Two Fathers, a Ghosting LootThrough
By LarryG

From Uncadonego’s FM notes:

Two Fathers 	
A 'Thief 2: The Metal Age' Fan Mission 	
By Uncadonego (Don Adam) 	
=========================================================
Feb 19, 2002
=========================================================

Author : Uncadonego (Don Adam) 
Contact Info : uncadonego@hotmail.com 

Description : Your job tonight is to help out an old friend. For details, read the letter in your inventory. Sorry to those who don't like long readables. You have to read at least this one. 

Briefing : No

On Ghosting

Ghosting means Expert Difficulty, No Combat Damage Given or Taken, No Knockouts/Kills, No 2nd Level Alerts or Above, No Property Damage, and, for Perfect Thief, Full Loot. 

Please see the official ghost rules for details.

Also, at the Eidos Thief - Missions Forum, you can find a community of ghosters who post Ghost / Perfect Thief results for the Fan Missions they have attempted. For example, See this thread. Note that if the thread becomes too long it is archived and another thread is started. Just search for "ghost results" to find the latest.

About this LootThrough

Whenever I attempt a new fan mission, I start off assuming that I can ghost it. This LootThrough was created from my notes of that first ghosting of this mission. I did get Perfect Thief that time out. 

The caves and housing development are progressed through and loot found in the order that I actually experienced them that first time out. 

If you are new to ghosting, this mission is an excellent one to start with. There really are no exceptionally tricky spots, just straight forward sneaking, observation, and patience.

Oh, I don’t remind you to save unless I think it is a spot where you could really regret not having done so. I leave it up to you to decide when else to save. And I don’t tell you to retrieve your rope arrows. If you leave them behind, you will soon run out. So be sure and retrieve them as soon as you have climbed up, unless I tell you not to.

Credit and Blame
•	Thanks are due to Uncadonego for an enjoyable mission, without which this walkthrough would not make much sense, and for permission to write and publish it, without which it would not exist.
•	Thanks are due to Nightwalker for reading through and commenting on this walkthrough. Her generosity of time and encouragement in the writing are deeply appreciated.
•	Any mistakes in this walkthrough are mine and mine alone. Don’t blame the site you downloaded it from. Definitely don’t blame either Uncadonego or Nightwalker. My bad. Sorry.

The Walkthrough Begins HERE

Goals – Expert

1.	"Help John and steal Dr. Jebediah Smith's potion."
2.	"Helping out a friend is fine, but help yourself as well. Get 5000 loot."
3.	"John couldn't live with himself if you killed anyone, so don't."
4.	"When your night's work is through, get back to the sinkhole before they start filling it!"

Items to Purchase
You don’t need to buy anything, and you don’t get offered the opportunity anyhow. Everything you need you will find on your way.

Outside the New Development
The mission starts inside the sewers, near a series of caves that Garrett and John explored in their youth. Walk about and familiarize yourself with the area. You can climb the ladder, open the sewer hatch, and look around you, but don’t get off the ladder just yet. Check out your inventory. You have 
•	a sword
•	a blackjack
•	six broadhead arrows
•	twenty-five water arrows
•	three moss arrows
•	two rope arrows
•	six flares
•	two lock picks
•	a Dear Garrett letter
•	a compass.

Things to notice (in no particular order):
•	Buildings
•	Metal Gate
•	Ladder
•	Thieves (in the 2nd floor of the building to the west and in the street)
•	Patterns of shadows

Things to do:
1.	Read the Dear Garrett letter. The most relevant points are bolded below.
Dear Garrett,
     I realize we have not spoken for years, since our youth. I remember the times we spent together on the streets as orphans, and some of the good times we had despite our hardships, like the day we snuck into the Hammer's mine. I remember you well enough to know that you would not appreciate any airs or falsehood on my part, so I will come directly to the point. I need your help. I realize this may strike you as ironic in view of the way we parted company all those years ago. I did not approve of the path you were choosing. I told you that honesty and hard work were more noble than being the most clever and wily pickpocket you had become. Your bitterness at the world because of the loss of your parents when you were so young consumed you, and it seemed on the surface as though you only cared about yourself. Many people spoke ill of you, but in my heart I knew you were a caring person. While you gained a legendary status as a thief throughout the city, I worked hard in that same Hammerite mine, for little pay and even less respect from an order that looked down on me with loathing. I worked the bottom of that mine in two feet of water the last year before they finally closed it when it became a worthless pit. To the Hammers, I became just as worthless. Now with rheumatism, I began working in construction, fighting my way through the pain every day. Then came the Mechanist order, and things became worse. The most important thing in my life to me is my family Garrett. Now with the industrial expansion in Dayport, with the choking soot killing all the vegetation, my son, my beloved son Jonah has developed a condition which many families are noticing. He has fallen to having seizures. Nothing else in my life would matter to me if there were something I could do to help him. I cannot convey to you the mental anguish while holding your convulsing child in your arms as they stare at you wide eyed and unable to speak to you. There is a medication available to help reduce the frequency and severity of the seizures, but it is very costly to prepare and requires hard to find herbs and roots. I simply could never afford it if I earned seven times what I do now. I have become desperate, and while I still do not approve of your vocation, I humble myself and compromise my ethics to ask for your help. I am currently working on a construction site in an exclusive neighbourhood built in the space between the two hills on the Dayport Escarpment. The air is still very clean at this altitude, and all the plant life is still thriving. It is a beautiful vista such as lower Dayport has not seen for over a year. There is a doctor who lives in one of the exclusive homes in this neighbourhood who produces the healing potion, and I am sure he has some of it in his home. Alas, there is no way into this area even for someone of your considerable talents Garrett. However, just yesterday at the construction site, our work was delayed by the collapse of a small sinkhole in the foundation of a partly built home. Since I have mining experience, the site foreman sent me into the hole to investigate and report. I reported back to him that it could easily be filled within two working days, and that the collapse ended at bedrock, so there was no danger of future problems. This is the truth, I did not lie. I did however see an opportunity which I felt I should keep to myself. Garrett, the sinkhole connects to the caverns we explored as youngsters, I am sure of it! I recognized the unique colour of the rock and the light crystals which grow there, remember? Garrett, if you could make your way back to the old quarter of town where we snuck into that mine entrance as youngsters, and explored that cave, you could find your way to the sinkhole and get into this neighbourhood. You could steal some of the healing potion and help my son! I realize there must be some incentive for you, and as much as I feel broken that I have given in to doing wrong, there is plenty to make it worth your while in this neighbourhood Garrett. Plenty! Why just being able to afford one of these homes puts one in an income bracket such as the nobility and the technocrats of Dayport. When you make your way up to the sinkhole Garrett, look up. You will see the support beams for a sub-floor of a home. I have secured some sub-flooring to that portion for you to rope arrow and mantle up. Be careful. Safety precautions have been taken, and a guard is stationed in that lot to ensure no children or pets fall in the sinkhole. Hurry Garrett, we begin filling the hole in the morning. Please Garrett, please, I beg of you Although we parted company over this very issue, I am now asking for your help. Please do not kill anyone Garrett. I could not live with myself if someone had to lose their life to give back my son's.

