Keyhunt, a Ghosting LootThrough
By LarryG

Keyhunt was the winning submission to Yandros' Small Stock Resource (SSR) Mission Contest (2006). It was written by Eshaktaar, and is a superlative example of how good a mission can be using a very limited landscape. 

From Eshaktaar’s FM notes:

=============================================================== 
March 14, 2006 - Contest Version 
=============================================================== 

Title: Keyhunt 
Author: ANONYMOUS 
Contact info: ANONYMOUS 
Date of release: March 15, 2006 (contest deadline) 
Notes: An FM for Yandros' Small Stock Resource (SSR) Mission Contest 

Introduction: 

As skilled as I am at picking locks, getting the right key instead is sometimes preferable or even unavoidable. Over the years I've gathered quite a few keys that might again prove useful one day, but most of them I simply kept for the memories of jobs well done. 

When I looked through my collection yesterday, I discovered a golden key decorated with a skull and the numbers 6 and 7. Although I couldn't remember when or where I had obtained this particular key, I recognized its design: The very same depiction of a skull hangs over the entrance of Eastlawn Cemetery in Dayport, which likely means the key opens a crypt that's found in there. 

With no better job in sight for the time being, I might as well try finding the fitting lock. Who knows, maybe I'll come across a couple of sellable burial objects. 

Notes: 

Some of the smaller candles can be put out and lighted by frobbing them. 

As an additional challenge, try to ghost this mission (yes, it's possible).

So, of course, I had to try and ghost it on my first run through. 

Ghosting Summary
Expert Difficulty (or hardest level of the FM whatever it may be called)
•	No Combat Damage Given or Taken
•	No Knockouts or Kills
•	No 2nd Level Alerts or Above
•	No Property Damage

For “Perfect Thief” you also have to get full loot.

Please see the official ghost rules for details.

Also, at the Eidos Thief - Missions Forum, you can find a community of ghosters who post Ghost / Perfect Thief results for the Fan Missions they have attempted. For example, See this thread. Note that if the thread becomes too long it is archived and another thread is started. Just search for "ghost results" to find the latest. 

This LootThrough was created from my notes of that first mission. Note: I did not get Perfect Thief that first time. But I did eventually find all the loot when I re-ghosted the mission. 

LootThrough Background
This LootThrough is written as a really lucky taffer might actually do it. The rooms are progressed through and loot found in the order that I actually experienced them that first time out, with one exception: I have you pick up the one goblet I missed on the way down a passage. I should have seen it the first time! Who knows how many times I walked by it? Oh well. 

Since I was ghosting the mission, I also did not discover the 2nd Bonus Objective until I read the TTLG forum on this FM and found out that there was one. To get that Bonus Objective you have to kill a few haunts, and I just avoided them instead by reloading.

Credit and Blame
•	Thanks are due to Eshaktaar for an exceptional mission in a very tight space, and for permission to write and publish this walkthrough, without which it would not exist.
•	Thanks are also due to Nightwalker for encouraging me to write this, my first walkthrough. However good or bad it may be, it would not be as good as it is without her help.
•	Any mistakes or omissions in this walkthrough are mine and mine alone. Don’t blame the site you downloaded it from. Definitely don’t blame either Eshaktaar or Nightwalker. My bad. Sorry.

The Walkthrough Begins HERE

Goals – Expert
1.	Solve the mystery behind the key
2.	When you are done get out of the cemetery

Items to Purchase
You really don’t need to buy anything. Everything you need you can find on your way. Save your 500 or invest it in the Burrick futures market.  If you aren’t going to ghost it and you really are worried about what could be wandering around in a crypt, consider holy water, water-arrows, and flash bombs. But trust me, you won’t need them. There are only a few tricky spots, and I’ll see you past them. Mostly its just sneaking and climbing and paying attention to where the wandering ghosties are in their endless journey through the afterlife.

Outside the Mausoleum
The mission starts inside the cemetery gates, next to a fountain in a wall and across from what looks like a large Mausoleum. Inspect your surroundings. There is a patrolling Hammerite, but he is easy to avoid while you explore. Take your time to look around. Some of it is important. Some of it is just atmosphere. All of it is well done.

