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By: Jan Jakubovic (krompac) Plot Description: This is the letter you've received from an unknown man: "Garrett, I don't like to do it, but circumstances made me to press you into service for me. Thanks to my informants, I know a lot about your 'activity' in our town and I have enough information to put you in jail for several years. However if you carry out what I'm going to ask you to do, I will burn all the proofs and forget about the whole matter. Several years ago, an evildoer named Virate has settled into the mansion behind the town. He used to be a Hammerite priest in the past, but later he got mixed up with the forces of darkness and was excommunicated from the order. Rumour has it that it's him to whom the army of the undead terrorizing the surrounding belongs. In the last weeks more and more undead could be seen and moreover people started to disappear under strange circumstances. In addition, I've received a message recently, that the Book of Forbiden Magic was stolen from secret Hammer library. There's no doubt that it was Virate who did it and I dare not think about all the evil he could commit with it.
Therefore I ask you to do what's inevitable: find Virate and kill him. Also find
the stolen Book of Forbiden Magic. It must be hidden again and protected against
villains like Virate. As a reward, you can take all valuables that you find in
his mansion."
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 20 Vote(s)
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SmugglersRequestWalk.htm SmugglersRequestLoot.html Other: |
By: Richard Cull Plot Description: A good friend of yours is in trouble and has asked for your help. Quinn is a merchant with a smuggling operation on the side. Unfortunately for Quinn, The Captain of the Guard suspects, and he's after the prove to make Quinn a permanent resident of the cities prison. After several raids on Quinns warehouses yielded nothing. He's decided to impound one of Quinns ships and arrest the Captain. No doubt to have a confession beaten out of him. A messenger delivered Quinns letter of help earlier this morning, Quinns been good to you in the past so you decided to make you way to Quinns as quickly as possible. Unfortunately Quinn lives on the other side of the river which is joined only by one heavly guarded bridge. So getting your weapons across to Quinn's is out of the question. Luckily Basso also lives on this side of the river. So after a quick visit, Basso has agreed to help you by stealing some weapons from hes current employer, and stashing them in a convenient place for you to pick up later. All thats needs to be done now, is to wait for Quinn to return from he's visit to the guard house and update you on the situation. Hiding away in Quinns loft, you decide to get some rest, you have a feeling that your going to need it.
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Hammer Score: 7.0 of 10 |
Comments by Reviewer:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 66 Vote(s)
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LucrativeOpportunityLoot.html |
By: Aaron Pettett Plot Description: You had stayed up late the night before, so you decided to hit the pillow early to be up before dawn. It was very early in the morning, then you heard a tapping at the door, "Who the hell could that be?" you ask yourself, you blow out the candle beside your bed and grab your sword. You sneak to the door with your sword held in front of you. You reach for the door knob and then you see it turning, you quickly press yourself against the wall and hold your sword above your head, the door opens slightly, you see a pair of eyes peep through. Then the door opens halfway, and then a whisper, "Garret, is't thou here?". You then begin to realize who it is, it is a pagan sent by Viktoria. You then leap out in front of him and scare him half to death!. You invite him in and you get talking.
"Why are you here?", you ask, "Viktoria sent me here", he replies, then he hands you a piece of paper "Here", he says, you start to read the parchment it reads: ... (more)
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Hammer Score: 3.5 of 10 |
Comments by Reviewer:
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 34 Vote(s)
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Other: |
By: Rayner the Bug_Cloud Plot Description: Mr. Lazarius runs a gambling den at his new mansion, taking bets from the horse racing authority. But something is admist, he's been losing his bets lately and for some reason he still manage to keep his standards intact. Lately, he has manage to acquire the Horn of Quintus and for that, many is not satisfied by it. The Downwinders, his old rival, had contacted you and wants you to kidnap him. Get the Horn and get him out of his new mansion. Remember to find any evidence linking to Mr. Lazarius. (sorry for my bad english)
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Hammer Score: 6.0 of 10 |
Comments by Reviewer: Review by frobber:
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 23 Vote(s)
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DurantLootlist.html DurantWalkthrough.html |
By: Donald F. Mazur Plot Description: This mission occurs right before Casing The Joint. Victoria and her agents haven't a clue afterall about Gervasius's art exhibition. So you must gather info as to when and where Gervasius will be having his exhibition. May as well check the Antiquities and Fine Relics in East New Market. Grimworth and de Perrin are his main dealers.. Mani Rammstein the importer has now taken over many vacant Warden's positions, may as well check on his Manor as well, he may have some information...