John

2.	Go up the ladder; open the hatch. To get off silently, face west, have the surface at about the middle of your screen, and mantle up. If you go to the top of the ladder and jump, it is possible that the thieves will hear you.
3.	Creep west to the edge of the building and just north of the 1st thief. Study the patterns in the shadows that cross west to the other side of the street. Creep very slowly west, staying in the shadows. If you take it one step at a time, pausing between steps, you should be able to make it across without anyone the wiser. 
4.	Hugging the eastern wall of the building, creep south to the doorway. Enter the building and make your way to the stairway at the south-west corner. There is a glowing mushroom there, so go slowly so as not to draw attention. 
5.	As you get to the opening of the stairway, turn around and look at the two thieves in the street. One of them has his back to you, and so is of little concern. The one facing you will have the wall of the building between you and him when you get to the stairway opening, so he should not alert if you are quiet. 
6.	Climb the stairs silently. There are two thieves up there. So be sure to stay in the shadows as you turn the corner. 
7.	Look around the room. On the south wall are storage shelves with some equipment you might like. The near thief has a purse on his belt. Nab it. (20; 0; 0; 20) (20; 0; 0; 20)
8.	Hug the western wall as you inch south towards the equipment. You do not need to go all the way to the shelves, but do stay close to the western wall; you can lean and pick them all up from the shadows.  Pick up four flares, one gas arrow, five water arrows, two mines and two flash bombs from the shelves.
9.	Edge back east and down the stairs. Get out of the building and head north to the passageway between the building and wall.  Creep to the western end of the passage. Notice the opening in the wall, partially hidden by a bush. We will be back to crawl in here. But first go all the way to the south, towards the mine opening. 
10.	If you look east, you will see the wooden frame around the mine entrance. You are going to place a rope arrow on the outside edge of the beam that goes across the top. But you need to do it silently, since the thieves will alert otherwise. To do this, go all the way up to the glowing mushroom at the base of the mine entrance. The thieves should not be able to see you here. SAVE.
11.	Aim your rope arrow at the top of the beam on the north-west edge, but only pull it back a little before you let go. There should be enough energy to get it embedded in the wood without making a “thunk” noise that the thieves can hear.
12.	If they do not alert, climb to the top of the rope and mantle onto the roof to your north. Make sure no one has alerted. SAVE.
<<AN EXCURSION TO THE BACK LOT>>
This is entirely optional, but from this roof, you can head north to the gated wall, and drop over. You will take a small amount of damage in the fall. There is not much over here, just three civilians and a guard. You can walk through the buildings [I do mean through the buildings] and down a long stone corridor. When you are done restore to your last save.
<<END OF EXCURSION>>
13.	From the roof top, jump onto the beam across the mine entrance. Believe it or not, the jump will be silent and they won’t see you. Creep to the other side and drop silently to the ground.
14.	Edge around the corner of the building, and enter. Stick close to the southern wall as you creep east. Then hug the eastern wall as you creep north to the toolbox. You will be in the light the whole way, but if you go slow and low, you will not be seen.
15.	Pick open the toolbox. There is a stack of silver coins inside.  (12; 0; 0; 12) (32; 0; 0; 32)
16.	Repeat the rope arrow / beam / roof mantle. And head over to the entrance to the caverns in the north-west corner.

Spelunking, Phase 1

Things to do:
1.	Enter the opening in the wall and head west. Continue until you get to a slightly raised tunnel heading south. (There is an illuminated mushroom to your left.) Now is as good a time to practice silent mantling. Facing south, press up against the tunnel entrance. Now backup a quarter to half of a step. Mantle up and go forward smoothly. You should not hear any sound at all. If you make noise, try it again until you can get up silently. This skill will be needed soon. 
2.	When you reach the large opening illuminated by a mushroom, stop. Here there be spiders! 
3.	Enter the cavern carefully. As you cross in, start to climb the wall to your right (north). You can see the spiders illuminated by the purplish glow of a crystal. 
4.	Get all the way to the north then head west to a large boulder. Mantle up the boulder silently. If you have trouble with this one, this is how I do it: creep up to the north eastern face of the boulder. Stand up. Take a quarter step back. Mantle up, and go forward. If you do it right, you will get up the face of the boulder without alerting the spiders. It is not easy! If after trying several times and not succeeding, you feel like giving up on ghosting, don’t. There is another approach to try. Instead of going along the north wall when you enter the cavern, go along the south wall. Climb the boulder there. Now fire a moss arrow across the way to the boulder on the north, and jump across. That should work for just about everyone. I just prefer not to use moss arrows if I can avoid it. Waste not, want not.
5.	Staying on the north side of the cavern, go from boulder to boulder until you are past the first set of spiders. Take a deep breath. There is a second set up ahead. They are illuminated by a mushroom in the foreground and a purple crystal in the back. 
6.	You have to stay on the north side of the cavern. The first boulder here is the toughest. You do not have enough strength to mantle up. My approach for this one, then, is a run-jump onto the boulder. The spiders do not seem to hear that. You may need to backup the wall to your north-west before you begin the run.
7.	The next two boulders should be easy. Keep heading west until you see a pool of water. Take a deep breath. Seriously. Take a deep breath. The water is cold and the way is long. SAVE.

Cave Diving

Things to do:
1.	You are going to dive in and swim north as fast as you can. Do not bump into anything. You will not have enough time to make it through if you brush up against the walls. Keep going north, past a red rock/crystal-illuminated underwater cavern, and then up a chimney to the surface. You should be just running out of air as you breach. Mantle up and SAVE. 
2.	The next bit is pure evil on Uncadonego’s part. Now, believe it or not, you are going to dive back in, and go back the way you came. It wasn’t hard enough doing this once, you have to swim for your life twice!  Just south of the red illuminated area is another chimney. It does not go all the way to the surface, even though it looks like it does. You cannot get a breath here. But in the wall, near the top, on the north side of the chimney, is a gold nugget. (100; 0; 0; 100) (132; 0; 0; 132)You will just have enough air to get the nugget and return. Be sure to SAVE before you try. Moral of story: when possible backtrack. There may be opportunities that you missed going in one direction that you see going in the other.

