2002 APR 01
Heart and Soul 1.9t for ThiefGold
Walkthrough by xarax

This mission has 3 difficulty settings:

1. Expert: This is intended to be similar to the "Expert" difficulty on standard Thief missions. Thus, the lowest difficulty setting for this mission is actually the highest difficulty for other missions. You are not allowed to kill any creatures. Blackjack for humans and Gas mines are available, although not required for completion.

2. Master: This setting disallows harming any creatures, including humans, or luring them to harm or death.  Thus, blackjack and gas mines are unavailable.

3. Ghost: This setting is the most difficult. Enemy creatures cannot be alerted to your presence or harmed in any way. As the name implies, enemy creatures never knew you were there. The slightest noise or disturbance may be enough to alert a creature and lose the mission. This setting requires great patience and strategic thinking.

This mission is a short sequel to "The Varyx Obelisk". An important game play tip is to look for chalk mark X symbols on the floor that indicate fake walls. The player can crouch and crawl straight through the fake wall. These are crucial to completing the mission. Sometimes, Garrett's head-bob won't bob just right to get through the tunnel. Just back up a little farther and try crawling again until you get through it.

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You begin the mission in the Mystic Treasure Room, which is where the prequel "The Varyx Obelisk" ends when Garrett obtains the Mystic Heart and Mystic Soul magic gems. There is a secret door directly in front of Garrett that will open when approached. There is an inert inoperable sliding door, also.

Go through the secret door and get the moss crystal and water crystal. Proceed into the next room which is a teleportation room. The teleporter is controlled by the crystal receptacles. Use the crystals to activate the teleporter. Search the room before entering the teleporter.

The teleporter instantly teleports Garrett from the town of Eldevir in the Northern Continent to the town of Gartillian in the Southern Continent. Garrett appears just inside the entrance of the subterranean keeper tunnels.

Proceed down the sloped hallway to a locked door. You can pick open the door or use a key that you obtained when you searched the teleportation room.

Enter the next hallway and proceed to the end. A friendly Fire Element will beckon Garrett to approach for a warning message. The Fire Element is at a locked gate. The Fire Element will vanish after delivering the message. Enter the large room to the right.

On the left is an adjunct room with a table. On the right is a room with an Obelisk in the center. Enter the obelisk room.

The obelisk room contains a dead human turned to stone by The Menace. There is a note that advances the storyline, a purse and maybe a randomly placed lever object.

Exit the obelisk room and proceed to the table. Read the note on the table to advance the storyline. There is a wall safe and a lockbox on the wall. Pick open the lockbox to open the wall safe. Take the loot and throw the switch inside the lockbox. If you did not find the key by searching the first teleportation room, then that key is in the lockbox. You should have the key either way by now. The switch opens the portcullis gate. 
Go through the portcullis gate and down the hallway to a junction. There is a ladder down to a small square room with niches. Examine all of the niches for items. A required lever object may be in one of the niches. There is a sliding door.

Open the sliding door and enter the next room. There are various power-ups in this room, depending on the difficulty setting. Be sure to get the moss arrows, at least.

Return the upper hallway and continue down the next corridor to find a ladder, a locked door, and a lockbox on the wall. If you haven't found the lever object, yet, then climb the ladder and look across to the niche. The lever object may be placed in the niche. Down the uppermost hallway at the end is another niche that may have a food item.

Use the key to unlock the lockbox on the wall and open the door. Enter and proceed down the stairs. At the bottom, you'll see a dead spider, hear a warning sound, and there is a manhole cover. If you haven't yet found the lever object, then it is in a niche here. Before proceeding down the manhole, be sure that you have the lever object. If you haven't found it, then retrace your steps to find it.

Proceed down the manhole and jump in the water. Remember the dead spider was a warning. Quietly swim through the tunnel and emerge in a sewer pool. The area is patrolled by Matilda, a giant magical spider that shoots webbing and magic missiles. The spider glows and sparkles to indicate its magical abilities. Emerge from the water in the shadows and watch the spider patrol.

After learning the spider's patrol pattern, move past the spider down the hallway to a ladder. Climb the ladder to a manhole cover and open it. Slowly climb out and watch for another magical spider, Athena, patrolling the area. Athena is very aware, but not yet alert. There is a locked portcullis gate and a wall box that requires the lever object. Inserting the lever object into the wall box will open the gate and turn on the light. Watch the Athena spider for at least a minute or two, to learn her patrol pattern. When you open the portcullis gate by inserting the lever, the wall light behind you will illuminate. Be sure that the spider cannot see you when the light comes on. 

Proceed into the room. The obelisk in the center of the room will illuminate while you are in the room. To the right is an adjunct room with another stoned body and a note that advances the storyline.

The Athena spider can open doors. There is one door that she opens and enters during her patrol. Wait for Athena to leave the area and go into that room.

Proceed to the far side of the room to an alcove that has an empty niche in the wall and chalk mark on the floor. Crouch down and crawl straight through the fake wall at the chalk mark. You will enter the "Lift Control Room".

The "Lift Control Room" has a big floor lever to activate the elevator lift, some loot, and a ladder to the 2nd level. On "Ghost" mode, do not activate the lift. Just use the ladders to avoid alerting Athena. Search the upper levels near the lift to find the stone portal key and various pieces of loot.

