Note: This walkthrough contains
hidden "spoilers". To see the text that is concealed by the solid blocks, hold
the left mouse button down and drag the cursor
across.
Test spoiler: Somebody must clear out
those huge spiders from the sewer. We lost a man down there last
week.
Unfinished
Business
Walkthrough - Expert
Difficulty
Getting
Started
You begin outside a house with open windows - you can
hear a man talking to himself inside. Get close to the windows and eavesdrop for
a while. Hmmm - he is an investigative reporter who wants to write about the
Mayor's involvement in a City corruption scandal, but he hasn't got any solid
evidence. Perhaps you can help the poor guy out later? OK, head to the stairs in
the NE corner of the yard and go through the gate at the top (to open it, just
frob it).
The grocery store is to your left so pick the door open, go in
and take a look around. Walk into the big freezer at the back where a cash box
containing a purse (+100) is tucked in behind the items on the left of the top
shelf. (You can pick the lock by jumping up and down and using your lockpick at
the same time, but it is much easier to stand on a box - you can get one from
the shelves in the other room.)
That's it for this building so go back
outside and sneak into the jail opposite. Read the book on the table and you'll
find out that a guard named Dan has the key to the armoury and has a tendency to
"misplace" it, which may be to your advantage. The list of today's patrol routes
tells you that he'll be on duty near the cemetery today. The Weapons locker is
downstairs but you may as well wait until you have the key before trying to get
past the guard on duty here.
Leave the guardhouse, turn left and you'll
see a boarded-up door. This is the lab of Rimmer and Lister and according to the
notice posted by the door it's a crime scene - that won't keep you out! Pick
open the door, slip under the board and have a look around. There is a metal
floor, so try not to make too much noise. Check the shelves in the back room to
pick up a healing potion, an invisibility potion and a speed potion.
Back outside, walk east to the back of the guardhouse. Move the stack of boxes in the
SE corner to reveal a nice little hole in the wall that takes you into the
cemetery. Climb up onto the headstone that is just left (W) of the
entrance gates (you can mantle up onto it from the side) and from there, climb
onto the archway over the gates where you'll find a gold urn (+100 = 200).
Follow the wall along, and at the far end of the graveyard you'll see a jar (+20
= 220) on the top of a crypt.
Jump onto the roof of the house north of
the graveyard, down into the yard (on the north side of the railings), go in
through the back door and read the book tucked under the edge of the bed. Unlock
the front door, lean out and put out the torch. Dan is patrolling the street so
he's probably dropped the Weapons Locker key here somewhere. If you check the edge of the
street just south of the door, you'll find it. While you're out here,
take his purse as well (+5 = 225).
The Tavern next door (N) is pretty
quiet right now so go in to have a look around. You can pick up 3 gold wine
bottles (+150 = 375) from the shelves behind the bar. Head downstairs and pick
up the purple goblet (+15 = 390) on the floor near the SE table. Check the
carpet near the NE table for a gold coin (+5 = 395).
Leave the Tavern,
turn right and go down the steps on the left. Snag a purse (+7 = 402) from Zac,
who is patrolling the tunnel to the right. While you're in the area, you may as
well take Guard Warren's purse (+2 = 404). Poor guy needs a raise, I guess! Once
you have it, stroll into The Green, which is the small park - make sure the
archers up on the wall don't spot you. The note in the Tavern mentioned that
there was a ring lost here somewhere so check under the bench. Yup! There it is!
(+40 = 442). Somewhere in this area of town you'll run across a man dressed in a
purple tunic walking the streets. His name is Sir Ballard and he's carrying a
purse (+66 = 510).
Walk along the east side of the building at the south
end of the street and you'll find a hole in the wall that takes you back to the
street outside the cemetery. Head back to the graveyard and go over to the open
grave. Jump in and take the green jar (+20 = 530) that is lying on the ground.
If the guards out in the street are still active and you feel like causing some
mischief, open the coffin. Get out of the way, find a nice perch and watch the
fun. (If nothing happens you may have to organise a bit of a get-together.) Now
go back through the hole to the guardhouse. Head back inside and go downstairs.
You can't blackjack the guard patrolling here so you may want to dispose of him
with the gas mine that was in your starting inventory. Use the Weapons Locker
key to unlock the door on the south wall, pick up lots of lovely equipment then
go back outside.
