A Love Story III (V 1.0), a Ghosting LootThrough
By LarryG

From John Denison’s FM notes:

A Love Story III (V 1.0)	
A 'Thief 2: The Metal Age' Fan Mission 	
By John Denison (john9818a) 	
=========================================================
June 15, 2007
=========================================================

Author : John Denison 
Contact Info : john9818a@yahool.com 

Description : Well it's too bad that Jeni is married already, but I did find a scroll thrown through the bedroom window. It is addressed to John from someone named Jenifer. Either everyone named their daughters similar names or there is a conspiracy going on. I ran into John just as I was leaving his house and gave him the scroll. It seems that the new resident wants to meet John and invited him over to her house. 

The truth is that John wants to meet Jenifer too. The only problem is that something happened to John. He has been kidnapped, but no one knows by whom. I don't usually play matchmaker, but this love will never have a chance to happen if Jenifer thinks John is gone for good. I need to run some of my own errands anyway, so I might as well take the opportunity to do all of the good deeds John was planning to do. I can't do all of it, but at least I can keep the ball rolling until he is found. I have a sneaky suspicion that I will be pegged as the one to go looking for John later. 

The day has just started and the townsfolk are waking up. I'll have to be extra careful so that I don't alarm those that are helping me

Briefing : No

On Ghosting

Ghosting means Expert Difficulty, No Combat Damage Given or Taken, No Knockouts/Kills, No 2nd Level Alerts or Above, No Property Damage, and, for Perfect Thief, Full Loot. 

Please see the official ghost rules for details.

Also, at the Eidos Thief - Missions Forum, you can find a community of ghosters who post Ghost / Perfect Thief results for the Fan Missions they have attempted. For example, see this thread. Note that if the thread becomes too long it is archived and another thread is started. Just search for "ghost results" to find the latest.

About this LootThrough

Whenever I attempt a new fan mission, I start off assuming that I can ghost it. This LootThrough was created from my notes of that first ghosting of this mission and subsequent runs through the mission. I did not get Perfect Thief, and do not believe it is possible. I will show you where all the loot is, however, just in case you are not ghosting. 

This FM is a continuation of A Love Story I and II. However, it starts with new locales and no map. As such it stands on its own. 

If you have not played A Love Story I and II yet, I suggest that you do so, now or later. That will give you a bit of back story for this mission. Besides, they are great fun on their own merits.

Since you are ghosting the mission, you must select the “Expert” difficulty level. 

Oh, I don’t remind you to save unless I think it is a spot where you could really regret not having done so. I leave it up to you to decide when else to save. And I don’t tell you to retrieve your rope arrows. If you leave them behind, you will soon run out. So be sure and retrieve them as soon as you have climbed up, unless I tell you not to. Finally, always put away your bow when you are not using it. If you have it out, you will be more visible.

Credit and Blame
1	Thanks are due to John Denison for an enjoyable mission, without which this walkthrough would not make much sense, and for permission to write and publish it, without which it would not exist. And special thanks for correcting some of my errors of fact about the mission.
2	Thanks are due to Nightwalker for reading through, commenting, and providing editorial suggestions on this walkthrough. Her generosity of time and encouragement in the writing are deeply appreciated.
3	Any mistakes in this walkthrough are mine and mine alone. Don’t blame the site you downloaded it from. Definitely don’t blame either John Denison or Nightwalker. My bad. Sorry.

The Walkthrough Begins HERE

Part 1 Goals – Expert

5.	“Plant flowers in the pot at Jenifer's house. First go to the flower shoppe to find more info, but don't scare the flower lady.”
6.	“DewDrop is lost and doesn't know where to go. Find DewDrop.”
7.	“Let Jenevere know that DewDrop is safe by taking Dewdrop to the Smoothie shoppe. After Jenevere sees DewDrop you may take DewDrop with you.”
8.	“Don't Kill Any servants or nobles”
9.	“Don't hurt or scare Jenevere, the bar keep, or the contractor.”
10.	“Steal one of the lamps at the museum.”
11.	“Jenifer doesn't have any servants working nor does she want any. She wants to remodel the cook's quarters into a storage room, and remove the outside servant quarters. Take the work order across town to the contractor's shoppe. Then go back to Jenifer's house to make sure the job was completed.”
12.	“Jenifer would really like a nice bottle of Champange [sic.]. Find one and place it on one of the coasters in her kitchen”
13.	“John has been kidnapped and Jenifer doesn't know about it. Find out where John has been taken.”

Items to Purchase
You don’t need to buy anything, and you don’t get offered the opportunity anyhow. Everything you need you will find on your way. You start the mission with:
1	1 sword
2	1 noggin-knocker (cosh, black-jack, sad-sack, … whatever)
3	100 (!) broadhead arrows
4	13 water arrows
5	1 compass
6	2 lock picks 

To Jenifer's house and back again
The mission starts in front of a watch station. Look around, explore if you want, then return to here to start the walkthrough. Just don’t take or move anything.

