| Thursday, May 08, 2003 |
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E3 is just around the corner and that marks an exciting time for us taffers as we await much needed Thief 3 tidbits. Well Gamespot have decided to give us an early surprise by writing up a sneaky four page preview based on a demonstration they were invited to see of the game in action! Quite a bit of juicy info in there, such as: We had the opportunity to see some of the game's cinematics, and these artistically rendered segments--which blend richly colored hand-drawn illustrations and 3D animation--set the tone of the game and introduce the major factions rather than tell a protracted story. According to Smith, Thief III will be a "show, don't tell kind of game," and much of the story will happen right in front of you, over the course of the missions. At one point during a demo of a mission, we walked in front of an arrow loop cut in a castle's thick stone walls and managed to overhear a conversation between two guards in a much brighter room on the other side. At other points during the game, characters may start to fight right in front of you, and may even kill each other.And: However, Garrett's lock picks are perhaps the most interesting and essentially tools available to him. Thief III's lock picking has evolved into a minigame that works particularly well on the Xbox controller. Like in Ubi Soft's stealth game Splinter Cell, picking a lock in Thief III requires careful manipulation of the analog stick, and the controller's vibration provides feedback when you're near a lock's sweet spot. Locks will have multiple parts to unlock, some more complicated than others, and they'll come in distinct types, so you'll get a better idea of how to approach them after you've successfully picked a few. A rusty-looking square lock is different from a silver square lock, which is in turn different from a silver circular one. We didn't see lock picking demonstrated on the PC, so it's unclear how it'll work with a mouse and keyboard.You can read the rest of the preview along with a bunch of new screenshots to drool over, right here. Thanks Gamespot! Hopefully this is the first of many such previews to appear over the next couple of weeks :)
The preview also contains a link to an 8 minute long video interview with project director, Randy Smith - unfortuntely it is currently only available to people who have paid for a Gamespot Complete subscription. We'll be sure to post an update if it becomes available to the rest of us at a later date.
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