C5 – The Focus – Walkthrough

Difficulty: Expert

	You begin the mission in a sewer, standing on a beam that slants down into the water. There’s a water arrow in the water near the end of the beam. Get it then climb in through the window beside the spot where you start into a cell with some broken furniture. Look in the SW corner, behind the broken table, for a small lever. This triggers Secret #1 and opens the sewer grate in the floor. Crouch and crawl through the sewers until you get to a lever on the right. Flip it and another sewer grate opens on the right. Crawl through and you’ll see Ashton’s body at the end. There’s a water arrow lying nearby. Walk just past the body and then stand up. To your left, in this higher spot, there are 2 moss arrows, a gold coinstack, worth 25g., and a silver coinstack, worth 12g. (37). Return to the other sewer tunnel and turn right. Turn left at the corner, walk to the end and flip a lever, which opens a grate above your head. Mantle out quietly and you’ll be behind the guard in the guardroom. Leave by the door, turn left and walk ahead into the corner, behind the wood beam. Use the key to unlock the lockbox and open the safe door. Behind it is a switch that lifts the gate. Go through and up the stairs. 

	At the top, walk down to the end and turn into a small alcove where you’ll find a moss arrow, then head back up the hallway. Turn left at the corner and go through the door on the left into a small sitting room. Look under the edge of the sofa for a gold coin, worth 35g.(72). This is Secret #2. Leave through the red curtained doorway and enter a barracks room. There are a couple of rope arrows and a flashbomb locked in the chests. Leave through the other door and go upstairs.

	There’s a gold statue, worth 30g. (102), sitting on a pedestal in the hallway. Turn right and pick up a black jar, worth 20g. (122), in the sitting area. The guard standing at the base of the stairs has the “Backyard key” which unlocks the door in the SW corner. It’s very foggy outside so you can’t seem much. Turn right and walk along the back of the house. There’s a moss arrow in a plant and at the very end, on the right, there’s a lever on the ground behind a plant. Flip it to get Secret #3. A panel opens in the end wall and inside there’s a flashbomb and a statue, worth 25g. (147). It looks like there might be another secret door here but I couldn’t find a way to open it so head back into the house and up the stairs. 

	There’s a dagger, worth 45g. (192), mounted with a couple of swords on a display board in the living room. There’s a purple urn, worth 40g. (232), and a vase, worth 15g. (247), sitting on the archway between the sitting area and the hallway. There are two big statues in this area with words on floor plaques in front of them. I don’t know what, if anything, they mean yet. Continue through the room, around the corner and up another flight of stairs. On the right, you can see through a closed gate into an ornate section of the house. Turn to the left and enter another hallway. The first room on the right is a bedroom where you’ll find a book to read. The first room on the left is a toilet. 

	The next door on the right is a locked metal door that requires a key so go into the next room on the right, where a man is sleeping. Pick open the chest and read the scroll about the lost ring. Maybe if you manage to find it you could bring it back to him, since it’s not worth anything. Continue along the hallway, across a walkway and into the ornate part of the building that you saw into through the gate. There’s a pond with a small water spray in the middle of it and you’ll find 2 coins, worth 40g. (287), in the water. Go through one of the doors at the end and into a display area where you can pick up 2 masks, worth 50g. (337). Leave through the north side and go through a doorway into another hallway. There’s a Watcher in this area, off to the right. Head off to the left and through the wooden door on the right into a bedroom. Read the book on the bed and you’ll find out that the person who wrote it is a thief posing as a member of the guards. He stole the servant’s gold ring and it’s sitting on the top bunk (Jenny’s Ring). Take it back to the servant’s room and place it on his beside table to complete a bonus objective. 