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Hammer Score: 7.5 of 10 |
Comments by Reviewer:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 68 Vote(s)
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By: Red Rogue aka Sperry and Asymuth Plot Description: Strange things have been manifesting themselves at the regional ducal/Hammerite Asylum... 'Tis up to you to solve to mistery as well as ridding us simultaniously of the priest...
Clue meets thief.
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Cast your vote by clicking on the vine image below -- Current score:
3 of 10
-- 5 Vote(s)
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By: Steven Hindley Plot Description: You play Ryalla, you start in Ryalla's house, so read Ryalla's diary to find out what is going on. Additional Comments: This is my effort for the competition that ran on the circle but was scrapped because no-one finished in time.
Has not been beta tested.
Dropping a key will make one of the objectives not
completed so don't drop any of the keys.
This Level drips, so you might need a fast computer just
to play it.
There is no store, all the items you need are in a hidden
room in Ryalla's house.
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Hammer Score: 9.0 of 10 |
Comments by Reviewer: Review by frobber:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 108 Vote(s)
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By: Pseudonymouse (Chris Howcroft) Plot Description: The only thing greater than the wealth of Lord Calibrus is his reclusiveness. An influential benefactor of the Hammerites, he is also known for his amateur zoology. His home is a converted castle on the outskirts of the city, which he leaves only to attend the Hammerite temple or to acquire new books for his library. A rare exception was his attendance tonight at the birthday party of the Baron's nephew, held in the upstairs room of a hostelry known as much for its high prices as for its discretion. At this party, a disagreement with the equally paranoid Lady Mellisa about whose home was most impregnable resulted in Calibrus's boasting that "even Garrett himself couldn't evade my guards for longer than a taffer's heartbeat", which to your ears sounds like an invitation. And when a friend of yours with a debt collection agency tells you that one of his "customers" is Calibrus's head servant, and that he has chosen to settle his debts by stabbing himself in the back five times and jumping into the river, you realise that you have the perfect calling card...
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NO SCORE |
Unrated
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 10 Vote(s)
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FAQ Other: |
By: Garett Choy (Kung Fo Gecko) Plot Description: I love stealing from that old goat Rumsford and generally being a major thorn in his side. But this time it wasn't easy getting this high priced trinket from his possession. I took a couple crossbow bolts in the process of fulfilling my fence's contract and have had to spend the last few days recovering from my wounds. But what pains me most is that the buyer can't pay the full amount. According to my fence, the buyer is Lord Montague and he won't be able to pay up until his next shipping convoy comes in at the end of the month. No other buyers are offering anything close to Montague's offer so it looks like I'm going to have to hold on to the thing for another few days. But if only things were that simple. I just got wind that someone's been hired to assassinate ol' Montague. If that happens, I'll never get paid and all my risk and wounds will be for naught. The assassin is Alex the Gray, another thief in town who's earned both my respect and a little resentment as he beat me to the job's prize a couple times before. To complicate matters even further, I can't just stop the assassination, I have to do it discretely. Alex is a member of the Black Scorpion Society, a triad that takes honor and revenge very seriously. If they found out it was me who spoiled their plans... well, let's just say I don't need people like Alex keeping me on the run. Montague's castle is built along the cliffs of the river bank just East of the city. I'll start in his vineyard and try to pick up Alex's trail so I can head him off before he hits Montague. When I find Alex, I'm going to have to incapacitate him somehow so he can't complete his mission.
This is more effort for my payment than I was expecting. Sorry Alex, but you are ruining my plans. Nothing personal, it's just business.
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Hammer Score: 9.5 of 10 |
Comments by Reviewer: Review by frobber:
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Hammer Score: 7.0 of 10 |
Comments by Second Opinion Reviewer: Review by Marecki:
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 166 Vote(s)
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Other: |
By: Conor Armstrong (SilentSleep) Plot Description: This mission takes place around the start of Thief 2.