Things to notice (in no particular order):
•	Switch
•	Building
•	Glasses
•	Hammerite guard
•	Hammerite letter
•	List of rules
•	Brass plaques
•	Masks
•	Shutters 
•	Water arrows
•	Loot
•	Crypt doors
•	Creepy whispering sounds
•	Statue

Things to do:
1.	Go pick up the water arrows. 
2.	Be sure to read all the brass plaques (and other written materials) you find throughout the mission; they offer valuable information (some more valuable than others). In fact, since you can’t pry them off and take them with you, it is a good idea to keep a notepad beside your computer and write down what they say.
3.	Pickpocket the Hammerite and read the letter. Some things become sanctified when dipped in the fountain. That could be useful.
4.	Open the shutters. Hmm. The glasses aren’t loot, but they are storable in your inventory. That’s a hint that you should keep them for later. The pewter bowl isn’t loot, but there may be something behind or beneath it. Check it out. Cool. 10 gold in rare coinage. (10; 0; 0; 10)
5.	Read the Eastlawn Cemetery Regulations on the wall. 
6.	Now who would try to shoot down building decorations?? Is it possible? Try it with one of those masks up on the building. One arrow used; one mask in the inventory.
7.	I wonder what sanctified glasses would be like. (Use the “R” mouse button to bring them out of inventory and the “R” key to drop them in the fountain) Nope, they won’t dip. What about a sanctified key? Dipping it the fountain does nothing. What about the mask? Whoa! It’s now the Mask of the Morning. I wonder what that’s good for . . .
8.	Follow the Hammerite around back.
9.	Inspect the back of the statue from the left-hand side (i.e. North of it). Looks like there may be something back there. But no amount of crouching or leaning helps. Remain in place, but turn around and face North, and raise your eyes slightly. Notice anything about the column base? Flip that switch. SECRET #1! Now you can get the silver statue that was back there; it’s worth 15 in goods (10; 0; 15; 25).
10.	Open the crypt doors using your mysterious key, and enter. Down the ladder; through the tunnel; up the ladder into the Mausoleum.

Inside the Mausoleum: Level 1
Look around quietly. There is nasty ghostie magician-type who wanders about complaining about the afterlife. Fortunately he is rather nearsighted, so unless you attract his attention by being noisy or getting too close, he is not likely to notice you. But he does have sharp hearing and he glows, so be quiet and maintain a safe distance away from him unless you want to be illuminated (or is that eliminated?). 

Don’t pick anything up yet. And don’t go down the narrow staircase. Just explore the upper level rooms. Then return to the ladder.

Things to notice (in no particular order):
•	Loot 
•	Stone casket
•	Candles
•	Floor inscription
•	Wall sconces
•	Brass plaque 
•	Box
•	Dagger trophy plaque

Things to do:
1.	Pick up both jars on the shelving. One is one the bottom shelf, and one is on the top. Each is worth 25 in goods (10; 0; 40; 50) (10; 0; 65; 75). 
2.	Creep North, across the Mausoleum entrance way, to the room on the other side. Look at the candles. Remember that Eshaktaar’s notes said: Some of the smaller candles can be put out and lighted by frobbing them. Try it on one of the candles. Off and then on again. OK. Not much else here, except what looks like a box in the middle of the candles, but it does not frob.
3.	Creep downstairs (West), and read the floor plaque. Of course this is not a crypt. Way too big. It’s a mausoleum. What’s your point?
4.	Stay in the shadows until the ghost has gone past you to the South and returned. Then go see what he was doing over there. 
5.	So, head left (South) around the corner. More candles. This time with blue flames. Put them out or not, as you wish.
6.	Pick up the vase for 25 in goods (10; 0; 90; 100).
7.	Frob the dagger in the trophy plaque over the door. Nothing. Now read the brass plaque. “Four yellow lights need to die and be reawakened in the order of their remaining life.” Well, you just saw four candles with yellow flames in the room by the entrance. So . . .
8.	Head back to the room with the four candles. Put out the flames. Now, do you relight them in decreasing life left order or increasing life left order? Let’s try relighting them largest to smallest. Nope. How about smallest to largest? (back left, front right, front left, back left) Bingo! A jeweled dagger which can go in the inventory. Where did you just see one like it? 
9.	Head back to the doorway with the trophy plaque. Frob the dagger with the jeweled dagger you just picked up. 
10.	Read the note and flip the lever from left to right. Write down the note’s contents. That pretty much wraps up this floor.
11.	When the coast is clear, sneak back to the stone casket, and stand on the floor plaque. Wait for the ghostie to go to the left (South), then you go creep down the stairs to the right (North). 
12.	You will go past a triangle of glowing mushrooms. When they are behind on your left and a single glowing mushroom is ahead and on your left, step forward quietly, onto the landing. Ahead is another ghostie. Stay in the shadow so the 2nd ghostie does not notice you, but far enough away from the stairs so that the 1st ghostie does not spot you either as he climbs up and down. Memorize this spot. We’ll be back.

