Golden Book of Keepers
Walkthrough
Frob the switch in the ceiling of the room where you
begin the mission to open a secret door into a shed. Head outside, wander along
the hedged paths and turn left (N). Pull a noisemaker arrow out of the hedge and
walk towards the front entrance where 2 guards are standing on the porch. Jump
to get high enough to take the Hatch key
from one of the guards (The Hatch key on
Insane (expert) is worn by the guard standing at the far side of the front
doors. When playing Insane, the direct route to the hatch is not available as
trees block the way but you can still get to it. Sink a rope arrow into the
hedge beside the wall that runs around the outside of the grounds and drop down
into the area (south side of mansion) where the basement hatch is located.)
Alternate ways in that can be used on all difficulty
settings: You can rope arrow up onto the roof above the front entry and
rope arrow down the far side. Walk around the corner of the building and past
the peasant standing by the fire. Shoot a rope arrow into the underside of the
balcony and another rope arrow into the balcony roof. Climb to the balcony and
frob a switch above the door then climb to the balcony roof. From here you can
get onto the castle roof. Climb down the chimney and you'll end up in the
kitchen fireplace.
Another option is to rope arrow up to the balcony above
the front doors and smash the wooden crosspieces on the window to climb into the
Library.
Retrace your steps
south then turn east along the side of the building. Pick up a moss arrow from
the plants and keep an eye out for a wooden hatch set into the ground. Pick up a
moss arrow lying nearby then unlock the hatch with the Hatch key and climb down
into the basement.
Open the door and
enter a basement storage room. Pick up a gold wine bottle (+50) from the shelves
to your right then take the basement key
and your Favorite Wine Bottle, which acts as a healing potion, from the drunken
guard. Enter the Power Station and you'll find a switch on the far end of the
left turbine. Flip it and it makes the lights flicker. Whack the turbine a few
times with your sword after flipping the switch and it shuts down. This turns
off the chandelier and most of the lamps in the corridors on the main floor.
Return to the other room, take another gold wine bottle (+50 = 100) from the
shelves on the east wall then go through the door beside them. Climb the stairs
and use the basement key to unlock the door at the top.
Main Floor
You'll find yourself in a storeroom that has a door
opening into the kitchen on the right and a door opening into a hallway on the
left. Go through the south doorway, across the hallway and into a pantry room.
There are 2 healing fruit inside the chests on the right.
The other rooms on the south side of the hallway are
just for storage and full of junk but if you enter the third one and click on
the overturned bucket you'll acquire a purse (+100 = 200). Enter the room at the
end of the hallway. On the left is a locked door that obviously requires a key
and the note beside it says "Ask Captain Marley" so I guess you'll have to keep
an eye out for him. Go back out to the hallway and open the door to your
left.
This room is a large dining room which is fairly well
lit even with the big chandelier turned off so you'll probably need to douse
some torches. There's a light switch on the back of the NW pillar that turns on
the small lamps. One of the women standing in this room will run over and flip
the lights on if alerted then run out and get the guards so move quietly. Take a
purse (+100 = 300) from the man standing north of the dining table and snatch
the Guest Room key from the woman who is
standing in the corner, admiring a statue. If she becomes alarmed, she runs to
her room and locks herself in so this is your only chance to get it. Grab 2 gold
wine bottles (+100 = 400), a gold plate (+50 = 450) and a gold goblet (+25 =
475) from the dining room table then go through the door on the east wall into
the kitchen where you'll find a gold plate (+50 = 525) sitting in the sink. Take
a healing fruit from the shelf near the door then check inside the fireplace and
you'll see a ladder that leads to the roof. This is the way down into the
kitchen if you chose the alternate rooftop entrance into the house. Pick up a
healing fruit from a shelf and go through the north door into a hallway. There's
a locked door at the east end that requires a key. The first room on the north
side of the hallway is the Sergeant's room where you'll find a gold coinstack
(+25 = 550) inside a locked chest. Read the book inside the other chest to find
out some important information. Objective
complete! At the same time, you receive a new objective to get the Golden Book. Click on
the framed arms display to find the Armoury
key.