The Courthouse is through the archway in the NW corner
and only one guard, Jeffy, is patrolling here. Take his purse (+200 = 730), go
inside and look under the judge's desk for a gold wine bottle (+50 = 780). Judge
Barlett was careless and left his favourite watch sitting on the desk so
pick it up as well. It might come in handy, you never know! There are some cells
down in the basement and the Detention Cells key is sitting on a table
here. You'll find a water arrow in the bucket inside one of the locked
cells.
Go out the front door, sneak up the ramp to the archer (Peter)
stationed on the wall and take his arrow and purse (+4 = 784). Snag a purse (+1
= 785) and another arrow from the second archer (David) nearby. Sneak back down
into the courthouse grounds into the NW corner behind the building. Look up on the north side and
you'll see a flat wooden roof. Sink a rope arrow into it, climb up, walk north
and drop down beside a large pond.
Pick up a moss arrow from the
ground near your feet and check the pond to find a water arrow. Go into the
Seer's house (with the sign), read the note and take 2 healing fruit from the
table. Now go through the opening in the east wall, then round to the left to
take a purse (+2 = 787) from Jason the archer, who is standing near the water.
Come back over the bridge (W) a short way and rope arrow up to the roof to the
north. (It's a good idea to retrieve your rope arrows wherever possible.) Walk
across to the open window on the right and take an arrow and a purse (+3 = 790)
from Rudy, the guard inside the tower. Go out of the window where Rudy was
standing and jump across (NE) to the ledge with the open window.
Mayor Barlett's House
Climb in through the
window and you will be in the guards' bunkroom in Mayor Barlett's house. There's
a flashbomb in one of the chests and a purse (+50 = 840) in the second one. The
room below is the kitchen and here you can pick up a healing fruit from the
counter and a purple goblet (+15 = 855) from the windowsill above the sink. One
of the two doors leads outside - the requires a key. You'll come back for that
in a bit. The guard (Randy) who patrols the hallway outside of this room has a
purse (+22 = 877) so help yourself to it.
Walk east along the hallway to
a small sitting area. There are 3 purple goblets (+45 = 922) on the tables and a
gold wine bottle (+50 = 972) on the floor under the coffee table. Turn right (S)
and go all the way to the end of the hallway. Open the front door, which is on
your left and reach out and take Benny's wine bottle (+50 = 1022) from his
hand.
You can hear someone walking around upstairs so let's take the
sneaky way in to check things out. Return to the guards' bunkroom, go out of the
window and turn left (E) along the ledge. Follow it around the house to the
first set of closed shutters that you can open and climb into the upstairs
sitting room. Stay in the shadows because Russell, the guard you heard before,
patrols into this room. Snatch his purse (+22 = 1039) and pick up 2 silver
statues (+30 = 1069) from the table beside the window. Check the top of the left
bookcase on the end wall for the Wine Cellar key then go out into the
hallway.
Wilbur Norton's House key is locked inside the blue chest
on the table here. Take the 6 masks (+300 = 1369) that are hung on the walls and
2 more (+100 = 1469) that are on display stands and enter the bedroom. Read his
diary and pilfer his gold candlesticks (+100 = 1569). Use a rope arrow to get on top
of the bed canopy. Above your head is a hatch to the attic. Open it and use a
rope arrow to climb up. Read the scrolls and book that are scattered around the
floor to find out more about the kind of people you are dealing with then open
the chest behind the boxes at the east end of the room. Inside is the
valuable artifact. Objective complete!
Run
downstairs to the kitchen and use the Wine Cellar key to unlock the door in the
corner. This will net you another 4 gold wine bottles (+200 = 1769). Return to
the upstairs sitting room, climb back out the window and over onto the wooden
balcony to the south. This is the Hillard residence and inside you'll find a
pair of spectacles (+50 = 1819) on the bedroom sofa and a purse (+100 = 1919) on
top of the armoire. There's a metal bowl (+10 = 1929) downstairs on the table.
Once you've looted the house, make your way to the next balcony to the
south which belongs to a vacant house. They missed a few things when they were
packing though, which is fortunate for you. There are 2 jars (+40 = 1969) behind
a box in the NW corner of the attic (watch out for the spider) and 2 coins (+40
= 2009) lying on the floor by the NE chair downstairs.
