floor is even more heavily patrolled than the second. Exit this room and go right through the next room, a Hammerite shrine, and through the opposite door to the stairwell. Hide in the shadows across from the door and when the guard comes up the stairs pickpocket his key (storage room key). Take the stairs down to the first dark spot and stop. When the next guard comes down pickpocket his key (courtyard key). Wait for a third guard to pass then run down the stairs and go left into the corridor. Follow the corridor through four turns until you find the stairs going down to the basement.

Dealing With Ramirez

1. Follow the basement corridor until it "T-s". Wait in the shadows until a servant passes going to the right carrying a tray. He's taking refreshment to Ramirez. A few minutes later the servant will pass back to the left. Go down the right branch of the corridor and unlock the door with the basement key.

2. Go left and sneak into the first opening in the left. Ramirez is in here. Have your blackjack ready and hug the left wall. When he moves to your left to pull the bell cord to summon a servant, come up behind him and whack him. Dump the body in the dark corner by the entrance. Get the purse.

3. Take two stacks of coins from the shelf to the left of the blue chest on the floor. Left of that take a key. Move all the way left along the shelf to a small blue chest. Use the key on it. This key also works on the blue chest on the floor. Before you leave get the moss arrows and water arrows from the table.

Getting Away

1. Exit right from Ramirez's room and go back to the basement stairs the way you came in. Make sure there are no guard's footsteps to be heard then go up the stairs and turn right and follow the hallway back to the staircase where you picked the guard's pockets as they passed. Go to the top of the stairs and reenter the Hammerite shrine.

2. Exit the other end of the shrine and go left. At the end of the hall turn right and go to the end. Turn right and then enter the short corridor on the left and go into the library.

There are two possible ways to get out of the mansion:

2A. Go out onto the balcony, mantle up on the roof and jump to the ladder hanging outside the tower. Climb up into the tower open the door on the right and creep along the walkway to the door in the tower at the far end. Open the door, go down the stairs and come out in the courtyard. Don't forget the guard way off to the left who overlooks the courtyard. Creep to the wall across and follow it back to where you originally entered the courtyard. There may be an extra guard standing against the wall directly across from the one on the catwalk. You can blackjack him easily and continue around the wall and turn right into the small corridor that leads to the main entrance. From there you can creep past the two remaining guards and make the street.

2B. Go out onto the balcony, mantle up on the roof and jump to the ladder hanging outside the tower. Climb down into the water and let the current carry you to the end of the pool. Swim through the opening. You now have had a mission objective added to those you already have: "Head for the safety of your neighborhood."

3B. When you can't hear any guards around climb up the ladder by the wooden bridge, and using your map, get back to the part marked "Home Turf" without being detected. Or if you're detected, you can outrun the guards and be home free.

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5 THE   SWORD 5

Mission Goals - Expert

  • Find and obtain the sword by searching upstairs
  • Get 1500 loot
  • Don't kill any guards
  • Find some incriminating evidence on Constantine
  • Get out of the mansion

Equipment expended

Rope arrows:  2
Water arrows:  10

Obtaining Entrance

1. Walk north around the mansion until you come to the balcony. Shoot a rope arrow up into the ceiling between the balcony and the tower on the right. Climb the rope and jump to the ledge, then to the balcony and enter the room.

2. Turn right and get some gold from between the two bunks. Go into the tower and climb down the ladder. Go to the end of this room and get a flash bomb from the last partition on the left. The first floor is very heavily patrolled. Some of the patrols even go in and out of rooms, so get used to being discovered and having to restore your game. Being wary of guards, open the door to the hallway and go left. Enter the first room on the right.

First Floor

1. Go to the far end of the room and pick the safe in the bottom of the column. Exit the room and go right and enter the first room on the right. Leave the door open. It'll save time on the exit. Keep right on moving and go around the right edge of the banquet table and turn left. Creep between the two chairs at about the mid point of the table. At the very first chance you get shoot out the torch on the west wall else you'll be discovered shortly. Guards will move in and out of this room constantly and will be passing on your left and right as well as across in front of you. Take the candlestick from the center of the table. Lot of work for a candlestick, isn't it? And we still have to get out of the room.