Proceed to the top level using either the lift or the ladders. Follow the keeper hallway up a flight of stairs to a locked keeper door. Pick open the door and enter the courtyard. There is a statue of Keeper Valatar, a character that figures prominently in "The Varyx Obelisk".

Proceed to the other side of the yard and enter the hallway. Look carefully for a key on a window sill and proceed up the steps. Find the lockbox on the wall and unlock it with the key. Enter the room and search carefully for a breakable barrel that has a moss arrow.

Find the hole and ladder, and enter the apartment of Ybynwan. There is a key on the table and keeper journal. Read the journal to receive "New Objectives". Take the "Old Towne Portal Key" and return to the lift area.

Return to the area patrolled by Athena spider. Be sure to look in all of the niches in all of the hallways for the stone portal key. At the room with the obelisk, there is a hallway patrolled by Athena spider. Athena will patrol down the hallway to a square room with a center column of niches. Go to that room and find the egress to another hallway that slopes downward.

Proceed down the sloped hallway to a locked door with a lockbox on the wall. Use the key from Ybynwan's apartment to unlock the lockbox. Enter yet another small square room with a center column. Search the room carefully to find a chalk mark and glyph writing on the wall. Do not go through the fake wall at the chalk mark, yet. 

Instead, proceed to the glyph on the wall. Nearing the glyph will trigger a secret door to open. Beyond the secret door is a large teleportation room. Use the stone portal key to activate the teleporter. The teleporter claims "Old Towne" as its destination. However, stepping into the teleporter takes Garrett to a completely different location. Surprise!

The teleporter has detoured Garrett to the Saruthain temporal gate. The temporal gate will translate Garrett to the distant past, sixty years ago, which is ten years before the disaster in Old Towne (also known as the "Old Quarter").

Proceed through the halls to find the temporal gate. Use the mystic gems to activate the temporal gate. Step on a pad to turn on the temporal gate. Step through the gate to appear in another teleporter room. This time, Garrett is in Old Towne sixty years in the past.

Proceed through the secret door and receive a warning from another friendly Fire Element behind a portcullis gate. Go through the hallway to find a keeper door. Beyond the keeper door is a room with astrocharts on the wall, some bookcases, a big floor lever and a keeper journal.

Read the keeper journal, and then pull the big floor lever to open the portcullis gate.

Proceed back through halls beyond the portcullis gate to secret door. You should be able to hear a guard outside. Approach the blue stone secret door to open the door and start the guard on his patrol. The guard carries a pouch on his belt. Follow the guard down the hallway and stay in the shadows.

You objective is to find a water well somewhere along the guard's patrol route. Go down the water well and swim to the next water well opening. If you go the wrong way, there is an air hole for breathing.

Swim until you find the other water well and SLOWLY climb the rope. There is another guard patrolling this new area. The guard patrols down a long narrow corridor. There are deep doorways where you can hide to avoid the guard. At the end of the corridor is a mage shop owned by Xtarka Mage, a Fire Mage. Your objective is to enter the shop by picking the lock, steal whatever loot, and obtain the "Sorkonia Medallion".

Warning: On GHOST mode, picking the lock without alerting the mage can be difficult, and the regular guard who patrols that area. Use moss arrows in the mage shop to help navigating quietly. After obtaining the medallion from a wall safe, return to the water well and swim back to the first water well. Emerge from the first water well and search the street corners for a secret door that is marked with a glyph "Sorkonia Restricted". The door is near a dark window with the sound of snoring man. If you have the medallion, the secret door will open for you.

Enter the Sorkonia halls and proceed down the stairs to a room with two pillars and two crystal receptacles. Use the crystals to unlock the keeper door. Enter the odd-shaped narrow corridor and throw the switch in the niche on the right. The keeper door will shut and lock behind you. Proceed QUIETLY through the corridor to another secret door that will highlight when you focus on it. 

The Menace is on the other side of the door, along with your two friendly Fire Elements. Open the door and proceeding quietly into the room. The Menace and the Fire Elements will engage in battle, which should distract The Menace from you for a short while. Your objective is to reach the balcony above. You can try to use a rope arrow or find the chalk mark on the other side of the room that marks the fake wall to secret tunnel. The secret tunnel leads to a ladder that takes you up to the top of the rafters as an alternative means of getting to the balcony.

On the balcony, there are the two final crystal receptacles. Use the crystals to activate the receptacles to destroy The Menace. You will receive "New Objectives" to return the Mystic Treasure Room from where you started.

Return to the keeper hallway where Garthelus Temporal teleportation room is located. Go back towards the room with astrocharts on the walls and find the "Destiny Alcove". The "Destiny Alcove" has a niche on the wall that should now have the stone portal key to needed activate the Garthelus Temporal portal room. Go to the teleportation room and activate the portal with the stone key.

Step through the portal to go to the "Garthelus Temporal" gate room. The temporal gate is similar in appearance to the "Saruthain Temporal" gate. Find the niche containing the Gartillian portal stone key. Activate the temporal gate using the crystals. Step through temporal gate to return to the present day in the Gartillian portal room.

Exit the portal room to the small square room with the center column of niches. Find the chalk mark on the floor. Crouch and go through the fake wall to a hewn stone hallway. Proceed through the hewn stone hallway to a room with a blue gem hovering in air over a platform. Take the gem to activate a teleportation field. Step into the sparkling field to teleport back to Eldevir. Return to the Mystic Treasure Room to finish the mission.