Hallucination Walkthrough

Getting to town

Firstly, watch the briefing mission, and admire some very nice scenery as we fly over the cathedral. Hopefully you’re not afraid of heights, we’ll be running around on the roof in Insurrection. Save and reload, and you’ll break the mission. Don’t do it. Just sit back and enjoy a perfect CamVator intro which is creepier and prettier than any briefing movie could’ve been.

When you start out in the regular mission, you’ll promptly hurl your guts out. Too bad, it was nice having full health. Although, the hurling sounds has to be the funniest/most revolting thing I’ve ever heard in Thief. There’s even puke splatters on the ground. Yummy! Then, Alisha will appear and talk to you. (If you want to save roughly 4 minutes, save when she starts talking, and proceed until I recommend a reload, and then barrel through and don’t bother hanging around for the conversations.) 

While she’s talking, scroll through your inventory. What’s this? Doctor’s advice? Read it. Sharp pains when drinking health potions mean death is near. Gotcha. Turn around, and you’ll find a healing potion. Drink it, and you’ll see that Garrett’s not in the best shape. Death is definitely near for him. Poor guy.

Once Alisha’s finished talking, travel through the graveyard. Once you’ve gone through the first gate, turn left and you’ll see a skeleton with a hand by a healing potion. If you want, swipe it. Just don’t forget, the skeleton’s going to get up to slap you around for it if you don't watch it. Try mantling to the top of the grave and drop in the corner nearest the healing potion, then climb back up. He may not notice you if you do it that way.

Go through the next door, and you’ll find a plaque on a grave. Alisha’s grave. Check the graves until you find frobbable doors, then head through. 2 moss arrows on the grave, an invisibility potion on the ground. And footsteps? It’s not a hallucination this time, it’s the keepers. Listen to them, and you’ll get a new objective. There’s a frobbable torch in here with you, it opens a secret door. Leave, and go down the road a ways and you’ll hear one last conversation. (If you quick-saved so you can save a few minutes, reload now. Just keep in mind the new objective will appear out of nowhere soon.) Head through the large door nearby and you’ll be in your apartment.

Check for a switch in the ceiling. Why? If you read a scroll in the apartment, it’s used to open a cabinet with some very useful supplies. It seems people have been sending Garrett books about the enterprise trying to convince him to take it over, since there’s several books in the fire. Leave Garrett’s apartment, and head down the road until you reach a frozen river. Turning left leads you to the now closed gates leading to the Enterprise, so turn right. You’ll see a Hammer and two Mechanists behind a gate, run into the passageway to the right so they won’t splatter your brains across the floor, like they did with the poor Hammer.

You’ll run into a very, very drunk man who’s locked out of his house. Let him in, but don’t threaten him or he’ll attack, and you’ll miss out on a hilarious incident. When he gets in, he’ll go into a room and knock a ton of stuff over, then start hurling his guts out. In the mean time, his wife will be freaking out at him upstairs. Wait for her to finish ranting, then break down the door to see why the poor guy drinks himself into oblivion every night. On the table beside one of the doors in there, there’s a healing potion and a copper coin stack worth 5 gold. Check the other rooms down here, on a table you’ll find Kevel’s house key. Use it to leave, and you’ll have arrived in town.

Town, Part I

When you first leave the door, turn left and you’ll see a body on the ground. Head over, and you’ll find a water arrow, holy water, and what looks like an empty healing vial by his body. Also, there’s a note. Read it. Funny. It seems he may have been poisoned with the same stuff you’ve got in your system. Well, you can always put that holy water to better use, but if you want to kill him, I’m not going to stop you.

There’s a barrel near the body. Hop on it, and swipe a healing potion off the ice. Now is as good a time as any to learn how to walk on ice, so jump up and mantle onto the ledge. I’m sure you’ve probably run into roofs with the slippery tile that sends you flying if you try to walk on it. This is the same, pretty much. You’ll slide around, and you can’t jump. If you’re running, and need to stop, you literally need to brake, hit the walk backwards key and keep it pinned until Garrett’s not going anywhere. Start walking along the ledge, and keep an eye out for a weapon dealer’s sign to the north. When you see it, the ledge will jog south in a bit of a U - shaped turn, check the corners for a healing vial. Drop down here, and head for the weapon sign. Maybe we can get some supplies?

Head over there, and you’ll see it’s actually Pinchendon’s shop. And it’s been ransacked. Proceed with caution, and greed, swipe a fire poker worth 15 goods. When you find the bedroom, you’ll find a corpse on the ground by a journal. Read it. Seems he was poisoning people, and he was paid to kill you. Maybe he poisoned you too? Who knows. Alisha was haunting him as well, and he took a swig of some poison to make her go away. I’ll bet Garrett knows that feeling.

When you’re done reading the journal, Alisha will appear and talk to you. Swipe a ring worth 100 gold off the table, and when she’s done, unlock the door with the key by it, and leave. There’s a lever which opens a gate to your left, open it. Next, we shall explore the warehouse area.

Stay to the south, and head west around the large warehouse. If you feel like braving the ice below, go into the warehouse, and look for a ladder leading down. There’s a narrow passageway blocked by some crates, don’t waste time passing across it because the ice will give out under you. If you find a crate, you’ll get some water arrows and a speed potion. To get back up, look for a ladder leading out of the ice, there’s another ladder just above it leading up above ground. Head north to get back to the warehouses from there.

Head into the warehouse, but be quiet, there's a thief nearby. Look up, and you should spy a bit of steam at the top of one of the beams. Look around a bit more, and you'll see a sea chest at the top of one of the crates. Mantle onto the crates opposite it, and get onto the top of the beam to snag a gas arrow and healing potion. Walk across the beam to the sea chest to swipe a purse worth 87 loot.

