Tipping the Scales, Part 1: SSDD, a Ghosting LootThrough
By LarryG

FM Author: GarrettWannabe & Apache 

Description: 
It seems Cutty has an older brother, in the same line of work. He goes by the name of Stitch. You have learned that Stitch has an office in the back of his bar, The One-Eyed Drunk: an office for people like yourself. Get to his office on the other side of the market. He may have a few jobs that need your special attention. 

Ghosting Summary: 
•	Expert Difficulty (or hardest level of the FM whatever it may be called)
•	No Combat Damage Given or Taken
•	No Knockouts or Kills
•	No 2nd Level Alerts or Above
•	No Property Damage

For “Perfect Thief” you also have to get full loot.

Please see the official ghost rules for details.

Also, at the Eidos Thief - Missions Forum, you can find a community of ghosters who post Ghost / Perfect Thief results for the Fan Missions they have attempted. For example, See this thread. Note that if the thread becomes too long it is archived and another thread is started. Just search for "ghost results" to find the latest.

LootThrough Background:
This LootThrough was created from my notes of my first run through this mission. I did not get Perfect Thief, and I am not certain that Perfect Thief is possible due to the location of one purse of gold. But I will show you where all the loot is, and if you can get to it all while ghosting, more power to you. 

This LootThrough is written as a really lucky taffer might actually do it. The rooms are progressed through and loot found in the order that I actually experienced them that first time out, with one exception: I have you pick up the one ring that I missed at the beginning. I should have seen it the first time! Who knows how many times I crawled around there and did not see it? Oh well. 

One last note, I do not remind you to save unless it is important. Use your own judgment for any other saves. I quick-save often, and occasionally use a save slot—generally when I have just made it through a tight spot I don’t want to have to renegotiate.

Credit and Blame
•	Thanks to Apache and GarrettWannabe for a great mission and to Apache for permission to write and publish it. Without the either the former (the mission) or the latter (the permission) this walkthrough would not exist. And extra special thanks to Apache who has read through this LootThrough, corrected my mistakes, and identified items that I had missed.
•	Any remaining mistakes or omissions in this walkthrough are mine and mine alone. Don’t blame the site you downloaded it from. Definitely don’t blame GarrettWannabe or Apache. My bad. Sorry.

The Walkthrough Begins HERE

Goals – Expert
1.	It seems Cutty had an older brother by the name of Snitch. Get to his pub, The One Eyed Drunk, and see if he has any jobs for you.
2.	You may need a little spending cash for equipment later. Grab at least 2000 in loot.

Items to Purchase
You really don’t need to buy anything. Everything you need you can find on your way. Save your 500 or invest it with your bookie by betting on the Burrick racing. I hear that Blue Nose is a sleeper in the 5th.  If you really are worried about being seen, you can get some water arrows. But trust me, you won’t need them. There are only a few tricky spots, and I’ll see you past them. Mostly its just sneaking and climbing and paying attention to where the guards are patrolling. This mission has no ghosties, ghoulies, haunts, zombies, spiders, frogs, giant insects, rat people, or other similar annoyances. This FM is just straight in-town sneaking and pilfering.

Map Page 1
The mission starts in front of a locked gate, in a stone passageway to a bridge over what appears to be an open sewer. Inspect your surroundings. There is a patrolling guard who walks toward you and then turns about and walks away. He is easy to avoid while you explore. Take your time to look around, but don’t go far. Some of it is important. Some of it is just atmosphere.

Things to notice (in no particular order):
•	A partially open window overhead
•	A door to your left, up a couple of steps
•	A wooden bridge over the sewer
•	A city guard
•	Several crates behind the gate behind you
•	Two torches mounted in front of you
•	A stone ramp going down to a passage below
•	That you are facing west.

Things to do:
1.	Jump into the sewer on your left (south), crawl under the stairs, and then into the tunnel. At the gate you will see a valuable gem ring on the bottom. (100; 0; 0; 100)
2.	Mantle up onto the bridge, look at your map, and figure out where you are. 
starting point

