Unbidden Guest

Classic Thief Contest Entry

Walkthrough

You begin the mission in a bell tower above the city streets. Go through the door and across a walkway into the next building. There’s a ladder to the loft but ignore it as there’s nothing up there. Climb out of the window and head over to a flat rooftop. Walk to the west corner and jump SW to a ledge that juts out from an adjacent building. Jump once more to the next small ledge then climb through the window into a conservatory and pick up 2 (counts as 4) moss arrows from the plants. Clamber out the last window onto a ledge, drop down onto a balcony and pick open the door to the Power Station.

Walk through the first room into the next, grab the Power Station key that is hanging on a board on the wall then climb the ladder to the top where you can collect a bunch of equipment, 3 explosive devices and a letter. Read it then use the key to unlock the door and leave. 

Head over to the west side again, look up and you’ll see 2 wooden beams protruding from the wall opposite. Sink a rope arrow into one, jump over to it and climb up to the rooftop above. Walk around behind the turbine and crawl through a hole in the wall. Open a floor hatch in the room at the end and rope arrow down into the upper floor of the Van Vernon building where you’ll find a gold plate (+75) sitting on the table. 

Return to the rooftop and jump east to the higher section of the flat rooftop opposite. Walk to the east side and peek around the corner of the building to the south to make sure the archer who patrols on another rooftop can’t see you then quickly drop down onto the beam below and cross to the balcony at the end. Pick open the door with the red hammer beside it, enter and collect a golden hammer (+75 = 150) that’s floating in front of the statue. Return to the balcony, check the archer again then run back across the beam and mantle up onto the rooftop. 

Head back into the Power Station, down the ladder and out the same door you used before. Climb up onto the balcony railing and you’ll see a lower balcony across the street that has 2 dead guards lying on it. Jump to it, collect 5 broadheads from the floor then pick open the west door and enter the lower floor of the Van Vernon building. Pick up a gold wine bottle (+20 = 170) and a gold goblet (+25 = 195) from the windowsill, pick up a dagger (+15 = 210) that’s lying under the bed then frob a lever underneath the armoire. The portrait on the wall slides aside, revealing a tiara (+150 = 335). Read the note lying on the floor and the invitation that’s been left on the dressing table then return to the balcony. Look up at the east wall and you’ll see a window with a wooden sill. Sink a rope arrow into it, climb up and enter Master Willey’s abode. There’s nothing of interest in the bedroom so head downstairs, grab a gold urn (+100 = 435) that’s displayed on the table below the mounted burrick’s head trophy then turn right into his office. Read some notes, pick up Master Willey’s key as well as 2 gold coinstacks (+50 = 485) and 3 silver coinstacks (+36 = 521). Don’t overlook the tiny ring (+100 = 621) that’s tucked in between the books on the shelf or the jeweled dagger (+15 = 636) that’s sitting on the windowsill. Return to the other room, use the key to unlock the door and you’ll end up back on the balcony. 

Take a might leap and mantle back up onto the balcony outside the Power Station. Walk into the second room, stand back in the corner and unlock the door here with the Power Station key. Peek out to the right and when the archer has just turned his back and started walking away from you, quietly jump over to the balcony of that building and drop down into the shadows in the room. Pick his arrow when he comes close enough, deal with him as you see fit then stand on the balcony railing and look west. You’ll see a wooden beam above the street. Sink a rope arrow into the underside, jump to the rope and climb down until you’re in front of an open window that is in the north wall. (Saving here might be a good idea as it’s easy to miss the window. If you have trouble with either the jump to the archer’s balcony or jumping to the rope arrow, just climb the ladder in the power station, exit to the rooftop and turn left. The beam is below you and you can shoot a rope arrow into it and get to the window that way.) Jump through the window into the room beyond, open the hatch in the floor and quietly climb down into a room occupied by a zombie. He won’t notice you if you’re careful. Head to the northeast corner of the room and collect 2 vases (+100 = 736) from the piece of wooden shelf above and to the left of the light fixture. Scoop up a gold plate (+50 = 786) from the water then return to your rope arrow, climb up to the top and onto the beam. (If your rope arrow is too far under the beam to mantle onto the top, you can shoot a rope arrow into the edge of the building opposite and use it to climb to the top.) Retrieve your arrow and enter the Power Station again.