"Some days you just feel lucky. A local fence told me some homeless
guy stumbled on something very interesting. From the sound of it,
the bum found an entrance to a Keeper facility. Standard practice
for the Keepers would be to seal up the place after that, but I'm
hoping I might find some way in. I'd love a couple of hours inside
to catch up on old times, and maybe find put why the hell they're
so interested in me these days. "
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Hammer Score: 9.0 of 10 |
Comments by Reviewer: Comments by Frobber:
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Hammer Score: 10 of 10 |
Comments by Second Opinion Reviewer: Comments by Z:
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Hammer Score: 9.0 of 10 |
Comments by Third Opinion Reviewer: Comments by David Riegel:
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 181 Vote(s)
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RitualWalk-Loot.rtf |
By: Twisty Plot Description: Prologue: When - Several months before the first event of Thief 2. Garret is confronted one morning by a messenger boy who has a letter for him. "Dear Garrett, It has in truth been years since we last met, yet sometimes when I cast my mind back to those days, it seems only minutes have passed when as children we played on those dirty streets and lightened the pockets of passer-bys. Although we have seldom crossed paths since your joining the keepers, I have often thought and asked after you. Though it with much unexpected pain that I seek an audience with you now.
As you may already know, I have been wed to Master Greaves, a successful trader
for some years now and have borne him a daughter, Merimee, who will turn eight
this year. So, as you can see, my life has indeed taken a more rewarding turn than
what I ever envisioned in my youth. That is, until recently.
When my mother became widowed all those years ago she found herself without
money enough to support me and sent me as a child to the city where I could work
in one of the many factories there. And yet poverty was not the only reason that I
was sent away it seems. Following the death of my Father, my mother turned to a
cult group there for support whose beliefs and identity were kept a closely
guarded secret. Heather Downs, having such a strong history of Hammer loyalists,
was no place to start joining other religions and yet in those dark times she felt
that she had nowhere else to turn.... (more)
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Hammer Score: 8.5 of 10 |
Comments by Reviewer: Comments by Frobber:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 76 Vote(s)
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Walkthrough (English) Walkthrough (German) |
By: Erik Svensson (Esemor) Plot Description: A Thief is captured that knows all about Garretts secret plans so you have to kill him before he gives them out to Loard Ganrish. The building is similar to lord baffords. A Lord Bafford type mission
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 13 Vote(s)
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By: Apache Plot Description: Apache's Mission Pack: Ramirez's Revenge, Stowaway, Hunt for Montrose, The Keep
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 7 Vote(s)
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Other: |
By: Gonchong (James D. Roberts) Plot Description: Willow Island is the home to several wealthy art collectors who relish the isolation and quiet, but is mainly a rural farming community. The Order of The Hammer is known to have a small compound on the Eastern shore - most likely where this vessel is bound. You've an appointment with Merion Taskrod, an appriciator of the fine goods you've aquired on mainland. Hopefully this meeting will be a profitable one.
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Hammer Score: 9.0 of 10 |
Comments by Reviewer: Comments by Digi:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 111 Vote(s)
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By: Sperry Plot Description: Ramirez is running for Mayor! I'd be in big trouble if he gets in such a position. I'm planing to raid his conference center to get his speeches and valubles so he wouldn't have a chance at getting the deputies' trust.
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 2 Vote(s)
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By: Alan Miles (Rugball) Plot Description: Footsteps approach, you hear a futile plea for help and a brutal murder occurs just a heartbeat away. Thus begins your adventure in the Thieves Quarter, a decidedly bad neighborhood.
The slain man has information about the Mage's Medallion that was stolen from Ramirez.
The thief responsible has been taken into custody by the Sheriff whose rise to power can be
traced to his relationship to Ramirez. You must locate the medallion and take it the owner of
the Laughing Skull Tavern, Bartok, twin brother of Farkus, your supplier.
You will be rewarded for your trouble but another favor will be asked -- recover the
Builder's Chisel. You, of course, cannot allow Ramirez to use his influence to run this part of
town. Teach him a lesson by helping yourself to the contents of his treasury...
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Hammer Score: 6.5 of 10 |
Comments by Reviewer: Comments by David Riegel:
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 19 Vote(s)
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