3.	Walk forward (west) when the guard is not around. Once you get past the pair of torches in front of you and enter the passageway, there are plenty of darks spots to hide in as that guard makes his rounds. 
4.	Turn right and head north. When you get to the town square with the tree in the center, edge over to the left side in the shadows and look around. Did you find all four guards? There are two stationary ones who just pivot about a bit, one pacing guard who makes the rounds on the north side of the square, and one Archer who overlooks the square from the 2nd story of a guard station in the north-west corner. 
5.	If you hug the wall, you can creep around to the front of the building that you are leaning against. The guard under the street lamp will grumble, but not alert. On the door of the building you will find a notice: “Closed for Baker’s Conference. Will reopen tomorrow.” There is nothing inside the Bakery, so don’t bother trying to break in.
6.	Turn about and face east. Walk straight forward, sticking to the shadows, and when the pivoting guard is looking the other way, sneak into the house at the east end. The door is unlocked, so you can just walk in. No one is home.
7.	On the coffee table there are three stacks of gold coins worth 25 each. And in the footlocker by the bed is a tapestry worth 150. (175; 0; 150; 325)
8.	Look-up. There appears to be an attic. You can rope arrow up there and look around. No goodies, just dust. There is a door you can open, but it only overlooks the square. 
9.	When the pivoting guard is not facing you, exit the house. Keep to the shadows and head north, across the square, to the metal doors, which are in deep shadow. Watch the patrolling pattern of the guard. He walks a triangular path.
10.	When he is not looking sneak west and through the passageway, open the unlocked metal door, and go through. Go up the stairs until you see a metal door ahead of you. To your left (east), up the stairs is the archer. He can hear you but not see you if you are crouching (you are crouching, aren’t you?), so be quiet. Open the door and steal the statue on the fireplace mantle, it is worth 15. (175; 0; 165; 340). Save.
11.	Now sneak up behind the archer. If you pause between the two torches, you will be in shadow, and can time your approach to him. When he is facing away, creep past the 2nd torch to the shadows. If you have been paying attention, you will see that the archer never faces north, so that is the direction to approach him from. When he is facing away from you crouch-run to the wall on the north, just past the torch. You are in plain sight, but no one is looking! Now creep to his shoulder, close enough to pick three broadhead arrows from his quiver. Put away your bow; retrace your steps to the north wall; and when his back is to the steps, get into the shadows there.  Be careful, he can see you as you pass by the torches, so make sure he is facing away before you proceed down the steps.
12.	Go all the way down the steps until you are at the metal door at the bottom, facing east. The guard who walks in the triangular pattern is in front of you. When it is safe get to the shadows under the stone archway. Wait until the guard has walked as close to you as he ever comes and turns around. Follow behind him, and when he turns right, go straight to the door of the pub, open it and go through to the left, closing the door behind you. OBJECTIVE COMPLETE. You have reached Stitch’s pub, The One-Eyed Drunk.
13.	Walk forward and open the door to the back room. Walk to the center of the carpet and Snitch will start talking. When he is done, you will have “Fake Dice” in your inventory and a NEW OBJECTIVE: “Steal the Lucky Dice and replace them with the Fake Dice”
14.	Walk forward and pick up the East Ward Key from the desk. Then look at your map. You need to retrace your steps to the starting point without being seen. As you walk up the hill to the wooden bridge notice the half open window straight ahead of you. We cannot get inside from here, but will get there in a little bit.
15.	Go onto the bridge, open the door on the south side, and look around. In front of you is a gate that you cannot open, to your right (west) is a door that you cannot open, and on the left (east) is an opening to a courtyard with a guard patrolling. Step into the opening to the courtyard, and watch the guard. When he starts walking away from you crouch run to the metal door, open it, and go through to the right. Remain crouched because the guard can see you through a window if you don’t. 
16.	You should be standing in a bush. Just wait a bit and look about. There is a central pillar in this room, a glass window looking through to the guard room, and a metal door on the eastern wall. There is nothing of interest in the guard room, so sneak around to the northern side of the pillar. You will be in deep shadow there. In a few minutes a guard will open the metal door, come in, turn around and exit. Toggle the door open without leaving the shadows and observe the guard’s behavior. He stands visible to facing to the right (south) then walks south, turns around, comes through the door, turns around walks north, turns around and walks back to the standing spot. 
17.	Look at you map. Your destination, the East Ward, is north of the guard’s patrol path. Save your game and get your keys ready. The next time he comes through the door, tail him out, but when he turns left (north), you should turn right (south), and hide in the shadows. If you look at the sign on the gate behind you, Garret will say “Better check my map.” Not a bad idea. Make sure you know where you are going. 
18.	There is another guard who patrols the corridor to the north. You don’t want to meet her while unlocking the gate to that corridor. So just sit back and observe for a bit. You want her to have just turned around in front of the gate when your guard is just walking north. You are going to crouch-run to your guard’s left so that he does not see you as he turns around. Yes, you could douse the torch, but there really is no need if you time it right, and that is good practice. We will eventually douse this torch, but don’t do so yet.. Just remember to have your keys in your hand when you make your move.
