Note: This walkthrough contains
hidden "spoilers". To see the text that is concealed by the solid blocks, hold
the left mouse button down and drag the cursor
across.
Test spoiler: If
they weren't so terrified of me my corpse might already be floating in the
gutter.
Saints and Thieves
Walkthrough - Expert
Difficulty
1. All
locks that require keys are noted. Anything else is either already open or can
be unlocked with your picks.
2. This walkthrough is written for Expert
difficulty but can be used for Normal and Hard as well. The differences are not
likely to cause confusion.
The Watch
Station
You begin in an alley not far from the Watch station,
and you need to find a way in. Walk to the corner, turn right (E) and pick open
the first door on the left. Presto! You're inside. How easy was that?
Turn right (E), proceed to the far end of the hallway and enter a small
room where you can pick up a purse (+100) from one of the tables. Walk back
along the hallway to a door on the right (N) which will take you into the main
foyer where reception is located. There are 2 goblets (+30 = 130) on a table
near the front doors and a fingerprint kit can be found on the reception
counter. Pick it up
and take it with you as it may come in handy later on. Flip the switch to
shut off the outside floodlights (these illuminate the approaches to the doors)
then head over to the coroner's room and pick up a pair of spectacles (+50 =
180).
Go back into the foyer, leave through the north door, turn right
and enter the room at the end of the hallway. Read the scroll on the table and
pick up the tiny ring (+50 = 230) that was beside it. Rope arrow up to the lower
of the two rafter beams and pick up the gem (+50 = 280) that is sitting beside a
tasty piece of cheese, then return to the hallway.
Walk west past the
foyer door and go through the next door on your left (S) into an office. Help
yourself to a statue (+15 = 295) from the table against the wall. Now take the
red book from the bookcase to the right of Sgt.Clavier's desk. You've just found
Garrett's Criminal Record. Objective complete! Exit through
the door in the SW corner into another small round room. Pick up a statue (+15 =
310) from the table and then turn right. In the next small round room you'll
find a door leading back outside. Go through it, turn right (E) and follow the
street.
You'll walk along the canal for a short distance, then turn right
between two buildings. Continue past a big archway on the right that leads to
the front doors of the Watch station, turn left and walk north to the canal
wall. Climb up onto it, jump across to the balcony on the other side of the
canal and pick up a gold wine bottle (+40 = 350). Jump back to the canal wall,
down into the street and retrace your steps to the door where you exited from
the Watch Station.
Walk over to the building just west of this door and
look in the corner facing the streetlamp for a vine that leads up to a locked
wooden shutter. Climb up, open it and take 2 gold coinstacks (+50 = 400) and a
copper coinstack (+5 = 405) from the table inside. Don't take the street that
curves around the Watch but instead, take the street on the North side. Carry on
through the tunnel to emerge near the canal. You'll see some guards patrolling
down the street to your left. That's the front entrance to the Warehouses but
probably not the best way to get in, so keep walking straight ahead
(N).
After walking through a short tunnel you will see a thief bribing a
city guard. Talk about ill-gotten gains! Make sure you quiet her conscience by
relieving her of the purse (+100 = 505), then continue walking. You come to a
courtyard with a statue in the middle of a garden. Pick up the gold wine bottle
(+50 = 555) from the bench then go through the door in the NW corner into the
grounds of Redblade Shipping and Imports.
The
Warehouses
Off to your right (N) you should see some big crates
and a ladder that leads up to an outside walkway around the main warehouse. Jump
from a crate onto the ladder, climb almost to the top and wait until the guard
that patrols the walkway has come out and gone back in, then climb up. Move
silently south to the first door on the right and slip inside the warehouse. The
stairs to the lower floor are off to your right and there's a doorway into the
upper floor hallway on your left. Head through it and check out this area
first.
Top floor
The first door on the right leads into a
bathroom where you can read a scroll that lets you know the cargo is in the
basement. The second room on the right is a fairly spacious office. Pick up a
statue (+15 = 570) from a bookcase then frob
the painting on the wall to raise it. Behind it is a concealed safe but it's
locked up tight and requires a key so you'll have to come back for that later
on.
The wooden door on the left-hand side of the hallway opens
into a sizeable room patrolled by 2 guards. Snatch a gold candlestick (+25 =
595) from a desk and open the top of the crate sitting nearby to find 2 gold
wine bottles (+110* = 705). There is also a coin (+10 = 715) on the ledge around
the south pillar. Proceed into the back room and you'll find a large cupboard
full of compartments. They contain a spice bag (+40 = 755), 2 copper coinstacks
(+10 = 765), a purse (+50 = 815) and a note from Capt. Gart to his henchmen,
commending them on a job well done. The other door leading out of this room
takes you out onto a rather noisy metal catwalk so rather than going out that
way, return to the hallway and go through the door at the west end onto a
rooftop.
