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By: Jeremy D. Mitchell (Feanor) Plot Description: Garrett must sneak, fight, and backstab his way through Baron Bisfult's keep in order to earn his money. 'Hard Luck' is a straight-out burglary of a noble's house; nothing complicated, but you will soon find out that life is not so simple within the walls of this keep. Just jump in and have fun thwarting the less-than-motivated guards and stealing another unworthy noble's treasure.
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![]() Hammer Score: 6.0 of 10 |
Comments by Reviewer: Comments by David Riegel:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 14 Vote(s)
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By: Nirvana_Thief Plot Description: A local rich man, Bruno, has kidnapped one of the areas X Military heros who recently upset him. He has a history of 'inviting' those who have annoyed him to stay, and you have been contacted to get him out. Additional Comments: This is my first try at making a Thief mission. After many problems and infuriating mistakes, its finally ready. It's probably imperfect in many places, but hey, I think its a good first go. If you're bored, you might as well try it.I apologise for the awful name, I hate trying to think things like that up :)
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NO SCORE |
Unrated
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 10 Vote(s)
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By: Robin G. Plot Description: That man was suffering such desperation that I finally decided help him. Apparently his wife had been kidnaped by Sir Terence´s men and now he has constrained to sell his lands by a ridiculous price. If it would not be enough, Lady Whitman, since that was the name of the lady, was afflicted by a rare disease and if she does not was taking her medication soon would die without solution. Due to the threats, Lord Whitman had discarded from the beginning the possibility of attending the authorities, therefore distress and urgency had obligated him, according he said me, to appeal a thief like me.
Sir Terence´s gardener, man who Lord Whitman was relying, would be the only one help I would have to break into the building. Whitman indicated me his address and gave me the key of his house where he said I would find more instructions for the quest.
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![]() Hammer Score: 4.0 of 10 |
Comments by Reviewer: Comments by Marecki : The Thief 2 version of "Lady Whitman's Disease" is almost exactly the same as the original. Of course it now looks a bit better thanks to improved Dark Engine, but that is generally the truth for every case of such conversion. There are however some changes, or at least these are the ones I've managed to spot:
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 33 Vote(s)
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Other: Mission's Homepage |
By: Ken Ramsley (frobber) Plot Description: The Trickster has been dead 30 days tonight, the world is still saved from his evil, and yet strangely I have grown darker these past weeks. But Why? Comfort from old wine cellars has been easy enough to find, and loot at the expense of my rich neighbors still pays the bills. Is this not the easy life I always wanted with no world in need of rescue? Lisha says this darkness descended on me when my old Hammer eye gave out. But what good is the new mechanical eye the Hammers have waiting for me? Even when I had two perfectly normal human eyes I wasn't any richer than I am tonight!
Yet, as I write this, I am beginning to feel a shift in the air ...and not simply the early Autumn wind I hear blowing like it can't wait to get home to Old Man Winter. Perhaps it's just another crazy dream, but something keeps saying that my fortunes are about to change ...that the BIG one is just around the corner ...where I'll finally know the true comfort and peace of mind that comes with becoming a genuinely wealthy man!
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![]() Hammer Score: 8.5 of 10 |
Comments by Reviewer: Review by Spitter:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 46 Vote(s)
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By: Pinky and The Brain Plot Description: The autumn season of Ye Olde Lost City Playhouse is opening in a fortnight. Unfortunately, the director of this fine establishment, an old friend of mine, has some 'business' he needs me to attend to after hours. It seems he's having some difficulties with his actors. Should be interesting. After all, I've always tried to avoid the spotlight. . .
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![]() Hammer Score: 1.5 of 10 |
Comments by Reviewer: Comments by David Riegel :
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Cast your vote by clicking on the vine image below -- Current score:
4 of 10
-- 30 Vote(s)
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By: Gilbert (Master) Gradl Plot Description: Wachen von Lord Burkhard sind in Garrett´s Haus gestürmt. Lord Burkhard will alle Diebe in der Stadt fangen und in den Kerker werfen lassen. Außerdem wurde Garrett`s Freund schon gefasst. Additional Comments: German Version Only.