19.	As you go through the gate, leave it open as you sneak to your left (east) and hide in the shadows. Observe what happens. One or the other of the guards will remark on the open gate and close it. Frob it open again from the shadows. Keep doing that until they stop remarking on the gate being open and leave it alone. It should not take too long. Then turn around and try to open the door behind you. No good. It’s locked. 
20.	The next time the corridor guard comes, tail her until you reach a door on your left (north). Duck into the shadows there. The sign on the wall says “Evidence Lockup.” That sounds promising. 
21.	Pick the lock on the door to the evidence lockup. Enter and close it behind you. Climb the 1st ladder. Pick up two flares. Open the toolbox on your left and pick up ten broadhead arrows. The toolbox on the right has nothing in it. Now climb the next ladder. Go all the way to the top and move to the left on the ladder. You are trying to see behind the barrel of explosives. There is a switch hidden there, and if you position yourself just right, you can frob it. Do so. You have found your SECRET #1! 
22.	Climb down the ladder, and back away from it. Beneath the lower shelf, and behind three crates, a hidden area has opened up. Move the crates and enter. From the 1st locker on your right you get one gas arrow. From the 2nd locker on your right you get five frog beast eggs, and from the locker on your left, three flash bombs.
23.	Now for a dangerous excursion to find secret #2. You will need five of the crates at hand. You are going to stage them at the spot in the shadows just west of the East Ward gate. Go ahead, do it, just be sure the corridor guard does not see you. Be sure to shut the Evidence Room door every time you enter or exit. If you try leaving the door open, the corridor guard will see that and come to close the door. Unless you are in deep shadows you will be discovered. So always close that door behind you.
24.	If the East Ward gate has been shut by the guards, frob it open, then sneak into the courtyard behind the patrolling guard. Get to the south end of the room, and look up on the west wall of the building. You should see two windows that look like they might be frobbable. You are going to stake five crates beneath the more northern window. And you are going to do it without alerting any guards!
25.	When no one is looking, put out the torch. It goes without saying that you time all of the following so that the guards do not see you. I am going to try to describe how to stack the crates so that the guards do not alert. 
•	The first principle is to stack a crate only when the corridor guard is at the opposite end of the corridor and when the courtyard guard is standing still at the south side of the courtyard. 
•	The second principle is not to drop the crates from any height. You have to reach out at the right height and gently release them. If you have judged it correctly, they will not make a sound. With practice you will figure out the right heights to place the crates from. If you do it wrong, a guard will alert, but sometimes not right away (see principle 3), sometimes there can be a delay, especially if it was standing still when it heard you. 
•	The third principle is to save often, but only after the courtyard guard has made a complete circuit without alerting to your last crate stacking. DO NOT SAVE IMMEDIATELY on completing any movement or stacking. The guard may not visibly alert immediately on your making a mistake. So be patient. Make sure you have not messed up before saving by always remaining motionless in deep shadows for a full guard circuit.
26.	The first two crates are easy. Go get the first crate and place it under the window. Get the next, crouch when you place it. Go get the third. Stand up when you place this one. That puts you at the correct height to do so silently. For the next one, hold the crate, and mantle up on the open gate!!! To do this, face the edge of the gate, press your body against that edge, and mantle. Then silently jump onto the extinguished torch. (Jumping silently means that you crouch in mid-air before landing.)You are now at the correct height and position to place the fourth crate silently. Frob the window open, then jump down off of the torch silently, and get the last crate. Mantle up onto the gate as before, holding the crate, then lean forward and place the crate on top of the stack. Breathe deeply, and wait for the guard to make a full circuit. You are almost home. When the guard is standing at the south end of the courtyard and the corridor guard is at the other end of the corridor, jump from the top of the gate to the top of the stack, again crouching before you land. That should make it absolutely silent. But even if you don’t jump and land perfectly, the position of the guards at the time of the jump should prevent them from hearing you. The hard part is over. Whew!
27.	Stand up and look inside the window. You should see a little itty-bitty red button on the wall opposite, to the right of the window in that wall. After the guards have made a circuit and not alerted, save. Now ready your gas arrow. You are going to use the gas arrow to push the button for two reasons. The first is that it is easier to aim since gas arrows fly perfectly level. Just align the top of your sights with the middle of the button and let go. The second reason is that the gas arrow will not alert anyone when it hits! Unlike a broadhead arrow which makes a loud noise when it strikes a button, the gas arrow’s sound on impact is muffled by the release of the gas.  To be extra safe, be sure that the two guards are at their most remote positions when you fire.
28.	Everything is done now except taking your bows.  Jump down onto the torch, then to the ground, go back through the gate, and turn to the left (west). The door there that was locked is now open. Go on through, up the stairs, and straight ahead. You have found your SECRET #2! Be sure to creep. You are just above the patrolling guards, and if you make much noise they will alert. Open the locker on your left and retrieve three more flash bombs. On the floor is a gas arrow to replace the one you used. On the table are two healing potions. Now head back to the stairs, but instead of going down, keep to your right. You will arrive at a room with a murdered man and a purple purse worth 100 in gold. (275; 0; 165; 440). Look out the half open window, and you will see that you are now directly above the starting point of this mission. They said it couldn’t be done, but you have now done it!!
29.	Return to the Evidence Lockup doorway. 