2. Wait until the foot traffic dies down and exit through the same door you entered. Go straight across the hall, into the opening, and up the stairs. At the top of the stairs the floor is missing. Jump into the right hand corridor, turn left and open the door to the first room on the left but don't go in yet.

Second Floor

1. It's booby trapped. If you step on the dark panel in front of the door a fireball shoots out of the mouth of a golden wall hanging. Angle left, run and jump over the corner of the dark patch into the darkened corner of the room. The fireball should miss you and vaporize some barrels to the left of the door. Immediately cross the room to the left of the fire, and standing as far away from the second door as you can, open the door and let the purple missile shoot through the door. Run into the room, get the goblet from the table and run back into the other room and shut the door. If you mess around a guard comes in and this room is as bright as day. Look under the golden wall thing and get a gem.

2. Exit this room where you came in, jumping over the pressure plate, turn left and enter the first room on the right. Pick the two chests in there and get a healing potion. Exit this room and turn right.

3. Go to the end of the hall, turn left and enter the first room on the right. The mouth of the decoration hanging on the north wall is a hole. It's the same with the decoration on the east wall, right of the fire place. If you stand in front of the blue chest in the corner and open it, you could be blasted from two different directions. So, face the corner of the blue chest that points into the center of the room, crouch down and open it from as far away as possible. Hopefully the blasts will miss you.

4. Continue down the hall and enter the next door on the right. No traps here; just two goblets and a parchment.

5. Continue down the hall and pick the lock of the next door on the left. Turn left on entering and go through the door and get the scroll from under the table. On the floor to the left of the bed is a key. To the right of the bed and on the wall under a picture with a suspicious looking mouth, are two gems. There's a pressure plate under the rug somewhere between the bed platform and the picture. Approach the gems from well off to the right. The other room contains nothing.

6. Exit the room and go through the first set of double doors on the right. Go down the stairs. Use a water arrow on the second torch from the top. Turn the corner and go to the bottom. Put out both torches you see here. Hide by the right side of the door frame and face the stairs. Soon a guard will come by. Snag his key. It opens the other set of double doors back upstairs. Stay where you are and the next time he comes around blackjack him.

7. Carry the body upstairs, go right to the end of the corridor and turn right again. As you start up the ramp some purple missile will begin shooting through the room above. Walk into the room, and looking down, find a set of floor tiles that move down when you step on them. The missiles also stop. Dump the body on the tiles to hold them down and pick the lock on the chest at the end of the room.

Top Floor

1. Go back to the second set of double doors and use the key. Climb the stairs to the top and follow the corridor around to the left. Go through the tunnel directly ahead of you in a room of stars. Walk out to the edge of the walkway and get the gem. It's almost transparent and hard to see. Jump across the gap to the other walkway, get the gold, and enter the tunnel.

2. Go to the end, turn left into a hallway and immediately take the right tunnel leading up and go to the top. You'll be above a hallway with a patrolling guard below, a rope hanging in front of another tunnel slightly left and another hallway to the right.

3. Jump over to the rope and enter the tunnel and follow it up to a hallway with three guards grumbling about the Boss's mood. Creep to the top and hide in the shadows at the left where the tunnel meets the hallway. To the left you can see the sword suspended above a shaft. These guards seem to hear almost everything and once aroused and searching for you take forever to calm back down. If they start searching for you it's almost worth restoring your game instead of waiting.

The Sword

1. Shoot out all three torches in the right hallway. Creep down the right hallway and into the first left. It's a niche overlooking the sword. Wait awhile, the guards will get into a pattern of passing your niche one at a time. Get close to the right wall, facing the hall, stand up and blackjack one of the guards when he comes by. Just leave him where he falls, the other's won't notice. Immediately get ready and get the next guard. The second is real tricky, but once done, for some reason the third guard ceases his patrolling.

2. Face the sword and look up. Shoot a rope arrow into the ceiling very near the edge of the skylight. Jump to the rope, get the sword, jump back to the niche.

