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By: Robin G. Plot Description: That man was suffering such desperation that I finally decided help him. Apparently his wife had been kidnaped by Sir Terence´s men and now he has constrained to sell his lands by a ridiculous price. If it would not be enough, Lady Whitman, since that was the name of the lady, was afflicted by a rare disease and if she does not was taking her medication soon would die without solution. Due to the threats, Lord Whitman had discarded from the beginning the possibility of attending the authorities, therefore distress and urgency had obligated him, according he said me, to appeal a thief like me.
Sir Terence´s gardener, man who Lord Whitman was relying, would be the only one help I would have to break into the building. Whitman indicated me his address and gave me the key of his house where he said I would find more instructions for the quest.
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Hammer Score: 4.0 of 10 |
Comments by Reviewer: Comments by Marecki : The Thief 2 version of "Lady Whitman's Disease" is almost exactly the same as the original. Of course it now looks a bit better thanks to improved Dark Engine, but that is generally the truth for every case of such conversion. There are however some changes, or at least these are the ones I've managed to spot:
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 33 Vote(s)
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By: Pinky and The Brain Plot Description: The autumn season of Ye Olde Lost City Playhouse is opening in a fortnight. Unfortunately, the director of this fine establishment, an old friend of mine, has some 'business' he needs me to attend to after hours. It seems he's having some difficulties with his actors. Should be interesting. After all, I've always tried to avoid the spotlight. . .
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Hammer Score: 1.5 of 10 |
Comments by Reviewer: Comments by David Riegel :
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Cast your vote by clicking on the vine image below -- Current score:
4 of 10
-- 30 Vote(s)
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By: Gilbert (Master) Gradl Plot Description: Wachen von Lord Burkhard sind in Garrett´s Haus gestürmt. Lord Burkhard will alle Diebe in der Stadt fangen und in den Kerker werfen lassen. Außerdem wurde Garrett`s Freund schon gefasst. Additional Comments: German Version Only.
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Cast your vote by clicking on the vine image below -- Current score:
4 of 10
-- 22 Vote(s)
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TTGM1ErrandBoyLoot.rtf |
By: Steven Hindley Plot Description: Based on the map for Garrett's Revenge, the Keepers have a mission for you. You can do what you like, break into buildings, steal anything valuable, knockout who you want (except cops on expert), hack to death who you want.
Its an early spring evening, the sun has only just set,
when you finally get to your destination, the Keepers
want you to find someone who has gone missing, the head
Keeper of the local Keeper observation house has more
details, you have been advised to meet him in a room
that has been built over an arched area. You, as Garrett,
has never been to this part of the city due to it being
an over guarded area, due to it being next to the major
shipping area controlling the current war. A curfew is
in force in this area, anyone found on the streets after sunset is in serious trouble, a thief like Garrett, will be killed on sight. The last group of thieves that tried to plunder this area can be found spread around the city, their severed remains can be seen, hanging from spikes, as a warning to others.
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Hammer Score: 7.0 of 10 |
Comments by Reviewer: Comments by Marecki:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 92 Vote(s)
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By: Gonchong (James D. Roberts) Plot Description: You have been entrusted by the Keepers to recover a stolen amulet which was aquired by one of Ramirez's agents on a distant island. A ship has now returned and is in dock awaiting unloading. But you aim to unload it first... Additional Comments: Thief II Changes:
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Hammer Score: 6.0 of 10 |
Comments by Reviewer: Comments by Marecki:
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 43 Vote(s)
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BennysDeadWalkthrough.htm BennysDeadLoot.htm Other: |
By: The Gingerbread Man Plot Description: The New Walled Sector sprang up overnight. United in a common goal, both Hammerite and Mechanist laboured side by side to contain the Gas which bled from the corpse of Soulforge. Only when the last of the brick and iron was secured did anyone think of the unfortunate souls on the Wrong Side of the Barricade.