Inside the Mausoleum: Level 2
Now you are going to scope out the lay of the land by following the 2nd ghostie, clockwise, around his chamber. Stick close until you get all the way back to where you started.

Things to notice (in no particular order):
•	Buttons to push
•	Brass plaque
•	Braziers
•	The path the ghostie takes and how fast he walks

Things to do:
1.	If you didn’t read the brass plaque over the doorway the first time you followed the Ghostie #2, follow him again and read it now. “The path before you is only free if you illuminated more than three.” Quickly count the number of braziers that are lit. Unless you already started playing with the buttons on the columns, there are only two that are lit. Follow Ghostie #2 back to the entrance to this brazier chamber. Take a deep breath, and when he comes back . . .
2.	Don’t follow him clockwise at first, but step to the right and press the button on the wall.
3.	Then hurry up and follow him clockwise and duck into the doorway beneath the brass plaque, turn around. You should see a button opposite you. Dash out and push it. Dash back to the doorway beneath the brass plaque.
4.	All four braziers should be lit. Follow Ghostie #2 one more time around to make sure, ending back at the doorway with the brass plaque. If not all four are lit, play with the buttons until they are.
5.	Walk forward. Notice the holes on the side of the corridor and the dead body skewered with arrows? That could be you, if you had not lit all four braziers. Pick up his key: Another Mysterious Key.
6.	Proceed until you see the skeleton on the bed. Read the brass plaque. “Despite her efforts during her living days to keep her beauty alive for eternity, Lady Randall’s treasured body now decays and fills her restless soul with misery.” Poor thing.
7.	Notice that her right hand will frob, but you have nothing to put in it or on it. Remember that.
8.	Hop onto her bed, and look behind the headboard. A cup worth 15 in goods has fallen to the ground (10; 0; 105; 115).
9.	Return to the brazier chamber, and follow the ghostie to the exit. Wait for Ghostie #1 to head up the stairs, then duck down a short flight of stairs and into the room with the green, moss-covered floor.
10.	Do I have to tell you to read the brass plaque on the wall? “There can be life even in a place of death.” Look up. It appears to be some shrubbery hanging down and on the walls of a tower. Weird, but not threatening.
11.	Proceed to the next room. Read the plaque before entering. “Show humility before the effigy and thy patience shall be rewarded.” 
12.	In this case you do not need to kneel, just look downwards as you approach the statue and wait a bit. If you have done it right, you will hear a deep gong-type tone which repeats. For me it took four gongs, and then, in the hollow of the statue pedestal, a scroll appeared. If you do it wrong (not looking down enough, or looking down too much, or off to either side too far, or not close enough to the statue, or …) nothing will happen. You’ll still hear the tone, but no scroll. Go back out and try again. You want the juncture of the statue and the statue pedestal to be just about the middle of your screen when you are standing right in front of the statue. [NOTE: Per Eshaktaar, the best place to stand (or kneel) is directly in front of the statue (get as close to the pedestal as you can), and it takes 20 seconds until the map shows up.]
13.	Pick up the scroll (Crypt Plans) and you will see that it is a map of the mausoleum complex. Garret reminds you to check your map. Do so. 
•	The map starts with Level 1: the central steps down to the stone coffin, the room with the daggers entrance and the red switch (marked with a parallelogram), and the steps going down. 
•	Level 2 shows you where you are (marked with a hammer), the upside down tree room (marked with a tree), the brazier chamber, and Lady Randall’s final bedroom (marked with a rose). Notice the room off of the bedroom. You did not see that when you were there. Go back and check it out if you wish. I’ll wait. You can’t get there yet. Be patient. 
•	Level 3 looks confusing. There are two stairways, and a matrix of what looks like passageways. Off to the right is a divided square and another parallelogram. Another switch? We’ll look at that next. I just love switches and buttons, don’t you? 
•	Level 4 shows stairs coming down to a sunburst. The room to the right has darkened corner squares with cute symbols next to them, and there is a hand written annotation: “The order is the key.” At the far right is another room with another parallelogram marked. Hmm. Do those cute symbols remind you of something? Take another look at Level 1. There are the same symbols on the top of that page, repeating over and over again in sequence . . . 
14.	OK, back out to the upside down tree room. Step into the hallway before the stairs. There is a single glowing mushroom on the stairway wall ahead and to the left. Wait in the shadows for Ghostie #1 to pass by, going up. 