Repeat the jump to the archer’s balcony, go through the room, turn left out onto the walkway and at the far end, walk up a couple of stone steps to a ladder on the left wall. Climb it to the top and walk east until you’re opposite the window with the flower box. Jump over to it and enter the apartment. Pick up a couple of healing fruit, a gold wine bottle (+25 = 811) and 4 purple goblets (+60 = 871) then exit through the other (S) window. You’ll see a sloped wooden rooftop below you on the left. Drop down to it, then onto the ledge below. Slip through the door into the attic of the local tavern. Open a chest that’s tucked in amongst the clutter to acquire a gold wine bottle (+25 = 896) then open the floor hatch and rope arrow down into the main room. 

Grab a purple goblet (+15 = 911) from the shelves behind the bar and a special bottle of wine (+200 = 1111) that’s in the box on the podium in the corner. (If you’d rather grab the goblet without alerting the bar keep, you can go back outside and explore a bit. You’ll find a ladder that leads down to the street just outside the back door. You can reach in and grab the goblet from here without being noticed.) Rope arrow back up to the attic and return to the ledge. Look to the right (W) and you’ll see a small, open window above a ledge. Jump over, crawl through the window and into the candlemaker’s room. (On Expert, pick up a chisel from the table.) Open the chest to find a copper coinstack (+5 = 1116) then continue on into the bedroom. There’s a Workshop key concealed in the cradle beside Dewdrop. Return to the ledge outside the Inn’s attic door. 

Rope arrow back up to the beam to the left and climb east onto a balcony. There’s nothing in the room here so skip it, walk around the right side of the building and over to a board ramp. Stop at the end of the first board, turn around and look at the building below the rooftop you just stepped off of. You’ll see a balcony below so use a rope arrow to lower yourself down to it, pick open the door and enter the Diamondcutter’s bedroom. Collect the Diamondcutter’s key from the stool beside the bed then open the chest and take out a healing potion and golden hammer (+75 = 1191). Open the wall safe and inside you’ll find 8 fine diamonds (+200 = 1391). On Normal and Hard, you’ll find a chisel on the workbench that you need to pick up. (Expert only: Read the note to Ebenezer Skynes that’s sitting on the table and make sure you keep it.) Walk over to the counter and pick up 4 coins (+20 = 1411) then go back upstairs onto the balcony and rope arrow up to the wooden walkway. 

Walk to the far end and jump the gap to a walkway above a slanting rooftop. Turn right, climb up onto the higher ledge on the right and mantle up at the end onto a higher rooftop. Cross it and jump down onto the balcony at the end. Deal with the guard that patrols out here and then enter the Seminary.

Pick open the door opposite the one leading to the balcony and enter a bedroom. Read the note that’s sitting on the desk and pick up the East Gate key. Pick open the wall safe and scoop up 3 gear coins (+150 = 1561), a gold wine bottle (+50 = 1611) and a purple goblet (+15 = 1626). Return to the hallway, walk to the far end, through a small room on the right and go down the stairs to the first landing. Use the Workshop key to unlock the west door, enter the workshop and pick open two of the big machines. Place an explosive device in each one and close the door again. The third machine’s door is stuck but you already have the solution. “Use” the chisel you found on it to pry it open then insert the final explosive device. Objective complete! 

Continue down the stairs to the main floor. There’s a chapel on the right and you can pick another copy of the Workshop key from the priest standing here (Not on Expert. You must have the key from the candlemaker’s) as well a take a golden urn (+100 = 1726) from the altar. There are 2 guest rooms off of the hallway opposite the chapel. You’ll find a set of valuable garments (+30 = 1756) inside a chest in the east room and a gold coinstack (+25 = 1781) in a cashbox in the west room. Head back up to the rooftop. (Expert only: Return to the candlemaker’s (ledge beside the one outside the Inn’s attic door) and drop the Message to Ebenezer Skynes on the table. Bonus objective complete!) 

Jump back to the ledge by the Inn attic, rope arrow up to the beam and from it return to the rooftop with the room off of it. This time, turn to the left (N), climb up on the edge and drop down onto 2 pipes that run across the street. At the far side, walk down the stairs to a locked door and use the East Gate key on the lockbox to open the door. Head through into a derelict area.

