Updated Fan Mission
Re-released February 7, 2008 - Silence Part 1 v1.1
for T3 by CrackedGear
The setting for this mission is far in the future from
TDS. You are playing a pagan who needs to cross the city to reach your contact at
the shaman house. You do not have a blackjack, only a dagger and a few of the
standard arrows. You must rely on sneaking to get around. You are allowed to kill
AI, but this will often alert others and result in an untimely death. Sneaking is
usually your best route, so Ghosters should enjoy this one.
If you played the previous version of Silence, forget all
about it. This new, revamped version is something all together better.
CrackedGear has made an amazing transformation in this new release with most of
the previous problems corrected. The result is a beatiful mission I thouroughly
enjoyed playing. This is not an easy mission. The lack of a blackjack makes many
normally easy situations into ones where you must really think about a solution.
You can kill AI, but everyone seems to have very good hearing. If you kill, be
prepared to hide really well or run away because you will be eliminated.
Experienced Ghosters should have few problems. The rest of us will be depending
on the quick-save!
For those who like a little humor, I thouroughly enjoyed the various AI comments.
Here are a few that made me chuckle: "I'm a merchant you know, a very dangerous
merchant." "If you come out, I'll give you a big surprise!" "Stop hiding now.
Hiding never solved anything." "I heard IT. I bet IT can hear me, too."
Given the many advances made for this update, I am really looking forward to what
new things CrackedGear will have for us when Part 2 is released.
This is a large, complex FM, so it will be choppy on older systems. There is only
one game play issue that bothered me. The character is obviously not Garrett but
speaks in Garrett's voice, is called Garrett by the pagans, and is refered to as
"Thief" throughout the mission. This was an immersion-breaker. CrackedGear has
made an amazing transformation with the look of the character, including the
unforgettable, eerie, glowing-green eyes. Unfortunately, the transformation did
not extend to the spoken parts. Hopefully, CrackedGear will have much luck in
finding a fix for this issue in time for the release of Part 2.
Have questions about this mission or want to comment? Check out the Forum Discussion