Things to notice (in no particular order):
1	Guards
2	Town folk
3	Loot
4	Canal
5	Watcher & cannon
6	Shops
7	Warning signs
8	Barrels

Things to do:
1.	Turn around (face SE) and open the door to the watch station. Creep behind the guard, and take his purse (100; 0; 0; 100) (100; 0; 0; 100).
2.	Continue to next room. On the 2nd shelf of the corner bookcase, there is a double gold coin (20; 0; 0; 20) (120; 0; 0; 120). Look between the books. 
3.	There is nothing else in here, so exit the watch station.  Look at the sign hanging from the shop in front of you (NW). To me, it looks like that shop might be an armorer’s.  Let’s go inside to see. 
4.	This is the first lesson in dealing with the townsfolk: they don’t get upset unless you do something bad where they can see or hear you. The guards all hate you on sight, but the townsfolk don’t. So unless a guard is around, or you are doing something you oughtn’t,  you can wander pretty much where you want.

OK, go over and try to pick up a crate. You will find that you can’t. While there is some climbing that you can do in this mission, you have to do it on your own, without the aid of rope arrows or crates. Bummer.

So what kind of shop is this? I see door handles, a welding mask, large fans, and a poster for Chase’s liquid glue. To me it looks like he just moved in and has not yet put up his own sign. The armorer sign does not fit the merchandise at all. Oh well. Exit the shop.
4.	Look slightly to your right (NE). Isn’t that a nice large, open window? Inside is a motionless archer overlooking the city streets and canal. So between him and the guard in the watch station, you had better be quiet.
5.	Walk over to and under the window. Notice how nice and shady it is. Looks like a good spot for a bit of 2nd story work. 
6.	Now, go back into the watch station, and stand behind the guard. What you are doing is checking out his field of view. You are going to push a barrel under the jail window, and you don’t want to get caught either pushing it, climbing up onto it, or mantling in through the window. Do you see how the horizontal and vertical bars of the watch station’s window obstruct the guard’s view? That is where you will push the barrel, under the eastern side of the jail window.
7.	When you are ready, go outside and start pushing. First push the barrels apart, then concentrate on getting the eastern barrel further east. When you think you have it far enough under the window, go stand behind it and look at the guard. If his face is hidden, good job. If not keep pushing. 
8.	When you have it aligned, creep around to the front of the barrel. Your jewel will be showing red, but because of bars on the watch station window, the guard inside cannot see you. Since you are up hill from the barrel, you can just walk forward to it and jump up. Then mantle through the large window.  

Yes, I know that there are easier ways to get inside this building, but this is the way I took the first time I played the mission. Its fun and a little challenging, so I thought I would show it to you. Those other ways are pretty standard, but this way is special. Hey, if you don’t like it, write your own walkthrough! 