Map Page 2
Look at page 2 of your map. Do you see where you are?  Do you see where you are going? 

The next order of business is to switch the dice in the casino, but since the City Watch Station is on our way, we will loot that first. Save and go on a short scouting excursion. I’ll wait for you here. No looting yet, just look around and return silently to the Evidence Lockup doorway. 

Things to notice (in no particular order):
•	A guard who patrols a counter-clockwise path around the Watch Station
•	A purse to pick-pocket
•	Guards who peer out of windows
•	A conversation between two guards; listen carefully to what they have to say

Things to do:
1.	When the corridor guard heads past you to the west, sneak east down the corridor (east) and then right (south). Continue to a doorway in the shadows to your right, and wait for the patrolling guard. Pick his pocket as he goes by. (375; 0; 165; 540)
2.	From the doorway, look east to the visible window. Wait until the guard inside is not looking out the window, and sneak around to the east side of the watch station. Hug that wall on your left (west) and sneak to the doorway of the station. If have not previously triggered the guard conversation, past them will do so now. You learn that the key to the financial district is with the sergeant and that he is at the casino. Sounds like a place worth visiting!
3.	Open the door to the station, and flip the switch inside the door to turn off the lights. From the open doorway neither the guard inside the building nor the patrolling guard outside will see you. There is a fire arrow inside, and you can peek inside the cell. The lady in the lockup will not react to anything you do. We will meet her twin sister later. To get the fire arrow, wait until the guard is looking out the west windows, then creep-run to the fireplace, frob the fire, put away the arrow, and creep-run back to the shadows in the doorway.
4.	Sneak back through the door to corridor where the two guards were talking, turn around and look up towards the roof line of the Watch Station. Do you see what looks like a frobbable door? Place your rope arrow in the rafters so that you can climb up. Open the door, and enter quietly. There are three spice bags worth 40 each to your left. (375; 0; 285; 660) There are also three flares to pick up next to the spice bags. Creep forward and you will come to a trap door to the room below. To the right of the trap door are two broadhead arrows. Ahead of you is another door in the far gable end of the attic. That looks out on the corridor to the Evidence Lockup. You can open it and look out if you want. 
5.	Save your game. Apache told me about a bit of fun if you start busting the crates up here. Wanton vandalism busts your ghosting (and busting crates alerts the neighborhood), so when you are done, restore your game to its pre-vandalism state. There is nothing else up here worth noting, so go back to the other end of the attic, down your rope arrow, retrieving it you go, and back into the corridor where the guards were talking.
6.	There is a door on the south side of the corridor. It leads to the room with the guard you saw through the window. To the left of the door on the inside is a light switch. Open the door from the shadows and when it is safe, turn off the lights. Isn’t it nice that the guards don’t notice when you do this? When the guard in the room comes by, pick his pocket for the Chest Key. There are now 2 keys on your key ring. 
7.	Enter the room hugging the left wall and read the book on the desk. This says the sergeant is at the hotel. Perhaps it is a hotel and casino? From where you are, you can unlock the chest with the Chest Key and then open it for a gas mine. What long arms you have!
8.	Move back to the room’s doorway and wait for the guard that patrols east of here to come into the corridor and turnaround. Exit the room and follow him through the door eastward. But don’t follow him forever, as soon as you can turn right (south) do so, and head towards the casino. Be careful there is a guard in the garden area to your left (east) and the way past is lit up by a lamp you cannot shut off. Sneak past and to a wooden door on your right. This leads to a guard barracks room. Open the door and enter the barracks. No one is here. There are two water arrows in the footlocker to your right, and a journal on the floor by the bed. In case you had not figured it out yet, it lets you know that the sergeant just might be in the casino with the key to the financial district. 
9.	Exit the barracks but stay in shadow. Opposite and to the right is a metal door. Listen carefully. You should be able to hear a patrolling guard. Wait until you can no longer hear him, then open the door and sneak through. Stay in the shadows to the left (north) of the door. East of you, you should be able to see two archers standing at the front entrance to the casino. We will pick up their arrows later, but a frontal assault on the casino is out of the question due to their placement. Look to the south, along the western side of the casino. 
10.	When the patrolling guard passes you on his way towards the archers, stroll down the western side of the casino for a look. There is scaffolding on your left that you can climb to an open upper window; and there is a door straight ahead where deliveries are made. Open the door and look inside, but don’t enter. A guard is just inside the door to your left. He pivots about quite a bit and will see you if you are not careful. The doors opposite are to a cold room with nothing of interest inside, and off to the left is a back entry to the casino proper. You can sneak by the guard and have a look into the cold room, but there really is no point. You can’t get into the casino this way past the pivoting guard while ghosting. But did you notice the bedside light? There is flame without a visible candle! Interesting, but this is not our way in.
11.	So up the scaffolding ladder you go, and through the open window. Look about. You are in a small room. The door to the room is closed. On the table there is a papyrus reminding the cleaning crew to close and lock the windows. That memo really worked … not! Oh, and look how thoughtful the maids were: they left a crate in here. That will come in handy if you need to get back through the window. You might as well pick it up and place it in front of the window now. Be sure to crouch, look down at your feet and then drop it. That will minimize the noise.
12.	Quietly open the door. You will see a carpeted area. To your right (south) is a door, Ahead and to the left is a stage area. If you want to you can open the door to your right to look around, but we are not going there. Head to your left and east and across the back of the stage. 
13.	Stand up in the shadows at the back of the stage, face the audience seats, and wait for a mechanist to pass from left to right. A soon as you see him, continue east.  There are two doors ahead. The first is straight ahead, and the second is to your right (south). Duck through the door to the south; continue straight ahead towards the stairs going down. On your left (east) is an elevator shaft in darks shadow. Go there and call the elevator (press the button labeled #1).
14.	The patrolling mechanist will no see you as you enter the elevator and go up one flight (press the button labeled #2). You are now at a wooden L-shaped corridor. Sneak down to the bend of the L and peek around the corner. A clerk is pacing in a circle. He can’t really see you, but he may mutter. Save.