3. Go right from your niche. The third patrolling guard seems to have disappeared. Go back down the tunnel to where the rope hangs from the ceiling. Use the rope to get across to the tunnel on the other side. Go to the bottom and go right until you see a short ramp on the left. Go up it and go through the passage with the spiraling tiles to end up where you entered the star room.

4. Turn right and follow the green tunnel. When you come to the tiled hallway keep going straight, then right and through the double doors (stairway) on the right. Go back down to the second floor.

Incriminating Evidence

1. Turn slightly right when you exit the double doors at the bottom and crouch in front of the last door on the south side of the hallway. Open the door and the missile should fly over your head. Take the exit on the right side of the room and go to the end of the corridor.

2. Wait until the guard passes going right then follow in his direction. Go right, then left at the double doors, straight across the room into a corridor, then take the first right. Stop around the corner, crouch and face the direction you came from. Wait until the guard passes, walk up behind him and smack him with the blackjack. Take the body back into the shadows where you were waiting.

3. From your ambush point go straight (south) and follow the corridor around as it curves to the right. Open the door at the end of the corridor. Water arrows are to the right of the bed. There are more in the stone tub in the next room.

4. Exit the way you came in, to to your ambush point and make a right. Go into the center portion of the divided room where the staircase leads down to the first floor. At the bottom of the stairs is a large room. On the far right side is the dining room where you got the candle stick near the beginning of the mission. To the left is a bar.

5. Creep down the stairs until you can just see the feet of the patrolling guard when he comes through. When he goes left into the bar, go down the stairs and to the right. Hide in the dark along the right wall with your back to it. When the guard comes back on his rounds, blackjack him and carry his body across the room into the bar. Dump him in the far left corner where it's dark.

6. Clean out the bar; and don't forget the sliding panel in the center and behind the bar. Go into the hall through the door closest to where you entered the bar. Go in the first room on the left and get gold from the table.

7. Exit left and go in the first door on the right. Get two golden goblets from the table. Exit the second door, go across the hall and stop just inside the green tunnel. Use a water arrow on the torch. Turn right and see a guard at the bottom of some steps guarding a chest. Creep down as far as the shadows will hide you, then when the guard turns his back to pace away, walk up behind him a blackjack him. Get a healing potion from the chest.

8. Go back to the entrance of this room and crouch in the shadows facing the corridor. When the patrolling guard crosses to your left run up behind him a whack him. Dump his body with the last one. Exit and go right, then turn left at the end of the hall. Go to the intersection, water arrow the torch, turn left and head toward the garden. Stop in the shadows to the entrance before the big tree in a pool.

9. After the guard leaves, go left into the garden, make the first right, then the next right and go down a slope. Go left over a bridge then right through a short passage into the next section. Go left into a green tunnel.

10. Follow the tunnel upward. Just where it ends by a huge tree, there's a key on the ground. Take the first right and go to the next tree. Get gold from a plant to the right side of the tree. Return back to where you found the key. Take the tunnel out and turn right, cross the courtyard and go back into the previous section. If you want you can enter the water by the bridge and swim all the sections of canal. You will find several water arrows, what else, floating here and there.

11. Cross the bridge, turn right and halt just below the top of the slope. When the guard comes out and turns to go back to your right, do the "run up behind and blackjack" thing. Dump the body in the garden, go back up the slope and turn right and follow the guard's route north. Follow the corridor until you come to a room with a canal flowing through it. Jump to the bridge on the other side.

12. Follow the wooden floored tunnel to the double doors at the end. One of the keys you have opens them. Go to the far end and take the four golden chalices and a fire arrow on the floor behind the altar. The door in the south wall is locked, we don't have a key and it can't be picked.

13. Go back to the bridge and jump over the canal. Follow the corridor back towards where you ambushed the guard. Keep going and crouch, with your blackjack ready, in the shadows just before the huge tree in the pool. To the right you should see the hallway where you entered the garden. Just past that, on the right, is an entrance to the greenhouse. When the guard appears he'll come towards you then turn and walk into the greenhouse. As he puts his back to you and heads towards the greenhouse, RUN up behind him (it looks like a long distance and running is noisy, but you can make it) and smack him. Take his purse, pick up the body, and go into the greenhouse.