Spelunking, Phase 2

Things to do:
1.	There are two passages away from the pool of water. The one on the left (north) leads nowhere. Explore it if you would like, but be quiet. There are spiders who will hear you if you are not careful. 
2.	Take the passage on the right (west). Mantle up onto the pillar shaped rock in front of you and keep going up, from rock to rock. Face north to mantle up the 3rd rock. And north for the 4th. Turn east for the 5th rock. But then turn around and face north-west and jump-mantle up onto the 6th rock. Do not continue east after the 5th rock. It looks like you should, but that way only leads to a spider. Turn around and mantle up the 6th rock instead. Jump-mantle up one more time, and you are on the floor of another cavern heading first north-west, then north.  
3.	When you see the purple crystal illumination, slow down, and creep forward. You have more spiders to worry about. 
4.	Creep forward (north), staying in the shadows as much as you can. Go slowly and you will make it without alarming the spiders. In an open area you will find a papyrus:
This cavern was explored by Garrett and Johnny. We outwitted Hammerites and their workers and snuck through the gates. While hiding behind one of the buildings we found the cave entrance. I shot 6 spiders with my bow and arrow. Garrett shot twelve. We braved a water filled tunnel and climbed this far. We could not go any farther. We came in peace for all mankind.
5.	Keep going forward (west). You now need to get your leaping shoes on. Consider saving before each jump.  A run and a jump will take you to the pillar ahead. Mantle up to the top of it. Then run jump to the next one. Mantle up. Then run and jump across the chasm to the other side. The last one is a bit tough, and if you do not jump far enough, you may get stuck on the edge. Consider saving before that last jump.
6.	Go forward (west). There is a purple illuminated tunnel above and to the south, but it leads to the same place as the tunnel straight ahead, and the one straight ahead is easier to climb. 
7.	When the tunnel turns south, duck low, and continue forward to a purple crystal illuminated open area. There are three tunnel openings ahead. The one on the right takes you back down where you were. It is the other end of the tunnel opening we saw from below. The one in the center leads to an overlook of the next area to traverse, but is a dead end. So take the tunnel on the left (south to south-west).
8.	Mantle up on the large rock ahead of you (west) and prepare for more jumping. It may not look like it, but there is a ledge on the purple illuminated face that you can easily jump to, and then mantle up to the top. Remember to take a quarter-step back before the mantle; otherwise you might bounce off during the mantle and fall to your death. 
9.	Turn north, and jump one more time. Mantle up and you are facing a tunnel opening. Go though it. The tunnel will lead you in a U. When you get to the end, you are facing south-east, overlooking where you just came from. Turn south, and mantle onto the rock there. Now continue through the tunnel there, south-west. 
10.	In a very short while you will come to an opening in the tunnel floor to your left (east). Take that passage.
11.	You will reach another overlook area. Mantle up onto the rock, facing east. Then turn south and enter the tunnel there. Climb up to a purple crystal illuminated open area, then continue generally southward until you reach a hole in the ground. Carefully make you way around it. 
12.	There will be another opening on your left in the ground. This is the top of a chimney that will take you all the way back to the very 1st spider cavern. If you forgot to do anything back at the area with the thieves, you can take this to get back there. And you can do it without alerting the spiders. But since we have completely looted that area, continue straight (north-east).
13.	When you get to a red rock illuminated area, there will be two tunnel openings, one straight ahead, and one to the right. Take the one that is straight ahead. (You cannot fit through the one on your right.) 
14.	Continue going up until you reach a large pile of dirt. Climb it and look up. If you listen carefully you can hear the crickets singing love songs in the night.
15.	Shoot a rope arrow into the board and climb up.

A New Gated Community, Phase 1
You are beneath the floor joists of a new house. Remember the Dear Garrett letter? At the bottom of the letter, John says: a guard is stationed in that lot ….  So when you mantle up, be sure to do it quietly. Then walk about and familiarize yourself with the area. Look around, avoiding the guards. Admire the architectural details. This is a well constructed FM. Enjoy it. Don’t pick anything up, just look, then return to the new house site.

Things to notice (in no particular order):
•	New houses
•	House construction sites
•	Metal gates
•	Playground with slide, basketball court and two basketballs, sand box, and wading pool
•	Guards, archers, and their patrol patterns
•	Patterns of shadows
•	Trees & shrubbery
•	Loot left lying around