A note is posted on
the wall in the second room, which is a barracks, saying that the swordsman
Tipper has been entrusted with the wine cellar key. There are broadhead arrows
and a silver coinstack (+12 = 562) in the chests in this room.
The room next to this one is the servants' bedroom
and here you'll find a note tucked behind one of the beds that says there's a
purse ( which you've already picked up) hidden in one of the rooms on the south
side of the castle. There's a silver coinstack (+12 = 574) squirreled away
behind the southwest bed. Go into the attached bathroom and look into the toilet
hole. You'll find the First Floor Key on
the body of a drowned guard.
At the far end of
the hallway is another locked door which unlocks with the key you just found and
takes you into the front foyer. (This key also unlocks the door at the other end
of this hallway which leads to the servants' stairs to the second floor.) Head
through the door on the left into the dining room and exit through the door in
the SW corner. You'll be back in the first hallway you explored. Turn to the
right, go through the wooden door and unlock the Armoury door with the key you
found earlier. There's a cryptic note on the table that says, "Fire. Walk with
Me" as well as a mine and 3 moss arrows. Flip a lever on the bottom of the
ceiling light fixture to open a secret panel in the wall that conceals a fire
arrow (counts as 5). Return to the dining room and go through the big double
doors into the front foyer. Pick up a ring (+100 = 674) that's been dropped on
the floor behind the big plant to the right of the stairs.
Third Floor
Return to the dining room, shoot a moss arrow up onto
the balcony then rope arrow up. One of the guards patrolling the balcony is
wearing a purse (+100 = 774). The door
on the north wall opens into a bathing room where you can pick up a water arrow
from the tub and a speed potion from the edge. There's a tiny gold ring (+100 =
874) lying beside it.
East of this room is
a large bedroom where you can acquire a vase (+50 = 924) and the Balcony key. The chest holds a gold coinstack
(+25 = 949) and the key opens the locked door that leads onto the outside
balcony. Go out and frob a lever above door to open a secret door in the
bedroom. Climb the ladder inside the secret room to the top of the NE tower.
There's nothing there. It's just another way into the house from the rooftop.
Return to the bedroom and frob a switch on the floor underneath the south side
of the bed to move one of the armoires. Concealed behind it is a wall safe that
contains 4 gold coinstacks (+100 = 1049) and a tiara (+125 = 1174).
There's a bottle of wine (+50 = 1224) sitting beside
the armchair in the garden at the east end of the balcony. The door that is just
south of the garden opens into a sitting room, where you can pick up the Spiral Staircase key, a vase (+50 = 1274) and 2
coins (+10 = 1284). Frob a switch on the left (N) side of the fireplace mantle
to open a secret door in the wall.
Climb the ladder
inside to the top, turn around and flip a tiny switch on the edge of the floor
to open a hatch above the ladder. (If you walk along the hallway here to another
ladder and climb down it then flip a switch in the upper NE corner of the small
room at the bottom you'll find a secret door into the basement storage room.)
Above is the Observatory where you'll find the Key to Locked room and a note to read. There's
an "Air" banner (None of the banners are
present on Beginner and you can't get the Easter Egg associated with
them.) on the wall but you don't have any gas arrows for now so you'll
have to come back.
The door next to the
one into the sitting room is locked. The end door opens into the Library. Turn
left (S), go through a door and down a flight of spiral stairs. When you reach
the bottom, walk around the central column and you'll see a ladder that leads up
to the top of the NW tower where you'll find a silver coinstack (+1296). Return
to the Library, close the door and look on the wall to the right of it, down
near the floor, for a small switch. Flip it to open a secret door into the
office. Read the book sitting on the desk and take a green rolled tapestry (+150
= 1446) from the top of the armoire. Head back into the Library and pick up a
scroll sitting on a shelf. Read it and you'll see that it's a report from an
Engineer. He mentions that there's a crack in the East wall and that the room
should be locked and the key hidden. The door at the far north end of the
Library unlocks with the Spiral Staircase key and leads to the second spiral
staircase down to the second floor. Walk down the stairs and you'll find that
there's another ladder inside the column at the base of the stairs that leads up
to the top of another tower but there's nothing of value up here. Underneath the
spiral stairs, you'll see a gold goblet (+25 = 1471) lying on the floor. Unlock
the door with the Spiral Staircase key and you'll emerge on the second
floor.
