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          Thursday, August 23, 2001

Shadow Textures in the Unreal Engine
- 6:47:11 PM - Dan
Big news for folks following the development of the Unreal Engine to be used in Thief 3 and Deus Ex 2. This time it's about something very important to both games ... shadows! Behold:
Another stunning effect is projective textures. Projective textures are used to create, among other things, soft-edge ultra-detailed real-time shadows that cast on the world as well as the objects and characters within it. In the example shown here there is a fan with mesh blades. The intricate shadows not only render over the characters and the environments but also over the particles as those particles are blown around by things flying through the air! DE has also implemented detailed character shadows that grow and shrink realistically as characters move around within the world and had UC up and running on Xbox before released the first Unreal Engine build with Xbox support.
While, granted, this is solely cosmetic, it's still rather nice looking. :) The entire post, as well as screenshots of the effect, is here. Furthermore, and something important to us:
[Epic Games was] so impressed with DE's particle system we implemented similar features in our own particle system which shipped to licensees ...
Meaning that this feature is indeed offered to Thief 3 and DX2. :)






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