The WaterWay Tunnel part 2: Ground Quest mission third
HINTS and TIPS:
* save before exit some area - it is possible to get back!!!
* hide in shadows and behind buildings
* read all books and scrolls
* work with map and compass
* use carefuly all of weapons and tools
* work quickly, bud carefuly
* work with all of tools and buy them carefuly
WALKTROUGH
Walktrough is completed with points. Points are coresponded with some parts of game (rooms, situations). If you are in hell with some part, don't read all walktrough, bud your problematical part. Some more complicated things are ilustrated with pictures.
1. STARTING AREA
We are starting in tunnel, where we finished last mission The WaterWay Tunnel part 1. Jump down to dead body. You know him, he is one of acolytes from mission Old Bad Fellows. Near by him lies a scroll. In it you read some informations about this catastrophy. There are also two frogs, but thei are not dangerous. Proceed to the gate and there are some rubbles. Take them out and you will see way down. Jump down into the water.

2. RIVER
Be careful, you can hit yourself, If you touch a mantel in this crack. The underground river is from one site blocked. From second site leads way trough small tunnel. Proceed to the end of this tunnel. There are some bones, so we are under cemetery. Climb up by plant. It's not easy! In the cemetery jump off plant.

3. CEMETERY and OUTER AREA
We are in graveyard. There is walking woman zombie around, so hide in shadows. If she turns back, run into the gate and trough to garden of church. Door is locked. Key is located in one of church towers behind crate. Into church towers you can reach by ledders from back of church.

4. CHURCH and MONASTERY first floor
In church is nothing. On gallery is book with text of sermon. There is also one woman zombie, but she is blind. Maindoor is locked. Return back and there is another door. Unlock them with same key. Next one door unlock with same key too. There is guarding grey undeath. He is rotating. Wait to he face an another site and run into the shadows. Proceed to dinner room and from here to kitchen. Here lies a key in iron bucket. This key unlock door which leads into first floor (upper level). This door is locked in dinner room.

5. MONASTERY second floor and rooftop
Above stairs walks another grey undeath. Wait to he walks into coridor and run. Unlock the door near window and close it. Proceed to next room and jump on bed. Close door and grab key liing under cabinet. If you want to, search in other rooms, read some texts and grab some items. You can go to rooftop, but there is nothing interesting, but nice wiev. If you are done, go back into the ground and open door leads into the square.

6. SQUARE
There are some buildings: Armory, pub, locked house, wc, grocery, police station. WC is on left, infront of is a pub, next to is locked house, nex to is grocery. In front of grocery is police station. Next to police station is armory. There are many grey undeaths, but you can sneak past them withowt harming.
7. ARMORY
First we check armory. Armory is pickable, but there is another door in, which is locked. Key is located on one stair around fountain. Unlock them and grab equipment. !!!You have to grab it from right site to left site!!! If you do not, objective wount be cheked. Yeah, that is tricky, but it is DromeD's joke, not mine. After that you can grab anther loot (water arrows, bombs, mines). There are some moss arrows, grab them too.

8. PUB OF PIRATES
Our next station is in Pub of Pirates. Pub is empty of AIs, so move here free. Get into the kitchen and here go trough trapdoor. You are situated in store room under pub. There are many barrels. There is hidden tunnel leads under fountain. Lever witch opens secret door is on place, where is missing green bottle. Green bottle is between every barrels. (Frob there, If you can see lever). Proceed trough tunnel and grab here on pedestal only one coin in this mission. You chaked bonus objective. Get back to the pub. On the ladder it could be tricky, but be patient.

9. LOCKED HOUSE
Locked house next to pub is not unbreakable. There are two ways how to break in. First is very noisy. Put mine in front of door and fire arrow on it. Second way is easily. Next to window is pipe. If you touch it, Garrett will tell you, that he can climb up. So climb up an jump trough chimney. It takes you a one point of life. There is nothing in here, except some texts written by Sil Foai who lives here. Get back by maindoor. Key is hidden under sofa.

10. POLICE STATION and GROCERY
Next to this house is grocery. Pick the door and grab here all of vegetables. It gives you some points of life. Proceed to police station (located infront of grocery). Better to get in by sitedoor. Pick them (hide in grocery, If you need). In ground is dinner room, in first room is bedroom. Here is walking one grey undeath with a sewer key on his belt. Grab this key and If you want, wisit terrace. From here you can climb up on rooftop of police station. But there is nothing.

11. SEWER
Behind police station is trap door to sewer. Unlock it with a key and carefuly jump down. If you jump wisely, it wont takes you any of life points. By sewer you can able reach second part of town. But on the end of sewer is broken ledder. You have to take another way. On the right site is closed way. Here are some of poles shorter and you can crouch under them. There are walking two zombies. Run fast you can to the end of sewer and climb ladders. You are in second part of town.

12. RINKY'S HOUSE
You are located in Rinky's house. You are in small room with flashing light. On the left is small door and on the right is lever which controls this door. Pull lever ang get out. Take your way into the first floor. There is library with some scrolls on the table. There is also map; on the library near the wall. In bedroom under noble cabinet is maindoor key. Grab them and lets get out of here.

13. METEOR
When you open door, you will see something strange. Some zombies are standing around meteor. There are also walking three grey undeaths. So hide yourself in shadows. End of this mission is in well behind meteor.
14. OTHER HOUSES
House near the gate (to the first part of town) is house of art historician. Door is closed. You can smash them, or reach inside by window over crates. In one of footlockers is some equipment. Getting out is a little bit tricky. You can replace crates and jump out same manner hou to jump in. Or you can jump on table and smash window. But it will harm AIs. Second house is deposit. There you can find a crate, which you will need to jump in the well.

15. END
Put crate in front of well and jump on it. From here you can jump in well. Swim on one direction and you will reach to ladder. Climb up and you are in ending area. Now, mission ends. Your next adventure will be in mission Four Weapons.