Inside the Mausoleum: Level 3
Now you are going to sneak quickly into this area while Ghostie #1 is up on Level #1. You should be able to crouch-walk and crouch-run without anyone noticing. 

Things to notice (in no particular order):
•	Loot 
•	Brass plaque 
•	Branching passage
•	Niches to hide in

Things to do:
1.	Wind down the stairs. Notice the dark niche on your left as you go down. Nice and deep, dark, with a stone wall at the back. Keep on going down.
2.	Ahead of you is a hallway with noisy stone flooring. Since you know where Ghostie #1 is, you don’t have to worry too much about noise. Look about as you go.
3.	Turn the corner to the left, and look down. There is a small niche with a vase in it worth 15 (10; 0; 120; 130).
4.	Keep going forward until you can take a left. Do so, and go all the way to the end, to the shadows. Now the nice ghostie won’t see you while you contemplate your surroundings. Take out your map and see that you are just in front of that matrix of passageways. 
5.	Notice a brass plaque on the West wall. Read it. “Three numbers can be found in this message. Remember them for they are crucial to pass unharmed.”
6.	OK the first number is 3 (Three), the next is 4 (for), and the last is 2 (to). Look at the ceilings in the matrix of passages. Each passage ceiling has a number. Got it? Save. Proceed to the end. If you get it wrong, you may fall to your death!
7.	You should now be in a hallway running North and South. Step up to the brass plaque on the North wall.. “The head of Brother Anton rests here. Down he fell a crevice deep and severe. He died at the end of his accidental flight, because he had not realized his poor eyesight.” Hmm. Anything come to mind? 
8.	Look to your left (West). It appears that someone was not very cautious crossing the matrix of passageways. There’s Ghostie #3 trucking along down there. And is that a key next to the body on the floor? Better go down and take a look.
9.	Rope arrow into the center of the wooden ceiling, right at the center of the numeral 8. Wait for Ghostie #3 to pass, then down the rope you go. But be quick and quiet. Leave the rope there. You’ll need it to get back up.
10.	Pick up the key (Another Mysterious Key) and scoot into the center of the room. Stand on the floor plaque. Read it. “Hall of Clues.” OK. I’ll bet you could use some about now. Look up. There’s some stone fretwork and a light between you and the trap door above . . .  That’ll keep.
11.	Just follow Ghostie #3 around the periphery, reading brass the plaques on the columns as you go. In no particular order: 
•	A task where sound is your enemy gets much easier when you water the inverted plant.
•	A face of stone desires a disguise that has bathed in a new day’s essence.
•	Her favorite item would now make her scream if she held it before her.
•	To grant someone eternal rest, he shall be given what could have saved his life.
12.	Along the way, pick up a rope arrow resting on a column base. Then up the rope you go. Retrieve your rope arrow.
13.	Open the cupboard on the North wall and contemplate Brother Anton. He does look nearsighted, doesn’t he? Put the spectacles on him. Hear that sound? Turn around.
14.	Go down the ladder and flip the red lever to the right. Then back up the ladder.
15.	Take passageway #2 (South). Then, go see if there is anything between the stone fretwork and the trap door. Turn into the center passage and spring the trap. 
16.	That was fun! And look, here’s a gold goblet worth 15 gold (25; 0; 120; 145).
13.	Rope up silently. Retrieve your rope. Go straight, through passage #3 and collect your thoughts in the shadows. 
14.	Wait for Ghostie #1 to show and leave again. Listen carefully, and when you can no longer hear him. Sneak quietly all the way down the hall, past where you would turn right to go up to Level 2, and down to the staircase for Level 4.
15.	Go down and hide in the dark niche beneath the stairs.