Second Floor
The door opposite opens into a music room where you
can pick up a silver flute (+150 = 1621). Walk east along the hallway and take a
purse (+100 = 1721) from the patrolling guard. The first room can be opened with
your lock picks and you'll find a necklace (+200 = 1921) hidden underneath the
potted plant.
The next room opens
with the Guest Room key that you took from the lady downstairs. Inside you'll
find a gold coinstack (+25 = 1946) in a box and a golden torc (+100 =2046)
hanging on the bedpost. Next is a toilet, where you can pick up a ring (+100 =
2146) from the water and attached to it is a bathing room where you can grab a
breath potion from a shelf and a water arrow from the bathtub water.
The next door opens onto a set of stairs that lead
down to the main floor so skip it and walk south. Take a vase (+50 = 2196) from
a hall table. This hallway ends at yet another hallway. The first door is locked
and has a guard stationed outside of it. Skip it for now and explore the rest of
the rooms along this hallway.
In the first room,
grab two silver coinstacks (+24 = 2220) from the table. In the second room
there's a note about the strange occurrence that happened to the Watchmaker and
when you read it, you'll receive a new
objective to find his pocket watch. Help yourself to his purse (+100 =
2320). Read a notice posted beside the third door that says a sapphire ring has
been lost probably near the stairs to the second-floor. (You've already found
the ring.) Enter the room and pick up a purple urn (+100 = 2420). The last door
opens onto another set of stairs down to the lower floor.
Return to the locked door that the guard is standing
outside of and unlock it with the Key to Locked room. Lean out the window and
frob a switch which will open a secret door in the wall. Go through the door and
down some stairs into a hallway. At the end, you'll see a Talisman holder facing
you and a banner on the left that says "Fire"
on it. Shoot it with a fire arrow then go down the stairs and shoot
another fire arrow at the Talisman holder on the wall. This opens a door at the
end of the hallway to the left but beware as the guards in there are also
alerted by the blast.
Temple
Take 2 purses (+200
= 2620) from the guards then enter the barracks room in the north east corner
where you'll find a gold coinstack (+25 = 2645) and a silver coinstack (+12 =
2657) in the chests. In between this room and the next is a small room with a
practice dummy. The sign posted beside the door says "Stop breaking your
swords." Whack the dummy a few times, go through another door and pick up 2 moss
arrows from the top of a bookcase. The door beside it opens into the second
barracks room where you'll find a gold coinstack (+25 = 2682) and a copper
coinstack (+5 = 2687) in the chests. The east door in this room takes you into a
small room with a ladder leading up. Climb it and take the north passageway to a
room where you can pick up some broadheads from a chest.
Return to the main room and you'll find that the
unfrobbable door in the SE corner of the main room is now open (You opened it
when you smacked the training dummy) and behind it is a training room. Pick up a
mine from the table and a healing potion from the bookshelves then shoot an
arrow into the target. It flips down and behind it is a gold wine bottle (+50 =
2737). (On Insane, you will also find the
Unknown key here.) Return to the
main room and go through the east door in the north corner into a hallway. Open
the door on the left-hand side and you'll find 2 chests which contain a rope
arrow and healing fruit.
In the second room
off of this hallway, there's a gem (+100 = 2837) stored in a locked chest. The
door at the end of the hallway takes you back out into the main room. Open the
door on your right and enter the library. Turn to the right and enter the first
aisle. Frob a book on one of the shelves then quickly go to the end of the next
aisle where a secret door opens but only for a moment. Get inside and take the
Clock room key from the chest. There's a
button above the right-hand side of the door that will reopen it if you get
locked in.