14. Dump the body and exit the other door and enter a second greenhouse. Go straight in past the potting bench and turn left. Go down a short set of stairs and through the door. One of the keys you have opens it.

15. Go through the archway and turn right. Bear right at the intersection and when you get to the first bush, turn left into the center of the pillar. Get some goodies from a table and read the intro to Rakel's Tome of Magic. Under the table where you got the goodies is a parchment containing the "incriminating" evidence you need against Constantine; a thank you note from the mansion architect expressing curiosity about where Constantine got so much "raw" gold.

16. Now we're still a measly 14 units short on our loot quotient. We'll have to rectify that on our way out. Go back through the greenhouse with the potting bench and exit the door. Immediately turn half-right and in the wall ahead of you is a door. One of your keys opens it. There are two gold vases in there. Now let's get out.

17. Exit left from the door and turn left again. Go back to where the tiled corridor enters the garden and turn left into it, turn right, make the next left, go to the end of the hall and turn right by a chair. Stop just short of the main entrance on the left. Make some noise and crouch against the wall. If the outside guard comes to the doorway to investigate you can snag his purse and when he's gone back outside, you can run out the door behind him to end the mission. If he doesn't come far enough in for you to get his purse, you can follow behind him and lift it a second or two before the mission ends.

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6 THE   HAUNTED  CATHEDERAL 6

Mission Goals - Expert

  • Find the Cathedral
  • Get inside the Cathedral and steal the Eye
  • Collect 2000 in loot
  • Locate and steal the Serpentyle Torc
  • Leave some coins on the Watchman's grave for good luck
  • Exit the ruins

Equipment expended

Rope arrows:  7  (Reusable, 2 found during gameplay)
Broadhead arrows:  2   (1 found during gameplay)
Fire arrows:  2  (5 found during gameplay)
Breath potions:  1  (2 found during gameplay)
Flash bombs:  4  (1 found during gameplay)

Rubin Street

1. Read the papyrus on the ground under the light and learn that the device in the house to your left is a power grid control box. The left lever is the only one that will move. Pulling it down turns on the street lights for this section of town. Pushing it up turns them off. Make sure the lever is in the up or forward position. Head east over the pile of rubble past the light and turn right.

2. Climb over the rubble in front of you and make your way to the back corner. Crouch down and find the plate (50) under the building. Go back over the pile of rubble and go straight (north) past the rubble on your left, down a wall and make the next left.

3. Follow the path around the next right then walk up to the ground light and bear right around it. Make the next left and you'll see a large paved incline. Go up the ramp and all the way to the wall. At this point wait for, or attract the attention of some Undead here. Get them to chase you. Go right and continue until you see the DePerrin street sign on the ground (should be on your left). At the sign make a hard left. You'll see another power grid control box and just past that a patrolling Burrick. Run toward the Burrick and let it and the Undead battle it out. All you have to do is find a dark spot to crouch in until the fights over and the Undead leave.

4. When the battle's done go north to the end of the lane the Burrick was patrolling and turn right. Climb up on the machine, then mantle up on the ledge on the north wall. Walk to the west end and pull the lever. Go to the other end and climb the ladder into a room. Collect 2 fire arrows, 2 water arrows, and a breath potion.

4. Get ready for a long swim. Swim into the tunnel at the far end (east). When the first right turn comes up surface for some air. Take the right tunnel (south), then at the next intersection turn left and get a pouch (150) from a skeleton at the bottom of a grate. Do a 180 from the pouch and go down down a long tunnel (you may be needing to use the breath potion here) where, if you're quick, you can pick up a moss arrow. At the end go left and surface. You're in a room with some strange creature pacing the north end and a pillar in the center of the pool. Climb up on the pillar.

Watchman's Grave

1. Face north. The walkway juts out toward you in a sharp point. Jump over there and pick up a key. Turn right (south) and creep to the end of the walkway and look up. Shoot a rope arrow into the upper edge of the beam running along the south wall. Get it as close to the upper edge as you can else when you get to the top of the rope you won't be able to jump from the rope to the beam. Once on the beam retrieve your rope arrow.

