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A Debt Repaid Hints By Jason Otto
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1) Why doesn't my light gem work?
2) I see a gas arrow on the roof top, how do I get there?
3) How do I pickpocket the guard at the Audale Gate?
4) How do I enter the City Watch Station?
5) Where are these steam tunnels?
6) Why can't I pick the locks on a lot of doors?
7) Where is the hook tooth pick?
8) Why can't I douse the flame in the boiler?
9) How do I enter the laboratory?
10) Where is the Philosopher's Wool Dr. Koch is waiting for?
11) Where is the circut breaker for the Alchemy Station?
12) I don't understand the chemical combination instructions.
13) What do I do with the antidote?
14) How do I access the Records Room?
15) How do I access Chief Roland's Office?
16) Is there a key to Chief Roland's Office?
17) How do I access the Secure Storage Room?
18) How do I disable the Watcher, Turret and KOgas in the Secure Storage Room?
19) How do I access steam tunnel 2?
20) What is the combination to the Secure Storage Vault?
21) Where are the three volumes of evidence against Garrett?
22) What do I do with the three volumes of evidence?
23) How does the dungeon entrance work?
24) Whats with the flashing lights on the controls?
25) How do blinking lights translate to the dungeon combination?
26) How do I disable the Noxious Fumes?
27) What is the combination to the Gas Chamber?
28) Where are all the secrets?
29) Where are all the pickpockets?
30) I'm attempting to ghost the level, can the Secure Storage Vault be accessed 
without deactivating the Watcher?
31) I'm attempting to ghost the level, can the Gas Chamber be accessed without
alerting the guards on hard and expert?
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1) Why doesn't my light gem work?
A) You're Basso, not Garrett, you don't have any Keeper stealth training.  You can 
fully hide in complete darkness when ducking.
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2) I see a gas arrow on the roof top, how do I get there?
A) Near the sign for Burricks Head Ale you can shoot a rope arrow into the 
building, then mantle up onto the wall and make your way across the roofs.
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3) How do I pickpocket the guard at the Audale Gate?
A) He's the toughest one outside.  If he sees you his suspiousness goes up even
though he does not go on alert.  Near the barbershop are two barrels, jump up on 
these barrels and then mantle up to the wall.  Put out the two torches on the gate
and then quietly drop down into the planter.  While crouched slowly sneak up to the
gate and move sideways inside behind the guard.
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4) How do I enter the City Watch Station?
A) There are two sewer hatches, either one leads to the sewers, in the center 
chamber swim south, mantle up to the higher level and head to the right.  At the 
end of the tunnel climb the ladder, you have to open the gate by shooting an arrow 
into the left button visible through the wall.
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5) Where are these steam tunnels?
A) Steam tunnel one is at the bottoms of the elevator shafts, steam tunnel two is 
in the south end of the building beneath the Evidence Room.
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6) Why can't I pick the locks on a lot of doors?
A) The doors require the hook tooth pick which you must find.
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7) Where is the hook tooth pick?
A) Garrett left it in holding cell one before being moved to the dungeon.
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8) Why can't I douse the flame in the boiler?
A) Because its too hot, and needed for a goal later in the game.
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9) How do I enter the laboratory?
A) There is the front door, well guard on Hard and Expert and there is a secret 
passage from the Evidence Room, also well guarded, but if you use the passage only 
one guard needs to be dealt with.
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10) Where is the Philosopher's Wool Dr. Koch is waiting for?
A) Its in a crate near the gallows, just no one has retrieved it for him.
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11) Where is the circut breaker for the Alchemy Station?
A) In the rear lobby behind the painting of Sheriff Truart, a switch under the 
stairs opens it.
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12) I don't understand the chemical combination instructions.
A) Combining Powder of Algorth and Litharge in the Compounder produces Aes Cyprium.
Combining Aes Cyprium and Luna Cornea in the Finisher produces an Invisibility 
Potion.  Combining Philosopher's Wool and Turpeth Mineral in the Compounder 
produces a Healing Potion.  Combining Marcasite and Nitrum Flammans in the 
Compounder produces Thion Hudor.  Combining Thion Hudor and a Healing Potion in the 
Finisher produces the antidote.
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13) What do I do with the antidote?
A) Keep it in your inventory, you don't need to do anything else with it, assume 
that Basso will give it to Garrett later.
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14) How do I access the Records Room?
A) The key is in Chief Roland's Office.
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15) How do I access Chief Roland's Office?