15.	When he is standing still with his back to you sneak over to the light switch by the door and turn out the lights. When he turns around and heads behind the bar, move to where he had been standing. When he comes out from behind the bar, duck in there and pick the lock and open the safe. Steal the Hotel Safe Key that is inside. You have to be very quick and exit around to the front to the bar before he traps you back there on his next circuit. He will see you if he gets close, despite the darkness, so hurry. Go around the bar to the far edge of the shadow. When he turns around to go back to stand in front of the fireplace, pick his pocket and acquire the Maid’s Key. You now have 4 keys on your key ring.
16.	The door next to the light switch leads to the hotel guest rooms, but we are going downstairs to the ground floor first, where the hotel safe is. That is where the dice are supposed to be. Then we will come back up to investigate the guest rooms, but by a different route. So head back to the elevator and go all the way down (press the button labeled #0).
17.	When you get to the ground floor, stay on the elevator platform and wait. The flooring in front of you is marble, so it will be noisy. There is a gas light on the wall ahead of you. A corridor with carpet down the center heads off to your right. Just around the corner is a door on your right (the east side of the corridor) and inside that door is a mechanist watcher. This is the entry to the Casino Safe. A mechanist patrols the corridor, but he always turns away from you when he reaches your end of the corridor, so despite the fact that you are in plain sight he never sees you standing on the elevator. Watch him. Time how long it takes for him to make a full circuit. He walks at a fair clip, and he can hear just fine, so you have to be prepared to sneak rapidly and silently whenever you are on the marble flooring. The way I do it is to crouch, then hold down my go-forward key down for a fraction of a second. I hold it for as long as I can without making a sound, then, just before I would make a sound, I let up on the key and press down again immediately. Repeat for as far as needed. That gives you a very silent creep, almost a glide, on noisy surfaces.
18.	Save. Creep to just before the corner. If you go too far forward the guard will see you.  If you hang too far back, it will take too long to get to the door. Put it out the light. Be prepared to extinguish it again it if the mechanist guard relights it. As soon the guard turns around and heads back up the corridor, trail him on the marble, hugging the wall, as far as the door. Open the door, and glide into the room silently. The lights in the room were left turned off! How nice. If you did it smoothly the watcher did not even cluck at you! 
19.	OK, you have made it past the watcher without it going to yellow alert. Now open the metal door in the north wall. You will see a guard standing facing away from you, and a safe on the far wall. The room is well lit up. Sheesh! Take three deep breaths, and when the watcher is not looking into the room, crouch-run into the room, past the door, turn around and shut the door. Get to the east side of the room as fast as you can. Again, done correctly, no one will alert. You are again in plain sight, but the guard in the corridor cannot see you, and the guard in the room with you has his back to you.
20.	Read the scroll on the table. You have already gotten the safe key, but if you hadn’t this would have been a valuable clue. Now crouch behind the guard and use your safe key to open the safe. On the lower shelf is a papyrus. Lean forward and pick it up to get a NEW OBJECTIVE: “Break into the bank.” The key mentioned in the papyrus is on the top shelf of the safe. If you stand up the key should highlight. You do not need to move your feet. If it does not highlight, lean forward to pick it up. You have just added Safety Deposit Box 2 Key to your key ring.
21.	Save. Turn around. Stay as close to the east wall as you can be and still open up the door. With the door open you should be able to peek and see where the watcher is looking without it seeing you. When it is looking away, crouch-run under it and then close the door behind you. 
22.	While there is an intriguing door on the opposite side of the corridor, ignore it. That opens into the gaming room. The sergeant is in there, but his key to the financial district is not. Also you cannot get in there without alerting the universe. So just head back to the elevator when the coast is clear.
23.	Take the elevator up one flight (press the button labeled #1). When the mechanist is walking away from you, head down the stairs directly ahead. At the bottom, peek around the corner to your right (north) and put out the gas light at the center of the corridor with a well placed water arrow. Walk half-way down the corridor to a doorway on your left.
24.	The doorway is in shadow, so you can open it, and turn off the light inside. The switch is to the right of the door. Then enter to your right (north). A guard comes in periodically through the opposite door, turns around and exits. You can pretty much ignore him; in the dark, if you are cautious, he never has to know you were there. On the table you will find four apples, three loaves of bread, and four wedges of cheese. In the large sink on the other side of the room, you can pick up two water arrows. Exit silently through the same door you entered the room. 
25.	Stand in the doorway and locate the guard who patrols the corridor. When she is down at the southern end, sneak up to the north, staying in the shadows. When the northern corridor guard is at either end of his patrol, open the double doors at the main entrance to the casino, and move silently to the doorway. You are in the shadows. One archer is to your right, and one is to your left. Gingerly sneak along the left-hand door until you can pick three broadhead arrows from the left archer’s quiver.  Then sneak across to the other door and pick up three more broadhead arrows. When the coast is clear, sneak back south onto the carpet and close the double doors behind you. You are done with looting on this level. 
26.	Sneak back to the staircase at the southern end of the corridor. If you wish, read the sign on the blocked off section. So that’s why the desk clerk was up on the top floor! (Note: The sign says 2nd floor, but that’s using the European convention of calling the ground floor the 0th floor, and the next one up the 1st floor, and so on. The elevator buttons were labeled the way they were because of this. If you are used to the American convention of calling the ground floor the 1st floor, do the mental math.)
27.	You can sneak into the blocked off section, but there is nothing to do in there, and the flooring is very noisy. 
28.	Head up the stairs towards the elevator. But take a left at the top and through the open door to the north. This is the door that you came through at step 12. It seems like just yesterday … 
29.	Open the door in the east wall (right) and go through, up the stairs, and open the door at the top. Stay there in the shadows and watch the guard walk his patrol path. After he does his loop-de-loop in front of you a couple of times, you should know his habits. 