Things to do:
1.	From the shadows, reach out and open the gate. The sleeping guard sitting next to it is an archer. Take his broadhead arrow, and wait for the patrolling guard. When the patrolling archer is walking back east, exit. 
2.	Tail the patrolling archer and take his broadhead arrow. Then head to the playground. It is the next lot to the east of the sink hole you arrived through. Open the gate and go in. 
3.	Shoot a few hoops if you wish. But you may want to close the gate so that the missed shots do not rebound into the street and alert the patrolling archer. Garrett is better from 3-point range than he is at lay-ups! Take a slide down the slide. Garrett’s not so good at that. Now look under it. Do you see the ring? It’s between two support posts at the back of the slide. (100; 0; 0; 100) (232; 0; 0; 232)
4.	Go to the next building site to the east and head to the south-west corner. Now face east. Do you see anything under the floor joists? Hop in and open the box to find a papyrus. 
I am a wall builder. May The Builder look upon me with favour as I carry on this tradition handed down to me by my wall builder brothers.
‘As this wall is sealed these few coins are cast,
Which in the future will come from the past,
And if found in time by my builder posterity,
May these old coins bring my brother a bit of prosperity.’
5.	Look around near the box and find three gold double-coins worth 20g each. (60; 0; 0; 60) (292; 0; 0; 292)
6.	You can visit the guard at the east end of the street, but he has nothing of interest. When you are done, go across the street (north) to the house there. 
7.	Open the gate from the shadows and study things. There is a guard there who faces east, north, west and south. There also is a housemaid who walks east-west and then returns west-east. When the guard is facing either east or west and when the maid has just gone to the east, SAVE, then sneak behind the guard, open the door and enter. Turn to the west, and enter the room there. The occupants may mumble, but they won’t alert if you are careful. 
8.	Just at the entryway are light switches on the south side of the east wall. Turn off the lights and hide in the shadows. The maid will be back soon, so hug the south wall. If you have time, creep over to the west near the potted plants. 
9.	Look closely at the lady by the sofa. She has a purse on her hip. Edge a half-step at a time, pausing between steps, towards her. When you are close to being side-by-side with the fellow in the purple smoking jacket, lean over and nab the purse. (100; 0; 0; 100) (392; 0; 0; 392) As the lady by the sofa fidgets, the purse will flicker on and off. So you need to time your grab. Also, do not try to get too close to her, or someone will raise the alarm. 
10.	Back off and creep to the door in the south wall. The light is on in that room, so be sure to stay in the shadows when you open the door. From the doorway, lean in and turn off the lights. The switch is on the east side of the entry. Now you can safely enter without the party guests seeing you. Pick up the papyrus on the desk and read it. Naughty sisters!
11.	There is nothing else in here, so wait for the maid to come back and leave. Follow her as she leaves. At the entry way to the hall, before you can be seen by the guard through the glass doors, should he be facing your way, face south and turn off the hall light and the entry way light. Now it is safe to cross to the east side of the house. The switch on the eastern side of the entry hall controls a light further on. Turn it off. 
12.	Continue east until you reach a door on your right (south). Again the light is on inside, so open the door from the shadows, lean in and turn off the light. In the linen trunk at the foot of the bed is another papyrus.  Naughty, naughty sisters!
13.	Wait for the maid to head over to the west. Then sneak north. On your right is a glass door to the east-side yard. On your left is a short hall to the dining room and kitchen, beyond that is a wooden door to the bathroom. The maid has been running back and forth from the kitchen to the guests on the west side of the house. 
14.	Enter through the hallway very quietly. Just around the corner of the hallway, to the north, inside the dining room is the light switch. Lean in and turn off the lights. Then get out of the way of the returning maid, by heading to the south side of the dining room. But do so quietly. The floors are noisy, and besides the guests, there is also a guard in the south-east corner of the room. This is one of the trickiest areas of the mission to ghost. So take your time here, and only save after you have waited a few seconds without moving to make sure no one has a delayed alert. A delayed alert can ruin your whole day!
15.	Head over to the table. On it you will find 10 goblets (15g ea.), 10 plates (5g ea), and two golden wine bottles (50g ea.). (0; 0; 300; 300) (392; 0; 300; 692)   You can also help yourself to two loaves of bread, two cheese wedges, and eight tiny deer legs (from eight tiny reindeer, perhaps?), just in case you get to feeling peckish later on. 
16.	There are two ways to get to the kitchen. You can edge slowly by the archer guard while the maid rushes back and forth, or you can crawl by the two ladies on the western wall. The western wall is easier. What I do for that approach is to face the wall, then turn slightly north, so that you are facing west-north-west, and inch forward. The wall blocks forward movement to the west, so you sort of ooze north slowly. When you get to the lady in red, you will come to a stop as she is too close to the wall for you to get by. Just wait. Don’t push on her. Just wait. In a moment she will edge away from you. This is called “nudging.” Nudging is moving an AI by applying pressure to its body, causing it to slowly shift position without noticing you. DO NOT SAVE WHILE NUDGING. If you have to restore, Garrett will take a noisy hop away from the nudge, blowing the ghosting, and you will have to restore from an earlier save. Since you are nudging the lady from her front, be extra patient or she will notice you. As soon as she moves away, you will be able to get by, but do so very slowly. 
17.	If you decide to take the eastern route past the guard, no nudging is needed, but he is hyper-sensitive to noise, so you must move a bare quarter step at a time. Go slow is the trick, and watch your crystal. If it flashes with yellow, stop immediately. Then try another step. Don’t worry about the maid, if you are not moving when she arrives, she will walk around you, muttering, but not alert. Don’t move while she is near, however, or she will alert. Isn’t it amazing how she will walk through the chair on the end of the table to get past you?
18.	Whichever way you go, don’t forget to nab the archer’s broadhead arrow. 
19.	Wait for the maid to enter and leave the kitchen before entering yourself. That will give you the most time undisturbed. Remember, however, the two guests and guard in the dining room will be able to hear you, so go silently. The light switch is on the east side of the entry. 
20.	Open the door on the east wall, turn off the light in the bedroom and enter. On the low-boy dresser is a coin. (5; 0; 0; 5) (397; 0; 300; 697) 
21.	On the bedside table is a scroll which tells you about the ring you found under the slide.
22.	 In the kitchen, above the counter, there are two more golden bottles of wine. (0; 0; 100; 100) (397; 0; 400; 797) 
23.	Again, wait for the maid to come and go. The sneak out of the kitchen after her, and back towards the east hall. You can look into the bathroom and admire the modern plumbing in this new home. Nice, isn’t it? Make sure that the light outside is off, and exit the home through the east side door. 
24.	Sneak south, carefully past the two people out in this side-yard. Then head west across the front of the house to the west side-yard. You did turn off the outside lights earlier, didn’t you? If not, go back and turn them off.
25.	Sneak behind the guard, slowly. Take your time. Everyone will alert if you rush. You will have to do a bit of nudging to get by. Just be patient. When he moves away from you, close the distance and wait for the next fidget. You may have to nudge him three or four times before you can get past him. But it is worth it. Each of the two guests has a purse worth 100g. Your magic jewel will be showing yellow the whole time, so be very slow and careful. Done slowly enough, you should have no trouble getting both purses. Remember if you lean forward, you may be able to reach farther without getting noticed. But be cautious. Sometimes a fast lean is noticed when a slow creep is not. (200; 0; 0; 200) (597; 0; 400; 997) 
26.	Return to the front of the house and head west to the next house. This one is a tougher nut to crack. When you open the gates, you will find two guards here. One on the east of the door and one on the west. Both are facing you, and both will see you if you step into the light in front of the house. So it is time to pull another trick out of your bag. You somehow need to get past the wall without being seen. The best way to do this is from the side, so continue on to the next house.
27.	There is a patrolling guard here; it is no trouble to wait for him to head east so that you can go west. Now look up at the house. There is a wooden trim running around the house. A rope arrow and you are on top of the wall.
28.	Look up to the east at the roof line of the house opposite. Do you see the window in the attic? That’s the way in. take your two rope arrows and place them such that one is directly below the window, and the other is to the north, half-way to the wall. Both should be sticking out of the side of the ledge, and not the bottom.
29.	Walk on top of the wall to the north end, where you can leap to your first rope. See if you can climb up and mantle onto the ledge. If the arrow is too far to the north you won’t be able to mantle up due to the roofline, but you can leap to the rope arrow in the middle, and then mantle up. Whichever way you go, be sure to retrieve both arrows.  
30.	Pick open the window, mantle up, and enter. Relax for a moment, there is nobody home. Climb down the ladder, go down the ramp, open the door, and then open the double doors on your right (north).
31.	On the desk are 4 brass coins (5g ea.) and one double gold coin (20g). (40; 0; 0; 40) (637; 0; 400; 1037)
32.	Go over to the dresser. Pick up the hair brushes. Nothing. Put them down again. Go over to the wall and read the note:
-Quinn-
If you're reading this and I haven't spoken to you yet this morning, I need to talk to you before you go home. Turn around and come on back upstairs. The boss has something for you.
     -Jordan- 
33.	Turn around. What can Jordan mean? Look at the wall behind the bedside table. 
34.	Flip the switch. SECRET #1.

