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Sunday, July 20, 2008

Ten Years of Thief at TTLG - 10:53:40 AM - Dan
Ten years ago, I started a small Thief fansite using an image I scanned from a magazine ad and some self taught html I learned from reading source code from other sites. A version of that site still exists, here. It was just three days after TTLG itself opened. After Thief's success it made the jump to www.thief-darkproject.com and eventually thief2-metalage.com under Future Games Network and TTLG. But when we broke away from FGN, www.thief-thecircle.com came to be. Many years, hundreds of FMs, a third Thief game and a complete redesign later, here we are. I can only say so much myself (or too much), so instead I am giving voice to just a small sample of those who have enjoyed the site since July 19th, 1998.


Over a decade after the original game was released - the Thief community still continues to amaze.. and to push the boundaries of the original game engines further than anyone thought possible. Never before have I been a part of such a generous and giving community that produces fan missions even today that are beyond the scope and vision of the original creators - and they do it for the love of the game, and in tribute to those very creators.

Im proud to be a part of this community - and proud to support this masterpiece of a series that paved a way for an entire gaming genre.

The folks at ttlg.com forums are one of the best groups I've been a part of in an online community - and congratulations to thief-thecircle.com on 10 years of greatness. Here is to hoping for ten more. Cheers.

-SneakyJack


Thief has been like a core in my life, even though life has pulled me away from it every once in while, my heart has always remained with it. It's not game to me. It's not even the game that's important to me, it's all the people, the activity, the community here at TTLG that comes with it.

I can hardly stand the thought of visiting these forums one day and seeing that the last post dates a year back, or visiting Thief-the Circle and seeing that it hasn't been updated in a year. These websites were what made me a Thief Fan, and years of being in this wonderful community have probably had a significant and positive effect on who I am today and where I am in life. This place has been a refuge to me whenever real life has become unbearable, and I hope to be here among all my dear friends for years and years to come.

So Digi and the TTLG team, I cant thank you enough for creating and maintaining this magical place. :)

- theImmortalThief


Ultima Underworld, System Shock and Thief were revolutionary in so many ways, but even great games are forgotten over time. Consolidating and sustaining the uniquely vibrant, vocal, intelligent, and loyal fan community that is TTLG with its sites and forums, is the dedicated work of love of a cast of thousands. But first and foremost the administrators deserve thanks.

I was around for the first years of the forums, and I'm here now. Thank you for all the hours of enjoyment. My world would have been a poorer place without TTLG.

-- Larris, the Magpie


If The Circle is ten years old, then my bookmark to that site is only slightly younger. From Hammer scores to the HUGE mission vault to fan art to the support of tangent projects like The Dark Mod, The Circle has been, and continues to be, the hub of all things Thief. At midnight on July 19, I hope to be sharing my champagne with my Builder brethren. Cheers!

- eep!


Long live Thief! A huge thank you to all the mission authors, custom texture/model/other content creators, website designers and hosters, moderators, and especially all the taffers who keep playing the fan missions and keeping the community alive. May there be many more awesome fan missions released by July 19th 2018 for the 20 year anniversary! Another thought that occurred to me - if you take the total playing time of all Thief fms (I reckon roughly 1500 hours or so, based on extremely inaccurate maths/guessing) that's probably more than my entire commercial games collection, and more enjoyable gameplay in many cases, and all completely free. It's enough to bring a tear of gratitude to the eye!

--- Nick Dablin


Ever since downloading ThiefLoader and Mokkis' Circle of Strain from TTLG back in 1999 I've enjoyed and appreciated Thief-TheCircle.com and the TTLG Thief community. Here's to another decade of Thiefy fun!

Cheers,
Komag


I think the first time I played the Thief OM's date from 1998 also. I didn't know then that there would also be FM's made in the future. Before that time I played Doom, the Unreal games, some other smal games and Hexen, but when I started to play Thief, I got hooked. Thief is MY game, for real!!! I will never abanden it. I like the "first person" way of playing. All that has been build by professionals and amateurs, derserve all of our respect! So also from me: Thanks to EVERYONE who keeps theses forums alive! These members feel like family and I like to thank you all for being there for me, even when RL got tough. But you also gave me "birthdayshowers" hahaha and shared the birth of my two new grandchildren with me. I think this is a very spcial forum, at least to me! Along the years, some Taffers come and some go, but most of them are true members of this forum, always trying to help one another. I thank you ALL for that!