Inside the Mausoleum: Level 4
Since you don’t really know how long it will be until Ghostie #1 shows up, stay near the under-stairway niche, and just look around. Be prepared to sneak back into it at the first sound of footsteps. 

Things to notice (in no particular order):
•	Statue
•	Stone ceiling
•	Doors in three walls
•	High passageway 
•	Wooden beams
•	Starburst wall decoration

Things to do:
1.	Wait until Ghostie #1 has come and gone and you can no longer hear his footsteps.
2.	Walk into the room entryway, look up, and fire a rope arrow into the nearest wooden beam. You want it centered on the beam and in the side facing you, not in the bottom of the beam.
3.	Climb up as high as you can, as though you were going to mantle onto the beam, then turn around and face the sunburst (South). 
4.	Jump into the passageway, and inspect the room. If you can’t make the jump, you placed the arrow incorrectly. Climb down and try again.
5.	Pick up the key (Surprisingly, it’s a mysterious key). Read the brass plaque. This may have been a useless room to the dead chap on the floor, but you get another key out of the deal. I do wonder what caused the large stone to fall on him, though . . .
6.	Wait at the entrance to the Useless Room for Ghostie #1 to come and go, then climb down. Leave the rope in place, just on the off-chance the room is not so useless after all. Now put a rope into the bottom of the 2nd beam and climb up
7.	Jump next to the statue. The head frobs. Perhaps he wants a mask that has bathed in a new day’s essence? Try it. That low rumble means you have just opened a door to the next room. The sound of chains rattling means there is a Hammer-haunt inside wandering about. Listen. 
8.	When all is as quiet as it gets, shoot another rope arrow into the beam, close to the side of the statue you are standing on. It should be just above a candle. Jump onto the rope. Retrieve the 1st rope arrow. Align your butt with the candle below. Feel the heat? Retrieve the 2nd rope arrow (the one you are one). If you did it right, you should drop silently onto the candle. Crouch and slide off of the candle. Go have a look through the open door, all the while listening for Ghostie #1 of course.
9.	There are a few things to notice:
•	He walks quickly in a clockwise direction around the room. This is opposite the order indicated on the map for the squares in the corners of the room. (You did figure that out from the map symbols, no? If not take another look at the order of the symbols at the top of the Level 1 page, and the location of the symbols at the four corners of the room on the Level 4 page.) Nasty!
•	He is holding something you might be able to pick 
•	The corner tile at the North East corner glows red when he walks over it, and stops glowing when he reaches the South East corner tile. This very tile on the map has the symbol associated with the start of the start of the symbol sequence.
•	There is a loot of some sort on a shelf in the far right wall (South)
10.	Save your game. There are two more things to notice, but you have to get busted to find them out. Try creeping into the room. No matter how careful you try to be, this haunt goes on alert and starts looking for you. So now you know:
•	He has really sharp hearing, and
•	The floor is very noisy
11.	Reload prior to the bust. Don’t you just wish you had some moss arrows about now? It’s not as elegant as ghosting without using them, but they are allowed by the ghosting rules. Unfortunately, you can’t even buy them at the start of the game. You could forget about ghosting, a little holy water and flash bombing would cook his buns. Those you can buy . . . but Eshaktaar said try to ghost this mission (yes, it's possible). So, before giving up on ghosting, think about those two unused clues from the Clue Room. “Her favorite item …” and “A task where sound is the enemy . . .” That last one sounds promising. 
12.	Before you go back to the tree room, why not pick that haunt’s pocket as he goes by. Well, what do you know, it’s a hand mirror. I seem to recall a skinny lady who cared a lot about her looks. She might appreciate a little gift. 
13.	Follow Ghostie #1 back up to the tree room at a discrete distance.
14.	As you go up, you should notice a niche in the stairway wall, just near the single mushroom. Inside is a switch. Frob it. SECRET #2! The rumble sound indicates you found a door.
15.	Go back down to the niche under the stairs below you. Where there used to be a wall is now a room. Pick up holy water and two water arrows. You should now have 9 water arrows. Wait for Ghostie #1 to pass by, then on to the room with the upside down shrubbery.
16.	The clue is to water the inverted plant. Load up a water arrow and irrigate that shrub in the ceiling.
17.	Something happened. There were three bursts of sparkles. Rope arrow a beam and see. Collect three moss arrows for your trouble. Three moss arrows, how coincidental!
18.	Back to Lady Randall’s quarters. Hand her the mirror, and watch the action. When she opens the door for you, walk in and move the lever to the right. Three levers done, all marked by parallelograms on the map. Want to guess where a fourth lever might be? 
19.	Right. Back to the starburst Room on Level 4. Just remember, with that door open, the haunt can hear you. Sneaksies! 
20.	This is the only tricky ghosting bit in the whole mission. To succeed, You need to run-glide without making a sound while on noisy flooring. Not for long, but it seems like forever. And you need to understand how moss arrows work. They throw out a moss patch where you aim the arrow, another directly in front, another directly behind, one at ninety degrees to the right of the hit spot, and a last one ninety degrees to the left. Since you only have 3 moss arrows, you have to be precise in how you aim them to get maximum benefit. Save and check your arrow placements as you go. So,
a.	Place the 1st moss arrow so that it hits at the right side of the entrance. The mosses thrown out at ninety degrees should silence the red tile in the right corner (South West) and the left part of the entrance.
b.	When the haunt goes by, sneak straight out to where you made it silent, turn to the left and place the 2nd moss arrow on the left (North West) red tile so that the whole near corner is silenced. Sneak back out before the haunt notices you.
c.	When the haunt goes by,  sneak out to the right, and place the moss arrow in the middle of the path. The whole right side should now be silent up to the statue on the shelf.
21.	Now you are ready for the hard part. Wait until the haunt goes by the entrance, and sneak behind him, to just before the red tile in the North West corner. Stop, and wait for him to step on the red tile in the North East corner and turn it red. Tag  (step on) the tile in front of you (turning it red), run to the South West corner and step on it (turning it red) before the Hammer-haunt gets to step on the tile in the South East corner (turning it red and opening the door opposite the entrance on the Eastern wall). Turn around and dash for the entrance before he sees you. Whew! Eshaktaar is evil!
22.	Hide in the niche and breathe. When you are recovered, you now just need to trail the Hammer-haunt (silently) to the lever room and throw the lever. Garret says “That should do it.” So you know you are done with the levers. What was it the note said at the first lever? Something about going back to where it all began . . .
23.	Wait for ol’ Hammer-haunt to come around again, trail him, picking up the silver statue on the shelf on your way out (25; 0; 135; 160). BONUS OBJECTIVE! You have found all the loot.
24.	Hide in the stairwell niche while you recover. Then sneak back up to the very top of the Mausoleum, to the room with the four candles that you put out and then relit. 

