"...Not too many guards, lots of dark corners, and several entry points..."
Other Level Resources
TABLE OF CONTENTS (click a topic to jump to that section)
Loot Map - Go here for a complete listing of
all the loot locations.
Secrets & FAQ Page - Go here for pictures
of all the secrets in this level, as well as some frequently asked
- The Office
- Building A
- Building B
- Davidson's Ship
- Find a new shipping label and redirect Gilver's shipment by placing the
label on the crate outside of his office
- Find 5 bags of spice
- Don't kill anyone
Requirements: At least 850
- Available: 1665
- Accounted For: 1665
The first priority is to
gain access to the control
shacks throughout the yard.
From your start point, go
south and use a crate to
jump to the ladder on the
left. On the catwalk, look for
another ladder which
should take you up to the
skylights directly above the
office (figure 1). Be careful - there aren't too many shadows to hide in, and
there are two patrolling swordsmen in the area. There is also a patrolling
manager in the office itself, as well as an archer around the corner - so stay
need to get the key from
the control box in the room
to the right (figure 2). Be warned that the
archer can see you through
the window of this room, so
you may need to knock him out before entering this room.
Go past the archer and into
the hallway. Find a way
back down to the ground.
Completing Building A is
simply a matter of exploring
each space, though you
can do so in any order. The
following section breaks
each space down. First
familiarize yourself with the
location of each control
shack (figure 3), and the
posted guards. You may
want to remove a few
patrols before you start. It
seems the easiest way to
travel is on the ground. The
catwalks are noisy, and the
doors inside are often inaccessible from the halls.
For some equipment and
loot scattered amongst the
crates in the yard, see figure 4.
Key to Figure 4:
- Idol (15 Goods) and Flares
- Rope Arrow
- Slow-fall potion, Flash-Bomb and Flare
- Flare, Noisemaker Arrow and Flash-Bomb
- Water Arrow and Idol (15 Goods)
It might be to your
advantage to begin back
near your start point and hit
Capezza's place first since
you'll get your scouting orb
and some other supplies to
help with the rest of the
mission. Obviously, it's best
to use the control shack
nearest the space you're
cleaning out, and it helps to
clear the main warehouse (front and back)
of any guards so you'll have a convenient cut through.
- 0457 - CID CAPEZZA - Look
for a scouting orb on the
shelf on either side of the
room, as well as some
flares, a flash-bomb, and
some loot. There's a water
arrow in the sink and some
loot on the right shelf.
- 0634 - LADY ANGELICA'S - Check the shelf in the back
for some potions.
- 7732 - R. BRAMRICH -
Pick up the new label on
the desk here (figure 5). You'll
put it on the crate outside
of Gilver's office later.
- 6957 - LORD PORTER'S ART - Tons of loot behind the counter. In the art gallery, shoot the
crystal ball in the picture for an idol. To get up the elevator, look up and shoot the button,
although there's not much up there.
- 0928 - NOAH GERM - If you can't get around the guard and worker here, consider approaching
from the inside of the building and dropping through the garbage chute to get closer to the door.
Make sure to grab the glasses in the office and the crystal from the top shelf.
- 0266 - LUCKY SELENTURA - The key for the safe is in the box on the top shelf.
- 7933 - GILVER'S EXPORTING - Put the label on the big crate inside the door
(figure 6) Upstairs,
there's two crates with loot behind the boxes if you climb up here (figure 7). Also don't forget to
grab the plates from the long shelf.
- 5188 - T.M. BLACKHEART - Grab the gear from the console to open the door, then make sure
to get the flute and the recording from the tables inside.
- 6013 - MYNELL STEAKS - Beware the spiders as you enter. There's a statue in the back corner
of the cage, and one by the boxes in the main space. Take the south elevator up to the freezer,
push the button near the door to open the top vents, and grab the key that falls
(figures 8 and 9) or you can climb atop the freezer from outside and grab the key from on top of the freezer. You'll have to
climb out the top, go back down and up the north elevator to open his safe and get the valuable
- 0590 - KILGOR WEAPONS - Climb the crates downstairs for a secret, then go upstairs for some
The best way to Building B is up the steps from the southeast hallway of Building A. This
brings you up near the first security camera you will see in the game. The shutoff switch
for this camera is at the top of the stairs to the right (you have to look
closely to see it in the dark). The meeting room on the right has some loot, and the office on the left has a
secret door hidden in a
bookcase and some loot. You can go out the back door here and drop down to the
second floor staircase. You'll need to get a key from the patrolling swordsman on the
as well as Davidson's key from one of the pirates pacing back and forth between the
south door and the ship. Use this red key to open the far southwest office (J. Osterlind's), and
Davidson's key to open the various crates with spice. There are seven bags of spice total:
- Osterlind's office
- Davidson's belt (he's on the pirate ship)
- Davidson's quarters (on the ship)
- Top deck storage crate (on the ship)
- Building B - among the southeastern crates
- Building B - among the northeastern crates
- Building B - among the southwestern crates
To access the spice in the warehouse crates, go through the second floor offices out to the roof and
jump down through the skylights (figure 10). Preferably, go to the southeastern corner to begin, as you
can also obtain a rope arrow from a nearby crate. The spice will be in the crates with the
on the side - use Davidson's key to unlock these crates. As for the rest of Building B, use the controls in the
northwestern office to open the bay doors for the larger areas. The Rare Artifact Bay on the
east side of the second floor contains some loot. The room with the
three crates (near the eastern staircase) and the hole in the roof contains a
secret (figure 11).
You can swim or sneak to the dock, then sneak up on Davidson to grab his bag of spice. The
upper storage unit also contains a bag of spice, along with a few spiders. Turn the wheel up top and
the telescope to open the secret crate in Davidson's quarters below deck. Behind each banner
in his quarters is a
secret, and the hold contains a gold wine bottle under the right bench just
through the door.
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