A) There is a secret passage from the Robbery Office, the switch is pretty well 
hidden in the NE corner of the room.  You can also use the key found in a hidden 
panel in the Patrol Office.
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16) Is there a key to Chief Roland's Office?
A) Yes some one must have dropped it in a vent, it can be found in a vent in the 
patrol office.
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17) How do I access the Secure Storage Room?
A) The key is in the Evidence Room
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18) How do I disable the Watcher, Turret and KOgas in the Secure Storage Room?
A) You have to access steam tunnel two, there is a room with three wires, cut them 
with the sword, blue, then yellow, then red.  If done correctly the red light above 
the entrance turns off and the green light turns on.
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19) How do I access steam tunnel 2?
A) The key is in the tool box in the Boiler Room.
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20) What is the combination to the Secure Storage Vault?
A) The combination is in the Evidence Room in a secret panel, the switch is under 
the desk.  The combination tells you its a clock, the order is 12 O'clock, 4  
O'clock 8  O'clock, 2  O'clock, 6  O'clock, 10 O'clock.
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21) Where are the three volumes of evidence against Garrett?
A) Book One is in the Records Room, Book Two is in the Homicide Office and Book 
Three is in the Dungeon Office.
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22) What do I do with the three volumes of evidence?
A) They must be destroyed, throw them into the boiler in the Boiler Room.
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23) How does the dungeon entrance work?
A) The controls are sensitive to moisture, water arrows on the coils resets the 
system and reveals the combination.
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24) Whats with the flashing lights on the controls?
A) The lights flash in the default sequence for the dungeon combination.  Observe 
that there is a pause in the sequence representing the start over.  The lights 
blink red, green, blue, yellow, blue, yellow, green, red.
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25) How do blinking lights translate to the dungeon combination?
A) The buttons each activate a light.  Red=1, Blue=2, Green=3, Yellow=4.  The 
combination is thus; 1,3,2,4,2,4,3,1.
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26) How do I disable the Noxious Fumes?
A) This is an order dependent problem, in the first row are 1) the outdoor vent, 
2) the tank outlet valve, 3) the tank mixer valve.  In the second 4) the chamber 
inlet valve, 5) the master bypass valve, 6)the gas shunt valve.  The order is 
1) gas shunt valve, 2) chamber inlet valve, 3) tank outlet valve, 4) outdoor vent,
5) tank mixer, 6) master bypass valve.  Looking head on at the panel the switches
are thus numbered, 1) first row: 435, 2) second row: 261.  Flip the switches in 
that order, press the bottom red button and the on/off switch becomes active.
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27) What is the combination to the Gas Chamber?
A) Is been set to the badge number you find in the Locker Room, 2076
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28) Where are all the secrets?
A) There are twelve total 1) Entrance to steam tunnel one, 2) secret passage to 
Chief Roland's Office, 3) secret passage between the Laboratory and Evidence Room, 
4) secret passage between the Narcotics and Missing Person's Offices, 5) secret 
passage from the mechanical control room to the Locker Room, 6) the painting 
concealing the circut breaker in the rear lobby, 7) the secret panel hiding the 
combination in the Evidence Room. 8) The vent panel in the patrol offices. 9) A 
secret floor panel in the Line Ups room. 10) A weapons display case in the Training 
Room.  11) A secret panel in the floor of the Records Room and 12) A secret panel 
in the Dungeon Office.
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29) Where are all the pickpockets?
A) There are twelve.  The purses are on the following people: 1) The bystander in
the streets. 2) The guard with a long patrol in the streets.  3) The Audale Gate
guard.  4) The front desk guard in the City Watch Station.  5) The guard patrolling
the first floor west.  6)  The guard in the north part of the courtyard.  7) The 
guard patrolling the second floor west.  8) The guard outside the Missing Persons
Office.  9) The guard taunting a pagan in the Dungeon.  There are also some 
archers: 10) The archer outside the City Watch Station.  11)  The archer in the
south courtyard.  Finally is a healing potion.  12)  The guard on the second floor
east has a healing potion on his belt.
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30) I'm attempting to ghost the level, can the Secure Storage Vault be accessed 
without deactivating the Watcher?
A) Yes, you can lean around the door and enter the code, stay on the west side 
inside the vault or the watcher can see you.
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31) I'm attempting to ghost the level, can the Gas Chamber be accessed without
alerting the guards on hard and expert?
A)  I'm not sure.  It is possible to get behind those guards with all the torches
in the area doused, but for some people that is not a perfect ghost because the
torches were put out.  I can say for sure that its impossible with the torches lit.