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          Thursday, November 16, 2000

ION Austin Hiring for the Thief 3 Team
- 7:54:29 AM - Dan
Looks like ION Austin is hiring for Thief 3! They need programmers. Just between you and me, if you apply, you had better be GOOD. ;) We don't want the Thief 3 engine to be in the hands of slobs, now do we? *smirk*
Programmers Wanted to Work on Cutting Edge Projects on a Variety of Platforms

  • We're looking for programmers with demonstrable enthusiasm for gaming to work on PC and console titles in the Deus Ex and Thief universes.
  • Knowledge of, and enthusiasm for, games like Thief, Deus Ex, System Shock and Ultima Underworld are real pluses.
  • We want experienced professionals with shipped games under their belts and a strong understanding of game design and how it relates to game programming.
  • You must have a strong C/C++ background and an understanding of modern 3d-accelerated architecture. Experience with console game development is a must for certain positions (but not all). Java/Perl/Python/MFC familiarity is useful, but not necessary.
  • You will provide assistance in structuring your task list and will contribute to the creation of schedules and progress reports. You don't have to be experienced at scheduling, but if you aren't, you be ready to spend some time learning.
  • You will work closely with design and art teams as well as with other programmers. You must be able to communicate algorithms and code design decisions to other programmers but you must also be capable of communicating design and art implications of coding tasks to non-programmers.
  • You must be comfortable working in an environment where specifications change and evolve. You will rewrite or cut code even if it works perfectly, as game goals and/or features change. Much of the code you write will be for testing purposes and for investigating game-related functionality and won't end up in the shipping game.
  • This is a no-code-ownership environment. You will be expected to work with other people's code (both licensed code and code written by other team members). Be prepared for other team members to work with your code as well.
  • Your sense of progress and ego must be attached to the project and how cool the game is. It doesn't matter who wrote what -- it matters how the game plays. Some weeks you will end up doing tedious, invisible stuff because it has to get done; other weeks you will do cool, sexy, everyone-sees-it kind of stuff. That is how it is. Be ready for it.
  • You must be based in or willing to relocate to Austin, Texas.

If the qualities and qualifications above describe you, please contact HR_Austin@ionstorm.com or send a resume to:

Human Resources
1717 West Sixth Street, Suite 210
Austin, Texas 78703
Attn. Programmer Search








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