Many prayers were uttered that night, on both sides of the New Wall. Not one was answered... (more)
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Hammer Score: 10 of 10 |
Comments by Reviewer: Comments by Frobber:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 237 Vote(s)
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By: Alex Thomson (Jyre/Dashjianta) Plot Description: The village of Ranjeya lies at the foot of Ranstall Keep which sits atop the Alskarl hill, overlooking The City. Both village and Keep have stood for centuries, with the residents of each existing in harmony with the other. A little over a year ago the Keep came under the rulership of one Lord Dalkstan, a foreigner and a recluse. Within a week of his arrival the Keep was shut off from the village. Doors that had stood open were locked and put under heavy guard, heavy patrols walked the once peaceful streets. Underlying it all was something far more sinister...
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Hammer Score: 9.5 of 10 |
Comments by Reviewer: Comments by Marecki:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 153 Vote(s)
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By: Finial Plot Description: Lord Reemo's daugther has run away to Krull island to work at a new brothel/bath house, Reemo has asked me to kidnap her and escort her back to Dayport, no problem... well maybe one. The island of Krull is a pirate's safe haven,completely surrounded by a high wall. the only way into the place is through a huge gateway that only opens for pirate ships, but thats not going to stop me from getting in. Captain Burler and his crew will be setting of for krull late tonight,I,ll be on that ship only thing is, Burler won't know it.
Also there will be a gala taking place at the bath house and the 3 Trophies being given away should fetch a fair penny,I will be coming 1st 2nd and 3rd!
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Hammer Score: 7.5 of 10 |
Comments by Reviewer: Review by Schwaa
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 57 Vote(s)
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By: cdfbr Plot Description: The Local Authorities have just finished building a new public swimming baths and are to celebrate its opening this evening with a gala. Additional Comments: Mission was built for the Trial Contest.
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 35 Vote(s)
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By: Belboz Plot Description: The Local Authorities have just finished building a new public swimming baths and are to celebrate its opening this evening with a gala. Additional Comments: Runner-up in FM Trial Contest.
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Hammer Score: 6.0 of 10 |
Comments by Reviewer: Lower Range: 4 -- There's nothing actually wrong this mission, but it does require a fair bit of sludging through sewers and other wet areas... which might not be to your taste. Upper Range: 6.5 -- A good mission if you like conventional, unconfusing Thief gameplay.
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 39 Vote(s)
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StrongholdSpoilers.txt Other: |
By: JohnEric Plot Description: You've just paid handsomely for the construction of a secluded hideaway adjacent to the Great Forest. The contractor was as discrete as a lot of money and threats can cause him to be. How the contractor kept the work under wraps was his problem. If it became your problem, you would have to start eliminating the leaks, and he knows it. Apart from the contractor, pagans made up the bulk of the work force. After what you went through alongside Viktoria, you and the pagans have reason to trust each other. Time to inspect the place and relax a little. As always, you keep a keen eye out for any change of plans. Take things as they come, and always follow through with what you start ... Garrett's basic survival technique. Additional Comments: Although some portions of this level may seem impossible, I assure you they ARE possible. A hint ... don't waste your gas arrows at the beginning.
PLEASE! TURN ON Weather and Fog! Half of this game is outdoors, in snow and fog.
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Hammer Score: 8.0 of 10 |
Comments by Reviewer: Version 2 Comments by Andrew Dagilis and Alex Thomson:
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Hammer Score: 4.5 of 10 |
Comments by Second Opinion Reviewer: Version 3 Comments by David Riegel:
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Hammer Score: 8.0 of 10 |
Comments by Third Opinion Reviewer: Version 3 Comments by frobber:
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 55 Vote(s)
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By: Adrian May (Nirvana) Plot Description: This is the mission after Masks. Garrett is sent out to capture a mechanist servant for Viktoria to analyse and to hopefully learn more of Karrass's plans.The mission involves a quick trip into a small mansion then onto Viktoria's Agent's house on easy, but on expert level you also have to rob an art Gallery, break into the local Armoury and a nobles mansion to find ut how his Burricks have been performing so well. Additional Comments: This is sort of a Mission 14b. I thought the plot of Thief 2 jumped too much at the end, with Garrett being in the dark for the whole game and then suddenly knowing everything at the start of the last mission. So I'm hoping to create a steadier plot "curve".
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Hammer Score: 4.5 of 10 |
Comments by Reviewer: Comments by Andrew Dagilis:
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Cast your vote by clicking on the vine image below -- Current score:
4 of 10
-- 35 Vote(s)
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