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Artificial Intelligence

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Guards should have Swords Sheathed

Explanation:

Guards should not walk about with the swords constantly out. Upon the first sign of trouble draw them.

Points to bear in mind:

Good PointAdds realism, as well as the nice sound of a sword being drawn from its scabbard.

Bad PointYou could tell what direction a guard was walking in by which side his sword was on, making the swords sheathed would make this less pronounced and therefore harder to determine.

Good PointIn thief 1 that was hard to determine what direction a guard was facing... but in thief 2 you could zoom and use the scouting orb... I think you'll still be able to use them in T3. So, IMO, guards with unsheated swords would be a great.

Good PointIf that is your only concern, they could add a big shining arrow that shows the guard's direction.

Guards should have swords sheathed if unalerted, as well as the policemen have their pistols holstered.

Date Last Update: 12/6/1981

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Current Rating: 3.93Number Of Votes: 15

Against Unfair Homing AI
AI Aware of Projectiles
AI Can Jump and Climb Ladders
AI can use Inventory Items
AI Emotions
AI Personalities
AI should be completely different from T1/T2
AI should Panic
AI Should react to their environment and player
AI to Use choke points
AIs not to Fall Over if Blackjacked when Asleep
AIs Noticing Anomalies
AIs to Perform More Mundane Tasks
Alerted Guards Secure Treasure
Appropiate Death Motions
Better Fleeing
Capture rather than Kill
Changing of the Guard
Configurable AI
Constant Difficulty To Attack
Deafened By Ambient Sounds
Die From Blood Loss
Different Levels of Sleepiness
Differentiate between Death/KO
Discovery by guards to be scary.
Disguised Guards
Dynamic Pathfinding around Objects
Fluid Alert Levels, not Discrete
Give Guards a Plan
Guard Diversity - Fat/Thin Guards
Guards Biding Their Time
Guards having More than one Weapon
Guards Noticing Reduced Numbers
Guards Release Weapons/Items when Dead
Guards should be fewer and stronger
Guards should have Swords Sheathed
Guards Should Never Forget Seeing a Thief
Guards Should not Automatically Suspect a Thief
Guards Who Wait Until Backup
Intelligent Pursuing
KO''s wearing off
Lantern/Torch Guards
Less Idiotic Guards
Locational Damage for AIs
Locked Doors are Locked for AIs
Make AIs Turn Around and Shut Doors
More AI Communication
Neutral''s Interaction
Potentially Hostile Non-Guards
Random NPC Creator
Randomised Patrols
Refined Searching Motions
Remove Unbased Threats
Scarable Guards
Spontaneous Combustion
Undead Should Not Drown