9.	Collect three broadhead arrows from the archer, then head up the ramp and down the hall. When you get to a room on your left (north) enter. The Solitary Confinement Key is on the small table, along with a red book. Read the book.
10.	Go east and take the elevator down. Get out, go west and take the next elevator down. 
11.	Creep up to the guard (east) and pick his pocket for the Jail Key. 
12.	Now head down the hallway (west) until you reach a branch to the left (south). There is a brass plaque on the wall: “Solitary Confinement & Pit Cells.” That’s where you want to go, so turn down the south corridor. When you reach the locked door use your Solitary Confinement Key. Continue straight through and use that key on the next door. On the floor of the cell near the previous occupant’s bones is a tiny ring (100; 0; 0; 100) (220; 0; 0; 220). Whatever you do, don’t jump into the pit cells without saving first. There is nothing down there, and there is no way back out without a restore or a restart!
13.	You can explore the other cells in the jail if you wish, just don’t get noticed doing so. There is no loot in any of them.
14.	Take the elevators all the way back to the top floor. (There is nothing but a patrolling jailer on the ground floor.) Go back to the room where you read the red book. Continue west to the room with the barrels and the window. If you crouch while moving forward you can climb through the window onto the small balcony. Now run & jump across to the balcony with the potted peonies. 
15.	Open the door and go in. Pick the lock on the little green safe (25; 0; 0; 25) (245; 0; 0; 245).
16.	Down the hall (north) is a bedroom on your right (east). See what you can find in there.
17.	Did you spot the Fishmonger Door Key on the center of the bedspread?
18.	Explore the Fishmonger’s shop and residence if you wish. Then return to the balcony with the peonies. Climb up onto the ledge for the western window and jump over to the metal balcony. You may want to SAVE first.  The trick is to land on just the edge of the balcony so that you don’t make a lot of noise. If you jump too far, you will wake up the archer overlooking the street, and he will start shooting at you. That’s not good. I just walk across the ledge at an angle then jump to the very corner of the metal balcony. If you miss, you fall and die painfully. If you do it right, you make hardly any noise at all.
19.	Take baby steps to the door and through. Despite the fact that your gem glows yellow and red, the archer will, at most, only grumble and ignore you … unless you blew the landing and made too much noise. In that case, reload and try again.
20.	To your right is a set of shelves with a cheese wedge on it.
21.	Go down a half-level, and pick open the door at the NW corner. (If you want to explore, go all the way to the lowest level of the building. There is nothing to steal down there, but you can look around. Just don’t get too close to the iron maiden: she bites!)
22.	Go out and take a left (south). The building up ahead is the Riverbed Museum, and on your To Do List is “Steal one of the lamps at the museum.” While you are there you might as well take whatever else is not nailed down.
23.	Before opening the door, listen. If all is quiet, enter, and head to your right (west) by making short, rapid, creeping  steps. The floor is marble, and a guard is making a counter-clockwise (anti-clockwise for those on the other side of the pond) round, so be quiet. In the NW corner is a lucky hand (300; 50; 0; 350) (545; 50; 0; 595) and a silver scepter (300; 50; 0; 350) (845; 100; 0; 945).
24.	Duck into the shadows of the ramp going upstairs and wait for the guard. (You can explore upstairs if you like. There is nothing of interest up there.)
25.	After he has left, take the golden necklace (300; 50; 0; 350) (1145; 150; 0; 1295) and the golden torc (100; 100; 0; 200) (1245; 250; 0; 1495). They are in the SW corner.
26.	Follow the guard to the SE corner. Frob the lamp on the north wall. This is the lamp you are supposed to take. When you take this, a second loot list is started (300; 50; 0; 350) (300; 50; 0; 350). 
* * * OBJECTIVE COMPLETE * * *
27.	Step across to the opposite (south) side of the corridor and wait for the guard to pass. Take the gold medallion (300; 50; 0; 350) (1545; 300; 0; 1845) and the gold rosary (300; 50; 0; 350) (1845; 350; 0; 2195). 
28.	Head down the ramp. To your left (south) is a purple and gold vase (0; 0; 50; 50) (1845; 350; 50; 2245). And behind you (north) is a cheese wedge. 
29.	Open the metal door to your right (east). Look behind the door. The rather odd looking painting is the “Bar keep’s inverted painting of his mother.” Take it.
30.	There is nothing else down here, though if you explore the other bedroom you may find a hidden entrance to a rather wet cellar.  Did you bring your hip waders?