2. Go north along the beams into the other part of the house and find a door. Pick the lock. There are at least four Undead outside pacing the street. Sneak in the first door on the right and get some gold (250) from a chest inside the door. Go into the tunnel at the back of the room and turn left.

3. Take the first left and go up the stairs into the tower. At the top shoot a rope arrow into the ceiling and climb up. At the top, retrieve the rope arrow and get a fire arrow by the chair in room center. Jump through the left (north) window to a ledge on the building across the street. Pick the lock on the door and enter. Follow the hall through another door. Below in the east side of the courtyard is the Watchman's grave. At ground level, on the north side, is a hallway with two spiders inside.

4. Work your way across and down the timbers to the grave. Look at the tin cup, or whatever the item is that's on the grave. Use the coins you brought with you to put on the grave. The only indication you get that anything happens is that the coins disappear from your inventory.

Market Street

1. Climb back up the timbers into the tower and go back to the ledge over the street. Walk out onto the metal sign hanging just below the ledge. From the end of it you can drop to the street without suffering any damage. Turn around and go into the lower level of this building, turn left and get gold (350) from the blue chest.

2. Turn around and go east (still inside the building) and take the first left, then the next right and drop through a hole to the basement. Exit out the east side. Go to the dead-end and climb the ladder. At the top face south and jump into the passage.

3. Ahead on the left is a small drop into another room patrolled by a spider. Kill the spider with a broadhead to the fat part of the body. Drop into the room and go right and get some gold in the corner (400). Go (east) into the room the spider was guarding and find a healing potion. Come out of the spider's room and turn left (south) and go up the small ramp into a hole.

4. Ok. Now we get to let the Undead do some more work for us. The footsteps you hear outside belong to patrolling Burricks. Down the other side of the hill and left is an area dominated by a bridge and a room with a pool. There are four or so Burricks and a nasty big spider patrolling here. We're basically going to run around and attract the attention of the Undead in the part of town we just left and lead them to the Burricks here.

5. Mantle to the top of the south side and crouch and watch the Burricks pass below. When it's clear run down the hill and turn right. Run down Market street to the end to get the Undead's attention, then turn around and lead them back to the mound. Go south past the mound, jog left and go over the bridge. Just past the bridge take the first left, skirt the puddle in the street and go straight into a rectangular opening. Turn right and walk up the incline. At the end of the street (Auldale) there's usually at least one Burrick. He's covering a doorway we need to get into. Anyway, the idea is to keep leading the Undead into the area between the mound and Auldale street until all the Burricks are dead. Later you'll be working in this area awhile and this way you won't be dodging Burricks.

The Cathedral

1. After the Burrick clean up go to Auldale Street and enter the door at the end of the street. Creep ahead (east) and you should near an intersection with a street sign on the right; Cathedral Street. There's a Hammerite ghost patrolling here but he's easy to get by. When his back's turned run into the left entrance and up the stairs to the Cathedral. The golden plaque over the door reads:

"Warning: Great evil resides in this place, and it is no longer fit for men. The doors are sealed, to protect us from that which lies within.    Do not remain here".

2. Go around the east side, pick up some fire arrows, and continue to the back of the Cathedral. Mantle up the back wall to a window and listen to the Eye's message:

"Comes a man to rescue me. Poor man. The Keepers have sealed the doors and only they know how to open them. Cross you the bridge to the grotto of the Keeper's two. Stand you on the pedestal and illuminate the statue with fire then discover the secret of the Talisman."

Your mission objectives change. You now have to follow the Eye's instructions on how to get inside the Cathedral.

The Keepers' Grotto

1. Go back to the Hammerite ghost, turn right and go back through the opening that leads to Auldale street. Go straight west down the short section of Auldale street and into the square opening of a fallen tower. Go down the incline to the bottom and get a gem (500). Exit the tower through the rectangular hole in the south side. When you get to the puddle, turn left (east) and walk into a new area. There's a chest near a pillar on the left that contains gold (600).