Norton and
Smith's
Head back to the ledge around the Mayor's house,
through the guard tower and back out onto the roof on the far side. Walk west,
taking care to stay out of sight of the guard by the door on the street below
and jump down onto a barrel (north side of the Seer's fence) then to the ground.
The low house off to your left (W) belongs to Gordon Smith. Inside,
you'll see a fire poker (+200 = 2209) leaning up against the sitting room
fireplace. Add it to your stash and go into the bedroom where you can pick up 2
gold candlesticks (+100 = 2309).
The 2-storey house east of Smith's
house belongs to Wilbur Norton. There's a guard out front (Tony) who has a purse
(+22 = 2331). Unlock the side door with Wilbur Norton's house key which you
found in Barlett's house, enter and climb up the ladder.
Pick up the incriminating
evidence scroll lying under the right-hand side of the bed, read it, then
take 2 gold candlesticks (+100 = 2431) from the bedside tables. Have a look at
the windowsill to the left of the open window and you'll see someone has
carelessly left the WH #3 Roof key behind. Add it to your inventory then
return to the street.
Rope arrow back up onto the familiar
rooftop across the street (S). Turn left towards the guard tower and rope arrow
up onto the south side of the guard tower roof. Look across to the roof of the
next building (S) and you'll see a piece of wood jutting out. How convenient!
Use a rope arrow, climb up and take a look to make sure the way is clear then
jump onto the roof. (The guard patrolling here is super-sensitive so make sure
he's not anywhere nearby when you climb up or he'll come after
you.)
The Warehouse
Head east to the next
rooftop, along the building and around to the door, which has a guard stationed
outside. Use the WH #3 Roof key to unlock the door and go in. Walk down a flight
of stairs and through the door on the left into an office. Enter Norton's office
through the door in the SW corner and have a look around. Hmmmm! A nice big
green safe. That usually means something of value so open it and inside you'll
find the WH #3 Storage Room key. Leave the offices and go past the work
bench then down the flight of stairs in the SE corner. There's a guard
patrolling this area and a set of double doors that unlock with the WH #3
Storage Room key. There's a tiara (+125 = 2556) locked in a chest and in the
back corner behind the big crates you'll find a gold statue (+75 = 2631) and a
jar (+20 = 2651).
Sneak down the ramp to the main floor of the warehouse.
There are 2 guards stationed here so be careful. Go half right and then down
the ramp to the basement.
Gaming Room
At
the end of the hallway you'll find all the men gathered in a gaming room.
Gambling is a nasty habit so maybe you should intervene. KO them (easier said
than done - you may have to use a flash bomb or two) and clean the place out.
You'll find a set of dice (+50 = 2701) and 17 gold coinstacks (+1700 = 4401) on
the gaming tables. There's a gold wine bottle (+50 = 4451) on the sideboard and
3 more bottles (+150 = 4601) on the shelves of the cupboard in the SE corner.
Grab Cooper Barlett (not Mayor Barlett) from the pile, go back up
the ramp and over to the street door on the north side of the main floor. The
WH #3 Ground Floor key to unlock it is hanging in a niche just to the
right.
Handing over Barlett
Now you need to
deliver Barlett to your contact who is waiting in the sewers. Outside the
warehouse door, turn left and go down to the street. Walk through the tunnel
around the corner to your left and follow the street to the end. Turn right and
there's a sewer hatch at the far end. (Stand well back when you try to open it
as it needs more room than it should.) Climb down the ladder and you'll see your
contact standing behind a gate to the west. If you want all the loot, leave
Barlett lying on the ground below the ladder, turn east and walk all the way to
the far end of the sewer. The tunnel to the right (S) is occupied by 2 red
spiders and you'll find 2 gold nuggets (+50 = 4651) lying on the ground between
them. (The detonation arrows you found in the armoury are a fun way to deal with
the spiders.) The tunnel to the left (N) ends in a room where there is a
web-wrapped body and another spider. Look near the base of the far wooden
support beam for a purse (+50 = 4701). You now have all the loot in the mission
so return to the spot where you left Barlett. Pick him up, walk down to the gate
where your contact is waiting and drop Barlett on the floor.
Mission Complete
Nightwalker and Freddy Fox -
28th March 2005