Different Levels of Sleepiness
Explanation:
For realistic sleeping behaviour, a level of sleepyness can be used(much like a guard's thief awareness). Depending on the type of sleep, a person should be easy or hard to wake. When you make a noise, sleepyness is reduced. This is visually represented by having the person stop snoring, twitch a bit, roll over, wake up momentarily (and go back to sleep when it's quiet again), wake up permanently, etc
Points to bear in mind:
If you do manage to wake an AI permanently, he/she should not jump up immediately, but should need a few seconds to get his bearings (possible knockout opportunity ?). Realistic night-clothes and pyjamas are a plus.
Date Last Update: 3/4/2002
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