Gloria Creep, walking into the future, looking out for more than another 10 years of Thiefplaying ....


I caught the magic of the Dark Project right from the start in 1998. But what really drew me to here came later ... living on a small Japanese island in 2000, opening up Thief 2's dromed, and building little worlds. It got me through the long freezing nights of winter.

And I thought to myself, there must be others out there doing this ... somewhere. I felt a kindred spirit with this community long before I even had the internet access to know it was there. But I knew... When I got back to the US, I looked up what I knew had to be out there and found TTLG, et al. It was sort of inevitable. And nothing really compares to it. Happy 10th to the best online community a person could wish for.

- demagogue


About 2 years ago, & feeling quite jaded with most computer games, I replayed TDP & TMA, finally realizing that this was the game style I really wanted to stay with. But how to have more of it? It was then that I found Thief - The Circle; this great source of news & files introduced me to a community of astonishing dedication & energy. Having been involved in several other gaming communities, I was amazed by the sheer number of Fan Missions & other resources that had been produced. And it led me to the TTLG Forums.

Here I've found a remarkable community stretching widely across gender, nationality, age & lifestyle - constantly supportive & unselfish - & imbued with a remarkable amount of talent & dedication; especially those who freely give so much time, energy & imagination to creating FM's & all manner of assets, which has seen this great game lifted well beyond its original capabilities.

Here, I've found another home...

- Sticky Fingers


I have been absent from the community for some time, but it's great to see that it is still around. The support and dedication from it's members is like none other that I have ever run across. It's a place where one can feel at home and not have to worry about being flamed when asking others for a hand. Whether it be some quirky little problem with DromEd or just needing a nudge to get out of a sticky situation from within the game environment.

I have spent the past couple of weeks looking back on some of the post here and there and am just amazed to see a lot of the old familiar faces that are still actively involved in the Thief community. Now that’s dedication. Way To Go TTLG!!! It's too bad that Looking Glass Studios wasn't able to survive their there own little battles, for the Legacy that they have left behind is insurmountable. Here's to another Ten Taffin' Years...

Wild Bill


It was my husband (now late) who stumbled upon the TTLG forums back in 2000. I remember how we sat there and laughed uproariously at the posts in the thread, '1000 clues that you have been playing thief way to much ... ', both of us being able to identify thoroughly with some of those posts since we were both avid Thief fans. Though it wasn't until 2005 that I decided to become a member, I've been enjoying TTLG since that day way back in 2000.

TTLG truly is a community, a place to go where you can kick back and enjoy the comraderie and fellowship of friends. My fellow TTLG'ers have helped me through the darkest time of my life, have shared their joys and sorrows with me, and have made me laugh when I needed it most. Once not too long ago I posted that I needed another modem , since mine had 'gone missing' from the PC on which I played Thief and I had absolutely no idea what type/brand of modem I should invest in (money was definitely an object at that time). Within a week I had a special delivery; a brand new modem generously donated by a fellow Taffer who said he just 'happened' to have an extra modem laying around! I have to admit I got a tad misty-eyed when I received that gift. That type of generosity and compassion seems to be the norm here at TTLG and I have yet to find that overall attitude/ambience in any other forum I've visited or joined since I started visiting here back in 2000.

Thank you Digi and Saam, and all my fellow TTLG'ers who've been responsible for keeping TTLG alive and kicking for so long. I know I'll always have a second home here at TTLG.

Dia


Through The Looking Glass, please stand up.
The charges hold against you are the following :
- Giving a shelter to lawbreakers from all over the world, allowing the international criminal organization known as The Guild to live on ten years for now and taffering to live on, through diffusion of crucial top secret informations.
- Pushing the boundaries of the virtual criminal world ever after, leading to the creation of a hard core preventing later games to thrive as they should have done.
- Obstruction to perfect non-violent infiltration games such as Splinter Cell or Assassin's Creed. The absence of killing sprees in such a game is an actual nonsense, your honor !
- Allowing a so-called fantasy game, not respecting the codes of the genre, to live on and corrupt the minds of our good people.
- Causing anonymous people to create whole worlds from scratch, jeopardizing the stability of our institutions.
- Being responsible from the shortage in headache painkillers which struck our good City the previous year.
The sentence requested is a formal obligation to live and let live ten more years. I am not expecting any mercy from the Court.