The Hidden Mansion

Things to do:
1.	There are some folk ahead here, so put your sneakers back on. Go up the stairs, from shadow to shadow, and listen for footsteps. It is a long way up! You will meet a guard coming down. Be sure to be in the shadows when you do.
2.	Eventually you will come to a large opening to your right (east). This is the lower basement, and it is used as a wine cellar and storage area. There are two rooms, one is straight ahead, and the other is slightly north of the first. Enter the room that is straight ahead. Pick open the southern door for two gas arrows and a mine. Pick open the northern door for four flash bombs, three gas mines, and two flash mines.
3.	Go to the northern room and pick open the northern door there (the southern door is unlocked, but there is nothing inside). You will find four golden bottles (50g ea) and four green bottles (5g ea) (0; 0; 220; 220) (637; 0; 620; 1257) [Don’t you hate it when some of the green bottles have value and some don’t? I do. It means that you have to pick up every bottle and check. Used to be only the gold bottles had value, then some clever FM designer thought it would be sneaky to have a green bottle with value. Now you never know and have to check everything. One of these days someone will decide that silver hairbrushes have value, so you should always check them too. In fact, if you can pick it up, you should, whatever it is. You never know when it will have value or hide something of value. Sigh. A thief’s life is never easy.]  
4.	Return to the stairs and go up one more flight. Listen for a patrolling guard, and when it is safe, head west then south then east. On your way you’ll see a bed on your right that is being stored down here, and nothing else. Take the steps up another flight.
5.	At the top of the stairs, head west and through the arched entryway on the west wall to a hallway. Turn right (north) to the first (only) door on your left. Open and enter. Pick the lock of the chest, taking care not to wake our sleeping beauties. (400; 0; 0; 400) (1037; 0; 620; 1657) The lockers are empty. Head over to the desk. On it you will find a double gold coin (20; 0; 0; 20) (1057; 0; 620; 1677), a book and two scrolls. Read them. Now you know about the bed you saw downstairs and the location (and names) of all the guards.
6.	Open the door to the bathroom in the south wall of the bedroom. There is only a wedge of cheese and an apple. The green bottle is not of value. Return to the bedroom.
7.	Stand behind the door on the west wall and open it so that you cannot be seen by anyone inside. If all is silent, move around the door and stand under the doorframe. Your jewel should be black. There are two doors ahead of you. One is to the left, and the other is straight ahead. An archer patrols through here, so wait until he comes through, and nab his broadhead arrow. Then whichever way he is going, go straight ahead, and up the stairs. If he is going up the stairs, he will stop at the top, and you can sneak around behind him (south).  And if he goes through the left hand doorway, then just head up the stairs.
8.	Go through the glass doorway on the south wall. Walk west in the shadows and wait for another archer to show up. Take his broadhead arrow as well. You can look around up here, but do not enter the house just yet. When you are done head back to the room with Captain John and his girlfriend asleep on the bed, and stand under the door frame as before. When the archer goes up the stairs, open the door on your left (south) and go through.
9.	Go through the next door. You are now in the communal bathroom for the guards. Each of the four doors here opens to a private bathing room. There is nothing hidden in any of them. After the bathing rooms, are the guards’ lockers. Go past them and hide in the shadows. Our archer friend will be back in a moment. 
10.	When he leaves to go back upstairs, rifle the lockers. You should find two flash bombs and two flares.  
11.	The training room to the west is of no interest unless you want to practice a little archery, or bash a wooden dummy with your sword. Just remember the archer will be back shortly. Exit the locker room to the east instead. 
12.	These are the guards’ sleeping quarters. Be sure and close the door behind you so that the patrolling archer doesn’t see you pilfering the room. You should find a silver stack of coins (12g) and a copper stack of coins (5g) in locked boxes here.  (17; 0; 0; 17) (1074; 0; 620; 1694) Don’t forget to take a broadhead arrow from each of the three sleeping archers. (One of the three arrows is stuck in the bed, but will count as a pickpocket anyhow.)
13.	Head out the east doorway. You are back to the hallway that opens up to the central stairs. Head across to the east side, and enter through the archway. Head south, and enter the door there. Go through the south door to a bar and game room. Behind the bar is one gold bottle. (0; 0; 50; 50) (1074; 0; 670; 1744)
14.	Exit the barroom, and open the door opposite (north), a quietly as you can. There is a young lady inside, so be very quiet. She will probably hear the door open no matter what you do, but she will not alert. She will only say something like “What was that?” or “Is someone there?” and that does not count as an alert. She has to start looking about for it to bust the ghost.
15.	Enter the room quietly, and read the books. If you don’t bother her, she won’t bother you. Continue on through to the next doorway (north).
16.	The doorway in the north-east leads to a changing room. Continue through to a hallway. At the north-east end is a room with an indoor swimming pool. Go there. A guard patrols above this room, you can hear him walking. That means that he can hear you too, since the floor is tile. So take special care not to make any noise moving about or he will alert.
17.	 On the table you can collect two golden goblets (25g ea.). (50; 0; 0; 50) (1124; 0; 670; 1794) And on the pool steps is a gold ring. It is on the second step, in the water, at the north-west corner.  (100; 0; 0; 100) (1224; 0; 670; 1894)
18.	Return to the long hallway. The first door is the changing room you already saw, so take the second door to the other changing room. 
19.	Continue through, going south, and open the door to your right (west). This is a poorly lit hallway. Continue south to an archway that opens up to the central stairway again. Turn south then head up the stairs (north) quietly. There are several guards here. Some are stationed and some are patrolling.
20.	Open the double doors at the top, and stand still. There are double wooden doors to your right and left, and locked glass double doors straight ahead. You do not have the key needed for the glass doors yet, and a guard patrols beyond them. He can see you through the panes, so hang back south of the doors until you see that he is not there. Enter through the doors on your right (east).
21.	An archer is around the corner to your right (south). Take his broadhead arrow. Then head north. Listen from the shadows for when it is safe, then go through the archway on your right, and head up the hallway north. Stay in the shadows halfway up the hall until a guard crosses from right to left in front of you. He has a key you need, so pick his pocket for the office key after he has passed. If he does not show up after a reasonable wait, don’t worry, you can catch up with him later. He patrols between the east and west sides of this level, and may have gotten stuck somewhere for a while. That happens frequently to the cook too. She wanders about in this area too, so be extra cautious.
