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          Saturday, May 24, 2003

Thief 3 Article in Print PC Zone
- 8:54:49 PM - Dan
I got a great email from Joden which has some info straight ouf the PC Zone UK. It's a four page preview, with two new screenshots. One of the shots has an extreme closeup of an NPC's face, which Joden described as glorious. He also mentioned that it seems water arrows are called ice arrows now, and AIs are designed to notice when loot is missing and when doors are left open. And from the article:
"Rather than panicking, jumping out of the window and into the moat, why not carefully push a table, barrel or anything you can get your thieving mits on across the door to block it? With any luck the over-curious guard will think the door is locked or jammed and leave you to your job. If you're not so lucky the determined guard will be crashing down the door with 5 hammer guards also."

"We've got an advanced system to handle breakable objects, and you can watch objects fracture into their component parts, such as barrel which breaks into boards and O-rings" - Randy Smith Don't think this is all fancy aesthetics either. Once a barrel like that brakes up you can then pick up a bit of wood and knock out an enemy in the same way you might use a blackjack. Just like in the real world, what you do with objects you discover or create is limited by your imagination.

"Yet despite the main quest, T3 again retains the open ended nature of it's predecessors and presents a seductive list of targets; Churches, castles, shops, dungeons, ancient ruins, banks, prisons, museums and mansions are all there to explore, break into and rob blind."

"For us, getting into character invariably means spraying a variety of weird and wonderful arrows around the place. In fact, one of the things that always rather amused us was the moss arrow. Has Garrett finally sussed the idea of taking off his tap dancing shoes instead of firing this arrow into the floor? It's a question we put to Mr Smith who, after assuming we were taking the piss reminded us Garrett can tiptoe slowly across the room if he doesn't want to use his secret weapon. Talking of secrets, we're sad to say the rest of the gadgets and weaponry in the game is strictly under wraps at this stage. Our probing in this direction was met with a cheeky smile from Mr Smith and a rather unhelpful response of: "We've put a lot of thought into broading Garrett's toolkit and weapons and refining them from previous games."

Apparently PC Zone usually puts their articles on their website, so hopefully we can see those new shots soon! Thanks Jodan!






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