31.	Head back up the ramp. When the coast is clear, nab the mechanical eye (300; 50; 0; 50) (2145; 400; 50; 2595) (Did you think the one in your eye-socket was the only one?) and the Horn of Quintas (300; 50; 0; 50) (2445; 450; 50; 2945). 
32.	Continue out of the museum, closing the door behind you.
33.	Walk back up the street (north), and enter the first shop on your left. This is the florist. Approach the shopkeeper, and you will be told “Bring me a red dress and I’ll give you flowers.” So you now have to find a red dress. 
34.	Before you go, mantle up onto the counter, and check out the living quarters. No loot, but there is some nice plumbing, and there appears to be an upstairs, but without either crates or a rope arrow, there is no way to check it out. When you are done snooping, mantle back where you belong and head on up the street (north then east then north again).  
35.	The next stop is the pastry shop on the left. The proprietress does not mind you being there until you try to take money out of her cash box (under the counter). There is all of 12g in the box, but I have not been able to get out of the shop with the money. She doesn’t fidget enough to nudge her away from the area, and once I take it she always alerts when I try to get out of the shop. There is just too much light. She doesn’t mind if you take doughnuts, so load up. They’re not as good as crates, but they can be stacked and climbed. I was able to get halfway up the hole in the florist’s living quarters ceiling using them, but never all the way. 
36.	Exit the pastry shop and turn left. Go north then east towards the canal. Take a right (south) and go into the grog shop. In the NW corner of the shop is a purple and gold goblet on the windowsill (0; 0; 15; 15) (2445; 450; 65; 2960).
37.	Leave the shop, turn left then left again at the corner. You should be facing west with a lamp post and a tree in front of you. Continue forward and go under the wooden arch. There is a wooden ramp to your left. Don’t go up it yet. There are a couple of places to visit first. 
38.	Ahead, on your right is a guard station and jail. One guard is stationary and looking straight at you through a window as the street curves around. If you hug the left side of the street, you should be able to get opposite the entrance without him seeing you. Inside the building is another guard who patrols between the front of the jail and the cells. 
39.	When the patrolling guard is in the cell area, duck into the building behind the stationary guard. Stay right up against his back and face east. From here you can watch the patrolling guard enter and leave. Notice that she turns away from you when she goes back to the cells.
40.	The next time she comes out, duck in and extinguish the torch in that room, then head back to the stationary guard.
41.	When she comes out again, head over to her, take the North Jail Key on her belt, and trail her into the cell area. While she stumbles and fights to regain her balance, sneak over to the ramp going upstairs. 
42.	There is a gold coin stack on the left hand (south) table (25; 0; 0; 25) (2470; 450; 65; 2985), a purse on the lower bunk of the left hand (south) bunk bed (100; 0; 0; 100) (2570; 450; 65; 3085),  and a double gold coin on the other (north) table (20; 0; 0; 20) (2590; 450; 65; 3105).
43.	Head down the ramp, and when she turns to leave for the front of the jail, follow her, ducking into the other room behind the stationary guard. 
44.	When she heads back to the cells, exit the jail and cross the street to the gated private entrance. Pick the invisible lock on the gate and go in.
45.	Do not enter the residence yet. Instead go to your right (east). Continue around until you come to a T-intersection (north then west then north again, then east past the trash cans). To your left (north) is a wooden gate. Open it and go in. At the far end is a wooden shack. When you approach the shack’s door, it will spring open and out will pop an animated Dewdrop doll!
46.	You won’t like what I am going to tell you next. But in order to fulfill the objective “DewDrop is lost and doesn't know where to go. Find DewDrop.” You have to take out your black jack and bop her on the head. I’m sorry. But that’s the only way to satisfy the objective. (This does not bust the ghosting. It is not a knockout in the sense that rule 2 is talking about since she is not an AI who could notice you but is instead an animated object. And it is not property damage in the sense of rule 6 since she is not visibly damaged.) Pick up Dewdrop and put her in your pocket for later.
47.	Head back to the area with the trash cans. Open the back door to the house and go in. This would be a good time to go exploring. There’s no one home. Look around; see what you can find on your own, but don’t touch, otherwise the loot counts won’t match up. When you’re done, meet me at the front door. 
48.	Pick up the scroll from Tom Thumb and read it. 

