We have yet another review today, again by Andrew Dagilis. This time the review is of Fall of a Chook, a fan mission made by Fred Chook. The bottom line is as follows:
Pros: It's small, downloads rapidly and is ThiefLoader-compatible. Uninstalls easily, too.
Cons: Many crash bugs; misaligned textures; too great a reliance on THIEF GOLD-native textures and animation scripts; Mapmaking 101-level architecture; pointless plot; featureless boxy rooms; some incompatible texture juxtapositions, giving the locale even more of a random, thrown-together feel; amateurish enemy placement (except perhaps for the spider on top of the high shelves).
Bottom line: The type of first effort young mapmaking neophytes create, 99% of whom stash it away on a diskette somewhere rather than releasing it to the sort of knowledgeable, sophisticated public who plays superior games like THIEF and SYSTEM SHOCK.
The mission was given 2 bronze hammers. The review may be read here.



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