30.	Sneak over to Room 1, on your left (north), and open it with your maid’s key. Go in. Pick up the golden candle stick on the bedside table. (425; 0; 285; 710)  There is only a worthless hand mirror in the chest on the other side, so unless you want to practice your lock picking skills, exit the room and head over to Room 2, also on the north wall, but at the other end of it, under the stairs.
31.	Open the door using the key. Pick open the chest for a tiara worth 100 in gold and 100 in gems. (525;100; 285; 810)  The Financial District Key is on the desk beside the bed. You now have six keys on your key ring.
32.	Rooms 3 and 4 have nothing of interest. If you want to, you can look inside. Wait for the guard to trail him up the stairs. Hide in the shadows of the Room 6 doorway.
33.	Quietly unlock the door with your key. There is a short Servant of Karras inside the room who turns and faces about. Watch it. Did you notice that the Servant alternates between a long turn-away and a short turn-away? He also has very sharp hearing, so be absolutely quiet as you loot this room. 
34.	Save. When it is time for a long turn-away, dash in and pick up a ring on the table to your left (west), and dash back to the safety of the shadows by the doorway. (625; 100; 285; 1010) At the next long turn-away, run-crouch to the chest at the foot of the bed, open it, and continue to the north-east corner of the room. It is shaded and the Servant won’t see you there. You have picked up a spice bag for a total of 75 in goods. (625; 100; 360; 1085)
35.	Save. Edge towards the closet, hugging the east wall. You should be able to get to just about opposite the chest at the foot of the bed before you start being visible to the servant. (Hint: stop edging forward before then.) During a long turn-away, sneak into the closet quickly and silently. Go straight to the north end of the closet. If you timed it right and were quiet enough, the Servant will not alert. You can peek out between the curtains at the north end and verify this. If it keeps turning about as before, you are safe. If not, reload and try again. Be very quiet. The Servant has excellent hearing.
36.	Look around the closet. Why on Earth did I have you go to all that trouble to get in here? The chest is empty. And there is nothing else here. Or is there?  Did you see it? On the ceiling, near the west wall, a switch! Frob it. You have found your SECRET #3! Three more water arrows are yours.
37.	Watch the Servant through the curtains. Save. When it turns away for a long spell, sneak out silently and hug the east wall. Go past the foot of the bed before you stop. Wait for an opportunity to make a dash for the doorway. 
38.	There is nothing in Room 5 of note. Just two young women having a chat. The door on the end leads to the desk clerk. You can ignore it, having been there already. Head over to Room 7. Open it with the key, and then pick the lock of the chest. Inside is a statue worth 15 in goods. (625; 100; 375; 1100)
39.	If you want to, open Room 8 and look inside. Weird, huh? The lady hanging from the light fixture is the twin of the woman in the jail cell. What happened here? 
40.	Its now time to head back to the window by the scaffolding and exit the Casino. When it’s safe, head down the stairs. Keep going straight (west). Go through the backstage area. Into the room with the window. Hop onto the crate, and out. Down the scaffolding.
41.	Walk north to the wall, and left towards the guards’ barracks. North of you is the garden area. The entrance to it is well lit. Stay just out of sight and listen. When the guard is at the other end, sneak in, and hug the south wall shadows. Watch the guard’s pattern, then sneak to the door at the east end, open it, enter, and close it. Strangely enough, despite the bright light, no one freaks out.  A mumbled “what was that?” is the most you should hear. Turn off the lights.
42.	Go behind the bar and take the four plates from the display shelf. (625; 100; 415; 1140) Also take the bag of spice. (625; 100; 455; 1180) The bar upstairs has three bottles of a fine vintage behind the 2nd bar. (625; 100; 605; 1330)
43.	Go back downstairs, open the door, and when the guard is walking away from you follow him to the fountain. Lean over and look down. There are rare gold double-coins down there, six of them, worth 20 in gold each. Lean in and pick them up as you circle the fountain behind the guard. (745; 100; 605; 1450) 
44.	When the guard heads back to the pub, you continue on west. But stay out of the well lit area. Hang out in the shadows at the north-west corner of the garden. Listen to the guards patrolling on the other side of the wall. Pull out your map and look at it. There are three of them there. One patrols the north-west area. That’s the way to the financial district. One patrols east and west from the city watch station to the eastern wall. The third one patrols between the two buildings and points east. What you are listening for is the sound of an opening door. Then determine if the east-west guard is walking to the watch station or away from it. If towards the watch station wait until he returns and heads east. Make sure the guard in the garden can’t see you, and then save your game
45.	Crouch-run around the corner, head east, and duck left behind the wall as soon as you can. Get behind the pillar. If you stay in front of the pillar, the north-west guard will spot you. If you get caught, reload, wait a circuit and try again. In front of you is a restaurant. The entry is well lit, but you are now in a position to see all three guards. 
46.	Save. Time your run, open the doors and get inside. Stay in the shadows. You have entered a dining room. A waitress walks back and forth between this room and the kitchen. On the big table are two gold candle sticks and a gold-rimmed vase. (845; 100; 705; 1650) The cook is in the kitchen. And there is a hunk of venison in an under-the-counter freezer.  You can duck in and get it if you are careful. The chest in there has nothing.
47.	Your next point of call is the building next door. Stand in the restaurant’s doorway, in the shadow, and watch the guards. You are going left, into the alley between the two buildings. I suggest you trail the guard as he enters the alley, and stay tight to the wall of restaurant and get opposite the metal door. Be perfectly still while the guard passes you. When the guard walks back up the alley, step across the alley and pick the lock, open it, and get inside. If the guard comes back while you are picking the lock, you may get an “Hmm?” out of him, but he won’t notice you.
48.	Above the fireplace is a mask worth 50. (845; 100; 755; 1700) And upstairs is a statue in the locked chest. (845; 100; 770; 1715) That’s it for the East Ward. Now over to the Financial District. To exit the house, listen at the door. If all is quiet, open it and duck right, to the end of the alley. Turn around and watch the street in front. Of the east-west guard is walking to the right, then, when the alley guard leaves, follow him and then go right to the shadows in the doorway of the restaurant. Look west. You want the east-west guard and the alley guard out of the way, and the north-south guard walking north. Duck back behind the pillar.
49.	Walk to the gate when it is safe, staying on the left side in the shadows. Use your key to unlock the gate. Then go down to the end of the passage.

