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Artificial Intelligence

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Against Unfair Homing AI

Explanation:

AIs should never be able to home directly in on the player, they should use their intelligence to deduce where the player is rather than cheat unfairly.

Points to bear in mind:

Possible AlternativeMake the guards investigate the last section where they saw the player, and advanced from there in a logical fashion.

Point to bear in mindAI is run by the computer, and the computer ALWAYS knows where the player is. If it is to simulate ignorance, the virtual world of Thief would have to be impressively detailed to leave clues of Garret's passing.

Possible AlternativeIt is true that guards home. Even in a pitch black room a guard will always "wander" straight at you. They should use a back and forth sweeping method or something similar.

Date Last Update: 2/20/2002

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Current Rating: 4.86Number Of Votes: 29

Against Unfair Homing AI
AI Aware of Projectiles
AI Can Jump and Climb Ladders
AI can use Inventory Items
AI Emotions
AI Personalities
AI should be completely different from T1/T2
AI should Panic
AI Should react to their environment and player
AI to Use choke points
AIs not to Fall Over if Blackjacked when Asleep
AIs Noticing Anomalies
AIs to Perform More Mundane Tasks
Alerted Guards Secure Treasure
Appropiate Death Motions
Better Fleeing
Capture rather than Kill
Changing of the Guard
Configurable AI
Constant Difficulty To Attack
Deafened By Ambient Sounds
Die From Blood Loss
Different Levels of Sleepiness
Differentiate between Death/KO
Discovery by guards to be scary.
Disguised Guards
Dynamic Pathfinding around Objects
Fluid Alert Levels, not Discrete
Give Guards a Plan
Guard Diversity - Fat/Thin Guards
Guards Biding Their Time
Guards having More than one Weapon
Guards Noticing Reduced Numbers
Guards Release Weapons/Items when Dead
Guards should be fewer and stronger
Guards should have Swords Sheathed
Guards Should Never Forget Seeing a Thief
Guards Should not Automatically Suspect a Thief
Guards Who Wait Until Backup
Intelligent Pursuing
KO''s wearing off
Lantern/Torch Guards
Less Idiotic Guards
Locational Damage for AIs
Locked Doors are Locked for AIs
Make AIs Turn Around and Shut Doors
More AI Communication
Neutral''s Interaction
Potentially Hostile Non-Guards
Random NPC Creator
Randomised Patrols
Refined Searching Motions
Remove Unbased Threats
Scarable Guards
Spontaneous Combustion
Undead Should Not Drown