Nightstroll


Ten years? It's really been that long? All I can say is that is a looooong time for a game (any game) to live, and it hasn't gotten old yet. Thief will NEVER get old, as far as I'm concerned. So long as FM authors keep putting out their wondrous FMs, Thief will live on. However, we must never forget the Dark Mod and openDarkEngine, not only will they push the boundaries even further, but allow the game to live even LONGER.

I think that having a game live this long, and still have a strong, dedicated fan base is one of the greatest heights any piece of art can reach. May those who created this become as Da Vinci, forever remembered as artists on a level unto themselves.

RavynousHunter


Almost ten years has passed since i found the game Thief The Dark Project, like if it was my destiny i saw that cover thats showed that man with the hood and arrow, and the mistery that surrounds him, what could be this game about? and that's how Thief passed to be a part in my life.

Thief will last forever among us the fans , i found this community, Through The Looking Glass, and found out a lot of things that were new to me about the game, that i probably never could discovered, thanks to all you guys who makes possible that all we thief fans had a place to talk and share, Happy ten years

KurtC


Thief-thecircle.com (as well as TTLG.COM) is an important part of my life. It's the place where I can download missions for my favourite Game - Thief. It's the place where I can read novels and poetry. The novel "Correspondence of the thieves" has the potential chance to win worldwide fiction contests and I'd like the community to achieve that victory over the next 10 years. As for the game - it's classic and it will remain in history. As well as some of the fan missions which are equal quality and even better than the OMs.

Svetoslav Alexandrov (The taffer from Bulgaria)


Thanks for the best decade of my life, I'll see ya down in Bonehoard! - Thief13x
Wow. Ten years? I can't say I've been here since the beginning, but I can say that the past 5 years have been amazing. TTLG gave me an amazing and helpful resource as I threaded my careful way through the terrors of DROMED for Thief 1 and later 2, it gave me a place i could refer my friends to sand say "this is the best community on the web". Along the way i went from lowly highschool freshman to Art school student and Junior Game designer (Thanks in no small part to a DROMED addiction early in life) and all the while rarely making an appearance as anything other than a lurker! Thank you TTLG, its admins, and its community, for being the best place on the net for 5 years of my life, and 10 years of yours.

thiefinthedark


I first played Thief back in 1999 and was hooked. I discovered The Circle that same year and it's been my homepage since then, which means I've been visiting the Circle pretty much every day for about nine years.

Long live the Thief series, as well as the astounding Thief community, and let's hope for the best regarding Thief 4.

Sιbastien Richer, Saint-Jιrτme, Quιbec


Been loving Thief for 10 long years. It's unquestionably my favorite game series. Few games since have had as much atmosphere. To the brilliant team who once formed Looking Glass Studios and the talented fan community who've kept the game alive so long: You have my thanks.

EarthquakeDamage


Happy 10th and another 10 maybe with the creation of "The Dark Mod" it can happen? That will certainly take us into the future for more Thiefy gameplay! My introduction to Thief came back in 1999 with the demo but never got the game for some goofy reason as I did like it..but The Metal Age really socked me into the game and the Forums. I like others grew a great passion for Thief and the Mods that eventually made it continue on for more great playing fun. Thank you Modders and Thank you to the Forums that keep on giving! :)

The Fire Eater


I have gotten so tired of lousy games being produced for single players that I had almost given up. BioShock was the last decent game I played. In May of 2008 I pulled out my old Thief Gold and actually got it to run after finding a three fingered salute tweak that made it playable again. Wow what have I been missing!? I had totally forgotten how great the series was. I have just started playing some FM's from 2002 for Thief. "Hidden Agenda" is good enough to have been part of the original game. I don't know why there isn't a thief 4 in the works and more in line with Thief 1 and 2 with an editor included.