2. Go back toward the bridge and take the paved walkway heading south, either just before of just after the bridge, depending on where you were when the battle ended. Go into the Keeper's Grotto - a room with a pedestal in the center of a pool.

3. Shoot a rope arrow into one of the overhead beams and climb up (retrieve your arrow), walk the beam and jump down to the pedestal. Get the Holy water from the chest and the healing potion next to the chest on the floor. Stand on the metal key-shaped thing and face the statue in the far wall. Light the torches on either side of the statue with fire arrows. A panel to the right of the statue opens. Jump from the pedestal to the walkway around the room and enter the passageway.

4. Follow the passage to a door flanked by two ruined statues. Pick up statue pieces and put them on the right pedestal to open the door. Jump up on the left pedestal to open the bars and run through the opening before they close. Pull the switch on the left (facing the way you came) inside door frame to keep the bars open.

5. Run down the stairs and to the right. Quickly pick the lock on the door and go inside before the moving wall behind you crushes you. There are two doors in this room, one to the east (left), Keeper Andrus's library, and one to the west (right), Keeper Lukas's library. The right can't be opened yet, but behind the left are two parchments and two keys; one gold, one stone. You learn the Hammerites have two Talismen, Earth and Air, and Keeper Andrus has hidden the other two, Fire and Water. The gold key opens the other door, Keeper Lukas's library.

6. Enter Keeper Lukas's library and read the book on the table. It says you must use the Portal Key, which you just got from the other room to get the Elementals of Fire and Water and the Hammerites have the other two. Look at the table. It's a map showing the location of the four Talismen. Fire and water seem to be in "New Market" and the other two seem to be "Down Towne". Your mission objectives change. You now have to find the Keeper's key, which you just got from the other room. All that's left now is to finish getting 2000 loot and find and steal the Serpentyle Torc.

Burrick Caves

1. Well, where there's Burricks there's caves. Go back to the Grotto and exit. Go left (west) over the bridge. Stop on the bridge and look up. Use a rope arrow to climb up into the opening. Get goodies (800) from the right end. Climb back down to the bridge, retrieve your arrow and continue.

2. Walk around the hill of rubble and instead of going up the street to where the Undead are, go left (west) into a cul-de-sac. Pick the lock on the door at the end and get a breath potion.

3. Go behind the wall in the southeast corner of the area. There's a hole with a wooden beam over it. Use a rope arrow to climb down the hole. Retrieve you arrow before you get to the bottom and fall the last few feet in safety.

4. Follow the tunnel to a room with a piece of machinery and go into the tunnel at the west end. Walk into the water and follow it to an intersection that runs east and west. East (left) is a dead-end, so go west (right). Follow it until you find the gray stone entrance to Burrick land.

5. Follow the tunnel. There are many shallow openings left and right. You can hide in them when you hear Burricks coming. Go to the large cavern at the end and search the corners. You find 3 gold cups, a pouch, and between the pillars in the cavern center; a key, a rope arrow and a noisemaker arrow. Total loot should now be 1040.

6. Go into the tunnel leading up in the south side of the cavern. Follow it to a moss-covered ramp that leads into a room. Cross the room, get a cup (1065), and go into the shadows in the tunnel entrance at the far side of the room before the insect-man (or whatever it is) sees you. When he does come by you can blackjack him easily.

7. Go to where the tunnel splits and take the left fork (north). Follow it to a room with rotting barrels. Immediately to the left of your entrance is another tunnel out. Go to the far end of the room, get two water arrows, then use the exit.

8. Follow the tunnel to an octagonal pool. Search the edges of the pool and find two moss arrows, and in a pile of bones, a golden hammer (1140). At the bottom of the pool there are two water arrows. Go back through the room with the barrels and follow the tunnel until it forks. Turn left (east).

9. Follow it to a room with a hole in the ceiling. Shoot a rope arrow into the edge of the hole, climb up and retrieve the arrow. Climb over the rubble to the right of the door and enter another room with a beam laying across it. Climb up the beam to what's left of the next story and find gold (1190) in the left hand corner under a pipe.

