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          Sunday, October 14, 2001

Interview (of sorts) with Chris Carollo
- 10:01:06 AM - Dan
The 'Ask Chris Carollo' Column on VoodooExtreme (www.ve3d.com) has launched its first session. Chris answers a handfull of questions with hinteresting and thoughtfull answers. (Would I say that if he hadn't?) Here's his intro:
I started work at Looking Glass after graduating from college, and was primarily responsible for the physics and sound propagation systems for the Dark Engine, used in Thief, Thief 2, and System Shock 2. I then did a particle system for Jane's Attack Squadron and worked on the multiplayer patch for Shock 2. During the last year of LG, I was on the team working on the engine for our next-gen games, mostly doing editor and physics work.

After LG closed, I moved to Austin and began work as Lead Programmer for Deus Ex 2. I'm mostly responsible for architechtural issues and knowing a little about everything and how it fits together.

Questions in virtually all areas are welcome, including technical questions and questions on design (particularly immersive sim design), as well as questions on how to build software for good game development.

As Chris worked on Thiefs 1 & 2, Shock 2, and is working on Deus Ex 2, this article should be of interest to fan's across the board. :) Read it here, enjoy, and don't forget to send in more questions for next month.






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