	Return to the hallway where you entered the Thief’s room, go past it, past a door with a gear lock beside it and into the next door on the left. It’s a small store room with some boxes piled up at the far end. Move the boxes and you’ll find an opening to crawl through in under the stairs. There’s a blue chest that is Secret #4. Inside, there’s a silver nugget, worth 50g. (387). Continue south down the hallway to the archway and wait for Friend Spinozza, a Mechanist, to walk by. He’s wearing Friend Spinozza’s Gear key. Help yourself to it and go back to the door with the gear lock that you passed earlier. Use the gear to open the door and enter his room. Read the book, which gives you information about what happened to the 3 Keepers. Return to the area with the Watcher and if you look up, you’ll see the Eye suspended in a red field up above. This must be the “Focus” mentioned in the book. There’s an urn, worth 50g. (437), sitting on a table in this area. Go up the stairs south from the Watcher to the next floor.

	In the central area, you’ll see 3 closed gates with pedestals behind them. Obviously, this is wear the Keepers’ 3 skulls need to be placed to bring back their souls. There’s a control room nearby with gear locks for the controls for each gate and a console with the Focus control switch. If you look in the corner of the room, down near the floor, there’s a tiny lever to flip that opens a secret door. Turn left into a small room and read the book on the table. This ticks of the objective to find out what happened to the three Keepers. You also acquire a new objective to find a way to save the Keepers’ souls and to get the Eye and take it with you. There’s a note in the book about something suspicious about a lock near a statue in the Library. Garibaldi also notes that he is 43 years old. Flip a small lever in behind the pipe in the SE corner and another secret door opens. Behind it is a lever that teleports you into a small suite of rooms occupied by a ghost. I couldn’t find a way to damage him at this point so it’s best to just stay out of his sight. There’s a silver gear sitting on the coffee table and a mask, worth  40g. (477), displayed on a stand. 

	Sneak into the bedroom and pick up Keeper Gobel’s Skull from the pedestal in the corner. There’s a ring, worth 75g. (552), sitting on the corner table and a scroll on the table in the far corner of the room. This has an important clue about how to decipher a code for the safe. Sneak back through the sitting room and flip the lever in the other wall alcove to teleport back to the secret room. Walk out of the secret room and you’ll find yourself facing a ladder. Climb it, flip a lever and you’ll emerge in the Library. 

	The lever to open and close the hatch you emerged from is behind a blue vase on a shelf nearby. You have to flip it twice to close the hatch. There’s a silver statue, worth 15g. (567), sitting on another shelf beside a blue vase. You’ll find Keeper Masvidal’s skull sitting on a pedestal in an alcove nearby. Farther along you’ll see the statue mentioned in a note. It has a strange keyhole beside it and a riddle on a stone in front of it. It says “If you dare to get higher, there you could meet my sister. Though her eyes are blind to see, read her line and take my key.” Leave through the west door and go out into a central area with a small elevator up to the next floor. There are 2 silver statues, worth 60g. (627), sitting on corner shelves. Turn up the south hallway and at the end, there’s a door on each side. The one on the left is locked and requires a key, so open the one on the right and go through. You’ll find yourself in a kitchen area where there are 2 purple goblets, worth 30g. (657), sitting on top of the shelves. The wooden door opens onto the stairs down to a small pantry where you’ll find a fine wine bottle, worth 25g. (682) on a shelf. 

	Through the other door is a dining room where you’ll find 4 plates, worth 40g. (722), hanging on the wall. There is a plainer dish, worth 10g. (732), sitting on the table. The double doors take you out into the front foyer, where there’s a guard wearing a purse, worth 50g. (782), stationed near the front doors. Across the foyer from the dining room doors is another set of double doors. Go through, down the stairs and into a small sitting area. There’s an urn, worth 50g. (832), and a vase, worth 50g. (882). Look behind the table the vase is sitting on for a small lever to flip which triggers Secret #5. A panel in the wall opens and inside is a ladder. Climb it and then another one, flip the lever on the wall and you’ll come out into a closet at the top. Through the curtain is an office with a scroll on the desk that looks like gibberish. It must contain the combination for the safe so you have to recall the other note you found that said to decipher it, you have to go back 10 letters in the alphabet to figure out each letter. Once converted it says:
“Here’s a little hint for you to remember the combo of your new safe. Take ten times your age and triple it, then add five. Invert the first and third numbers.  Spinozza.”. Frob the pen cup on the desk and the wall painting moves aside. Behind it is Keeper Gobel’s Key gear. Frob the lever on the wall beside the door to shut off the Watcher outside.