22.	From a safe distance, follow him east and then north past a pair of sitting rooms to another pair. The sitting room on your right has two goblets and a green bottle. (5; 0; 30; 35) (1229; 0; 700; 1929) The spectacles that are there are not worth anything, and you cannot read the book.
23.	When the coast is clear, go north then east through the glass doors, outside. Turn right, then left, then through the glass door into a conservatory or solarium. On the ground are two moss arrows and in the pool are six water arrows (three singles and a triple). An archer patrols on the outside of the solarium, so nab his broadhead arrow. Go back inside.
24.	When it is safe, continue north to the dining room. Be aware that you can be seen through the doors north and south and through the windows east and west. Take the two golden candlesticks (50g ea.)  (100; 0; 0; 100) (1329; 0; 700; 2029) and proceed north to the kitchen. Hide in the shadows just inside the doorway to your left (west). This is a room where you may want to extinguish some torches. It is not necessary, but it makes life easier. 
25.	Face east. Straight ahead of you is a fireplace, and your back is up against a wood fired oven. Use your special eye to zoom in on the side of the fireplace opposite you. Look up towards the ceiling. Do you see a small square shadow in the decorative molding near the ceiling? When you are certain that the cook is not nearby, close the glass doors, and place a rope arrow in the wooden ceiling next to the square shadow. Climb up and look. Take the kitchen safe key that is stored in that little cranny.
26.	On the other side of the fireplace is a safe. Use the key to open it.  If you have not extinguished any other torches, consider the one above the safe. That will allow you to remain undiscovered while looting it. Inside the safe is a purse (100g), a double coin (20g), a single coin (5g), two silver stacks (12g ea.), and four copper stacks (5g ea.) (169; 0; 0; 169) (1498; 0; 700; 2198)
27.	In the upper kitchen cabinet nearest the safe is the fountain courtyard key. This is the key to the glass doors that you saw earlier. Take some time and admire the cabinet work in the kitchen and how neatly all the plates are put away.
28.	Read the note on the kitchen counter and then take the coin (1g) [it looks like just one coin on the counter but gets added to your booty with the image of a stack.] and one bottle of sunshine soda. (21; 0; 0; 21) (1519; 0; 700; 2219)
29.	Head over to the door in the north wall that the cook keeps visiting. This is a pantry. Again, putting out the light over the door to the pantry makes life easier, but is not necessary. If you crouch in the north-east corner, the cook won’t see you. She may mutter, but not alert.
30.	Climb the east ladder and lean north. If you do it right you will see the gleam of something behind the blue jug. It is a bag of spice. (0; 0; 40; 40) (1519; 0; 740; 2259) If you are hungry, you can have ten loaves of bread, sixteen wedges of cheese, sixteen apples, eight carrots, and nine cucumbers.
31.	Go through the other door in the north wall of the kitchen. This leads to a bathroom, and when you continue north, to the servants’ quarters. Two of the lockboxes in there have a gold coin (5g ea.) and one has a stack of copper coins (5g) (15; 0; 0; 15) (1534; 0; 740; 2274) 
32.	Exit the servants’ quarters using the west door. This puts you in the hallway where you snagged the office key, but at the north end. The door in the west wall is a closet, with nothing of interest.  
33.	Head south, then jog through the archway to your right, then south again, back to the entry to this floor. When it is safe, go through the glass doors using your fountain courtyard key. Move to the shadows and watch. The patrolling guard has another fountain courtyard key. Pick his pocket for it. Then put out the torches in the archway up ahead. Tail the patrolling guard to the archway, and sneak in. Stick to the east side of the passage and go very slowly. The guard in there and Delphos are very sensitive, so take it in slow quarter steps. Get behind the guard and take his purse. (100; 0; 0; 100) (1634; 0; 740; 2374) Lean forward and get the collection room key from Delphos. 
34.	Now return to the glass double doors, enter the building and take a right through the double wooden doors. 
35.	To your left (south) is another archer around the corner. Take his broadhead arrow, then head north, then west, then south, then west again.
36.	Go all the way down the hall and open the door with your office key. (If you do not have the office key by now, it is time to go prowling looking for the patrolling guard to get it.) There are a couple of notes to read in here, including a crumpled up one in the wastepaper basket, but no loot. The other door on this hallway is a bedroom, similarly with no loot.
37.	Head north, down the main hall, and take your first left (west). On the left (south) is a music room, but no loot. Turn right (north). There are three doors here. The one in the west wall leads to a bathroom. The western one on the north wall is a child’s room. Check the hair brush. Nope. But you can take Baby Sally if you are so inclined. The last room in this area has a tiara on the dresser (100; 100; 0; 100) (1734; 100; 740; 2574) Now check the hair brush. Nope. 
38.	Back to the main hall, and north. The double doors on your left (west) are to the master bedroom. Be careful. Our friend, the guard with the office key may be in here. Pick up two gold candlesticks. (100; 0; 0; 100) (1834; 100; 740; 2674)Now check the hairbrush. Ah ha! Finally! All those years of checking hairbrushes have been rewarded. Do you see it? The hairbrush is not worth a cent, but underneath it is a very hard to see, tiny gold ring. (100; 0; 0; 100) (1934; 100; 740; 2774)
39.	On the north wall are two doors. One leads to the bathroom. The other is locked.
40.	Pick the door; beyond that is another door that you cannot pick. Time to get out your collection room key. Inside are a whole lot of goodies. Going clockwise around the walls of the room:
•	A small gold plate (50g)
•	A large gold plate (75g)
•	A gold mask (80g)
•	Two large blue gems (15g ea.)
•	Two silver statuettes (15g ea.)
•	A purple and gold vase (100g)
•	A black and gold vase (20g)
•	Two large blue diamonds (100g ea.)
•	Three large gold coins (20g ea.)
•	Two small coins (5g ea.)
•	Two medium sized coins (5g ea.)
•	A small double coin (20g)
•	A large double coin (40g)
•	An ancient hammer (100g)
•	A jeweled dagger (25g)
•	A brass bell (25g)
•	Two clay masks (50g ea)
•	A tapestry (150g)
•	Three gold stacks of coins (25g ea.)
•	Two silver stacks of coins (12 g ea.)
•	A colorful vase (30g)
•	A purple vase (35g)
On the desk:
•	One large gold nugget (100g)
•	Two medium sized gold nuggets (50g ea.)
•	Two small gold nuggets (25g ea.)
•	A ring (100g)
•	A purse (100g)
•	Seven teeny-tiny diamonds (100g ea)
(814; 930; 795; 2539) (2748; 1030; 1535; 5313) OBJECTIVE COMPLETE
41.	Read the book on the desk. Hmm. Does Garrett have a rich, older brother?
42.	Head back, all the way down the large staircase to the secret entrance in the bedroom of the middle house in the new development. [If the secret panel has closed, there is a tiny switch on the west wall, in the south-west corner, on the brick, down near the floor.