There is definately a cult following with Thief that could capture a more than one generation of players. My grandson is getting into it. Is anybody with influence reading this? Cha Ching.....

bedwine


10 years can really go by quickly. Though I'm amazed at all that has happened since the beginning, I am not surprised by the response from the fans here at TTYL/thief-thecircle. When such a solid and groundbreaking game is created with so much potential, ten years can seem quite small. I am proud to consider myself a fan and can honestly admit, I check ttyl/thecircle on a regular basis almost as much as my email. I will always be a thief fan at heart and until more games start coming out that takes advantage of all the original series had to offer, I know exactly where I will be gaming.

.K Murphy.


As times change, the technology and complexity with which games are made also change. While a game may have a claim to fame (alliteration lol), it will eventually be replaced. Perhaps the only lasting evidence of a game's impact is it's fanbase. The loyal people who bought, played, and grew up on the game. It has been many years since Thief: The Dark Project was released, and it's graphics are outdated, it's programming cryptic, and it's fanbase strong as ever. A game's legacy is in it's fans, and this particular game has a bright and shining legacy.

Peanuckle


Thank you LGS and Garret for 10 excellent years of sneaking and thieving, may there be many more. Thank you T-TC.com for being my original one-stop for all Thief-related news and downloads, keep up growing strong. And thank you TTLG, plus the people running it, for 8 years of being part of one of the best communities online, great bunch of taffers that they are.

-MrDuck.

PS. Wee wee... ;)


Thief has ruined my life

I am destitute having no job or home through playing thief all the time
I never get invited to parties as all I talk about is how I would steal the hosts valuables and then go and stand in dark corners waiting to BJ people with a rolled up sock
I cannot go to movies due to my habit of loudly criticising anyone on screen who is supposed to be either stealing or protecting some item ... amateurs all

Yes, Thief has ruined my life, and I wouldn't change a second of it

Thank you Looking Glass Studios

Esme


An entire decade gone, and yet Thief remains my benchmark by which I judge all other games. It's had an indelible effect on the way I play all games (I always remap keyboard controls based on Thief's key bindings, I always play as if shadows matter and enemies can hear my footsteps--even if they can't--etc.). For me, Thief is comfortable, familiar, a safe-haven I can go to after a crappy day--or even after a great one--and nothing ever seems as bad after a half-hour or so of Thief-ing. Nothing in my gaming experience has been this powerful or this lasting--and there is no other game I can honestly see myself still playing in another ten years.

A big thanks to Digi, Pavlovscat, and so many others who give freely of their time to keep the Thief community alive. And a HUGE thanks to all the FM authors who've made it possible for Thief to remain alive and still new after all these years.

WhiteFantom


I played Thief Gold, then Thief II, then Thief DS as each hit the market. I'm not a big gamer but the box and description of Thief Gold intrigued me all those years ago. And now I'm spoiled. After playing the originals and the subsequent FMs I find most other computer games boring. "Why can't I hide? Why can't I climb up there? Oh, boy, another kill-the-evil-creature with 50 weapons . . . "

The amazing immersive quality, a world with its own physics and inventions, unforgettable characters, and superb story lines have kept this series alive for me for 10 years. As long as the FMs keep coming I'll keep playing. And when they run out I'll go back and play them all over again.

glwhalen


I found Thief-TheCircle & TTLG in 2004 and wish I’d found them years sooner. It is a friendly place with many helpful, wonderful people who make it such a special forum. The amount of camaraderie is amazing. In the Thief forums, somebody is always there to answer or help, no matter what the question is. Thief is an amazing game, but the people of TTLG are even more amazing. The people are what have kept this forum going. Thank you all!

Here’s to another 10 years!!

pavlovscat


Thank you, all. And thank you to everyone who has contributed to the site over the years, including Archaeon, Azal, Biohazard, Cratus, David, Dennis Nixon, Elenkis, GBM, Haegan, James Sterrett, Jenesis, Jyre/Dashjianta, Msledd, pavlovscat, Saam, scumble, The Phantom, and Twisty.