Stroll back past the
entry door and past the stairs to the upper level. Take a rolled up scroll from
the top of a bookshelf and you'll see it's a map of the Temple. That could come
in handy. Climb the stairs, read a book on a table and pick up the inkwell (+25
= 2862) then use the Clock Room key to open the locked door in the corner. Look
behind the large gear leaning up against the wall to find the Watchmaker's lost Pocket Watch. Objective complete! Leave the Library, go over
to the fountain and fish out a coin (+5 = 2867) then walk south to the last door
on the west wall. Open it and enter the Laboratory.
Jump up onto the table and slash the periodical table
poster. Flip the lever on the wall and a secret door will open in the wall to
your left. Open the chest in the first room to pick up a silver nugget (+50 =
2917). Go through the end door, along a short hallway and into a small room
where you'll find the Temple Key in a
cashbox.
Head over to the
north wall and unlock the west door with the Temple key. Open the chest to pick
up a purse (+100 = 3017) then go through into the Temple but watch out for the
Ice Keeper. There's a button in the middle of a tapestry above the other door
that will turn out the lights which is helpful but they don't stay off for long.
(On Beginner, the lights stay
off.) Frob a button hidden behind the statue that is facing the
wall and one of the stained glass windows will slide up. Behind it is the Golden book of the Keeper. Objective complete! Rope arrow up into the
rafters and you'll find a gold nugget (+100 = 3117) as well as a lever. (There is no lever on Beginner so you have no access
to the entire water section of this FM. After acquiring the Golden book, you
just need to go back up the stairs you came down to get into the Temple area, as
the door to them does not close. Go back to where you began the mission and use
the Keeper key to unlock the metal door. Follow the pathway to another metal
door. Open it, enter a small Library where the Fire Keeper awaits and the
mission will end.) Flip the lever then climb back down to the
Temple floor. Pick the Keeper key from
the Ice Keeper, grab a gold candlestick (+50 = 3167) from the altar and go back
to the side room. Peek out into the main room and you'll see there's trouble
waiting! A whole line of guards are standing in the room, facing you. Run
through the door and turn right. Go through the door into a hallway you've been
in before and around to the north side where you'll see a small opening in the
wall underneath a lamp that wasn't there before. (The lever above the Temple
opened it.) Shoot the Water banner on the
back wall with a water arrow then jump into the water below.
Water Area
Grab a ring (+100 = 3267) from the pile of bones on
the floor, a jar (+20 = 3287) from behind the bars at the end of the east tunnel
then head up for air. (On Insane, swim back
down and over to the north gate. Use the Unknown key on the lockbox beside it to
open it then go back up for air. Dive down and swim through the gate you just
opened. At the end of the passageway, just before you swim into the room where
you can see a plain wooden chest, grab a breath potion from the floor. Pick open
the wooden chest and inside you'll find the Keeper's Talisman. Objective complete!) Swim back down and
go through the west tunnel. Pick up a silver nugget (+50 = 3337) from the ledge
along the left side and come up for air in the next room. Swim along the
passageway where you'll find a body lying on the bottom wearing the Portcullis key. (This key is not here in Insane.) (On
Hotshot, you can use the Portcullis key to open the gate unlocked by the
Unknown key on Insane. You'll only find a breath potion in the footlocker
there, which you'll have to use to get back out so there's really no point in
bothering with it.) Pick up 3 coins (+15 = 3352) that are lying on the
floor near the body. Flip the lever to raise the gate and swim back to the
corner for air.
Grab the crate
floating here and swim back to the gate, which is stuck and only lifted a few
inches. Throw the crate at it and it will collapse allowing you go continue on.
In this area, there is some loot you can't pick up concealed behind a chest that
contains a message that money is evil, a breath potion and health potion sitting
beside the chest and the passageway up to the Lab. Swim back through the broken
gate and down to the end to breathe.
