Strange Meeting
Walkthrough
Open the sewer hatch and follow
the sewer tunnels to a room where there are some floating barrels and part of a
bot. Flip a lever on the wall behind a barrel then walk back along the tunnel
and take the first right. At end of this tunnel, flip a switch behind a barrel
and return to the room where you found the first switch. Another gate has been
opened so go through that opening and along the passageway. You'll end up in a
room with a bunch of bones on the floor. Flip a tiny switch on the wall by the
banner then backtrack again, past the spot where you dropped down through the
sewer grate and you'll now have access to a ladder.
Climb it and approach the thief
standing in the corner. He'll disappear and 2 objectives will be crossed out.
You'll get a new objective to forge a sword in the smithy and at the same time,
2 doors will open. Go through the one that leads to a white marble room occupied
by a pagan girl. Climb down the ladder and open the chest to acquire 2 rope
arrows. Look up and you'll see some wooden beams. Use the rope arrows to climb
to the top diagonal beam. Jump from it to a floating square and then to the one
in the corner. (To make these platforms more visible, you can choose to kill the
pagan girl with one of the rope arrows.) Look up and you'll see another beam.
Rope arrow up and climb into a room where you can pick up a slowfall potion from
the floor and a parry rod from the
flames.
Return to the room where the
thief disappeared and go through the other door. Pick up a healing potion from
the side of the lava bin then walk into the side room and open the tool chest to
find 6 flashbombs. (There are 2 ways through these next rooms. You can try to
run through them without harming anyone if you're fast enough or use flashbombs
as I've described.) Open the door in this room and toss a flashbomb in to kill
the Hammer guard then go through the room and into the next one. A flashbomb
will take care of the 2 men in here as well. Open the grate in the wall and
climb out. Use another flashbomb to take care of the man here then lob one in
through the far window to disable the bot inside.
Climb into the room and flip 2
levers which will open a door. Use another flashbomb to destroy the treebeast in
the next room then continue on to the next room. Pick up the Blade of Hate from the red rock and go through
the teleport field. You'll end up back in the room with the machinery. Walk back
through the teleport field (you may have to try several times to get through)
and you'll be in a jail cell with a zombie next door. Pick up all the stuff
lying around and make sure you don't overlook the spoon on the floor behind the
bed. Use it to unlock the panel in the floor. Inside is the Hand of Death.
Pick up the rock and throw it at
the oil lamp on the wall to break it. Frob the lamp to pick up an oil flask.
Reach through the bars on the left-hand side of the cell and pick up a small
electrical device. Pick up the chair and drop it onto the dead fire then drop
the oil flask onto it. Drop the electrical device beside the fire and frob it to
light it. Now that you have a fire burning, drop the Hand of Death into the fire
and leave it for a bit. Pick it up again and you'll find it is now a hand bone.
Sit it on the floor and drop the boulder onto it. Frob the boulder and you'll
pick up a finger bone. Use the finger bone to pick open the cell door.
Enter the zombie's cell and turn
left through a doorway. Follow the passageway to a room with a small stream of
water in the floor. Pick up a key from
the water then go back through the passageway to the cell the zombie is in and
use the key to unlock the door to the last cell, where an unconscious Pagan girl
is lying on the floor. Grab a healing potion then pick her up and go back
through the passageway to the room with the stream. (There is another way to end this mission, which I
will describe at the end of the walkthrough.) Open the double doors and
throw the little girl through the red portal then turn around and step into the
fire at the end of the room. You'll be teleported into another room. Pick up the
Sword Knob from the pedestal and walk
through the next red portal which takes you back to a familiar room, the one
with the machines and the lava bin.
Toss the Blade of Hate, the
Parry Rod and the Sword Knob into the lava and something will appear on the edge
of the bin. (Occasionally it doesn't so save before you try this part as you may
have to do it more than once.) Frob the object and you'll teleport into a room
where the Sword of Repentance is
floating. Pick it up then turn left and walk to the table at the end of the room
where you'll find a healing potion and a key.
Use the key to open the locked
door and as you step out onto a stepping stone, the objective to forge a weapon
in the pool of the smithy completes. You'll receive another objective to destroy
the beast that's on the platform at the far end of the lava room. Oh, boy! Since
you have no other choice, walk across the stepping stones and begin the battle.
Once you've destroyed him, the mission will end.
Alternate
ending:
Instead of throwing the little
girl through the fire, you can choose to save yourself and toss her into the
fire. Once you do that, you can walk through the red teleport field behind the
double doors. You'll find yourself in a room with a sword knob lying on a pedestal. Pick it up and
walk through the red portal at the far end of the room. You'll end up back in
the machinery room you were in earlier. Toss the sword knob, the Parry Rod and
the Blade of Hate into the lava bin and an object will appear on the edge. Frob
it and you'll teleport into a room where the Sword of Revenge is floating in the air. Take
it, grab a healing potion that is sitting on a small table at the left-hand side
of the room then go through the doorway at the far end of the room into a green
glade. Kill the man standing in there, which completes an objective saying you
are truly evil and you will have to kill yourself. The mission will then
end.
I'd like to extend a thank you to the author of the mission,
Ar-Zimrathon, for checking over the walkthrough to make sure it was complete and
accurate.
Nightwalker –
Aug/2006