The long in development rewrite of Correspondence of Thieves is now complete, and has begun its chapter-by-chapter release online! What began as an email-based roleplay with five authors has been transformed into an epic six-book novel by Nightfall author Daniel Todd. (I sometimes speak in the third person, too.) The first three chapters are already online, with the fourth coming next Sunday. Check it out below!
Correspondence of Thieves: The Novel
Jyre was a stranger to The City, an outcast living in the streets of a nameless metropolis that was the center of all known civilization. To the people there, her home did not exist. Everything changed for her when she met Daelus Thresh, the proprietor of a library and museum who appeared suddenly in The City six months ago, and quickly ascended to a place of social power. Where, if there was nothing outside The City, did he come from?
Correspondence of Thieves is part of The CoSaS Project, with previous releases including the original COT E-Play, and T2 FMs Gathering at the Inn, and Mission X.
As Jyre intruded into Thresh's estate, bearing with her a plea for help, the thriving underworld was hard at work. Ghost was an honest criminal doing an honest job. When you rob from the dead, there's usually noone around to try to cut off your head. On the other side of The City, Lytha was doing exactly what Ghost dared not do - steal coveted treasure right from under the nose of armed guards. Sheam, however, cared nothing for a life of thievery. It was no crime to catalog and price stolen goods, to be bought legally by honest collectors, was it?
Thus begins Correspondence of Thieves, a twisting adventure told from the point of view of six individuals from different walks of life, whose choices have unseen, adverse effects on the lives of one another.
Correspondence of Thieves owes its origin to an email-based role-play (e-play) conducted in 1999 & 2000 between five individuals brought together by their love of the PC game Thief: The Dark Project by Looking Glass Studios. Inspired by this setting, the five authors took turns telling the story from the perspective of invented characters until a complete adventure was told, and then posted online one chapter at a time for all to enjoy.
In 2005 one of those five contributors chose to rewrite the e-play into a novel, which you are now viewing. This novel greatly expands upon and revises the plot of the original work, while remaining true to the personalities of the five who invented it.