Looks like ION Austin is hiring for Thief 3! They need programmers. Just between you and me, if you apply, you had better be GOOD. ;) We don't want the Thief 3 engine to be in the hands of slobs, now do we? *smirk*
Programmers Wanted to Work on Cutting Edge Projects on a Variety of
Platforms
- We're looking for programmers with demonstrable enthusiasm for gaming to
work on PC and console titles in the Deus Ex and Thief universes.
- Knowledge of, and enthusiasm for, games like Thief, Deus Ex, System Shock
and Ultima Underworld are real pluses.
- We want experienced professionals with shipped games under their belts and
a strong understanding of game design and how it relates to game
programming.
- You must have a strong C/C++ background and an understanding of modern
3d-accelerated architecture. Experience with console game development is a
must for certain positions (but not all). Java/Perl/Python/MFC familiarity
is useful, but not necessary.
- You will provide assistance in structuring your task list and will
contribute to the creation of schedules and progress reports. You don't have
to be experienced at scheduling, but if you aren't, you be ready to spend
some time learning.
- You will work closely with design and art teams as well as with other
programmers. You must be able to communicate algorithms and code design
decisions to other programmers but you must also be capable of communicating
design and art implications of coding tasks to non-programmers.
- You must be comfortable working in an environment where specifications
change and evolve. You will rewrite or cut code even if it works perfectly,
as game goals and/or features change. Much of the code you write will be for
testing purposes and for investigating game-related functionality and won't
end up in the shipping game.
- This is a no-code-ownership environment. You will be expected to work with
other people's code (both licensed code and code written by other team
members). Be prepared for other team members to work with your code as well.
- Your sense of progress and ego must be attached to the project and how
cool the game is. It doesn't matter who wrote what -- it matters how the
game plays. Some weeks you will end up doing tedious, invisible stuff
because it has to get done; other weeks you will do cool, sexy,
everyone-sees-it kind of stuff. That is how it is. Be ready for it.
- You must be based in or willing to relocate to Austin, Texas.
If the qualities and qualifications above describe you, please contact
HR_Austin@ionstorm.com or send a resume to:
Human Resources
1717 West Sixth Street, Suite 210
Austin, Texas 78703
Attn. Programmer Search
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