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          Monday, March 29, 2004

Thief 3 Q&A Updated
- 10:36:52 PM - Elenkis
Our Thief 3 Q&A compilation has been updated with another 50 questions and their respective answers from ISA designer Null. The new questions start off at number 86 and bring the total up to 136, whew!

Here's a couple of tasty ones:

113) From what's been hinted at, the presence of undead is anything but minimal. In the previous Q/A thread someone mentioned one of the devs as saying that there would be a minimal amount of undead in the game, and no undead only levels. About that time Null popped up and said "we never said that" and put one of those little winkies up. That kinda clued me in...and excited me in many dirty ways cuz I love teh woo. Here's hoping for a return to the cathedral style map! (Renzatic)

Undead. Alright. Here's the scoop. There is less monstrous (undead included) presence in the game overall than in previous Thief titles. However, there are still undead-only maps in the game, much in the spirit of said predecessors.

We wanted to use them as a unique and hopefully interesting (to most players) stealth challenge, but keep the main focus of the game on interacting with human opponents.

129) Are there still lots of readable items in the game or is important information mostly available from interaction/overheard conversations?

If the latter, are you able to refer back to them? ie do you have an "important information file" a la DX 1? (steelman)

There are plenty of readable objects in this game. There are those you must see due to objectives, and then there's flavor text you can peruse at will, or ignore outright.

The important stuff gets congealed and logged, although you can usually return to the place you read something, as well.

130) Null, will we be able to collect spent arrows from guards? In Thief 1 and 2, if you shot an arrow at a wooden object, it stuck in and we could re-use them. But if you hit an enemy, the arrows disappeared. (Little Raven Girl)

I think this is unlikely, for two reasons. One, it doesn't play too well with ragdoll behavior. One way or another, you'd see something that looked dumb when the guard collapsed.

Two, we sort of want you to expend that resource on the guard. If you miss and hit a wooden surface, hey, bonus. If you damaged a guard, there's certainly a benefit of some kind, and we'd like you to pay for it.

Got to give you an excuse to go rob a City Watch post.

Enjoy, and keep those questions coming on the official forums!






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