AI to Use choke points
Explanation:
Allow the AI to recognise important locations, where they can stay and look for the player. For example, if they know that the player is in the room, but do not know where, then the intelligent AI will go to the choke point, and wait for help.
Points to bear in mind:
The player would need a way of escaping the situation - either by skill or use of item or tool, else it will become too difficult.
GOOD: More realistic in some ways. BAD: Less realistic in other ways. Imagine being in the Kitchin in Truarts home. Its all dimmly lit. That same anoying guard patrols through it and another is at the bottom of the stares. Is it realistic that the patrolling guard is to stand at a choke point to wait for the thief that make a noise to come out? No, it isnt realistic. That guard needt to patrol the rest of the house. What about the guard at the bottom of the stares in the bacement? No. Hes paid to stand guard in the bacement. Heres my point: Its realistic for people to want money. To get money thay must do thair job. If a guard is standing in a door way insted of patroling the house or standing at thiar post, thay arnt doing thair job are thay? Then thay wont get paid, will thay? Then its not realistic is it? If you can get it to work, fine, then please add this in the game but most guards arnt likely to do this.
Date Last Update: 12/6/1981
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