I can recognize my play-style from E3. I'm always the sociopath who likes to chuck bodies off cliffs to bother the AIs patrolling below and force them to talk out loud about a murderer on the loose.
Incidentally, the fast bow shots are just practice. The zoom feature is completely intact.
The guard, if you had been able to hear him in the video, muttered, "huh? what the heck?" or something similar when his torch was doused, and turned around to check the area behind him.
They don't immediately go berserk, they're just a little unnerved when the torch goes out.
That's the reason he appeared to go back on patrol, he had checked back there while I waited, and then resumed his patrol by the time he found me out on the terrace. I thought he'd seen me, so I spent some time trying to lay an ambush back out there. When he got a good look at me, even in the half-light, he drew his sword, et cetera.
This video is a bit washed out, but I'm glad someone caught the moments of gameplay. What I *should* have done is climbed up the wall, waited for him to pass under me, and backstabbed him. I just like a good fight, I suppose.
---
At the moment, they're pretty much reacting as if the torch was inexplicably doused in front of them; it is more akin to a phantom super-soaker-blast from the Lurking Beyond than a real arrow with a crystal just strapped onto the end -- but that's early E3 tuning anyway.
Given the raw power & tension of a guard with a torch in T3, a more prolonged or disturbed reaction may occur when the same action is taken against a veteran guard.
All AI reaction times and alert states are subject to further tuning by the time we ship.
Nice to hear someone 'in the know' speak up. Many thanks for your comments, "null" ...