Jenifer

Part of your shipment of belongings has been delayed due to a mechanical failure with one of our carts. I promise you that as soon as the cart is repaired, all of your belonings [sic.]will be delived[sic.] to your new address.
I have made arrangements for the contractor to clean up parts of the house before we arrive. Please send the work order to the contractor so that he can begin work right away. I'm not sure how he does it, but he is the fastest worker I've ever known.

Sincerely

Tom Thumb

49.	Now exit the foyer through the doorway to your left (west). Continue west, then south to the stairs. Did you see the black and gold vase on the table. Well, never mind. You don’t steal from friends! Head up the stairs, then east. At the end of the hall are two doors. The one on the right is Jenifer’s bathroom. It’s very modern and up to date. The one on the left is Jenifer’s bedroom.
50.	As you enter Jenifer’s bedroom, look up and admire the ceiling. See anything up there? On one of the exposed beams there appears to be a crumpled piece of paper. Retrieve it by climbing on the dresser, and read it. 

(Garrett reads a note left by the previous owner)
f
Stacy

Before we move out I need to once more go through the house to find my ring. The last time I had it I was carrying a box down the stairs. When I arrived at the cart I noticed that it was gone. We'll search for it as soon as I get back.

Robert

51.	Ah ha! A ring that does not belong to a friend! Sounds like it is someplace between the bedroom and the front door. 
52.	Before you leave the bedroom, read Jenifer’s journal on the bedside table. 

June 1

I've just moved into a new neighborhood. This house is nice and cosy [sic.]... Not too big and not too small. I noticed that there used to be some servants working here. I think it's mean to make someone live in that tiny hovel outside. The cook's quarters inside isn't much better. It's about the size of a closet. I wonder who the mean people that used to live here were. I don't need any servants. If I did I would treat them better."

June 2

I had most of my furniture delivered to my new house on the north side. It won't be long before everything else is here. I was hoping that the delivery guy would arrange my furniture, but it seems that he just stopped and left. I guess some people just aren't that nice anymore." 

June 3

When I first moved in I noticed a guy living down the street. His name is John and he is a pretty cool guy. I'd really like to get to know him better. I sent John a letter but haven't heard from him. It seems that he isn't around much anymore. I hope he hasn't moved away. I wonder if something may have happened to him, because it's strange to see someone just disappear like that.

53.	Head down the stairs. Stay on the left hand side (east). When you reach the bottom, turn around and study the stairs. Do you see anything? 
54.	If you look at the 4th step from the bottom, on the banister side (west) you will notice a gap with something in it. Frob over there to find the missing ring (100; 0; 0; 100) (2690; 450; 65; 3205). 
55.	Open the wooden door opposite the black and gold vase. This is Jenifer’s study. On the desk is a scroll. Take it. It is the Work Order needed for the objective: “Take the work order across town to the contractor's shoppe. Then go make sure the room is complete.”
56.	Exit the study to the left (north). Continue to the glass door down the north-south hallway; open it and exit the house. 
57.	Just stand outside for a moment. Breathe in the fresh, Autumn air. Watch the ghost as she climbs the stairs … 
58.	Follow her. She is not a nasty ghoulie who will try to poke your eyes out and eat them. She is a rather distracted ghost who doesn’t even notice that you are there. If I remember an email from John Denison correctly, we will find out more about her in a later mission.
59.	After you have made a full circuit with her, stop in the middle of the metal bridge, and study the tree. This is a truly devilish hiding spot for loot. Did you ever notice how gold is the same color as Autumn leaves? If you look very closely you will notice that there is a rather oddly shaped leaf on one of the branches near you. Use your telescopic eye. Then frob the golden mask (0; 0; 50; 50) (2690; 450; 115; 3255). 
60.	Now for a bit of oddness. Head over to NightWalker’s Fountain, and hop in. If you head over to the west side of the center section, and look down, you’ll see there is an opening under the water. Now if you hop up onto the central pillar with the masks on the NW side of it, and frob around, you may pick up an invisible corpse. He’s there to provide the flashing light for the fountain, and really is not intended to be found, let alone picked up and carried about. That’s it. Nothing really exciting. But it is odd.
61.	Exit the fountain area and turn left (south). Then turn left again (east) at the wheel barrow. 
62.	Open the gate and head on through, past the garbage cans, take a right (south) at the T-intersection. 
63.	Continue through the covered alley-way. The switch for the gate is halfway along the alley-way on your left (east). 
64.	After going through the gate, head left (east). You’ll come to a small square with a guard station on the east side. Open its door and enter. Head straight through (east), and approach the guard from behind. Pick his pocket for a purse (100; 0; 0; 100) (2790; 450; 115; 3355). 
65.	Open the door, and go out. Hug the left side of the street so that he does not see you. Across the street is the bank. But you can’t go in the front door. You probably can’t even walk down the street without the tellers noticing you and alerting. They are that sharp eyed! So back up, reenter the guard station, and exit out the door you originally came in through. Head south, then west through the covered alley-way. 
66.	This opens onto a rather confusing jumble of canals, ramps and streets. Take a left (south) onto the wooden bridge  as soon as you exit the covered alley-way.  Climb the ramp and continue south until you come to a T-intersection. Take the left branch (east). You’ll see a sign up ahead with a foamy beer mug painted on it. 
67.	Turn right (south), and go through the barroom door. Turn right, and walk up to the bartender. He’ll say “Bring me my painting, and I’ll give you a bottle of champagne.” 
68.	Gee, you just happen to have a painting titled: “Bar keep’s inverted painting of his mother.” Perhaps this is the one he wants? Turn around and put the painting on the wall in place of the one that is there. A red bottle that looks like no champagne bottle you ever saw appears on the bar between the two beer mugs. Spooky! I didn’t even hear the bar keep move. Pick up the bottle. 
69.	Read the brass placard on the bar. Sneak behind the bar and open the money box (12; 0; 0; 12) (2802; 450; 115; 3367). Collect 5 peanut shell beer mugs throughout the bar.
70.	Go through the door on the west wall to the bar’s balcony. Look across the way. See anything odd? We’ll go over there and investigate those red splotches in a bit. Exit the bar.
71.	Leave the bar, turn left at the corner and walk west back across the canal. When you can't go any farther in this direction, jog left (south) a bit then continue west along another street. Turn left at the next corner and directly ahead is a garlic seller’s hut. To the right is the fishmonger’s shop that you explored way back at step 19.
72.	Enter the garlic seller’s hut and collect 6 stings of garlic. 
73.	Exit, then turn around and face the doorway (south). Walk up to the left side of the door frame, and mantle up onto the hut roof. Make your way south. To your right is a balcony window to the room in the jail with the red book, the one where you found the Solitary Confinement Key. Turn left (east). Mantle up the short wall. Head south again. Drop down, and creep up behind the pagan. To his left is a gold nugget (50; 0; 0; 50) (2852; 450; 115; 3417). I have been told that this is supposed to be one of the two secret areas in the mission, but I never trigger the SECRET FOUND. Maybe you will.
74.	Head back to the garlic hut roof, and mantle into the jail through the balcony window. Just climb the hut roof until you are opposite the left side of the front of the balcony. You will end up on the balcony’s east  railing. Drop down and head back to where you left the barrel on the street below. Drop down onto the barrel, and then onto the street below.
75.	Head over to the shop back here, the one with the sign that shows a helmet and cuirass. Go inside and place the work order in front of the pagan looking gent. It turns out that he is Tom Thumb’s contractor. 
* * * OBJECTIVE COMPLETE * * *