Tuesday, July 08, 2008

The Haunted FanMix by Dussander Released! - 10:40:11 PM - pavlovscat
Thief-Inspired Fan Mix by Dussander
Dussander has mixed a music track called The Haunted using Unreal and Thief audio tracks. You can download The Haunted in MP3 format. This is a creepy sounding track with a nice beat. It reminded me of a cross between Michael Jackson's Thriller and Enigma's Sadeness mixed with heavy overtones of Thief. I recommend listening to it turned up loud with a good subwoofer to enjoy the full effect.





Monday, July 07, 2008

Skylab by BG Taffer Released! - 1:04:12 PM - pavlovscat
New Mission
Released July 03, 2008 - Skylab a mission for T2 by BG Taffer

The Mission:
The Mechanists are up to their usual tricks. They have a top secret project that the pagans have discovered. Garrett heads to the forest to get more information, steps through a portal and ends up at the new Mechanist installation. He must get information about this facility and grab something to make his trip worthwhile.

Impressions:
Welcome to outer space! BG Taffer has made a small space station into an interesting and pretty place. The mission isn't hard, though there is a little surprise twist for you. First time through, I finished this one in 17:36, so it's a quickie.

Screenshots:

This mission is dedicated to Sluggs & his Bestest FM series. Post your comments in the Forum Discussion Thread.





Thursday, July 03, 2008

10 years of T-TC.com and being a TTLG Thief Fan - 12:35:58 PM - Dan
Thief-thecircle.com's 10 year anniversary is July 19th. Though this site itself isn't that old, the original TTLG Thief site(from before TTLG.com was even a registered domain) has its first news post on July 19th 1998.

I don't have anything fancy planned, though I am open to suggestions (as long as it doesn't take me too much away from schoolwork and cosas), but I thought I'd give our guests and patrons a chance to make a statement which I will post up on the site in a big list of community words about ten years as a Thief fan at TTLG.

I already got this in progress a week or so ago on the forums, here. I invite everyone to add their own comments to it, no matter how brief. If you've never registered at our forums, now would be the perfect time.

If you would rather not post on the forum but would still like to add your words to the chorus, you can send them to (get ready for the spam-proof email address) detodd at gmail dot com.




CoSaS Site Updated - 12:29:06 PM - Dan
For the 16th time in 8 years, the news section of the CoSaS website has been updated. It's simply news of the beta that was announced back on May 14th, but adds that things are going very well (in more words).





Sunday, June 29, 2008

Strife by Ricebug Released! - 2:42:19 PM - pavlovscat
New Mission
Released June 27, 2008 - Strife a mission for T2 with English & French support by Ricebug

The Mission:
The Hammerites want their Sacred Chalice returned. They will pay Garrett big bucks to get it back. So, Garrett heads off to recover the Chalice and pick up some loot for himself.

Impressions:
This mission is based on the old PC game Strife. If you check the readme, there is a link to a game play video of the original. You will notice that Ricebug has done an excellent job recreating the look of the original. In the original game, the first mission is designed to be a hub to other missions, so you will find several doors marked "This door opens to future missions." Ricebug's plans are to make those future missions. I can't wait.

You need to read all the scrolls & things that you find. This will give you extra objectives and help you progress through the mission. The Easy level is just that. You will be given hints through out the mission which walk you through step-by-step. If you choose Easy, I would suggest that you take the hints, but do not read them unless you get stuck. Overall, I found this to be a fun mission with a reminiscent feel of the Doom engine which the original game used. If you're in the mood for nostalgia or just want a fun mission, give this one a try.

Stats:
I finished on Normal in 44:36 with 1765/2308 loot, 5/9 pickpockets and 5/5 secrets.

Screenshots:

Post your comments or ask questions at the Forum Discussion Thread.





Saturday, June 28, 2008

Lord of the Thieves: Attack of the Orcs Released! - 5:27:13 PM - pavlovscat
New Mission
Released June 27, 2008 - Lord of the Thieves: Attack of the Orcs a mission for T2 by Cavalorn

The Mission:
The Keepers have once again come to Garrett for help. The city of Nahoras has been over-run by Orcs. They need Garrett to sneak into the city and discover the Orcs' plans. While he is there, he also needs to recover a broken, ancient sword, The Flame of the North. Garrett hates being called on by the Keepers, but he decides to check out Nahoras.