Swim back along the
passageway towards the gate but before you get to it, swim through a small hole
in the right-hand (W) wall. Grab a coin (+5 = 3357) from the bottom along the
way. When you surface in the room at the end, it looks like there's a ceiling
but it's just ice. Jump a bit and hit it with your BJ to break it. Climb out and
go through the SE passageway. You'll come upon 2 thieves standing by a fire.
After their conversation, knock them out, take a fire arrow from the fire and
help yourself to their loot pile, which consists of 3 jars (+60 = 3417). (When playing on Insane, you also need to take the
Maze key from one of them.)
Exit
from this cave through the hole in the west wall and you'll end up facing a
metal door flanked by 2 statues. The Earth
Banner is hanging on the wall here so shoot a moss arrow at it. The
plaque on the floor says "Before entering this area, take your sword with
another hand." Huh?? Hit the left-hand statue with your sword and a secret door
opens in the wall. You can also open the metal door by frobbing it (The Maze key unlocks this door on Insane.)
but there must be a reason for the secret door so head down that passageway and
check it out.
Frob a lever on the
wall at the end of the passageway to open another secret door and you'll see a
ladder on your left but the hatch at the top is closed. Walk father along the
passageway and you'll see a statue with a plaque at the feet that says "Only
three out of four Disciples knew the WAY to heaven, and the Teacher took them
with him." If you look down the hallway you'll see 4 statues, each with a name
plaque on the floor in front of it. The names are Agon, Yorick, Walter and
Roland. Since "WAY" is all in capitals, why not try frobbing the statues who's
name begin with those letters? Walter, Agon and Yorick. (If you frob the wrong
one by accident, you can reset them by frobbing the statue at the end of the
hallway.) Once that's done, frob the Teacher statue and the hatch above the
ladder will open.
The Maze
Before going up, walk back through the secret
passageway and through the door you opened. As you enter the Maze, you'll
receive a new objective to find a map.
Turn left and follow the left wall. You'll find a chest with a gold coinstack
(+25 = 3442) inside. Continue to follow the left-hand wall and you'll come to
the skeleton of someone who got lost in here. Take his purse (+100 = 3542) since
he has no further use for it and keep following the left-hand wall. You'll come
to a pit in an alcove. Sink a rope arrow into the yellow decoration in the
ceiling and climb down until you see a button on the east wall. Push it and
climb back up. The map will be sitting on
the floor at the top. Objective complete!
Continue along the left wall and you'll see a chest across another pit.
Use a rope arrow to get close enough to pick it open and your reward will be a
gold nugget (+100 = 3642). Leave this alcove and walk north as far as you can.
Turn right (E), left (N), left (W) and right (N). Walk to the end wall and turn
left (W). You'll come to the door you entered the maze by.
Start following the right-hand wall and you'll come
to a gap in the floor. Jump it and a little farther on, you'll find a chest with
a gas arrow in it, which you need for the Air banner.
Jump back across the gap in the floor and turn right
into the first passageway. Follow the right-hand wall until you're come to a
face on the wall. Crouch to avoid an arrow trap ahead and go around the corner
into an alcove where you'll find a chest that holds a gem (+100 = 3742). Turn
around and follow the left-hand wall to the gap in the floor. Jump across and
continue following the left wall to a door. Open it and you'll be back in the
hallway of Statues. Pick up the gold statue (+75 = 3817) and a coin (+5 = 3822)
that's under the Teacher statue then walk up to the ladder you found earlier and
climb it.
Getting Out
You'll emerge in the maze outside the house. Go back
inside and up to the third floor sitting room to the right (S) of the garden.
Enter the secret passageway and climb up to the Observatory. Shoot the Air Banner with the gas arrow you found and
you'll get a message to go to the front gate of Granite Castle. You'll be
rewarded with a remarkable display of fireworks!
All that's left is to get out so go back into the
hedge maze that is to the south of the front door and find the shed where you
began the mission. Use the Keeper key to unlock the back door. Go through the
tunnels and into a small Keeper library. Mission complete!
Nightwalker and
Zontik - Sept. 2006