Completing John’s Good Deeds

1.	Return to the garlic hut by your favorite means. 
2.	Head north and then east. Its time to investigate the blood stains you saw from the bar balcony. Turn south at the canal.
3.	Stand on the blood stain on the street and look up. The blood seems to have dripped from that window. You can’t mantle up from where you are (try). So continue south and climb up on the ledge and then walk back on top of it. But SAVE first. There is a spot on the ledge where you may get stuck and have to reload. Something funny with the geometry. In fact, if you hit it wrong, you will start taking injury and die! 
4.	To mantle up onto the window ledge you have to take a half step back and then mantle. But don’t step too far or you will fall off of the ledge.
5.	Now just step through the window. It’s the damnedest thing. From one side it looks like a window, from the other it looks like a cement block wall. And there is this red handled switch which raises and lowers the “window” from the inside. [Note: according to John Denison, shooting a water arrow at the window will also open it. But why waste a water arrow?]
6.	Follow the blood stains to a new objective: “When all of your objectives are complete, return to this room.” This is a semantic paradox: this objective cannot be completed until you return to the room. So all of your objectives cannot be met prior to returning to this room. So you can never meet this objective. But of course you can, and will, because what was meant was: “When all of your other objectives have been met, return to this room. Whatever. Read the scroll on the stool, my head hurts. 
* * * OBJECTIVE COMPLETE * * *
7.	Oh, if you did not notice John’s journal before now, on your way out, stop and read it. 
8.	Let’s do a little fishing. When you get down from the window, turn south. Enter the fishing tower, and go down the stairs. NE of you is a wooden door get in the water then mantle up. Open the door. Ah. Gambling!
9.	Stay by the entrance. Look it over. How would you ghost this area?
10.	The silver coin stacks on the west (12; 0; 0; 12) (2864; 450; 115; 3429) and south (12; 0; 0; 12) (2876; 450; 115; 3441) sides of the table are easy. Just saunter over there and take them. [Note: one time through, I collected both coin stacks here, but only one of them was credited to my total. So pay attention and reload if this happens to you. Otherwise you will be 12 short at the end.]
11.	Now to get the other three coin stacks, go over to the west wall. SAVE. 
12.	Stand up and run to the other side (north, with the barrels), hugging the wall. The gamblers will grumble, but should not alert. If they do, restore & try again, but faster. 
13.	Mantle onto the 1st barrel. Climb onto the second, then drop down into the shadows. 
14.	Look up at the blinking light. Creep to the edge of the shadows. When the light blinks off, creep-run to the east wall. From the shadows here, you can pocket the silver (12; 0; 0; 12) (2888; 450; 115; 3453) and gold (25; 0; 0; 25) (2913; 450; 115; 3478) coin stacks at the east end of the table, and the silver (12; 0; 0; 12) (2925; 450; 115; 3490) coin stack at the west end of the table.
15.	Exit the gaming house and jump back in the canal. You are at one end of the canal. Wade all the way down to the other end. About halfway there, after crawling under the low wooden bridge, you will go under a building. On either side of the canal are vines. Look closely both left and right. You will find five moss arrows tucked in amongst the leaves. (Thanks, Nightwalker, I had missed those.)
16.	 The metal grating can be slipped through at the left hand side. Before you think about dropping down the falls, SAVE. But there really is no point. It will just take you to the museum’s flooded basement, which you have already seen.
17.	Turn around and walk due east. Climb out of the canal and keep going east until you are stopped by the walkway over head. Turn around. In the SW corner is a mask (0; 0; 50; 50) (2925; 450; 165; 3540).
18.	Head back to the wooden walkways in the center of town. There is a low one which spans the canal (north to south). Look under its north end for a gold bottle (0; 0; 50; 50) (2925; 450; 215; 3590).
19.	Climb either ramp up to the wooden walkway. Go south to another ramp, then go left (east) up the ramp. You should recognize where you are. Head north. Turn left (west). Watch the Will-o-the-wisp. It flitters between the magician’s shop straight ahead and the butcher shop to your right (north). 
20.	Go over to the butcher shop entrance. The wall to your right (east) has an interesting decoration set in stone. It seems to glow when the Will-o-the-wisp comes by. Go into the shop and help yourself to four steaks. They miraculously change into 4 cheese wedges as you pick them up!
21.	Go behind the counter. Climb the ladder to the 2nd floor. It is time to investigate that stone decoration. Open the balcony door and step outside. Get on the balcony wall to your right (west) and jump from there to the peaked roof below.
22.	Stand up and step across to the ledge in front of the decoration. Frob it. 
* * * SECRET FOUND * * *
23.	Crawl in and collect  your loot. One gas arrow and four silver nuggets (200; 0; 0; 200) (3125; 450; 215; 3790). 
24.	Drop back onto the wooden street, and head over to the magician’s (west). Look around. Then head up the ladder. The bed has a familiar looking bedspread, but no key this time. Look behind the wardrobe; on the window ledge is a purse (100; 0; 0; 100) (3225; 450; 215; 3890). 
25.	Go back down the ladder. Collect ten moss arrows, eight water arrows, and four healing fruit from the shelves. Behind the counter are a fire arrow and a gold coin stack (25; 0; 0; 25) (3250; 450; 215; 3915).
26.	Go back outside. This time go up the ramp to the bakery. Be careful. This shopkeeper is a little nervous. Head to the back. Behind the wardrobe is a gold bottle (0; 0; 50; 50) (3250; 450; 265; 3965). Out front you can pick up seven loaves of bread which miraculously turn into seven doughnuts as you take them. There is a silver coin stack in the money box under the counter (12; 0; 0; 12) (3262; 450; 265; 3977).
27.	Go down the ramp, and enter the produce shop. This produce guy is seriously nervous. While there is a gold coin stack in his money box (25g) and a purse behind the headboard in his bedroom (100g), if you are ghosting, you cannot get them. So console yourself with twenty-two red apples, seven yellow apples, eight green apples, five carrots, and six cucumbers. But don’t eat any. I saw a rat in there!
28.	Maybe the bank will offer a little more reward for the effort. Exit the produce market and face east. Do you notice anything about the windows in the bank building? The center one on the lower level seems different. Jump over there and frob it. Mantle in.
29.	Summon the elevator and take it up a flight. Press the button to go to the top floor. SAVE. The floor is marble and tellers below can hear you walking about if you are not careful. Use your moss arrows if you want. If you can walk quietly, you won’t need them, but if you have trouble, don’t hesitate. There is no other place where they are needed.
30.	Do you see the loot? Each wall sconce has a mask in front of it. So collect four masks (0; 0; 200; 200) (3262; 450; 465; 4177).
31.	Take the elevator down one flight.
32.	Creep in behind the tellers and open their cash drawers for two gold stacks (50; 0; 0; 50) (3312; 450; 465; 4227).
33.	Open the door to the back. The tellers will grumble, but not alert. Close it behind you. 
34.	The office back here has lots of goodies. See how many you can find.
35.	There’s a ring, a crown, a gold nugget, a double coin, and a tapestry. All of them are in plain sight, but hard to see. 
36.	The ring is on the center of the desk (100; 0; 0; 100) (3412; 450; 465; 4327). The crown is on the blue chair (75; 50; 0; 125) (3487; 500; 465; 4452). The gold nugget is really hard to see. It’s stuck to the upper right corner of the picture frame on the north wall (100; 0; 0; 100) (3587; 500; 465; 4552). It doesn’t highlight unless you jump, or, as I prefer, stack doughnuts. 

To stack doughnuts, stare at your feet. Use your “drop” key (usually the “r” key) to drop a doughnut. Then jump in place to land on top of the doughnut. You can stack three or four of them before they collapse. Here you only need one or two to get high enough to see the nugget highlight. This has the advantage of making much less noise than jumping and frobbing would have. Just pick up the doughnuts to drop slowly back to the floor. 