Unlock the door to the room with your picks and go out into the hallway. The safe is in the room across the hallway so use the clue from the scroll and you’ll end up with the combination “9215”. Open the safe, pick up a tiara, worth 125g. (1007) and a hidden bonus objective of cracking the Master’s safe will show up and tick off. Go back down to the lower floor and take “Jackson’s Key” from the patrolling guard. Use it to unlock the door across from the one into the kitchen area on this floor. 

	Read the book on the table and you’ll get another optional objective. This one is to kill the Master. There’s a gold coinstack, worth 25g. (1032), and a silver coinstack, worth 15g. (1047), sitting on the desk. You’ll find the “Tower key” lying on the floor beside the head of the bed and there’s a tiny lever on the wall down by the end of the bed. It moves the dresser and behind it, there’s a secret cupboard. Here you’ll find “Keeper Reinart’s Skull”, Keeper Masvidal’s Key gear, 2 fine wine bottles, worth 50g. (1097), a healing potion, a flashbomb and a gas mine. 

Head back down to the level with the control room for the Focus device and “use” the three gears on the proper gear boxes to open the gates out in the central room. “Use” Keeper Gobel’s skull on the plate in the pedestal of room #1, Keeper Reinert’s on the pedestal plate in Room #2 and Keeper Masvidal’s skull in Room #3. Return to the control room and pull the lever on the Focus Primary Control. Once the process completes, go out and pick up the 3 skulls and the objective to “Find a way to save the Keepers’souls and do it.” ticks off.  On your way downstairs, pick up two masks, worth 100g.(1197), that are sitting on stands beside the main stairs. Once down below, go into the room with the Watcher and Turret and put a rope arrow into the wood section of the ceiling above where the Eye floats then climb up and take it, which completes another objective.

Now to get up to the Tower. The easiest way is to go back through the secret passageway up to the office and then ride the elevator up from there. If you time it properly, you can do it without setting off the alarm. Either send the elevator up to the second floor from below or use a broadhead to bring it to the proper floor first, then get on and ride it up. Use the “Tower key” to unlock the door at the top and turn to the right. Look for a lever on the base of the statue and flip it to move the statue. This gets you Secret #6 and below the statue, you find a flash mine. Walk to the statue at the far side of the room and read the plaque. It says “Blinded by the light, I could bring you might.” Use either the flashmine (set it off with a broadhead) or a flashbomb in front of the statue and it moves back. Below it, you’ll find the Keeper’s Medallion which completes another objective. 

Go back down to the Library and find the statue with the funny keyhole beside it. “Use” the Medallion on the keyhole and the statue will move out. There’s a passageway behind it. Follow it and enter an old decrepit library room. Read the book that is sitting on top of one shelf. It suggests that the best way to fight the evil of the Eye is with holy water. Pick up a gold candlestick, worth 50g. (1247), that is sitting on the divider between the two rooms and then look near the floor on the post for a lever. Flip it and a panel opens in the floor. Climb down into a tomb and there are 4 Talisman symbols on the wall. The plaque below says “Talismans await for you. Do not stand alone and press a few.” Press them in the correct order (Air, Fire, Earth, Water) and a panel on the end wall slides open. Behind it there’s a bottle of holy water and now it’s safe to take the gold nugget, worth 50g. (1297), that is sitting below the ball of blue light on the coffin. It was trapped before. 

Go back into the Library, down through the trap door in the floor an use the teleported to return to the Master’s secret room. He’s the ghost standing in the middle. Use holy water to destroy him and complete another objective. Almost done! Return to the servants’ area (the section where you put Jenny’s Ring on the servant’s bedside table) and an AI should have appeared that wasn’t there before. He’s wearing the “Back Door key”. Take it and use it to unlock the metal door in that hallway. Walk outside and the mission will end.
1297/1397		6/6 secrets