A New Gated Community, Phase 2

Things to do:
1.	Head downstairs, all the way downstairs. There is nothing in any of the rooms you pass, though you should explore them and admire the work that Uncadonego put into them. Turn off the porch lights and the entry hall lights, and continue through to the dining room. Collect the six collector plates (10g ea.) on the walls. (0; 0; 60; 60) (2748; 1030; 1595; 5373)
2.	Pick the lock to the house entry doors and exit. Don’t forget to take the archer’s broadhead arrow. 
3.	Go next door to the last house on the block. This is the good doctor’s house. 
4.	Put a rope arrow in the wooden trim and climb onto the wall as before. 
5.	Next, walk along the top of the wall to the far north-east corner, next to Delphos’ brick house. Turn around, and shoot a rope arrow into the wooden trim below the attic window of the doctor’s house. You want the arrow to be as high as possible vertical face of the trim. That will make mantling up onto the short ledge easier. You may also need to angle slightly as you mantle. Don’t be discouraged if it takes you several tries.
6.	Once you are safely in the ledge, open the attic window and look inside. Just beneath the window ledge is a ladder going down. Use it. You can walk through the attic and look about if you wish, just be quiet, as the house is occupied. When you are done, take the ladder down. 
7.	You are in a tile floored closet. Open the door, and listen. If you are a gambler, just go on in. I prefer to save, wait at least twice the time it would take me to crawl over to the light switch and back. If nothing happens, I’ll restore, go over there and turn off the switch, and then return for the gold spectacles on the bedside table (50; 0; 0; 50) (2798; 1030; 1595; 5423) Check out the hairbrush. Nothing. Sometimes the lady of the house comes in while you are waiting. In that case wait for her to exit, and then take the spectacles.
8.	Exit the room and go to the room facing you down the hall. Close the door and turn off the lights. Take the apple to keep the doctor away. Read the note on the desk:
I hope Jono and Mitchell discover more sante berry plants soon, or I may run out of potion. I only have two vials left at the clinic, and one left in the closet downstairs. That's cutting it too close. I'd better hire two more men to search in other areas as well.
So now you know where the potion is in the house. You should read the two journals on the bookcase as well.
9.	Wait for the doctor’s wife to come back; follow her down the stairs. At the bottom, you will be facing a modest living room. There is a gold vase (100g) on the coffee table, and a mask (50g) in a stand. (100; 0; 50; 150) (2898; 1030; 1645; 5573) 
10.	Continue forward through the wooden door, turning off lights as you go. You are no in a north-south hallway, facing north. There are two doors in the west wall. The first one leads to a kitchen, with the doctor’s daughter washing dishes. Enter and close the door behind you. The floor is tile, so walk carefully over to the light switch and turn off the lights. 
11.	Take the golden bottle (50g) beside the young lady. In the sink are the dishes she is washing. Strangely enough she won’t notice when you take a goblet (25g) and plate (50g) from the sink. (75; 0; 50; 125) (2973; 1030; 1695; 5698) 
12.	Open the door in the west wall to the dining room. Turn off the lights. There are three golden bottles (50g ea.) and four goblets (15g ea.) on the side table to your right as you enter the room. On the west wall are two decorative plates (10g ea.) (0; 0; 230; 230) (2973; 1030; 1925; 5928) 
13.	Exit the dining room to the east-west hall. Turn left (west), and continue through to a north-south hall. Turn off the lights at the end of the hall, and enter the bathroom through the door on the east wall. Close the door behind you and turn off the lights. Someone likes a little aperitif with their bath. Collect the golden bottle (50g) and gold goblet (25g) (25; 0; 50; 75) (2998; 1030; 1975; 6003) On the top of the toilet tank are coins: three double gold (20g ea) and four small copper (5g ea) (80; 0; 00; 80) (3078; 1030; 1975; 6083)
14.	There is one more bit of loot in here. Did you spot it? If you climb onto the tub, between it and the north wall is a little ring. (100; 0; 00; 100) (3178; 1030; 1975; 6183)
15.	Exit the bathroom; turn left; and go through the door at the end of the hall. Turn off the light in the next room. Now head over to the closet door to your left (east). Go into the closet and turn around, facing west. Look above the doorway. Do you see a rectangular shadow that does not match the wallpaper pattern? Wait for the doctor’s wife to walk through. Then when you no longer can hear her footsteps, place an arrow in the inside closet wall above the doorway. Climb up and throw the hidden switch.  SECRET #2. [You could have just jumped, but odds are you would have alerted someone. Better to climb the rope.] 
16.	Turn around and collect your potion. OBJECTIVE COMPLETE  
17.	Take the purse as well. (100; 0; 00; 100) (3278; 1030; 1975; 6283) 
18.	There is a gold vase on the coffee table (100; 0; 00; 100) (3378; 1030; 1975; 6383) 
19.	Turn out the hall lights and the porch light, and exit the house. Cross the street and jump into the sink hole. OBJECTIVE COMPLETE  

You have just completed a PERFECT THIEF. You found all the secrets. You may even have satisfied the requirements for KLEPTO-THIEF (Klepto-thief is perfect thief plus all other inventory items that you can collect in the mission.). It’s hard to tell if you missed any non-monetary items. My stats say 20 of 21 pockets picked. These stats are usually off by one due to a long standing programming error, so I think that all the pockets that could be picked were picked. 

Thanks Uncadonego!

Version 2.0 Notes
Uncadonego has corrected my counts of water and moss arrows in the solarium and reminded me of a mine in the Hidden Mansion cellar: 
Two unimportant changes I noticed, which would only be for Klepto Thief are both under the heading of "The Hidden Mansion":
section 2) should include a mine with the two gas arrows, and
section 23) should say there are two moss arrows and 4 water crystals in the water. One has a stack count of 3, so a total of 6 water arrows in the greenhouse pond. There was supposed to be another with a stack count of 6, but it got halfway buried in the pond floor in Dromed, so it isn't visible or frobbable in game.

END NOTES

This section provides a complete loot list for this mission

Loot /Secrets/Power-ups etc.

