Note: This walkthrough contains
hidden "spoilers". To see the text that is concealed by the solid blocks, hold
the left mouse button down and drag the cursor
across.
Test spoiler: I suddenly realized we
were alone in the square....and that I had a knife.
Moth to a Flame
Walkthrough - Expert
The Lambton
Worm Inn
The mission starts in your room at the Inn. Read the note
that has been slipped underneath the door to get some information and a new
objective: Get the Bank Haul. The note is from Edwin, who wants you to
meet him in the Ancient Unicorn. Pick up your equipment from the table and the
windowsill then head out into the hall. Turn left and go into the end room where
you'll find a noisemaker arrow in a chest. Walk to the far end of the hallway,
open the door and go downstairs. Take 3 gold wine bottles (150g) from the
shelves, then open the door on the right, go through the Inn and out into the
town.
Check out the Weapons shop over in the SW corner. Inside, you can
pick up a sword, 4 rope arrows that are stuck into the table, and a bunch of
water arrows from the trough. Directly east across the square from the shop are
two small buildings with a low wall in between them. Climb over the wall and
look for some moss arrows in the garden.
The Bank
Square
Leave this area by the narrow street to the east and go into
the next square. A civilian who walks through this area carries a purse on his
belt (+65 = 215). Look to your right and you'll see a stack of crates. Climb up
and mantle onto the ledge to the north-west. Now jump over to the narrower ledge
the other side of the crates and walk around to the open window. Enter the
apartment and look behind the plant on the table in the NW corner for 3 copper
coinstacks (+15 = 230). There's a mask (+50 = 280) hanging on the wall above the
table and a second one (+50 = 330) mounted on the other wall. Return to the
street and walk east past the front of Arkwright and Higgenbothams Bank. That
notice must cause the customers some concern!
The
Theatre
Turn the corner and then turn right (E) at the next corner.
At the end of this tunnel, you'll come out in front of the Theatre. Go in, check
the windowsill to the left for a copper coinstack (+5 = 335) then climb the
ladder to the gallery and check the floor for 4 coins (+80 = 415). Climb back
down, go backstage and pick up a silver flute (+50 = 465). Climb the ladder to
the loft over the stage and you'll find some flares and a couple of fire arrows.
Head along the street in the SE corner that runs along in front of the
Old Gaol. You can't get in there yet. You'll have to come back to it later after
you've found the key. Turn left after you've passed the Gaol and enter another
section of town.
Canal Area
Help yourself to an arrow from
the patrolling archer, then walk straight east and jump into the canal. Swim
left (N) through the archway and climb out on the west side of the canal. Climb
the ladder on the wall, go through a door and into an attic apartment over the
Old Soak Inn. Look under the armoire for a silver coinstack (+12 = 477) and 3
copper coinstacks (+15 = 492).
Return to the canal and swim south past
the spot where you jumped in, go under the little wooden bridge and climb out on
the east side, just before you go through the next archway. Climb the ladder
here and you'll end up on top of the archway. Sneak in through the window to the
west into an apartment occupied by a woman. Pick up a necklace (+200 = 692), a
pair of spectacles (+50 = 742) and 7 plates (+70 = 812). You can't get back out
through the window you entered by so use the one in the NW corner. Jump down
onto the boats stacked below and then onto the street.
The Old
Soak
Turn right (E) towards the canal but this time enter the Old
Soak, on your left. A girl is walking around carrying a gold wine bottle (+50 =
862). She won't notice it's missing now will she? In the first room, scoot into
the fireplace and over the fire (if you're quick you won't need to put it out)
to find 2 silver nuggets (+100 = 962) in a hole inside the chimney. The
stairs in the little alcove to the east take you up to a room where there's a
rather interesting note about a crypt, and a fire arrow in the
fireplace.
Back on the main floor, go into the bar (the second room). The
door on the west wall takes you into the kitchen area. Look under the shelves to
the right of the stove for a purple vase (+50 = 1012), then take 8 gold wine
bottles (+400 = 1412) from the shelves above the counter. Return to the bar, go
through the door in the NE corner and upstairs. There are 2 bedrooms up here.
There are 4 gold coinstacks (+100 = 1512) on the dresser in the bedroom on the
left. Be sure to read the crumpled note on the floor in the other bedroom.
The Stang Gate Area
Leave the Inn, walk south towards a
closed gate and you'll find two doorways, one on each side of the street, that
lead into guard stations. In the left (E) one, you'll find 3 gold coinstacks
(+75 = 1587) on the windowsill. In the west room, the first lever opens the gate
at the end of the passageway; the second lever opens the gate to the canal on
the east side of the next square. The guard patrolling into this square is
wearing a purse (+100 = 1687). Turn down the passageway to the west (opposite
the canal) and enter a small square where an archer is standing by a gate. She
is wearing the key that opens it, and beyond is the passageway that runs past
the Old Gaol.