The door to the south opens into the rooms on the far side of
the metal catwalk. In the first one there's an elevator to the lower floors and
in the second one there's a power switch on the end wall that turns off the
lights. There is also a crate with a lockbox on the side. Pick it open and
collect a necklace (+200 = 1015) and a statue (+15 = 1030).
Main
floor
Take the elevator down to the main floor and scoot over into
the shadows in case the guard comes in at the wrong moment. When you're sure the
way is clear, have a look around. The south doors open into the front
entranceway of the warehouse where you can pilfer a gold coinstack (+25 = 1055)
from a chest. The east door opens into a large warehouse full of crates. On top
of the west side of the stacked crates is one you can open that contains a
statue (+15 = 1070) and a scouting orb. The chest found on top of the crates on
the east side holds noisemaker arrows.
Leave the warehouse through the
north door and you'll enter a hallway. The room at the west end of the hallway
is a dining room but there's nothing of value in here. The northwest room is a
library where you'll find a scroll written by Deryn, complaining that the
Captain thinks he's lost the key to a vault, which is apparently deep
underground. That sounds interesting! There are some coins on the table (+60 =
1130) The room east of that one is a cleaning closet where you can add 2 flares
and a water arrow (counts as 2) to your supplies and the last doorway leads to
stairs up to the top floor. The only other door on the south side takes you into
a second warehouse full of crates. The small locked crate on the floor in the NE
corner opens to reveal 2 spice bags (+80 = 1210) and a silver statue (+15 =
1225). One of the stacked crates in the SW corner also contains a spice bag (+40
= 1265).(
Before going down to the lower floor, let's take a peek at the
smaller warehouse shown on the map - head outside through the door in the SW
corner.
The small warehouse
The building directly across
from you is the small warehouse. The door on the north side (facing you) opens
into an office. There's nothing of interest in there, but if you go through the
south door into the next room you'll overhear a conversation between two guards
who mention something about a basement room hidden behind a "games room gizmo".
Must keep an eye out for that!
In the first
(E) warehouse room, mantle up onto the large crates, then onto the small one and
from it, climb onto the rafters. Walk west, frob a grate to open it, walk
through and out the grate at the far end. Continue along the rafters above the
room where the guards were standing talking, open the grate at the far end and
drop down into a small office.
Pick up the "Storage Key"
from the desk then open a crate to find a rope arrow, a flashbomb and a purse
(+150 = 1415). Use the "storage key" on the lockbox beside the door to let
yourself out. On your way through the next room, stop and open the small crate
against the wall. You'll find a gold statue (+50 = 1465) and a green rolled
tapestry (+50 = 1515).
Go through the archway in the north wall and over
to the opening in the floor. Take the elevator or walk down the stairs to the
basement level but keep an eye out for a patrolling guard down here.
The
first two doors on the right open into a large barracks room. (The names of the
occupants are listed on a plaque by the door.) In here you'll find a purse (+100
= 1615) inside a locked chest and a book to read. The first door on the left
takes you into the Lieutenant's room. There's a letter lying on the floor inside
the door that gives you a clue as to where the vault keys are kept. You can also
liberate a purse (+100 = 1715) from the locked chest. Loot objective
complete!
After you walk down a couple of steps, you'll find the door
to the Captain's room on your left. Help yourself to 2 coins (+40 = 1755) from
the ledge below the painting and open the wall safe in the NW corner. Inside
you'll find the "Captain's key" as well as a purse (+75 = 1830) and a
book to read. Check out the barracks room on the opposite side of the hallway
and you'll find a scroll tucked down in behind the SE bed that doesn't seem all
that useful at the moment but the clue it contains will be vital in a little
while.
Continue along the hall and you'll come out into the basement
floor of the main warehouse. Before exploring further here take the elevator or
the stairs and return to the office on the top floor where you found the locked
wall safe that needed a key. Unlock it with the "Captain's key" and help
yourself to the contents, which include 2 spice bags (+ 80 = 1910), 2 gold
coinstacks (+50 = 1965), a silver coinstack (+12 = 1977) and a scroll labelled
"Personal Letter". Return to the basement and walk into the corridor in
the SE corner.
The children
The room on the right is the
kitchen, where you can pick up a bag of spice (+40 = 2017) from the table, a
couple of coins from the chimney shelf (+40 = 2057) and a healing potion from
the shelf in the pantry. The gaming room is on the left at the end of this
hallway. Check the ledge in the SE corner for a lever that opens a wall panel.
