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SisterhoodofAzuraPt1EstheridgeLoot.rtf |
By: Ben Hur Plot Description: "You are returning to the town of Estheridge to track down an old friend. The town itself is under the direct control of The Sisterhood of Azura. There is more going on than they would have you believe. The Guild have dispatched a mercinary named Joshua to the town to retrieve the Hammerite artifact The Eye unless you can stop him."
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 60 Vote(s)
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By: amievil? (Mike Yyder) Plot Description: I was on my way tonight to rob another rich lord. Just a little job, pay would have been good. I had to take to the sewers, since the streets were red hot. An important official in the city has been murdered, and the Sheriff's men are out looking for the Murderer. So I was taking a unfamiliar route through the sewer, and in the darkness I stumbled. I fell through a hole in the sewer floor. I was hurt, but upon taking a healing potion, felt better. The problem I have now is I can't get back up! I have rope arrows, but they do me no good here. Im left to wander around down here and try to find a way out. Rumor has it that there was a team of city workers down here long ago, and they vanished. No one heard from them again. Guess since i'm down here already, it wouldnt hurt to find out what happened. My map really doesnt show my way around down here since the place isn't mapped. I do know that if I travel East and through the East Hills, I may come out somewhere near Bloodstone Prison. And then i'll know my way back to the city. And I guess it wouldn't hurt to pick up some valuables while i'm down here...
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 19 Vote(s)
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Other: |
By: Ben Hur Plot Description: That Franky the Squealer, wonder how he got that name. You're being held at Sherriff Forte's residence, once a stately home, now a stinking prison for all the Thieves he's robbed. The notorious Hashishans are being held there too, freeing them would be a good favour to be called upon from the Assassins Guild. If you can free everyone, all the better. You've got to get out of there tonight.......
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 51 Vote(s)
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Other: |
By: Charles and DukeZ Plot Description: French mission, no description.
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 15 Vote(s)
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NightsStrollWalk.html NightsStrollLoot.html Other: |
By: Christine Schneider Plot Description: This is the 2nd mission in Christine Schneider's Lord Ashton Series. After your successful break into Lord Ashton's, you're on your way to your 'patron', Lady Helena. She's waiting for you in the nearby village...
Read the diary in your inventory and Lady Helena's letter!
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 86 Vote(s)
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VisittoLordAshtonsWalk.html VisittoLordAshtonsLoot.html Other: |
By: Christine Schneider Plot Description: This is the 1st mission in Christine Schneider's Lord Ashton Series.
Lord Ashton is one of the richest, most respected men of the City. It's about time you paid him a visit and plundered his treasury. Besides gold and silver, it is said to contain numerous artefacts from the Lost City. And there are many more lucrative opportunities on the premises.
Lady Helena is a rich noblewoman and a collector of rare artefacts - you have been working for her a couple of times in the past. She wants you to lift a few things from Lord Ashton's: an antique navigator's globe, a golden skull, a certain Mask of the Elders, and the Hand of Glory. Once you have these, head for the family's cemetary where you will receive further instructions from Lady Helena. In the past, it's always been worthwhile working for her Ladyship...
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 94 Vote(s)
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EscapeWalk.html EscapeLoot.html Other: |
By: Christine Schneider Plot Description: This is the 3rd mission in Christine Schneider's Lord Ashton Series.
After your arrest, there's only one thing to do: escape!
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 81 Vote(s)
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By: GORUGO 13 Plot Description: Japanese mission, no description.
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Cast your vote by clicking on the vine image below -- Current score:
1 of 10
-- 15 Vote(s)
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By: JIS Plot Description: Japanese mission, no description.
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 15 Vote(s)
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Other: |
By: JIS Plot Description: Japanese mission, no description.
