Lantern/Torch Guards
Explanation:
Some guards should carry lanterns or torches to chase away the shadows.
Points to bear in mind:
Could unbalance the game.
Imagine this... Its a warm night, the moon is lightning the thin fog an ere green. A guard is patroling the front area around a large Mannor. His lantern swings about in his hand, shinning a thick yellow shimmering light on the near area around him. Though the lantern isnt as good or bright as a flashlight; leavinig hills, wall corners, behind rocks and trees as dark as the rest of the night. As he walks by the shadows of the night, the only sence of security he maintains comes from that silence on the wind. Through the light fog of the night ahead of him is a small bright point of yellow light. The guard leans down for a closer look. "A silver peice" he says, the lantern light still shining on it. He goes to pick it up and add it to his coin perse. "My coin perse? What did i do with..." WACK! ---This is why I beleve a lantern guard would be a great idea. NOTE-1: The 'thick' light shouldnt travil more than 7 to 9 feet (I think ~135 di.units with the new unreal engine). NOTE-2: The light shouldnt only
NOTE-2: The light shouldnt only move with the player but swing with the lantern in the guards hand. The programers could use the "rag-doll" physics of the game engine to achive this.
If you knock out the guard, you must be able to turn the lantern off.
Date Last Update: 12/6/1981
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