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Artificial Intelligence | |||||||||
Thief 3 Idea Home
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Against Unfair Homing AI AI Aware of Projectiles AI Can Jump and Climb Ladders AI can use Inventory Items AI Emotions AI Personalities AI should be completely different from T1/T2 AI should Panic AI Should react to their environment and player AI to Use choke points AIs not to Fall Over if Blackjacked when Asleep AIs Noticing Anomalies AIs to Perform More Mundane Tasks Alerted Guards Secure Treasure Appropiate Death Motions Better Fleeing Capture rather than Kill Changing of the Guard Configurable AI Constant Difficulty To Attack Deafened By Ambient Sounds Die From Blood Loss Different Levels of Sleepiness Differentiate between Death/KO Discovery by guards to be scary. Disguised Guards Dynamic Pathfinding around Objects Fluid Alert Levels, not Discrete Give Guards a Plan Guard Diversity - Fat/Thin Guards Guards Biding Their Time Guards having More than one Weapon Guards Noticing Reduced Numbers Guards Release Weapons/Items when Dead Guards should be fewer and stronger Guards should have Swords Sheathed Guards Should Never Forget Seeing a Thief Guards Should not Automatically Suspect a Thief Guards Who Wait Until Backup Intelligent Pursuing KO''s wearing off Lantern/Torch Guards Less Idiotic Guards Locational Damage for AIs Locked Doors are Locked for AIs Make AIs Turn Around and Shut Doors More AI Communication Neutral''s Interaction Potentially Hostile Non-Guards Random NPC Creator Randomised Patrols Refined Searching Motions Remove Unbased Threats Scarable Guards Spontaneous Combustion Undead Should Not Drown |
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