Reskinnable painting models for Thief Created by Wes Morrison (Datoyminaytah, wesmorrison@juno.com) by modifying existing Thief resources You may use these in any fan missions you create. If you do, I would appreciate a mention. Instructions: Unzip to your Thief directory, preserving directory names. Then, in DromEd, change the Shape->Model property of a painting to any of the following (minus info in parentheses): r_pain1v (vertical, replaceable painting) r_pain1h (horizontal, replaceable painting) r_pain2v (vertical, replaceable painting and frame) r_pain2h (horizontal, replaceable painting and frame) Then add the property Shape->TxtRepl r0 and type in the path and filename of a skin. It should look something like "obj/txt/ripoff1". Advantages: It is quick and easy to add new paintings without having to override existing ones. The effects can be seen inside Dromed immediately by changing the texture property. How I made them: All the models are copies of existing Thief models with the hard-coded skin names changed to "replace0.gif", which Thief uses as a tag to know that texture is to be replaced by one specified in the "TxtRepl r0" property. Some also allow you to specify the frame skin by setting "TxtRepl r1" (try obj/txt/frame2 or obj/txt/frame3.) I start the model names with "r_" to to signify that the model has a replaceable texture. (That's not used by Thief, I just named them that way for convenience.) Since all the original painting models have the same aspect ratios, I chose one horizontal and one vertical model as a basis for these models. You can resize them however you want, but try to keep about a 1.475 to 1 aspect ratio. Demo mission: "eye.mis" is a simple box with one painting, showing an interesting trick that's possible by using the transparent color in a painting. Did you ever get that feeling you were being watched?