Walk to the far west end of this courtyard and turn left
into a narrow gap between the building and the wall. Climb a vine up to an open
window. Inside this room, there's a lovely blue spider chest that holds a purse
(+100 = 1787). Retrace your steps back to the square with the Auldale/Market
street sign and walk along the passageway to the canal. Jump in the water, swim
to the right and climb out at the far end. Collect the arrow from the archer by
the fire, then enter the machine room opposite. Climb the ladder to the upper
floor, pick up the bucket and look underneath for a blue
key.
Leave, walk along the canal to the gate on the left and use
the blue key to unlock it. Climb the steps to the alcove
where the guard is standing and look for a lever set into a small alcove on the
east wall. Flip it and the gate blocking your way will
open.
Stang Hill
Walk up the ramp into the Stang
Hill section of town and turn right (N). You'll see a wooden door leading into a
small room where you can pick up a gas arrow from the corner. Return to the top
of the ramp and continue south through a brick passageway. An archer patrols
this area. Turn right (W) through the arch, then left (S) along the street to
the gate in the far left corner. Go through and enter the house through the
wooden door.
Check the desk in the first room for a tiny gold ring (+100
= 1887), then go through the door into the sitting room. There are 2 vases (+100
= 1987) displayed on the mantle. Sneak upstairs, so as not to wake the sleeping
(and loudly snoring) ladies. In the first bedroom, you can pick up a purple urn
(+100 = 2087). There's nothing of value in the second bedroom so there's no need
to disturb the occupant.
Return to the street and walk north a few steps
then turn into the alleyway on the left. Walk up a couple of steps and turn
right at the corner. When you come out of the alleyway you will see a wooden
door to your left. Open it and go in.
The first room on the right in this
house is a sitting room. In here, you can help yourself to a purple urn (+100 =
2187), 2 gold candlesticks (+100 = 2287), 2 vases (+100 = 2387), 2 gold wine
bottles (+100 = 2487) and 2 purple goblets (+30 = 2517). The door on the south
wall takes you into the kitchen where you'll find more valuables to add to your
collection - there are 4 gold plates (+200 = 2717) in the sink, and a gold urn
(+100 = 2817), 2 gold goblets (+50 = 2867) and 3 purple goblets (+45 = 2912) on
the top shelf.
Climb the ladder to the servant's room, go out of the
window and jump to the top of the stone archway to the left. Open the window in
the south wall and help yourself to the gold candlestick (+50 = 2962) on the
table inside. Jump back to the windowsill, return to the downstairs hallway and
walk south. Head upstairs to the bedroom and collect a tiara (+150 = 3112) from
the dresser.
Go out onto the balcony and jump up onto the railing. Jump
north to a ledge and from there, jump over onto a grey roof to the right (E).
Walk along the edge to the window, open the shutters and snag the gold
candlestick (+50 = 3162) from the inside windowsill. Climb back onto the balcony
and return to the street. (Getting back onto the balcony can be a bit difficult.
Move close to the balcony and just mantle. Don't try to jump or you'll get stuck
in the gap.)
Outside the door, go north and wait in the shadows opposite
the gate to The Warren until a guard with a lantern walks by. Take the light
gold key he is wearing, then head west to arrive at the top of the ramp
where you entered this part of town. Go through the archway to the south and
there's a grey door on your left. Unlock it with the light gold key and
go in.
The Rented Room
There's a window in the far wall.
Climb out through it into the back alleyway and then climb through the window at
the far end on the right. This is a rented room, as you can tell from the note
left here. Help yourself to the rent money, 4 gold coinstacks (+100 = 3262) that
was left on the mantel and open the tiny blue spider chest on the table at the
other end of the room. Inside you'll find a gold ring(+100 = 3362).
When
reading the note, you may have noticed the reference to funny noises and the
strange painting on the wall. Examine the painting carefully
and you'll find a tiny lever hidden on the bottom of the frame. Frob it to get
Secret #1. The rug pulls back and below there's a secret room.
Rope arrow down into the Landlord's secret lair and have a look around. You'll
find a couple of notes to read, a fire arrow in the brazier flame and a gold
nugget (+100 = 3462) tucked in behind the base of the brazier. The "Park
Key" is on the desk and there are 2 green rolled tapestries (+350 = 3812)
lying on the floor nearby. You can also pick up an invisibility potion and a
healing potion from the work counter. Check on the east wall beside
the desk for a lever. Flip it and the bookcase moves. Behind it is the
Crypt.