Impressions:
This is an enjoyable mission with lots of creepy Orcs. They make strange noises and are rather spooky, not to mention ugly. Wandering through a city where almost every human has been slaughtered by these Orcs is not a comfortable thing. As you search throughout the city, you will find several keys and lots of loot. This is a pretty normal city style mission if you discount the Orcs. It was challenging, but not extremely difficult. You should definitely give it a try.

Stats:
I finished on Normal in 01:33:12 with 4450/4785 loot and 11/16 pickpockets.

Screenshots:

Post your comments or ask questions at the Forum Discussion Thread.





Friday, June 27, 2008

Southquarter Interview with Eshaktaar - 8:10:46 PM - pavlovscat
Interview with Eshaktaar
Posted June 26, 2008 - Southquarter's 15 Questions with Eshaktaar by Brethren

With the recent release of the masterpiece, Broken Triad, as well as the classic FM Ominous Bequest and SSR Contest winner Keyhunt, this is a perfect time to focus on the creator of these excellent missions, Eshaktaar. Eshaktaar speaks about the making of Broken Triad, his favorite missions and other topics. Brethren has done a top-notch interview you won't want to miss.





Saturday, June 21, 2008

ShadowSneaker's Thief Music Downloads - 1:18:27 PM - pavlovscat
Thief-Inspired Music by ShadowSneaker
ShadowSneaker's Thief-inspired music is now available for download in MP3 format.

Crypts
Mechanist Massacre
Midnight Whispered My Name
Twilight Trickster
Dreams of Dead Thoughts

This is very good Thiefy mood music. These four tracks left me wanting more! Hopefully, we will see more tracks from ShadowSneaker in the future. Post your opinion of this music at the Forum Discussion Thread.

Edit: A fifth track has been added, Dreams of Dead Thoughts!





Thursday, June 19, 2008

Good Vs Bad for TG Updated! - 1:48:24 PM - pavlovscat
Updated Mission
Released June 17, 2008 - Good vs Bad v2.5 a mission for TG by sNeaksieGarrett

The Mission:
The Hammers have asked Garrett to help them. The Builder's Chisel is missing. It was stolen by a another Thief named Jacob. The Hammers will be there to fight by Garrett's side, but he must find and return the Builder's Chisel. And, fill his pockets with any loot taken by Jacob.

Impressions:
You have a group of Hammers who will fight anything to regain their beloved Builder's Chisel. They are excellent allies as anyone who's been on the wrong end of their hammers has found. Use your allies to help you recover the Chisel. This is a small level, but watching the mayhem is quite entertaining.

Stats:
I played on Normal and finished in 10:32 with 4902/4902 loot and 2/2 secrets.

Screenshots:

Post your comments at the Forum Discussion Thread.





Monday, June 16, 2008

Dominus' Thief: The Dark Art Book ready for download - 8:24:29 PM - pavlovscat
Thief: The Dark Art Book by Dominus
The Dark Art Book is available for download in PDF format or in JPG format.

Dominus has taken official Thief art and compiled it into book format for the enjoyment of Thief fans. The layout and design of this book are very well done. This is a must have collection for every taffer. Dominus has worked within the limitations of size and clarity of the original images, many from more than 10 years ago, to make a cohesive collection and an excellent presentation.

The quality of this collection comes as no surprise to me as Dominus is a talented 2D artist in his own right. Visit his website, www.pandemoniumart.net, and check out his blog and portfolio. Don't miss his Gallery which is set to some very familiar music.

There is a Forum Discussion Thread for anyone who would like to comment on Dominus' work.





Thursday, June 12, 2008

Updated TG Gold in Fort Knocks released! - 11:40:46 AM - pavlovscat
Updated Mission
Released June 10, 2008 - Gold in Fort Knocks Revised a mission for TG by darthsLair

The Mission:
The Hammers have a facility in an ore rich mountain area called Fort Knocks. An associate of Garrett's would love to have some of the Hammers' most treasured artifacts - for a price of course. Fort Knocks is very secure, but Garrett believes he can get into the Fort through a secret passage. His best chance for escape will be through an old mine shaft near the Fort.