When you get back down, go west, and get out of the warehouse as quietly as you possibly can. Stay to the south, and the thief nearby hopefully won't come to stick you with his sword until you drop. You should be right beside a stack of crates, mantle them to get onto the lower section of the roof. Once you're there, turn around to snag a holy water vial.

Walk around the roof until you find a section that’s virtually touching an ice ledge where an archer patrols. Want to knock him out, or at least take his arrows? You know you do. There’s a passage which leads to a ladder which is in pitch black. Wait there for him. Once he’s subdued, head to the ladder and go down. You can do some tight rope walking, and although it’s awkward, you’ll end up right by Megatfree’s mortuary.

Megatfree’s

When you get here, you may want to activate a secret right away. You can probably hear someone patrolling a balcony above you, on the opposite end of it, you’ll find a light switch. It’s very hard to see, but it’s there.

There’s something across the river from the mortuary. Shall we take a looksie? Zombie! Turn to run, then glare at Alisha until she goes away. If you explore down the way a bit, you’ll see we can leave this area through the ramp nearby. Now that we know a non-acrobatic way to leave, let’s rob the mortuary. Head back across the river and head through the east archway, then head north around the building to the front doors. (If you’re feeling adventurous, try climbing into that section of town blocked off by crates. Not that hard, actually. It's neat back there.)

Head in through the front door, and read the book for a laugh. Now, let’s head east to rob the place. We’ll circle around the house and then head up the stairs to the second floor. Go east through the living room, and you’ll find the body of Solustus. Swipe the holy water, and then head in through the locked door. You’ll find water arrows and holy water in here, and a book on how to bury the undead. You’ll also find Megatfree’s desk key, head into the next door and unlock his desk for some badly needed loot in the form of 57 gold in a purse, you’ll also a fire arrow, and a scroll. (Fire hazard much?) Get a fire poker worth 25 goods from beside the fireplace, then unlock the door leading out of the room, and head upstairs.

There’s a living room to your left, but go right and you’ll be by the balcony. Head out the door and swipe the 3 sunburst devices on the ledge. Now, return to the living room, and get a fire arrow from inside the fireplace, and get the 2 gold candlesticks, and the place, from above the fireplace, worth 112 loot all together. Head into the bedroom, and get the gold cup and bottle off the table, worth 75 loot all together, and read the crumpled scroll on the floor. Poor fello. Get the lost city jar from the bedside table, worth 20 loot, then get the pocket watch off the dresser. Shall we tread into the little girl’s room? Since she has a water arrow, holy water and a healing potion in her bathroom, why not. When you turn off the record player, you’ll get a new objective, to bring her doll with you. Garrett really is loosing it, isn’t he? Once you get the goodies from her bathroom, jump out the window. You’ll be okay, there’s a ledge to drop onto, it’s a rather interesting way to leave, I always thought.

Now that we’ve robbed the home of a man who’s little girl recently died, let’s move on, shall we?

Who wants me dead?

Leave the mortuary, head south across the river, then east to get to a ramp which leads to the road. Head south, uphill to the large gate. Turn east, and you’ll wind up at Franticious’ office. Crack open the front door, and you’ll see a few guards guarding a room with 2 men in it. You can either slip into a side room and listen to them through the window, or charge in and most likely cause them to stop talking and run for their lives.

If you want to try to catch Franticious and the man he’s talking with, you’ll need to be quick. Firstly, crack open the left double door in the office. Once it’s open, get in to the corner of the office, where you’re well hidden, then whip out a water arrow, and shoot the light switch beside the door frame. It’s awkward, but it can be done. Then, knock out all 3 guards, then unlock the office doors, and run in and knock the 2 guys out. I’m guessing someone can do it, but I’ve never succeeded. Maybe you need an invisibility potion? Of course, you can always go to the back door and wait for them, but I couldn't nab Franticious that way.

Either way, once the office is clear of guards and the two men, it’s time to do some snooping. Firstly, swipe the 2 canopic jars, worth 150 loot all together, in the room where the 3 guards were standing. Next, let’s head into the office and check out the desk. Odd, there’s a light-switch under it? Switch it and you’ll have found a second secret. A key for the desk! Not to mention 2 gold candlesticks, and a purse, all together worth 439 loot! Swiping the jar off the nearby coffee table gives us an additional 20 loot.

Crack open the lawyer’s desk with the key you found, and get the cathedral gate key, a scroll, and a jar worth 20 loot. Read the scroll on the desk, and Alisha will show up, and she and Garrett will have a conversation.

Loot run

Although we can leave right now, we’re leaving behind some loot in the physician’s office. Shall we head there next? Once you leave Franticious’ office, head into the town square, and head southeast to where 2 men are having a conversation. Try to bonk them both. The physician’s office is right here, so head inside.

The first office is that of the attending surgeon. Head in, get the healing potion off the desk, and get 2 water arrows and a scroll from inside the partially open desk. Leave, and crack open the door to the surgery room for a chuckle. There is no loot in any of the rooms except for the final once, the one Solustus died in. When you enter, his ghost will appear. Swipe a gold plate worth 50 loot off the table, then when he’s gone, read the journal by him, and Alisha will appear again.

As you’ve found all the loot I am at liberty to lead you to, it’s now time to leave. Leave the office, open the cathedral gate, and hit the road. In case you don’t know what I mean, there’s loot associated with the Easter eggs. But I get this funny feeling if I tell you how to find them and get the extra loot, I will be slaughtered by frobber. The loot I listed in the walkthrough totals up to 713 gold, 0 gems, and 310 goods, for 1023 loot all together.