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Thief 2 Fan Mission
Thief 2 Rare and Unused Items

 Filesize: 0.28 MB
 Released: 4/26/2000
 readme.txt





By: Kirk Bezio (Catalyst)

Plot Description: This DromEd 2 only demo contains a collection of some unused/rare models found in mesh.crf and obj.crf. See such exciting oddities as Monker and the logbeast! If there are objects you would like to see added feel free to email me with the model names.

Bonus: Contains every AI from the hierarchy, but you'll have to find them…

Cast your vote by clicking on the vine image below -- Current score: 9 of 10 -- 3 Vote(s)

Number of Votes: 3






Thief 1 / Gold Fan Mission
Athene Thief

 Filesize: 1.3 MB
 Released: 4/1/2000
 readme.txt





By: Markus Lappalainen (Mokkis)

Plot Description: Athene Thief is a demo mission, what contains two demo levels showing a Athene temples' and Roman Houses' architecture. Actually it was made for part of my history essay on spring 2000.

Additional Comments: Important to know: At first I made these demo levels for Thief Gold. I got little problems with compatiblicity with Thief(1). Added txtures from TG doesn't work well in game mode. Problem is that you can't see the new textures until you get enough near of it! Strange bug.... :-/

Cast your vote by clicking on the vine image below -- Current score: 8 of 10 -- 1 Vote(s)

Number of Votes: 1






Thief 1 / Gold Fan Mission
dRuNkEn

 Filesize: 0.47 MB
 Released: 3/27/2000
 readme.txt





By: Gonchong (James D. Roberts)

Plot Description: You have drunkenly hopped the wall of the Old Quarter in search of some holy sword type thing.

Additional Comments: Really a demo mission of leftovers and other bits. Features a vehicle of sorts, unused models, a Church from CotT, a working clock and the Thief II clockwork eye/frog bomb combo...

Cast your vote by clicking on the vine image below -- Current score: 6 of 10 -- 1 Vote(s)

Number of Votes: 1






Thief 1 / Gold Fan Mission
Whack-A-Rat

 Filesize: 0.65 MB
 Released: 3/14/2000
 readme.txt





By: Jarrod Lewis (TTGuard)

Plot Description: I have a simple job planned for this evening. Break into a guarded mansion, steal another fat noble mans priceless trinket and leave quietly... wait a minute, that isn't it. You were deposited at the front gate of a small mansion. Your only way out is to find and grab the Golden Skull placed some where in the level, but first you want to do a little investigating. This place has three main rooms, conveniently they are numbered in order of visitation, read the gold plaques before you go in and do as they ask. The final room, room 3, is the whole purpose of this place. Enjoy, oh, I almost forgot to mention there is a secret fourth room, it's the one with the Gold Skull, you can't get out without it. It might be worth your while to get out, Right? Then again maybe not.

Cast your vote by clicking on the vine image below -- Current score: 7 of 10 -- 1 Vote(s)

Number of Votes: 1






Thief 1 / Gold Fan Mission
Dark Lord (vdromed)

 Filesize: 0.45 MB
 Released: 2/14/2000
 readme.txt



 Other: This mission can only be opened in Dromed.

By: dark_lord

Plot Description: Dromed only

Additional Comments: This is my first crack at DromEditing. This is just a fun mission. Also I've added a live training center. Just have fun and fool around you Taffer!!!

NO SCORE
Comments by Reviewer:
Not to be reviewed - Mission not Darkloader Compatable

Cast your vote by clicking on the vine image below -- Current score: 6 of 10 -- 8 Vote(s)

Number of Votes: 8






Thief 1 / Gold Fan Mission
Thief 1's Rare and Unused Items

 Filesize: 0.28 MB
 Released: 2/10/2000
 reame.txt





By: Kirk Bezio (Catalyst)

Plot Description: This DromEd only demo contains a collection of some unused/rare models found in mesh.crf and obj.crf. Find out what Garrett REALLY looks like, see an angry (and naked) apebeast, examine the frogbomb, and much much more! If there are objects you would like to see added feel free to email me with the model names.

Cast your vote by clicking on the vine image below -- Current score: 10 of 10 -- 1 Vote(s)

Number of Votes: 1




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