A guard…with a lantern:

by Hidden in shadows, Janne Kahkonen

 


(Please note that the Dynamic light ability cannot be used in DromEd 1 only DromEd 2.)

I know other people have already written a tutorial regarding a guard with a lantern but I feel it my duty to present my own version that I believe is much easier to comprehend and perform. I am not the best tutorial writer in the world but here goes. I assume you already know how to do the basics like creating a starting point, rooms, the necessary scripts etc…

 

Step one: Make an empty room of fair size and place a swordguard to the opposite end from where your starting point is located. “Remember even though you put no lights in the room he can see you with help of the lantern we are yet to give him”

 

Step two: Make a lantern and place it close to the guard so you know where it is. You find it here: “Physical – light –lantern –lantern”

Remember to remove the original light or else there will be an unpleasant spot of static light in the lanterns starting position.

Link the guard to the lantern with the flavor “Creature attachment”. When you have done the linking select the link and push the “data” button to receive the properties of the link. A window called “Link Data” should appear on your screen. In the menu that comes up when you click at the arrow that points down you must choice “Left Fingers” Now you’re almost complete, its just the lantern left.

 

Step three: Now you can already see that the guard carries the lantern in his left hand but there is still something that needs to be done to fulfill the illusion; light.
Select the lantern and edit its properties. Click add and find the place that reads “renderer” Follow the pop up list till you find a line that reads “Dynamic light” give it a value of about 60.

Congratulations! Now it’s just to run the level and behold the beauty.

 

If you have some questions regarding this tutorial feel free to mail me at

posti@telia.com