Concealed behind it is a combination device. On Normal difficulty the code is in
that scroll you found (5570).
On Hard, you have to deduce the code from
the poem in the scroll. Each "..." represents a number that completes the rhyme.
(2634)
On
Expert difficulty "Use" the
fingerprint kit on each of the number buttons and finger prints will appear on
the ones that have been pushed. Now, as the scroll says, push them in order from
the lowest to the highest number (1379)
Go through the secret door
that has just opened into another basement hallway ending in a small round room.
The room on the right is a torture room and there's a tiny gold ring (+100 =
2157) lying in the blood on the floor. The east room is an armoury, so load up
with the equipment and head through the north doorway and down a set of stairs.
Be careful at the bottom because the floor is very noisy.
The hallway
ends in a machinery room and the room beyond has a small furnace in one corner
but not much else. Go through the south door and you'll see a cell full of
children. As soon as you do, the objective to find the cargo gets crossed off
and you receive several new objectives. One is to make sure no harm befalls
the children, another is to find evidence against Gart - this appears
and immediately checks off as you have it in your possession already - and the
third is to deliver that evidence to the city watch.
Pick open the
lockbox to open the cell and then frob the children to get them to follow you.
(If you need to stop them to avoid a guard or to scout ahead, just frob them to
get them to stand still then frob them again to get them moving again when
you're ready.)
Return to the room with the elevator and climb the stairs
to the main floor. Take them out of the building through one of the doors on the
south side. Turn left (E) and then left again (N) around the corner of the
building back to the door where you entered the Redblade compound. Go through
and over to the gated archway opposite. The kids will run through the gate to
safety. Objective complete! One of the
children has dropped the "Vault" key on the ground by the gate. Pick it
and return to the elevator room in the basement of the main warehouse.
The vault
This time, go through the east doorway and down
some stairs to the sewer level. Go through the room full of big machinery and
into a hallway lined with shelves that hold a moss arrow and a wine bottle (+50
= 2202). Continue through the next door and then climb into the west sewer pipe.
You'll end up in a room patrolled by a thief, walk across the board over a
puddle of water and use the "Vault key" to unlock the double doors at the
end.
Take the elevator down and you'll emerge in a hallway that looks
like it belongs in a church. Go through the door at the end and over to one of
the openings that overlooks the floor below. Listen the conversation and after
it's done, walk down the stairs. On the way down, pick up a pile of coins (+30 =
2232), a gold hammer (+75 = 2307), 2 purses (+70 = 2377), a gold coinstack (+25
= 22402), 3 copper coinstacks (+15 = 2417), 5 coins (+100 = 2517), another pile
of coins (+40 = 2557) and a gold torc (+100 = 2657) from the wall niches. Before
going into the vault room, go in under the stairs and pick up a spice bag (+40 =
2697) and a silver statue (+15 = 2712) from inside an open box. The chest holds
a coin pile (+300 = 3012).
The main room is full of goodies. You'll
acquire a large blue vase (+400 = 3412), 2 spice bags (+80 = 3492), a gold wine
bottle (lying on the floor) (+50 = 3542), 2 gold goblets (+50 = 3592), 2 gems
(+200 = 3792), a tiara (+125 = 3917), a silver coinstack (+12 = 3929) and a
copper coinstack (+5 = 3934). Take the two moveable crates upstairs with you
until you're below two wall niches that are too high to see into. Stack the
crates so you can see into each of them and you'll find 2 gold goblets (+50 =
3984). Continue up the stairs past the door you entered by and pick up a goblet
(+15 = 3999) from the last wall niche.
Beyond it you'll see a locked gate
but you can't reach the lever. Go back down
to the opening across from the door, climb into it and cross the central beams
to the west opening. Climb in and you'll be behind the gates. Pick up a
beautiful silver dagger (+400 = 4399) from beside a skeleton then flip the wall
lever to let yourself out. Go back up the elevator, out through the sewer pipe
and turn right (S). Follow the sewer to a really stinky section where you see a
cloud of flies buzzing around a cloud of green sewer gas and check behind the
broken barrels for a bag of spice (+40 = 4439).
Planting the
Evidence
You're done with the Redblades, so return to the
streets and make your way back to the Watch Station. Drop the "Personal Letter"
that is in your inventory on the front counter. Objective Complete! Now
all you need to do is to return to the alley beside the Bakery where you began
the mission.
Mission Complete
Nightwalker and Freddy Fox -
16th September 2005