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Cast your vote by clicking on the vine image below -- Current score:
4 of 10
-- 8 Vote(s)
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KOTP2HallucinationsWalk.rtf KOTP2HallucinationsLoot.htm |
By: Ken Ramsley (frobber) et al. Plot Description: He was corrupted without his knowing for he failed to perceive his danger. But his folly was meant to be and his journey would be no accident. --From the Last Book of Amahus Additional Comments: Keeper of the Prophecies Series Episode 2
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 93 Vote(s)
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Other: |
By: Lady Jo / еKŁZ Plot Description: French mission, no description.
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Cast your vote by clicking on the vine image below -- Current score:
4 of 10
-- 12 Vote(s)
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UFO-OchiruWalk.htm |
By: MaitchinguMachikoSensei Plot Description: From Ponterbee's Walkthrough: In keeping with Japanese-"nightmare"-style missions, I thought I'd do a quick write up of this horror. It's very short...You start the mission on a platform high above a zombie pit. Your mission- make it out of the area while you still live. You see that door waaaaaaaay down at the bottom? Jump at it. Aiiiiiiiiigghhhhhh!!!!! CRACK! While you're dying, move quickly to the door, open it, and get in. If you get inside before you die, the mission is a success. See? MISSION COMPLETE comes up! Whew.... You might need a break after playing this beast of a mission. Seriously, this is just a demo of sorts that actually bothered me quite a bit. You KNOW you've had nightmares similar to this. C'mon, admit it.
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 9 Vote(s)
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By: Vigro_182 Plot Description: While at your usual pub you overhear something of interest to you. A new noble in town, Lady Sakura, is throwing a party this weekend. Now what caught your attention was that she recently optained a certain "Dragon Eye" Trinket, which is supposed to be very valuable. The party's in honor of her new addition to her little, collection. You decided to sneak in after dark (as always) but you'll have to break in while the party is in progress. But as long as you stay out of the ball room, this shoud not be a problem right?
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 12 Vote(s)
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By: Devilock Plot Description: The High Towne Council is meeting this week to work on the poverty problem plagueing this fair city. Lord Gheldorf is having a little shindig at his Townhouse to sway more votes from his constituents. Seems he's trying to get a bill passed in support of his theories mentioned in his new best selling book, Civilism. At it's core, this philosophy states that lower classes should turn over their possessions to their rulers ( who are more fitted to properly spend them) who in turn are charged with overseeing the wellbeing of their subjects. The whole mess makes you want to puke....... But you've got your own theory on how wealth should be distributed....... Any time some bigshot throws a party, there's bound to be a good bit of money on hand for expenses in addition to expensive artifacts on show.
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Cast your vote by clicking on the vine image below -- Current score:
10 of 10
-- 1 Vote(s)
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By: Bukary Plot Description: To misja-demo, przedstawiająca kilka efektów specjalnych, które znajdą się w "MISTRZU". Finalnej (publicznej) wersji dema (ukaże się tuż po wydaniu "MISTRZA") towarzyszyć będą zapewne poradniki. Efekty specjalne powstały głownie w oparciu o Traps & Triggers (m.in. Relay, Destroy, QuestVar, RoomPlayer, TimedRelay, Inventer, Reverse, Bounds, VOTrap), Sources & Receptrons (FireStim, HolyWaterStim), SFX (FireFX, GasFX), jak też poprzez modyfikację niektórych właściwości przedmiotów, AIs (np. Tweq, Renderer, Physics, AI Ability Settings, Light, Door), dodanie/odjęcie skryptów (TrigDoorOpen, StdDoor, StdElevator, StopAtWaypoints etc.) lub wykorzystanie konwersacji (TrapConverse) i custom textures (Blk). Pewne efekty wymagały dokonania zmian w hierarchii obiektów (podkategorie w M-PosedCorpse>CorpseObject, Tulz>Grenadz>CamFlashbombs, SFX>FlashFX>RenderFlash, Debris>Flinders>CrateFlinders), a co za tym idzie - zachowania GAMESYS.
"Tej nocy Garrett zapomniał zabrać ze swojej chaty Złotego Wytrycha. Musi po niego wrócić."
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 5 Vote(s)
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