Tutorial: Setting An Object
On A Guard's Belt
By, A Little Mouse
Create a Guard and a Healing Potion in your room. There is a type of
Healing Potion called 'A BeltHealingPotion' . That's the one you want.
Remember the numbers of both objects, and place the Potion inside the Guard.
Choose the Guard, and click on his Properties. Click Add and then choose
Links, then Contains. You should get a Links bow, and you want to
Add with the following fields:
-
Flavor: Contains (To make the object in the Guard's inventory)
-
From: Guard's Number (So DromEd knows who it's in, in this case
it's the Guard's number)
-
To: Object's Number (So DromEd knows what it is, in this case the
Potion's number)
-
Data: Where you want it. (Choices are Generic, Belt, Hand. In this
case it's the Belt)
When adding you don't get the Data field, so just add Flavor, From, and
To. Then, when it's done, click the ID number, then the Data field. That
should call it up for you. You want to make sure to change this to belt
or it'll be put in the Guard's generic inv, where we don't want it to be.
DromEd should have done the ~Contains for you. That's it!
Leave alittle bit of cheeze in the corner of your map for me. -A Little
Mouse.