Walk through the hallways to the balcony at the far end. Climb up on the railing, sink a rope arrow into one of the wooden bits that protrude from the far wall and climb from the rope up onto the ledge above. Walk north, go through a door and then turn right and go through another door out onto a walkway. Jump up onto the right-hand railing and jump/mantle up onto the balcony nearby. Enter an old Keeper facility and on Normal, pluck a gas arrow from the font. It’s not present on Hard or Expert. Climb down the ladder in the SW corner into a lower room where you’ll find a boarded up set of shelves. Remove the top board and behind it there’s a Keeper Medallion (+50 = 1831). There’s nothing else here but some moldy old books so head back out to the balcony and jump back to the walkway. Go back through the door at the west end and up a set of stairs.

At the top, open the north door then close it and look behind it to find a gold candlestick (+50 = 1881) then pick up the other candlestick (+50 = 1931) that’s lying on the floor. Rope arrow down through the hole in the floor and go out onto the balcony. Climb up onto the railing and jump to the walkway to the left. Crawl through an open window into an abandoned apartment, collect a gold wine bottle (+25 = 1956) from the floor and a golden goblet (+25 = 1981) from the sofa arm then exit through the window in the NE corner.

Walk along the ledge to the far end then carefully climb up onto a very narrow ledge that curves around the next building. Jump down onto the ledge at the far end and enter the Necromancer’s Tower. Rope arrow up to a bunch of bones that are floating near the ceiling and you’ll be able to add 2 rings (+200 = 2181) and a golden skull (+100 = 2281) to your loot bag. Walk into the small work room at the west end, grab 2 statues (+30 = 2311) and a fire arrow from the shelves then climb the ladder and pluck 4 masks (+200 = 2511) from the walls. Climb back down and check out the book that is sitting on the table. If you look carefully, you’ll see there’s a gold symbol etched on the cover. You’ve read warnings about that so “use” it to scratch it off and you can safely open the book. (If you don’t do this, a zombie will appear.) It’s a book written by the Necromancer Ysm and it says something about the Book of Elsewhere and that it is guarded by the players of the lyre who will only be deterred from their task by fire. Hmmm! 

Close the book and climb the stairs in the other room. Once you’ve entered the hallway look up and you’ll see a door. Rope arrow up, open it and inside is a silver nugget (+30 = 2541). There’s a small elevator in the room at the end of the hallway. Ride it down to the lower level, flip a lever on the wall to open the door and enter a garden. There’s a statue of a lyre player here so hit it with the fire arrow and *presto*, a doorway appears in the NW corner. Collect some moss arrows from the ground then head through it. 

The first room you enter has a pedestal on one side and an ornate design on the wall opposite. There are some holes in it which might mean a trap. You can quickly jump onto the edge of the pedestal to depress it and then jump off to avoid the trap. You can also pile stuff (keys, notes, etc.) onto the pedestal until it stays down and the trap keeps firing. Duck under the fireballs if you’re on the wrong side and go through to the north doorway into the next room. 

Peek through the gated door on the right into Pazar’s tomb and you can just see the edge of a golden gong to the left. Ring it then continue north into the next room where the door in Alraune’s tomb has opened and inside you’ll find a necklace (+200 = 2741). Return to the last room, turn right and go down the stairs. There’s an opening at the end of the hallway that used to be blocked by a door but you opened it by depressing the pedestal. Head through very quietly as there’s a rather deadly guardian patrolling. (If you used your odds and ends to depress the pedestal, you can lure the guardian out and get him to chase you into the pedestal room. With any luck, the trap will destroy him.) You’ll see the book you’re after floating above a high platform. Rope arrow up and grab the book (+250 = 2991). Objective complete and all loot collected! The door blocking the entrance has closed again but no need to worry. Head over to the gates blocking entrance to a portal, flip the lever on the wall to open the first one then flip another lever set into the wall on the right to raise the second gate. Step through the portal and you’ll reappear in the Necromancer’s tower. Beware though as he’s waiting for you. Sneak back out to the ledge, edge around the narrower ledge and onto the far one. Retrace your steps back to the end of the last ledge where you can jump back to the balcony on the far side of the street and head back through the East gate. 

Now you just need to work your way back to the bell tower and your mission is complete!