============================================================= March 2005 ============================================================= Campaign : Dancing with the Dead Episode # : 1 Title : A Rift in the Loot Filename : dwd1_ariftintheloot.zip Author : Gregorius Contact info : b_g2001@wp.pl Homepage : www.gregorius.webpark.pl Date of release : March 2005 Version : 1.0 Description : A short prologue to my campaign, formerly known as "The Evil Beneath" ============================================================= Briefing: A kid came to my house this evening: - Mister Garrett? I've got a message for you: "Come to St. Orbis cemetery before sunrise. You won't regret it." - Who told you that? - I was curious. - Mr Grim. And... he told me you would give me a coin... - What? Take this and go to your mother! Interesting? Who is this 'Grim'? I think I've heard this name recently. I have nothing to do now... I'm going to take a look. ============================================================= * Play Information * Game : Thief 2: The Metal Age Level Names : A Rift in the Loot File names : miss21.mis Difficulty Settings : Yes Equipment store : No Map/Automap : Yes/No New graphics : Yes New sounds : Yes New conversations : No New models : Yes EAX Support : No Multi language support : No Language : English Briefing : Yes ============================================================= * Construction * Base : My twisted brain... Map Size : Small Build Time : About four months... Build Info : More episodes soon! ============================================================= * Loading Information * Runs from Dark Loader. Leave the file ZIPPED - DO NOT UNZIP this file! ============================================================= * Thanks To * Timon for DromEd help and testing Mellitus for testing Freddy Fox for help in English and nice mission title ;) Nameless Voice for great objects (street lamp, wall lantern) PiotrS for final version testing Everyone who wrote the good tutorials I learned from ;) Intro music: "## all the way ##" by "xtd of atd" Ambient sound taken from "[crash site]" by "snooze button" ============================================================= * Known bugs * Some objects disappear sometimes - it is a DromEd bug, polycount is far below dangerous limit. Stats says that there is one pocket to pick, but there is none. ============================================================= * Copyright Information * This level is © by Gregorius This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. =============================================================