Impressions:
There are several special items to find in this mission. It is fairly small, but full of loot and Hammers. It takes me about 35 minutes to finish. The revised version is a conversion from Thief 1 to Thief Gold which features improved lighting ambient. If you haven't played Fort Knocks before, it is a solid mission that I always enjoy. There are a few zombies, but it is not hard to sneak past them all. Or you can always introduce the zombies to the Hammers for some fun.

Screenshots:
Original Version:

Revised Version:

Let darthsLair know what you think at the Forum Discussion Thread. Need a hint? Check out the Help Thread from the original release.There is also a Walkthrough available for this mission.





Thursday, June 05, 2008

Valley by Flux for T3 Released! - 10:00:42 PM - pavlovscat
New Mission

Released June 4, 2008 - Valley for T3 by Flux with English & German language support

The Mission:
The pagans are planning a war with the Hammers. Garrett doesn't really care for either group, but a war would certainly make things uncomfortable for him. An undercover Keeper agent has infiltrated the pagan settlement. Garrett needs to contact this agent to get all the inside information he can so that this war can be stopped. While he's there, Garrett has some personal business with one of the pagan shamans to attend to as well.

Impressions:
I enjoyed the exotic locale. There are several interesting puzzles to figure out to complete the mission. There is a scary new monster that completely unnerved me. Also, the shamans have some unusual powers from which you will need to defend yourself. However, there are clues given throughout the mission to help you beat the bad guys.

I would classify this as a city-style mission though the setting is a pagan settlement located in a remote valley. The settlement is a multi-level complex with several distinct areas to explore much as in a typical city. The surroundings are quite different because the pagan settlement is built into the caves of a mountain valley. Like Flux's previous mission, Cabot, this mission has much of the feeling of the original Thief missions in its gameplay which makes it a good starter mission for someone who has never played a TDS FM before.

Screenshots:
Here are a few samples from Flux's Gallery of Screenshots for this mission.

Have questions about this mission or want to comment? Check out the Forum Discussion Thread.






Monday, June 02, 2008

Broken Triad by Eshaktaar Released! - 11:39:57 AM - pavlovscat
New Mission
Released May 31, 2008 - Broken Triad a two mission pack for T2 by Eshaktaar

Part 1: Arkford
The Mission:

Garrett is getting tired of the small town of Arkford. There is a bizarre killer on the loose. He has one last heist planned before he heads back to The City. There is a stone bust called The Sleeper displayed at Harrogate, the local museum. Garrett had a replica bust made, and he plans to beat the unbeatable museum security system and swap his fake bust for the original.

Impressions:
After years of awaiting the sequel to Ominous Bequest, there is no disappointment here. Eshaktaar has created a beautiful city with his excellent attention to detail. You will notice a new sound as you crunch around through the snow. Both flames and water dance with a life of their own. Visually the mission is stunning. The music used adds to the ambience without being distracting.

The game play is amazing. There are many puzzles and secrets for the experienced taffer to enjoy. Many of these are side quests which are not required to complete the mission. Take your time with this one because the side quests are a pleasure to pursue. However, you can still have a great experience completing the minimum requirements of the mission. For the full experience, go for the gold. And either way, take your time and enjoy yourself. You must read everything. Generally, the readables are short, but they are vital clues for completing your mission.

Stats:
If you choose Normal difficulty as I did, you will still have access to the same areas & puzzles, but with fewer enemies. So, you won't miss out on anything exciting. I finished Arkford in 05:19:54 with 1535/2010 loot, 5/8 secrets and 1 bonus objective.

Screenshots:

Part 2: Tempest Isle
The Mission:

Garrett finds himself on Tempest Isle after following the directions of the mysterious Keeper Aleph. He must explore the island to find a way home.

Impressions:
Tempest Isle exceeds the mark set by Arkford. Visually, this mission is a masterpiece. The ambiance of Tempest Isle is very creepy with a swirling red sky and lots of dangerous new foes. The setting is reminiscent of ancient Egypt with the horror dial turned way up. The water is alive, and the lava looks real. The new items and original story line make for a stunning mission.