Where	What	Value	Cumulative	
Starting inventory	1 sword; 1 blackjack;
6 broadhead arrows; 25 water arrows; 3 moss arrows; 2 rope arrows; 6 flares; 2 lock picks; 1 “Dear Garrett” letter; one compass			
Thieves’ hangout	4 flares; 1 gas arrow; 5 water arrows; 2 mines; 2 flash bombs 			
	1 Purse on thief	(20,0,0,20)	(20,0,0,20)	
Toolbox in building across from thieves’ hangout	1 stack of silver coins	(12,0,0,12)	(32,0,0,32)	
Underwater rock chimney	1 gold nugget	(100,0,0,100)	(132,0,0,132)	
Beneath slide in playground	1 ring	(100,0,0,100)	(232,0,0,232)	
Foundation of new house at east end of gated community	3 gold double coins	(60,0,0,60)	(292,0,0,292)	
East house (Benjamin’s house), parlor	1 Purse on woman in parlor	(100,0,0,100)	(392,0,0,392)	
East house (Benjamin’s house), west bedroom	Papyrus			
East house (Benjamin’s house), east bedroom	Papyrus 			
East house (Benjamin’s house), dining room	10 goblets; 10 plates; 2 golden wine bottles 	(0,0,300,300)	(392,0,300,692)	
	two loaves of bread; two cheese wedges; eight tiny deer legs			
	1 broadhead arrow on archer			
East house (Benjamin’s house), cook’s bedroom	Coin on low-bow dresser	(5,0,0,5)	(397,0,300,697)	
	Scroll			
East house (Benjamin’s house), Kitchen	two golden bottles of wine	(0,0,100,100)	(397,0,400,797)	
East house (Benjamin’s house), west side yard	Purses on guests	(200,0,0,200)	(597,0,400,997)	
Middle house, top floor	4 brass coins and one double gold coin on desk	(40,0,0,40)	(637,0,400,1037)	
	Secret #1:
Switch on wall by bedside table			
Hidden Mansion, cellar	4 golden bottles; 4 green bottles	(0,0,220,220)	(637,0,620,1257)	
	2 gas arrows; 4 flash bombs; 3 gas mines, 2 flash mines, 1 mine			
Hidden Mansion, lower level, west wing	Purse in Capt. John’s lockbox	(400,0, 0,400)	(1037,0,620,1657)	
	Double gold coin on Capt. John’s desk	(20,0,0,20)	(1057,0,620,1677)	
	Two scrolls on Capt. John’s desk			
	Wedge of cheese and apple in Capt. John’s bathroom			
	1 broadhead arrow on patrolling archer			
Hidden Mansion, outdoors, west side 	1 broadhead arrow on patrolling archer upstairs			
Hidden Mansion, lower level, west wing	2 flash bombs; 2 flares in guards’ lockers			
	3 broadhead arrows on sleeping guards			
	1 silver stack of coins; 1  a copper stack of coins in locked boxes in guards’ quarters	(17,0,0,17)	(1074,0,620,1694)	
Hidden Mansion, lower level, east wing	1 gold bottle behind bar	(0,0,50,0)	(1074,0,670,1744)	
	2 golden goblets in pool area	(50,0,0,50)	(1124,0,670,1794)	
	1 gold ring on pool steps	(100,0,0,100)	(1224,0,670,1894)	
Hidden Mansion, upper level, east wing	1 broadhead arrow on archer			
	1 office key on patrolling guard			
	Alcove: 2 goblets; 1 green bottle	(5,0,30,35)	(1229,0,700,1929)	
	Solarium: 2 moss arrows; 6 water arrows; Patrolling guard: 1 broadhead arrow			
	Dining room: 2 gold candlesticks	(100,0,0,100)	(1329,0,700,2029)	
	Kitchen: 1 kitchen safe key; 1 fountain courtyard key; note 			
	Kitchen safe: 1 purse; 1 double coin; 1 single coin; 2 silver stacks; 4 copper stacks	(169,0,0,169)	(1498,0,700,2198)	
	Kitchen counter: 1 coin stack; 1 bottle of sunshine soda	(21,0,0,21)	(1519,0,700,2219)	
	Kitchen pantry: 1 bag of spice	(0,0,40,40)	(1519,0,740,2259)	
	Kitchen pantry: 10 loaves of bread; 16 wedges of cheese; 16 apples; 8 carrots; 9 cucumbers			
	Servants quarters: 2 gold coins; 1 stack of copper coins	(15,0,0,15)	(1534,0,740,2274)	
Hidden Mansion, upper level, fountain courtyard	1 fountain courtyard key on patrolling guard; 1 collection room key on Delphos			
	1 purse on stationary guard	(100,0,0,100)	(1634,0,740,2374)	
Hidden Mansion, upper level, west wing	1 broadhead arrow on stationary archer			
	Office: 3 notes			
	Child bedroom: Baby Sally doll			
	Adult bedroom: 1 tiara	(100,100,0,100)	(1734,100,740,2574)	
	Master bedroom: 2 gold candlesticks; 1 gold ring	(200, 0,0,200)	(1934,100,740,2774)	
	Collection room: 1 small gold plate; 1 large gold plate; 1 gold mask; 2 large blue gems; 2 silver statuettes; 1 purple and gold vase; 1 black and gold vase; 2 large blue diamonds; 3 large gold coins; 2 small coins; 2 medium sized coins; 1 small double coin; 1 large double coin; 1 ancient hammer; 1 jeweled dagger; 1 brass bell; 
2 clay masks; 1 tapestry; 3 gold stacks of coins; 2 silver stacks of coins; 1 colorful vase; 1 purple vase; 1 large gold nugget; 2 medium sized gold nuggets; 2 small gold nuggets; 1 ring; 1 purse; 7 teeny-tiny diamonds
	(814,930,795,2539)	(2748,1030,1535,5313)	
Middle house, ground floor	Dining Room: 6 collector plates	(0,0,60,60)	(2748,1030,1595,5373)	
	1 broadhead arrow on archer outside			
West house (Dr. Smith’s house) 	Upstairs bedroom: gold spectacles	(50,0,0,50)	(2798,1030,1595,5423)	
	Upstairs study: note			
	Kitchen: 1 gold bottle; 1 goblet; 1 plate 	(75,0,50,125)	(2973,1030,1695,5698)	
	Dining room: 3 gold bottles; 4 goblets, 2 decorative plates	(0,0,230,230)	(2973,1030,1925,5928)	
	Bathroom: 1 golden bottle; 1 goblet; 3 double gold coins; 4 small copper coins; 1 ring	(205,0,50,255)	(3178,1030,1975,6183)	
	Secret #2:
Switch above closet door frame inside the closet			
	Secret area in closet: 1 purse	(100,0, 0,100)	(3278,1030,1975,6283)	
	Secret area in closet: healing potion			
	Gold vase in Living room	(100,0, 0,100)	(3378,1030,1975,6383)