Sounds caused by movement
Explanation:
Footsteps shouldn't be the only noises made when moving. In fact, often it is other sounds which announce one's presence, with footsteps being secondary. When guards move, their armor should clatter slightly; when Garrett moves, the soft rustling of his cloak and brushing of his clothes should be faintly audible; when moving quickly, the air whipping through Garrett's cloak should be heard, etc.
Points to bear in mind:
Adds realism and immersive ambience, as well as redistributing some of the inappropriate emphasis on footsteps to a wider range of variables.
Any bowhunter (or gamewatcher)knows that absolutely silent clothing is a must for NOT disturbing animals. A "master" thief would have already experimented with various fabrics/shoes/attire and chosen those that are next to silent. In this age of synthetic fibers, we're used to "loud" fabrics, whereas more natural fibers (cotton, wool) are quieter.
Date Last Update: 3/23/2002
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