Rubin Street Again

1. Go back to the hole in the floor where you entered this building and cross the street (east) into the next building. Go straight to the east wall and turn left. Go to the end and exit through the hole that's right. Go up the stone ramp and turn left, make he next right (north), go over a small pile of rubble and turn left. Walk to the ground light and turn right and pass under a leaning wall.

2. Continue until you pass another ground light on your right, go through a hole in the wall and into the first door you see. Just inside the door, on the right, is a ladder. Climb the second floor and walk out on some beams on the south side and get a plate (1240). Go back to the ground floor. Exit the building and turn left. Go to the next intersection. The sign says Rubin street. Go east (left).

3. Pick the lock on the first door to the right. Walk up the beam that has one end in a puddle. At the top get a broadhead arrow and a vase (1340). Go back down, exit the building and turn right. Go to the next ground light and turn right (Cathedral street).

Cathedral Street

1. Go east to the wall, and turn left. Follow the street until you see a building on the left with a barber pole hanging out front. Go inside and find a vase (1440). Go back to where you hit Cathedral street and turn right. Go to the wall and turn left. Follow the wall through a very narrow place. At the end of this place is a space to the left with some crisscrossing beams. Mantle up on a beam and walk to the right end for some goodies (1490). Go north from here into a courtyard.

2. Go in the door in the north wall. Pick the lock on the door in the west wall and get a gem (1590) from a niche in the wall inside.

3. Go back to where you hit Cathedral street in step 3 of "Rubin Street Again" and turn left. Go past the door on the left that you picked and go straight (west) to the next intersection, Rubin street. Go right (north). Go to the end of the street and turn left (west). Keep the wall on your right until you pass under a leaning wall with a ground light and an intersection on the other side. Turn right and head west straight across to the wall. Off to your right is the grid control where you had the Undead kill the Burrick near the beginning of this mission. At the wall go right between a green slab on the left and a ground light on the right and around a corner to the left.

4. Go south around a corner, up a steep ramp, turn right at the top, then left into a roofless building with a door at the south end. Pick the lock. Stay to the edges of the room, the center is booby trapped. Go around the left side, hugging the wall, and collect a noise arrow and a flash bomb. Continue to the two chests and get a mine and a rope arrow. Still, hugging the wall, exit the room.

5. Head north straight through the roofless building and into a doorway that has a ground light to the left. Turn right up the small ramp and pick the lock on the door. Go to the far end of the room and get a breath potion from the chest and some fire arrows from a niche in the north wall.

6. Two rubble piles are west of the door. At the top, between them, get some gold (1715). Head back toward the stairs. Behind the two barrels in a shallow depression just left of the stairs, you can find a healing potion. Go down the stairs and straight ahead. You should see an overturned cart next to the wall. Also a stone ramp leading down is to the right. Enter a room to the left of the cart. Shoot a rope arrow into the ceiling beams and climb up. Follow the corridor to a noisemaker arrow and a gold vase in a niche (1815). Climb back down and retrieve the rope arrow.

The Serpentyle Torc

1. Turn sharp right from the building and go north and follow the path to where the dead Burrick and the power console are. Go to the console and face south.

2. Go south between the pillars, past street sign (DePerrin) on the ground, to the wall and turn left (east). Go to a pile of rubble, turn right, then left, and go across the top of a ramp and left again (north). Go a short ways to Rubin street and turn right (east). Go to the end of street and turn left. Follow the street to the wall, turn left, then right into a courtyard and go through the door in the north side. Exit the room through the east door. Once outside turn north to the bridge.

3. To the right of the bridge across the canal there are two buttons. Use a broadhead arrow to push the bottom one and lower the bridge.

4. Cross the bridge, turn right and go up the hill. Face downhill and jump to the top of the section of wall where the bridge switches are. Turn left and mantle up to the top. Turn right and cross the top of wall (west and toward bridge). Jump the gap and then jump into the opening and go to the door. Pick the lock and exit the room on the opposite side. Go down the steep steps to the street.

5. Go down