Inside the Mausoleum: Level 1 (again)
You left the rope arrow down in Level 4 just because it is a pain to place it correctly while the door is open to the room with your Hammer-haunt friend, and you might have to come back here once you see what is what back up on Level 1. You can always get it down later on if you need to.

So here you are facing the candles. Pretend for a minute that you forgot to write down what the note said in the room with the first lever, so you idly snuff and relight the smallest candle, while debating going back down to look, or just poking around up here. And before you know it you get an inspiration:  “What used to be of no use is now worth a visit.”

Things to notice (in no particular order):
•	Playing with fire can lead to inspiration

Things to do:
1.	Snuff out and relight the smallest candle 10 or so times. 
2.	Head back down to Level 4, climb the rope and enter the once useless room.
3.	Notice a bell where there was none before. And the brass plaque now reads: “WARNING: Do not ring the bell!”
4.	Save first, OK? Now look down below. This was where I decided that ghosting the mission did not need the headaches these new haunts provided. I could not find a way to retrieve the rope arrow, drop silently behind them and continue the mission. So I reloaded and went back upstairs, vowing never to disregard another warning label ever again. Later I found out that killing all the haunts is another Bonus Objective. So you are now at a crossroads: continue ghosting and forget about the Bonus Objective, or forget about ghosting, and kick some haunt butt. 
5.	My solution was to see if I could kill all six haunts without alerting any other AIs. After a LOT of reloads I did it. 
6.	You have holy water, eight water arrows (soon to be holy-water arrows), and a flash bomb. Start the holy-water-bombing as soon as Ghostie #1 leaves and you can no longer hear him. The trick is to hit the floor with every shot so as to splash the holy-water on as many haunts as possible as quickly as possible, then follow up with the flash bomb to polish of any left standing. Since they all congregate around your last shot, it can be tricky finding open flooring that will splash 2 or more. And you have to decide quickly. All 8 arrows have to count! Timed perfectly, all six haunts die and no one else knows. BONUS OBJECTIVE!
7.	Now you have the problem of disposing of the bodies before Ghostie #1 returns to look around. Climb down, carry every haunt littering Ghostie’s path to the pit in the other room and drop them in. Quickly, quickly. Faster, faster. The ones in the corners he does not notice, so you really only need to move three or four bodies. Hide yourself in the other room when you are done. You’re in the light, but he never sees you. Retrieve your rope arrow when he is gone and you no longer hear him walking.
8.	Now back up to the candle room on Level 1.
9.	Look up as you enter. There is a trap door in the ceiling that opened up when the fourth lever was thrown. Mantle up onto the table, shoot a rope arrow into the wooden ceiling and climb up.
10.	Use your four keys on the four locks and enter the room.
11.	Pick open the chest.
12.	Gasp.
13.	Read the scroll and learn what it was all about. 
14.	Exit. All objectives complete.