Again, there are puzzles and secrets. Many of these puzzles are not easy. You will need to read everything as valuable hints can be found anywhere. Again, the readables are vital to completing the mission. Some of them are a bit lengthy, but you need to read everything. This is another mission where you will need to take your time and think things through. Broken Triad scores very high on my must play list. I played carefully, but there is so much more to find. I look forward to starting all over again.

Stats:
I finished Tempest Isle in 03:29:09 with 1420/2010 loot and 3/8 secrets.

Screenshots:

Broken Triad is the sequel to Ominous Bequest Gold. If you've never played Ominous Bequest or have only played v3.0 released in 2003, you will want to play the Gold version with updated graphics released in May 2008. This is a classic mission and a favorite on my replay list.

If you need a some help or want to post your comments on either part of Broken Triad, check out these Forum Discussion Threads: Broken Triad Pt 1: Arkford and Broken Triad Pt 2: Tempest Isle.





Sunday, June 01, 2008

June FM Update - 10:37:22 AM - The Phantom
A FM Update written for The Circle, based on the update messages in the List of Upcoming and Abandoned Fanmissions.

Intruder makes an appearance in the upcoming missions list. He is working on his first dromEd project, called "Keeper Investigations". It will be a city mission that promises a lot of rooftop exploration. Check out the screens he posted on the forums.

One author is no longer mentioned as upcoming. "Unite the Dead" by slipknot was removed because of new thread criteria. More is explained in this post. Whether or not it reappears in the list is uncertain, since there hasn't been news about the project for nearly a year.

Several missions have been removed from the list because they weren't 50% complete yet, or because they were mentioned while an earlier part of a series wasn't released yet. They might return in the list at a later time, depending on the plans/progress of the author.

The wait for two highly anticipated missions is finally over. DrK released the third part of his impressive Night in Rocksbourg series, called "Ink and Dust". It continues where part 2 ended, and promises to be just as visually impressive. Secondly there's Eshaktaar, who brought us "Broken Triad", the sequel to Ominous Bequest. It cost the author years to finish it, but the result will surely be worth the wait. Both belong to the top of FM design, and are not to be missed by any thief fan. Grab them from The Circle or from one of the other FM archives.

Another most impressive project is "CoSaS Mission X", which is still in development by Digital Nightfall and crew. Recently the mission's beta stage was announced, including many new screens, hidden by several questions regarding Cosas that had to be answered first. Clicking the upper latest news link at the author's profile brings you to the related thread on the forums.

With "The Flying Age" released, Sterlino has continued the work on "Horns of Canzo Part 2". A video preview has been made that gives reveals several new gameplay features of this long-awaited mission pack. There's also a release date given: Fall/Winter 2008.

Short news:

  • HipBreaker is making good progress on his upcoming mission. He also posted several new screens.
  • First Snow, Nightstroll's debut mission, is almost ready. The author is now looking for voice actors, beta testers and translators, and posted several new screenshots.
  • Saturnine's upcoming horror-themed mission is called "Rose Cottage" and is currently under beta testing
  • Mystic Gems Part 2's release is scheduled for this summer
  • eepcat's latest mission should be ready for beta testing in a week or two

    Two projects have been moved to the List of Abandoned Fanmissions:

  • First there is "Dark Metal" by Rob Hicks. It's silent around the project for two years, and it's creator can no longer be contacted.
  • The second is "Thief 2 Gold", which progress came to a hold after the team, formed to finish this incomplete mission pack, fell apart.

    For the full list of changes, see this message in the FM thread.

    Until next update,

    The Phantom





  • •  Ten Years of Thief at TTLG - 7.20
    •  Skylab Released - 7.7
    •  Comment on 10 Years - 7.3
    •  CoSaS Site Updated - 7.3
    •  Strife for T2 Released! - 6.29
    •  Attack of the Orcs Released - 6.28
    •  Art: Raven Wing - 4.23
    •  Art: Saturday Night - 1.28
    •  Black Cat Games - 11.30
    •  Art: Shadow Thief - 11.1
    •  Art: Lost City - 9.26
    •  Art: Keeper Assassin - 9.26