The Crypt and Park
The room straight ahead
has statues on each wall. Look behind the statue in the
NW corner for a little lever. Flip it to get Secret #2. A panel on
the east wall slides aside and reveals a secret room. Inside, you'll see a very
valuable gold ankh (+1000 = 4812) sitting on top of a coffin. Dart in and grab
it then get out quickly as a rather nasty character appears in the room. It's
easiest to just avoid being seen by him. Go back through the doorway towards the
landlord's room, but just before you get there turn left into another crypt
room.
Look beside one of the coffins for a black jar (+120 = 4932).
Continue through to the next room and pick up a gold statue (+275 = 5207) and
then on to the next room, where you'll find a black jar (+120 = 5237) tucked in
beside a coffin. Go through the west doorway and into the last room. Climb the
ladder in the SE corner, open the doors at the top and you'll emerge into the
Park. Keep quiet, because this place can be surprisingly dangerous. Look in the
basin below the fountain for 4 coins (+80 = 5407) then use the Park Key
to unlock the gate and leave.
Market Square
Walk west
through the arch then turn left (S). Go past the sleeping ladies' house and
follow the street until you come to an archer in a lighted alcove on the right.
Turn down the sloping street opposite him, turn right (N) and head over to the
small fountain. Look in the basin to find 9 coins (+180 = 5587) then walk down
to the tombstones and turn left (S). Follow that street to the end, jink right
then left and continue south into a Market Square where a drunken Hammer guard
is standing by a pond. Take the gold wine bottle (+50 = 5637) from his hand and
6 gold coins (+120 = 5757) from the pond water. Continue south through a tunnel
and you'll emerge in front of The Ancient Unicorn Inn.
The Ancient
Unicorn
Walk past the front door and you'll find a basement door set
into the ground at the end of the street. In the basement you'll find a purse
(+150 = 5907) in one chest and a gas arrow in another. Climb the ladder to the
main floor then take the stairs to the upper floor (there's nothing of value in
the Bar on the main floor) where you'll find 4 bedrooms.
The man
sleeping in the first room on the left is wearing a purse (+200 = 6107) and
there's a gold coinstack (+90 = 6197) sitting on the windowsill in the second
room on the left. The
first room on the right is empty and the second room is occupied by a guardsman
who is wearing the "Old Gaol" key. Take it, then read the crumpled note on the
floor. You learn that your friend, Edwin, has been taken by the guard, and you
receive a new objective: Find Edwin and release him. Walk
downstairs, flip the lever on the wall to open the door, go out into the Market
Square and walk north. At the next corner, turn left (W) and you'll be in front
of the Mayor's house.
The Mayor's House
Walk up to the
front doors and then look up at the end wall to your left (S). There's an open
window and a wooden strip set into the wall just below it. Put a rope arrow into
the wood, climb up and help yourself to the purse (+100 = 6297) that's just
inside the open window. Now jump across to the ledge
with the planter on the front of the Mayor's house. Make your way across to the
far right window, and go in.
There's nothing in this small suite
so go out into the hallway. The lady walking through the house is wearing a red
key which unlocks the front door. Look behind the lantern on the table at the
far end of the hallway west of the stairs and you'll find 3 gold coinstacks (+75
= 6372). There are three rooms that open off this corridor. In the first bedroom
on the right there is a tiny gold ring (+200 = 6572) on the windowsill. In the
second room on the right, also a bedroom, you'll find a tiara (+125 = 6697). The
room on the left is a small office where you can pick up a statue (+15 = 6712)
from the desk. Check the
wall behind the bench on the east wall for a lever that raises a painting on the
south wall. Behind it are hidden 7 gold coinstacks (+175 = 6887), the "Warren
Key" and the Mayor's Diary. Read it and you'll get a new objective: Leave
the Mayor's Diary on the reception desk in the Old Gaol.
Go
downstairs and check out the dining room to add a gold candlestick (+50 = 6937),
a gold wine bottle (+50 = 6987) and 2 gold goblets (+50 = 7037) to your loot.
There are 3 gold goblets (+75 = 7112) in the kitchen cupboard and 3 gold plates
(+150 = 7262) in the sinks along with a couple of water arrows. Out in the back
garden, there are 2 purple goblets (+30 = 7292) on the table. You've now cleaned
out the Mayor, so use the red key to unlock the front doors and go back outside.
Head left into a small square and then go down the ramp to your left.
Turn right through a dark passageway and out into a back alley. Look at the end
wall and you'll see a row of beam ends jutting out. Sink a rope arrow into one
of them, climb up, lean over and open the window on the south building then jump
over to the windowsill and crawl in. There's a ring (+125 = 7417) on the dresser
and a rolled green tapestry (+150 = 7567) on the floor nearby.