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Cast your vote by clicking on the vine image below -- Current score:
4 of 10
-- 22 Vote(s)
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TTGM1ErrandBoyLoot.rtf |
By: Steven Hindley Plot Description: Based on the map for Garrett's Revenge, the Keepers have a mission for you. You can do what you like, break into buildings, steal anything valuable, knockout who you want (except cops on expert), hack to death who you want.
Its an early spring evening, the sun has only just set,
when you finally get to your destination, the Keepers
want you to find someone who has gone missing, the head
Keeper of the local Keeper observation house has more
details, you have been advised to meet him in a room
that has been built over an arched area. You, as Garrett,
has never been to this part of the city due to it being
an over guarded area, due to it being next to the major
shipping area controlling the current war. A curfew is
in force in this area, anyone found on the streets after sunset is in serious trouble, a thief like Garrett, will be killed on sight. The last group of thieves that tried to plunder this area can be found spread around the city, their severed remains can be seen, hanging from spikes, as a warning to others.
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![]() Hammer Score: 7.0 of 10 |
Comments by Reviewer: Comments by Marecki:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 92 Vote(s)
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By: Gonchong (James D. Roberts) Plot Description: You have been entrusted by the Keepers to recover a stolen amulet which was aquired by one of Ramirez's agents on a distant island. A ship has now returned and is in dock awaiting unloading. But you aim to unload it first... Additional Comments: Thief II Changes:
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![]() Hammer Score: 6.0 of 10 |
Comments by Reviewer: Comments by Marecki:
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 43 Vote(s)
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BennysDeadWalkthrough.htm BennysDeadLoot.htm Other: |
By: The Gingerbread Man Plot Description: The New Walled Sector sprang up overnight. United in a common goal, both Hammerite and Mechanist laboured side by side to contain the Gas which bled from the corpse of Soulforge. Only when the last of the brick and iron was secured did anyone think of the unfortunate souls on the Wrong Side of the Barricade.
Many prayers were uttered that night, on both sides of the New Wall. Not one was answered... (more)
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![]() Hammer Score: 10 of 10 |
Comments by Reviewer: Comments by Frobber:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 237 Vote(s)
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CurseoftheAncientsWalk.htm CurseoftheAncientsLoot.rtf |
By: Kozmala Plot Description: I've been hired to retrieve four ancient Talismans for a rich collector, Lord Turell. The Talismans are buried in a Tomb underneath the graveyard in an abandoned part of the city. Should be easy, although Turell has hired others before me. None of them have been seen since. Even the Hammers are rumoured to have tried. According to Turell, a local collector named Morgan had translated some of the texts written by the ancient Masters. These Masters dabbled in the arcane and legend would have us believe the Talismans are protected by this ancient power. Morgan's translations should help me defeat this power.
Turell has provided a map of the area. My first stop should be Morgan's museum, then
the local Weaponsmith to stock up. My funds are low and Turell will only pay on
delivery. Maybe the Church will have some supplies I can use.
