Register
Login:
Pass:
Thief 3 Idea Voting Summary
Top 20 Ideas
Top Idea Table
Rank
Name
Category
Rating
Number Of Votes
1
Ignoring unconscious drunk guards
Artificial Intelligence
5
1
2
Ambient Sounds Masking Footfalls
Suggestions on Footsteps
4.89
18
3
Specific Error Messages
Editor and Editting
4.88
8
4
Against Unfair Homing AI
Artificial Intelligence
4.86
29
5
Improved Outdoor Environment
Engine Features
4.86
14
6
Deafened By Ambient Sounds
Artificial Intelligence
4.75
24
7
Remove Unbased Threats
Artificial Intelligence
4.73
11
8
Guards Should not Automatically Suspect a Thief
Artificial Intelligence
4.72
25
9
Fog Affecting Gameplay
Environments and Weather
4.69
13
10
Public Area Property for Rooms/Zones
Editor and Editting
4.67
6
11
Refine rope arrows
Item and Weapons for the Player
4.67
9
12
Dynamic Pathfinding around Objects
Artificial Intelligence
4.6
15
13
Staggered Objective Race
Multiplayer: Game Types
4.6
5
14
AIs not to Fall Over if Blackjacked when Asleep
Artificial Intelligence
4.59
22
15
Continuity
Briefings and Cutscenes
4.59
17
16
Ability to Place Items
Interface
4.54
13
17
Guards Noticing Reduced Numbers
Artificial Intelligence
4.5
16
18
Runtime Shadows
Engine Features
4.5
14
19
Thief To Guard Tag
Multiplayer: Game Types
4.5
6
20
Gamma/brightness reference image
Interface
4.5
4
Top 5 Voters
Top Voter Table
Rank
Name
Number Of Votes
Viewable?
1
The Shroud
405
Yes
2
Totality
397
Yes
3
Entropy
387
No
4
Pestilence
377
No
5
odo324
342
Yes
Selcted vesrion
Abilities of the Player
Artificial Intelligence
Briefings and Cutscenes
Creature Weapon/Item Ideas
Difficulty
Editor and Editting
Engine Features
Environments and Weather
Free Roaming/Open Thief
Interface
Item and Weapons for the Player
Multiplayer: Game Types
Multiplayer: Multiplay Items/Weapons
Multiplayer: Thieves Vs Guards
Multiple Paths and Methods
New Monsters/Creatures
Player Feedback
Sound and Music
Specific Level Ideas
Suggestions on Footsteps
Test Section
Traps
Thief 3 Idea Home
FAQ
Forum Home Page
Voting Summary