If you ghosted it, all you consumed was one broad-head arrow and one water arrow. If you went for all the haunts, then you used up a holy-water flask and eight more water arrows as well. You found two secrets, accomplished one (or two) Bonus Objectives and had a Perfect Thief experience. Pretty frugal for all the fun you had. Thanks Eshaktaar!

END NOTES

This section provides status checks for your weapons and inventory counts at the end of each Level of the LootThrough. This is intended to help you keep track of where you are in the mission.

At the end of Outside the Mausoleum you should have:
1.	Weapons
•	Sword
•	Blackjack
•	19 broad-head arrows (started with 20 and used one)
•	7 water arrows
•	4 rope arrows
2.	Inventory
•	Compass
•	Spectacles
•	1 flash bomb
•	Hammerite letter
•	Mask of the morning
•	Triangle-toothed lockpick
•	Square-toothed lockpick
•	10 gold; 0 gems; 15 good; total 25 
•	Mysterious key

At the end of Inside the Mausoleum: Level 1 you should have:
1.	Weapons
•	Sword
•	Blackjack
•	19 broad-head arrows (started with 20 and used one)
•	7 water arrows
•	4 rope arrows
2.	Inventory
•	Compass
•	Spectacles
•	1 flash bomb
•	Hammerite letter
•	Mask of the morning
•	Triangle-toothed lockpick
•	Square-toothed lockpick
•	10 gold; 0 gems; 90 good; total 100
•	Mysterious key

At the end of Inside the Mausoleum: Level 2 you should have:
1.	Weapons
•	Sword
•	Blackjack
•	19 broad-head arrows (started with 20 and used one)
•	7 water arrows
•	4 rope arrows
2.	Inventory
•	Compass
•	Crypt plans
•	Spectacles
•	1 flash bomb
•	Hammerite letter
•	Mask of the morning
•	Triangle-toothed lockpick
•	Square-toothed lockpick
•	10 gold; 0 gems; 105 good; total 115
•	Another mysterious key
•	Mysterious key

At the end of Inside the Mausoleum: Level 3 you should have:
1.	Weapons
•	Sword
•	Blackjack
•	19 broad-head arrows (started with 20 and used one)
•	7 water arrows
•	5 rope arrows (started with 4 and found 1)
2.	Inventory
•	Compass
•	Crypt plans
•	1 flash bomb
•	Hammerite letter
•	Mask of the morning
•	Triangle-toothed lockpick
•	Square-toothed lockpick
•	25 gold; 0 gems; 120 good; total 145
•	Another mysterious key
•	Mysterious key
•	Yet another mysterious key

At the end of Inside the Mausoleum: Level 4 you should have:
1.	Weapons
•	Sword
•	Blackjack
•	19 broad-head arrows (started with 20 and used one)
•	8 water arrows (started with 7, found 2, used 1)
•	4 rope arrows (plus one that is still in the beam near the Useless Room)
2.	Inventory
•	Compass
•	Crypt plans
•	1 flash bomb
•	Hammerite letter
•	Holy water
•	Triangle-toothed lockpick
•	Square-toothed lockpick
•	Another mysterious key
•	Mysterious key
•	Yet another mysterious key
•	Surprisingly, it’s a mysterious key
•	25 gold; 0 gems; 135 good; total 160

At the end of Inside the Mausoleum: Level 1 (again) you should be done!