The Financial District
Now you are going to scope out the lay of the land.  If you stick to the southern wall of the compound and are quiet, you won’t alert anyone.

Things to notice (in no particular order):
•	A large Hammerite monument
•	Three guards
•	Three torches
•	A large locked gate
•	A watch room

Things to do:
1.	Sneak over to the watch room door, open it, and stand in the doorway’s shadows. When the guard is not looking, slip behind him and throw the gate switch, opening the gate. (We don’t need the gate open, but I just love throwing switches, don’t you?) Then over to the crate and pick its lock for a noisemaker arrow.
2.	Open the door on the western wall of the watch room, enter, and close the door. You will hear one of the Builder’s Children, a guardian, patrolling outside, so be careful opening the northern door in this room. Stand in the doorway and look out. Directly ahead of you (north) is the bank. There are numerous ways into and out of it. To your left are the bank guard barracks building and the watcher control building. To the right . . . well, that’s where we are going next. Put on your sneakers.
3.	When the guardian is traveling from left to right, follow it. Hug the wall. The gate is open, but you are in shadows all the way. Follow the wall all the way to the east, then follow the eastern wall. When you get to the gate area, stay in the shadows and look around you. There is a 2nd guardian patrolling this side of the bank, a guard standing in front of the lit-up gate area, and another guard patrolling around a building beyond the gate. That is where we are going. 
4.	When it is safe, sneak behind the stationary guard to the other side of the gate. Just beyond that is a hole in the wall that you can go through. Look down as you get to the hole. You should see a rope arrow on the ground amidst the bushes. Go through the hole when the guard inside is not around. It may be tight getting through. If so, back up and try again.
5.	Go to the house, open the door, enter quietly, and close the door. This is the Banker’s home, and he is sleeping on the couch. Don’t wake him up. On his belt is the Master Bank Key. Pick it from him. Open the door on the south wall, go in. There is nothing in the bathroom or on the desk, so climb the ladder to the bedroom. Remember to be silent. In the chest at the foot of the bed is a ring worth 100 in gold. (945; 100; 770; 1815)  Beside the desk is a crumpled bit of paper; read it. I’ll bet that will come in handy! On the right side of the bed, by the headboard is a package. Pick it up and read it. Now check out your bank maps.

6.	Our next stop is to shut off the watchers inside the bank. On the way, we will visit the guards’ barracks. Go down to the ground floor, open the door to the outside. (Do I need to remind you to be quiet and stay in the shadows?) Wait for the patrolling guard to pass from right to left, and then walk over to the gates, open them, and step to the left of the stationary guard. Repeat your earlier wall-hugging routine. First walking south, then west.  When you reach the west wall, sit back and observe the patrolling guard. This one is a bit eccentric. When he is not looking slip into the guards’ barracks. The chest has a rope arrow for you.
7.	Next, head north to the watcher control room. Open the door with your master bank key. Edge forward and put out the light with a water arrow. Now creep in quietly so that the watcher does not hear you. The Switch on the left controls the watcher in this room. Unlock it and turn it off. Now turn off all the other switches. 
8.	Go outside, and look at the bank from here. There is a window almost due east of here. We are going to enter the bank get a purse and exit again through that window. The reason is that there is a guard standing in front of the window on the inside, facing away from the window. He does pivot, but not to face us entering. If we tried to get to the purse from the interior of the bank, he would get in the way. This is the cleanest way to get this particular piece of loot. So, head over to the bank and mantle up. Then rope arrow up to the window. Open it; pick up the plant, enter, crouch and lower the plan silently to the floor. Enter the room on your left (there is nothing in the room to your right) and leave the door open behind you. Go through to the next room, close that door, and look around. Turn on the light if you wish. Do you see the purse? No? Well, it’s behind the picture! Just frob about near the center, and you should find it. (1045; 100; 770; 1915)
9.	Turn out the lights in the room, open the door, and from the shadows see which way the guard is facing. As soon as he turns to face away from you, dash out and out the window you go (jump-crouch to be silent). Make sure there are no patrolling guards below before you climb down. Close the window before you retrieve your arrow as the drop could alert the guard inside. Do not save until you are sure that the drop was not heard by anyone. If you have made sure that all guards are far away from you when you drop, and you crouch as you drop, you should be able to get away with it. If you have trouble, try putting the potted plant beneath you before you drop. If that doesn’t work for you, you can always abandon the rope arrow . . .  
10.	Now get to the front of the bank by your favorite route. It is time to sneak by the guard at the entrance. When he is facing away from the doors, creep over and unlock them. Enter quietly to the shadows and look around. Pull out your map. There is lobby guard who circles clockwise. Upstairs is another guard. The floors vary in materials. Be extra careful on the marble.
11.	Follow the lobby guard. He will walk into the room by the vault and then come out again to continue his patrol. After he exits the room, you should enter and open the box in the lower left corner. Pick up the note and key there. You now have the Vault 9 Key. The Elevator Control Key is in the box above. Pick it up. None of the other boxes have anything. When the guard returns, follow him to the stairs, then go up.
12.	Stay in the shadows of the stairway landing and watch the patrolling guard. When it is safe, head to your left, down the corridor, into the hall on your left, and enter into the room on the left. There is a piece of paper on the desk, but you can neither pick it up nor read it, so ignore it. On to the next room. It is time for a little safe cracking. There is a stack of coins inside. (1119; 100; 770; 1989)  The other room off of this hallway has nothing, and you have already been to collect the purse from the other end. Go right, back to the stairwell and down. 
13.	When the lobby guard comes by, follow him to the next room. Enter and close the door. Be aware there is a window to this room that the guard can see you through. Head over to the painting and nudge its lower left corner with your body. It should tilt up. SECRET #4 Read the papyrus. Nothing you haven’t already figured out. 
14.	Enter the room with the elevator. Use your elevator key, call the elevator, and go down to the vault. Stay on the elevator and wait for the guard. Trail him to the Control Room. (Yes, I know there is an air duct route, but it is dusty, dirty, and more importantly noisy to go that way. Trailing the guard is easier, cleaner, and quieter.) Just stay on his left and hide in the shadows until he leaves. You can kill time by picking the lock on the chest in there. (1131; 100; 770; 2001)  OBJECTIVE COMPLETE. You have stolen over 2000 in loot.
15.	Flip both switches, and head to the now opened doorway (shadows, you know). Turn off the lights using the switch to your right. Now watch the guard inside. You want to get to the side of the combination lock mechanism. It is shady over there, so you can remain hidden while punching in the combination. (You did bring it with you from the banker’s house, no? If not, go get it, I’ll wait.) When you can safely do so, sneak over to the east side of the controls. Open up the scroll and read the combination (5342), stand up, lean over, and punch it in.
16.	Hug the wall over to the now opened safe. You can stand on the threshold and remain in the shadows. Do so. Lean forward and flip the switch inside the safe. NOTHING WILL HAPPEN. What you have just done is prep the switch to close the door. The next time you flip the switch, the door will close. Wait for the guard to be walking away from you, then dart inside, flip the switch, get over to the left side of the safe before he sees you. (From the left side, you can safely open the door and check that the guard has not alerted if you have any concerns that the ghost was busted as the door closed.)
17.	With the door closed, you can loot the safe at your leisure. Save. Open every safe deposit box and take the contents. 
•	Box 1 has three giant jewels. (1131; 145; 770; 2046)  
•	Box 2 has a tapestry. (1131; 145; 920; 2196)  
•	Box 3 has two masks. (1131; 145; 1020; 2296)  
•	Box 4 has four statues. (1131; 145; 1080; 2356)  
•	Box 5 has a sliver flute. (1156; 145; 1105; 2406)  
•	Box 6 has a golden jeweled necklace (“Serpentile Torc”). (1456; 195; 1105; 2756)  
•	Box 7 has a gold nugget. (1556; 195; 1105; 2856)  
•	Box 8 has three invisibility potions.  
•	Box 9 has the lucky dice; switch them for the fake dice. OBJECTIVE COMPLETE. (Isn’t it odd that you can pick the lock of every other box, but need the key to this one?) 
•	Box 10 has a golden candlestick. (1756; 195; 1105; 3056) 
•	Box 11 has a scouting orb. (Not of much use any more!)
•	Box 12 is empty.
18.	Hide behind the front (east) wall of the safe and toggle the door to open. When it is clear, step onto the threshold where it is dark, and then make your way to the combination mechanism. From there get to the doorway, and from there go back to the elevator. I prefer to wait until the patrolling guard enters the control room to walk down to the elevator. Be sure the guard in the safe area is not looking. Take the elevator up.
19.	It’s all over but the champagne and confetti. All you have to do is retrace your steps back to the pub without being seen. You know the way. There is nothing tricky. No new obstacles have appeared. Go for it.

