Configurable AI
Explanation:
The AI should be configurable, so that people can tweak them to their own individual tastes - knock out susceptability, hearing, strength, etc.
Points to bear in mind:
Allow people to tweak the game to their own tastes, which is good.
Some people may be intimidated by all the possible options, so probably better if the tweak screens were not directly accessible, so that people could ignore them if they wished.
You WILL be able to configure AI in two ways! GARENTEED! Ok I overstated that a little, 1 way garenteed and possably another way too. (1) Level Difficulity - This is self explained and is garenteed. (2)Level Editing - In Unreal Tournament, when you place an AI (also know as a 'creature') you can configure how it acts. You can also control which spots of the map the AI will 'fear' and spots in the map it will prefere. In the new built of the Unreal (warfare) engine, expect better control than in UT. It may not be what we want, but at least it will be something. NOTE-1: People intimated by the options when level editing shouldnt (and wouldnt) be makeing Fan Missions. NOTE-2: See "AI EMOTIONS" these could be easily configurable.
Date Last Update: 12/6/1981
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