The double coin is on the window sill (20; 0; 0; 20) (3607; 500; 465; 4572). And the tapestry is on top of the other picture frame (0; 0; 150; 150) (3607; 500; 615; 4722).
37.	Its time to head over to the smoothie shop. Take the elevator down to the basement. Drop into the canal. Take the wooden ramp up and out of the water. Go to the north bank and head west. You should be on the other side of the canal from the magician’s shop entrance. When you have gone as far west as you can, turn right (north). Walk through the underpass. Turn left (west) at the statue. The guard station with the clumsy jailer and the stationary guard is ahead on your left, and the front entrance to Jenifer’s house is ahead on your right. Sneak past the jail, hugging the wall on your right (north). Climb the wooden steps and enter the smoothie shop.
38.	Place dewdrop on the counter in front of Jenevere. She’s the smoothiester (that’s the person who serves smoothies). 
* * * OBJECTIVE COMPLETE * * *
39.	Take Dewdrop back. Jenevere doesn’t object, and the objective stays completed. 
40.	Take the smoothie from in front of the customer if you want. She’ll scream “Hey! Stop thief!!” but remain seated and not go on alert. Weird. 
41.	Go downstairs. Take the red dress for the florist. On your way back, check out the barrels. The 2nd to the left has a silver nugget (50; 0; 0; 50) (3657; 500; 615; 4772). If you climb on the barrels, you can see it, but not grab it. Just reach through the barrel from the ground.
42.	For fun, take a balloon outside, and throw it up into the air, away from the jail. Is that cool or what? If you throw it toward the Jail, a guard may alert.
43.	Hop down to the street and look under the ramp. There is a spice bag there (0; 0; 40; 40) (3657; 500; 655; 4812).
44.	Continue south to the florist. Give her the red dress. Then collect your potted pink. The one in the SE corner is now frobbable.  (You may have to wait a bit to be able to pick the flowers. Be patient and keep trying.) Watch the florist once you have the flowers. She goes into the back room and changes into her new dress! Looks nice.
45.	Head back to Jenifer’s house by your favorite route. Plant the flowers in the pot inside the front door. 
* * * OBJECTIVE COMPLETE * * *
46.	Go through the east doorway (towards the gong), but take a left (north) down the hall, then a right (east). On your right is a door. Open it and go in. There is a silver nugget on the floor in the NW corner, behind a chair (50; 0; 0; 50) (3707; 500; 655; 4862).  This is the last of the loot.
47.	Head north then west to the kitchen. The nearest coaster on the counter is now frobbable. Put the champagne bottle on it. 
* * * OBJECTIVE COMPLETE * * *
48.	Exit the house through the back door by the kitchen. Walk past the trash cans and take a right. Go out through the delivery entrance. This time head straight south from the cart. Continue south and cross the canal via the wooden bridge. Up the ramp, and face south, and you’ll see the blood stains. Climb back up and in. 
* * * OBJECTIVE COMPLETE * * *
* * *   MISSION  COMPLETE   * * *

You collected all the loot that it is possible to get while ghosting. PERFECT THIEF was not possible. Oh well. You shouldn’t be that greedy anyway. You picked all the pockets that could be picked. (The stats show 5 of 6, but they are off by one.) And you saw everything that was there to be seen, and one thing that wasn’t!  All you needed was one water arrow at the jail. So it was pretty frugal as well. 

Thanks John!

END NOTES

This section provides a complete loot list for this mission

Loot /Secrets/Power-ups etc.