Climb
back down to the street, go back up the ramp and climb the stairs on the
building to the north. Inside, you'll see a broken elevator and if you look down
the shaft, there's a dead body lying on the floor at the bottom. Interesting!
You'll have to find another way down there! Leave this building, head east to
the fountain, turn right, left up the ramp and then turn left (N). At the end of
the street, go around the corner and a little way farther on, you'll come to the
gate into the Warren, on your left.
The Warren
Unlock the
gate with the "Warren" key and go in. Walk ahead a bit and then turn left (W)
into an alley. Follow it to a flooded area, walk under a low pipe and stop. Look
at the wall right ahead of you and you'll see a set of closed shutters on a
second story window. There's a wood strip set into the building above the window
so shoot a rope arrow into it, climb up, open the window and jump into the room.
There's a little wall alcove with a candle sitting in it and behind the candle
there are 2 gold coinstacks (+100 =7667). Climb back onto your rope and jump
over to the top of the doorframe nearby then from there jump onto the ledge to
the right(S). (If you find this is too tricky, go back under the pipe and rope
up to the sloping wooden tiles and then jump to the ledge.) Walk west, then
around the corner and down to a pipe that crosses the alley. Jump onto it and
head through the window at the other end. There's an elevator in this building.
Push the button to bring the elevator up and ride it down to the thieves'
hideout.
The Thieves' Hideout
One of the thieves that
patrol into this room is wearing a purse (+125 = 7792). Help yourself to it then
walk through the doorway to the south and follow the hallway to the bottom of
the shaft you looked down through earlier. The dead body you saw was Roberts and
if you check the floor nearby, you'll find 8 gold coins (+160 = 7952) scattered
around. Head back into the other room, go through the east doorway and into a
large room with a high ceiling and two doors on the right. The first one opens
into a practice room of sorts, and the second one takes you into Marat's room.
Pick up a purse (+175 = 8127), a gold torc (+350 = 8477) and a tiara (+125 =
8602), then open the big chest and you'll find the Bank Haul: Objective
Complete.
Leave Marat's room and tiptoe quietly down the hallway to
a room where a couple of thieves are sleeping. There are 2 gold candlesticks
(100 = 8702) lying beside one of them. Return to the other room and
you'll see a big hole on the north wall with a ladder leading up to it. Before
climbing the ladder, flip the lever on the wall to the right of it.
Follow the tunnel at the top to the far end (beware spiders!), climb the ladder
and get off as quietly as possible because the sewers here are home to several
burricks. Check the pile of bones lying in the first room and pick up a purse
(+75 = 8777) then follow the tunnel to the far end.
Climb down into the
water and turn right (E) at the corner. Swim until you're under a sewer grate
and check the floor of the tunnel for a ring (+100 = 8877) then turn around and
swim west to the end of the tunnel. Open the sewer cover, climb out and climb
the ladder to the roof of a low building, then jump down to the street on the
other side. You're back outside the Bank. Now all that's left is to tackle the
Old Gaol.
The Old Gaol
Turn left down the tunnel and follow
it past the Theatre. The door into the Gaol is on the right. Use the "Old Gaol"
key to unlock the door and enter. Take a gold coinstack (+25 = 8902) from the
desk in the first room and drop the Mayor's Diary on the desk: Objective
Complete. Open the chest to pick up a flashbomb then go through the door
into the bunk room. You'll find a purse (+75 = 8977) in a chest here. Climb the
ladder to the upper floor to enter a practice room. You can pick up a noisemaker
arrow, a gas arrow, a couple of flash mines and a flashbomb.
Walk along
the hallway at the far end of the room and enter a small office on the right.
There are 3 gold coinstacks (+75 = 9052), 3 silver coinstacks (+36 = 9088), and
3 copper coinstacks (+10 = 9098) sitting on the desk. Slash the banner on the west
wall and you'll find a purse (+100 = 9198) tucked inside a cash box. At
the end of the hallway an archer is looking out of a window, but there is
nothing else here. Return to the practice room, climb down the stairs to the
barracks and go through the south door down to the basement where you'll find
the cells.
Edwin is in the cell in the northeast corner. Open the door so
he can get out and run away: Objective Complete.
Last
Lap
Now you just need to get back to your room. Leave the Gaol, turn
left to go past the Theatre and through the tunnel. At the end, turn left, pass
the Bank and out through the west side of the square. In the next square the
Lampton Worm is to your right. Go in, behind the bar, up the stairs and into
your room.
Mission Complete
Nightwalker and Freddy Fox -
23rd June 2005