You have just completed a PERFECT THIEF. You found all four secrets. You may even have satisfied the requirements for KLEPTO-THIEF (Klepto-thief is perfect thief plus all other inventory items that you can collect in the mission.). It’s hard to tell if you missed any non-monetary items. 

If I counted right, it only took four water arrows and one gas arrow. No injuries and no alerts. Congratulations! 

END NOTES

This section provides Apache’s official loot list for this mission. It is from a differently sequenced run through, but does identify all the locations concisely.

Qty	Item	Gold	Gems	Art	Total	Location	
1	Gem Ring	100	0	0	100	Water tunnel left side of starting point	
1	Statue	0	0	15	115	City Watch sub station 2 – fireplace mantle	
3	Gold coin stacks (25)	75	0	0	190	Residence market area – Coffee table	
1	LC Tapestry	0	0	150	340	Residence market area – Hope chest	
1	Purse	100	0	0	440	2nd floor room behind starting point – secret	
1	Purse	100	0	0	540	Patrolling guard – City Watch station	
3	Spice (40)	0	0	120	660	Attic – City Watch station	
2	Gold candlestick (50)	100	0	0	760	Restaurant table – Business District	
1	Gold trimmed pot	0	0	100	860	Restaurant table – Business District	
1	Bugaku Mask	0	0	50	910	Residence Business district – Fireplace mantle	
1	Statue	0	0	15	925	Residence Business district – 2nd floor chest	
6	Gold Coins (20)	120	0	0	1045	Business District water fountain	
1	Spice	0	0	40	1085	Business District Bar 1st floor	
4 	Plates (10)	0	0	40	1125	Business District Bar 1st floor	
3	Fine Wine (50)	0	0	150	1275	Business District Bar 2nd floor	
1	Gold candlestick	50	0	0	1325	B/D District  Hotel & Casino Rm 1 night stand	
1	Gold tiara	100	100	0	1525	B/D District  Hotel & Casino Rm 2 chest	
1	Gem ring	100	0	0	1625	B/D District  Hotel & Casino Rm 6 plant stand	
1	Spice	0	0	75	1700	B/D District  Hotel & Casino Rm 6 hope chest	
1	Statue	0	0	15	1715	B/D District  Hotel & Casino Rm 7 hope chest	
1	Gold ring	100	0	0	1815	Financial District east residence 2nd floor	
2 	Gold coin stacks(25)	50	0	0	1865	Bank 2nd floor office green safe	
2	Silver coin stacks(12)	24	0	0	1889	Bank 2nd floor office green safe	
1	Purse	100	0	0	1989	Bank 2nd floor office secret behind painting	
3	LC Gems (15)	0	45	0	2034	Lower Bank vault door 1	
1	LC Tapestry 	0	0	150	2184	Lower Bank vault door 2	
2	Masks (50)	0	0	100	2284	Lower Bank vault door 3	
4	Statues (15)	0	0	60	2344	Lower Bank vault door 4	
1	Silver Flute	25	0	25	2394	Lower Bank vault door 5	
1	Serpentile Torc	300	50	0	2744	Lower Bank vault door 6	
1 	Gold Nugget	100	0	0	2844	Lower Bank vault door 7	
1	Gold candlestick	200	0	0	3044	Lower Bank vault door 10	
1 	Silver coin stack	12	0	0	3056	Lower Bank vault guard room chest	
							
	Total Loot	1756	195	1105	3056