	Loot & Collectables	Value	Running Total	Notes	
1	Purse on guard in guard room SE of origin	100	100	Start mission with 13 water arrows, 100 broadhead arrows; check out guard field of view; cannot be nudged; move barrel to guard blind spot in preparation to mantle up into prison	
2	Double gold coins between books on shelf in guard room	20	120		
3	3 broadhead arrows on archer in prison street-overlook		120	Mantle up into prison top floor	
4	Solitary confinement key on barracks table		120	Read prisoner log	
5	Jail key on prison guard		120	Take elevator to dungeons	
6	Ring in solitary confinement cell	100	220		
7	Gold stack in green safe, 2nd floor of fishmonger	25	245	Take elevator back up; nothing on 1st floor; jump out NW window in barracks	
8	Fishmonger door key in center of queen size bed		245		
9	Cheese wedge on wooden shelving, 2nd floor torturer supply shop		245	Return to fishmonger balcony & jump to torturer supply shop 2nd floor ledge (W)	
10	Lucky hand, NW corner, 1st floor of museum	350	595		
11	Silver scepter, NW corner, 1st floor of museum	350	945		
12	Gold necklace, SW corner, 1st floor of museum	350	1295		
13	Gold torc, SW corner, 1st floor of museum	200	1495		
14	Wall sconce (lamp), SE corner, 1st floor of museum		1495	* * * Objective Complete * * * 
2nd loot list: 350	
15	Gold medallion, SE corner, 1st floor of museum	350	1845		
16	Gold rosary, SE corner, 1st floor of museum	350	2195		
17	Purple vase, SW corner, museum basement, on low boy	50	2245	Unlit torch in E bedroom of museum basement moves bed (as does unlit torch in flooded sub-basement)	
18	Cheese wedge on wooden table, new corner, museum basement		2245		
19	"Bar keep's inverted painting of his mother", new corner bedroom, museum basement, behind door		2245		
20	Mechanical eye, SE corner, 1st floor of museum	350	2595		
21	Horn of Quintus, SE corner, 1st floor of museum	350	2945		
22				Get red dress objective by approaching flower shop owner	
23	Eleven doughnuts in doughnut shop		2945		
24	Silver stack in doughnut shop money box (12)	0	2945	put out fire from behind shopkeeper, get far away from money box, wait 3-5 minutes(!!), lean in; still cannot get out of shop w/o alert when ghosting; skip the 12g	
25	Purple goblet in NW corner windowsill of mead shop	15	2960		
26	North jail key on clumsy jail guard		2960		
27	Gold stack on wood table, 2nd floor of North Jail	25	2985		
28	Coin in crack of N table	20	3005		
29	Purse on SW lower bunk bed, 2nd floor of North Jail	100	3105		
30	Dew Drop pops out of in servants quarters shack of Jenifer's house & runs around		3105	Bop Dew Drop on the head (ouch!) to be able to pick it up; should not count as a bust
* * * Objective Complete * * * 	
31	Note from Tom Thumb on Jenifer's doorstep		3105	Admire Jenifer's modern bathroom, including TP roll!	
32	Scroll in 2nd floor Jenifer's Bedroom rafters		3105	Read Jenifer's diary; Find out about lost ring 	
33	Ring, 4th step from bottom, W side	100	3205		
34	Work order, Jenifer's house, on study desk (1st floor)		3205	Admire Nightwalker's fountain. Who is the corpse in the fountain??	
35	Mask in tree access via ghost's bridge	50	3255		
36	Purse on guard in W guard station	100	3355		
37	Bottle of champagne in bar room		3355	Hang "Bar keep's inverted painting of his mother" in place of existing painting to get champagne	
38	Sliver stack in bar room moneybox	12	3367		
39	5 beer mugs in bar room		3367		
40	6 strings of garlic		3367		
41	Gold nugget in secret area	50	3417	Mantle up onto garlic seller roof & S to E passage; mantle up & continue S to pagan (SECRET: did not work for me)	
42	Ransom note on stool		3417	Climb to blood stained window; read journal; fall through window (!?!); follow blood stains
* * * Objective Complete * * * 	
43	Silver stack on gaming table (east)	12	3429	Go down fishing tower & jump in & enter new building w/ wood gate/door; fast wall walk; climb barrels; dash in and out w/ blinking of light	
44	Gold stack on gaming table (east)	25	3454	dash in and out w/ blinking of light	
45	Silver stack on gaming table (north)	12	3466	Standing up to run helps get back faster & not alert gamers	
46	Silver stack on gaming table (west)	12	3478		
47	Silver stack on gaming table (south	12	3490		
48	5 moss arrows		3490	In ivy growing along canal	
49	Gold mask under Jail (se corner of canal)	50	3540	Climb out of water and crawl under walkway.	
50	Gold bottle under wooden walkways	50	3590	Explore canal; saw railing can be slipped through to museum sub-basement	
51	4 steaks in butcher shop (but count in inventory as cheese wedges!)		3590		
52	Gas arrow in secret area		3590	Take butcher shop balcony to wooden awning to enter secret area	
53	Silver nugget in secret area	50	3640		
54	Silver nugget in secret area	50	3690		
55	Silver nugget in secret area	50	3740		
56	Silver nugget in secret area	50	3790		
57	Purse behind wardrobe in 2nd floor magic shop	100	3890		
58	10 moss arrows in magic shop		3890		
59	4 fruit in magic shop		3890		
60	8 water arrow in magic shop		3890		
61	1 fire arrow in magic shop (under counter)		3890		
62	Gold stack in money box under counter in magic shop	25	3915		
63	Gold bottle behind wardrobe in bakery bedroom	50	3965		
64	7 loaves of bread in bakery (but count as doughnuts in your inventory).		3965		
65	22 red apples in fruit shop		3965		
66	7 yellow apples in produce market		3965		
67	8 green apples in produce market		3965		
68	5 carrots in produce market		3965		
69	6 cucumbers in produce market		3965		
70	Gold stack in produce market money box (under counter) (25)	0	3965	cannot get out of shop w/o alert when ghosting; skip the 25g	
71	Purse behind headboard in produce man's bedroom (100)	0	3965	cannot open door to back w/o alert when ghosting; skip the 100g	
72	Sliver stack in bread shop moneybox	12	3977		
73	Mask on wall lamp	50	4027	Face E from magic shop toward back of bank building: center window is different; jump to it; open it; mantle up to bank basement; take elevator to top floor	
74	Mask on wall lamp	50	4077		
75	Mask on wall lamp	50	4127		
76	Mask on wall lamp	50	4177		
77	Gold stack in Bank money box (25)	25	4202		
78	Gold stack in Bank money box (25)	25	4227		
79	Ring in Bank office (100)	100	4327		
80	Crown in Bank office (50)	125	4452		
81	Double coin in bank office on window sill	20	4472		
82	Tapestry above painting in bank office	150	4622		
83	Gold nugget on opposite painting frame (upper right corner) in bank office	100	4722	Nearly impossible to see and nearly impossible to retrieve silently by jumping; try stacking doughnuts to get higher up	
84	Red dress in soda shop basement on dresser		4722	Put Dewdrop on soda fountain counter
* * * Objective Complete * * * 	
85	Silver nugget in 2nd to the left barrel in soda shop	50	4772	Climb on to see, but cannot frob from there; frob through barrel while crouching 	
86	Spice bag under soda shop steps	40	4812		
87	Flowers in flower shop		4812	Put red dress on flower shop counter	
88	Silver nugget in cook's old quarters	50	4862	Put champagne bottle on plate by sink in Jenifer's kitchen
* * * Objective Complete * * * 	
89			4862	Take flowers to flowerpot in Jenifer's house entrance
* * * Objective Complete * * * 	
90	Lamp from museum counts separately but add to your total stats	350	5212		
	Skipped at produce market	25	5237	Ghosting penalty	
	Skipped at produce market	100	5337	Ghosting penalty	
	Skipped at doughnut shop	12	5349	Ghosting penalty	
			5349	target	
			0	missing