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![]() Hammer Score: 8.0 of 10 |
Comments by Reviewer: Comments by Andrew Dagilis:
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 32 Vote(s)
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By: Sperry Plot Description: Well, this is just great. Here I am, in this putrid cell awaiting my so called redemption to the builder of these wretched lands. Down here, I'm rarely given enough light to see my own hands, and when a watchman does cometh along with his quaint lantern and trendy water pouch, revealed become the mawkish stones on the walls, shrouded with mold so thick that any horticulturalist would rank it healthier then I am. The stench is horrible, or at least I remembered how awful it was when I could bring myself pay attention to it, and the air here is rotten enough to make rats swell up and burst from ichor they didn't even know was in them. It seems like a few days ago, though I'm not even sure I've been here for an hour yet, I was thrown into this place alledged of murder of a nobleman. I never had I killed anyone related to the esquires whose trinkets I flitted, I would have ensured myself a sensible cover-up. Additional Comments: This mission was formaly known as Escape from Guilesatpeak
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NO SCORE |
Unrated
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 31 Vote(s)
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CalendrasCisternWalk.htm CalendrasCisternLoot.rtf Other: |
By: Purah, Totality, Thumper, Loanstar, & Deep Qantas Plot Description: This is your city. A black-caped lord, you survey your domain from the rooftops with pensive, cynical eyes. They are analytical eyes. Like camera shutters, they slice and assess every footfall on the midnight cobbles below. You time every pendulous swing of the lanterns and evaluate every fitful throw of shadow from one end of the street to the other. Your ears unconsciously decipher the sullen echoes of voices, machinery and wind. This is a city of metronomes where chimney pots sway to the ancient gurgle of pipes whose forlorn songs rise from throats of incurable decay. You gauge the lonely armored scrape of each city watchman as a matter of habit, for there is machination in thievery. And timing is everything. You have internalized the rhythm of movement and non-movement, the play of shadows, down to your very own pulse.... (more)
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![]() Hammer Score: 8.5 of 10 |
Comments by Reviewer: Comments by Alex Thomson:
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![]() Hammer Score: 8.5 of 10 |
Comments by Second Opinion Reviewer: Comments by Marecki:
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Cast your vote by clicking on the vine image below -- Current score:
9 of 10
-- 136 Vote(s)
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OrderoftheVineLoot.htm |
By: Conor Armstrong (SilentSleep) Plot Description: Another night, another job. Someone has been going to a lot of trouble to get my attention. Every fence in the City has told me some guy was asking how he could get in contact with me, so I've decided to find out exactly who my admirer is. I've found the part of town where he's hiding out, now I just have to find him... Additional Comments: Patch updates original to current version.
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![]() Hammer Score: 9.0 of 10 |
Comments by Reviewer: Comments by Andrew Dagilis:
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Cast your vote by clicking on the vine image below -- Current score:
9 of 10
-- 75 Vote(s)
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By: Keith Kelly (Zail) Plot Description: The Keepers have discovered an additional talisman of Fire. This would be a great opportunity to pump them for information about the prophecy. Not only that but if I can rid the world of a golem that haunts the fishmonger area I get get some cash from a few contracts.
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![]() Hammer Score: 2.0 of 10 |
Comments by Reviewer: Comments by Marecki (of version 1):
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 13 Vote(s)
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Other: |
By: Alex Thomson (Jyre/Dashjianta) Plot Description: The village of Ranjeya lies at the foot of Ranstall Keep which sits atop the Alskarl hill, overlooking The City. Both village and Keep have stood for centuries, with the residents of each existing in harmony with the other. A little over a year ago the Keep came under the rulership of one Lord Dalkstan, a foreigner and a recluse. Within a week of his arrival the Keep was shut off from the village. Doors that had stood open were locked and put under heavy guard, heavy patrols walked the once peaceful streets. Underlying it all was something far more sinister...
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![]() Hammer Score: 9.5 of 10 |
Comments by Reviewer: Comments by Marecki:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 153 Vote(s)
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By: Brother McEla (Mäkelä) Plot Description: Two nights ago when I ordered my fifth pint of ale over at the local pub, the door slammed open and this clearly drunken fellow came in and sat next to me. I was about to seat myself at another table when he turned and presented himself; "-Walken", he said, "Terrence Walken", he added. I didn't want to seem rude so I chatted with him for a while. He told me he owned his own plumbing company and about the problems of installing sewerpipes big enough to hold a man into solid rock. I told him I was in the carpenting business and asked where he had worked recently. It turns out he'd been doing some renovating over at Lord Baffords TwelveThorne estate. Bafford uses it to house important associates and other such people. He has more or less sold his old manor and is moving out of it. I wonder why.. (more)
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![]() Hammer Score: 7.0 of 10 |
Comments by Reviewer: Comments by VKGayleSaver and Andrew Dagilis:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 18 Vote(s)
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