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By: Schwaa (Jeffery Knez) Plot Description: This mission was created to show you how to use the Skully Bros. AI pack in Thief II.
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 16 Vote(s)
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By: Yametha Plot Description: "This is a DM displaying a few new creatures I created."
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Cast your vote by clicking on the vine image below -- Current score:
10 of 10
-- 2 Vote(s)
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By: William the Taffer Plot Description: A demo mission to show my new AI skins.
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Cast your vote by clicking on the vine image below -- Current score:
10 of 10
-- 1 Vote(s)
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By: Catalyst Plot Description: You're standing on a train, rushing past trees and hills, wind whistling through your hair, smoke billowing out of the smokestack in front of you and trailing off into the distance behind...but wait, in the DARK ENGINE? Can it be true!?...
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Cast your vote by clicking on the vine image below -- Current score:
10 of 10
-- 2 Vote(s)
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By: Apache Plot Description: This small demo will show how to make your loot and equipment carry over from one mission to the next.
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Cast your vote by clicking on the vine image below -- Current score:
10 of 10
-- 1 Vote(s)
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By: Schwaa (J. Knez) Plot Description: This mission was created to show you how to make a "drop item in a certian spot" objective using Sources and Receptrons and QVAR Traps. There might be other ways, maybe even better ones, but it does work pretty good. You should already know how to make basic objectives in Dromed. You should also be familiar with creating objects and modifing properties.
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Cast your vote by clicking on the vine image below -- Current score:
9 of 10
-- 2 Vote(s)
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By: Schwaa (J. Knez) Plot Description: The purpose of this demo is to show you how to set up an objective of having an AI goto a certain location using a QVAR Trap and a button.
You could have Garrett release a prisoner, when he gets to his distination the objective
will be complete. This would be good to have him follow the player there and the goal
wouldn't be completed until the prisoner was safe.
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 3 Vote(s)
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By: Komag (Ben Ramsey) Plot Description: This a demo mission which accomanies Komag's tutorial "KomagTut Traps". It demonstrates the use of traps such as relay traps, revert traps, require all traps, etc. In the mission you must make three choices, each time narrowing down the remaining choices until you choose one final time to get the mystery object.
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Cast your vote by clicking on the vine image below -- Current score:
No Votes Yet -- 0 Votes
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By: JIS Plot Description: Japanese only.
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Cast your vote by clicking on the vine image below -- Current score:
1 of 10
-- 2 Vote(s)
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By: Dark Arrow (Jari Mäkinen) Plot Description: Working smelter system and a hammerite worker in Thief 2. Unzip to your Thief 2 folder.See readme for more information how to use it in your level. Additional Comments: NOTE to BCB.zip owners. I'm giving you an update so you don't need to manually move those new objects to the BCB.gam. Click here.
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Cast your vote by clicking on the vine image below -- Current score:
10 of 10
-- 1 Vote(s)
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By: Dark Arrow (Jari Mäkinen) Plot Description: This is a Dromed 2 file that contains Burrick, Crayman, Bugbeast, Spiderbeast, Fire Elemental, Craybeast and Holy Font in the same gamesystem.
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Cast your vote by clicking on the vine image below -- Current score:
3 of 10
-- 4 Vote(s)
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By: MadBull#34 Plot Description: You start with a magic whistle, 20 broadhead arrows and 40 spell scrolls, which disapear after usage. If a guard starts investigating, simply use a spell or the whistle, he should return to his origin place immediately like nothing happened. It works on AIs standing arround as well as on patrolling AIs. Remember the mission is complete dark (When they see you, the items won't work). They are just created for avoiding alertness caused by noise.
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 2 Vote(s)
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By: Johnathon Seymour (Maver1ck) Plot Description: A demo for a grappling hook. This is also the first mission in the series - The Star of Aklam.
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Cast your vote by clicking on the vine image below -- Current score:
10 of 10
-- 1 Vote(s)
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By: Vadim Kokielov Plot Description: A simulation that merges the horse track with the wrestling match. Two antagonists wrestle to cause maximum damage - can you predict who will win? The odds of winning are the same for each. A partial demonstration of new scripting capabilities.
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 1 Vote(s)
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By: William the Taffer Plot Description: This tutorial shows a taffer how to make a locked door slam open, and spew out undead when they walk away from it. ;-)
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 1 Vote(s)
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By: William the Taffer Plot Description: A Thief2 mission with SS2 Droids included.
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Cast your vote by clicking on the vine image below -- Current score:
10 of 10
-- 2 Vote(s)
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