Contents of this directory: This directory contains materials which may be good for training new designers or as references for experienced designers. - DromedTutorial.doc - The appropriate starting point for all beginning designers. - DromedManual.doc - A very old manual for DromEd which may be a good supplement to the DromEd tutorial. Parts of this doc are outdated. - DromedRefcard.doc - A handy printable reference card for DromEd. - OPT SUBDIRECTORY This is Sean's famous optimal level building tutorial. Check out the word document in this directory. - PRINCIPLES SUBDIRECTORY This subdirectory contains documents that give pointers on good, disciplined building strategies and principles. - OBJECTS SUBDIRECTORY => Object School.doc - A good place to start to learn more about objects, properties, and links. Modified from a Shock2 document. => Using Archetype Scripts.doc - Describes how generic scripts work on most objects. => Traps & Triggers.doc - Describes the object-driven Trap & Trigger system, which is a tool meant for designers. => Room Brushing Tips.doc - A doc which gives pointers on successful room brushing. => Locks & Doors.doc - Gives details on the locks and doors systems in DromEd. => MovingTerrain.doc - A fairly technical spec about placing moving terrain in your levels. => Darkai.doc - A fairly technical spec (intended for designers) detailing Thief AIs. - SYSTEMS SUBDIRECTORY => Repsys.txt - Describes the DromEd report system. => books.html - Describes books in Thief, with particular attention to managing the art and text data. => AuxMissionData.html - Describes the automap and objectives system.