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Artificial Intelligence

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Guards Noticing Reduced Numbers

Explanation:

Guards don't seem to care that all their fellows who were patrolling past them have disappeared. The AI should start to get suspicous, to mention the fact aloud or start to investigate.

Points to bear in mind:

Good PointIncreases Realism. Guards are bound to start wondering where people are after you have knocked many out.

Good PointIncreases Interactivity. The player will get definite feedback from their actions and will know that their decisions count.

Point to bear in mindMakes the game harder, maybe should not apply to all guards all the time

Point to bear in mindIf stationary AI notice that an AI who is patrolling is no longer, then AI cannot get stuck on path finding.

Possible AlternativeAnother way of thinking about is to apply group numbers to anomalies. Guards become less worried about anomalies if they see friends about, as they are reassured by their presence.

Date Last Update: 12/6/1981

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Current Rating: 4.5Number Of Votes: 16

Against Unfair Homing AI
AI Aware of Projectiles
AI Can Jump and Climb Ladders
AI can use Inventory Items
AI Emotions
AI Personalities
AI should be completely different from T1/T2
AI should Panic
AI Should react to their environment and player
AI to Use choke points
AIs not to Fall Over if Blackjacked when Asleep
AIs Noticing Anomalies
AIs to Perform More Mundane Tasks
Alerted Guards Secure Treasure
Appropiate Death Motions
Better Fleeing
Capture rather than Kill
Changing of the Guard
Configurable AI
Constant Difficulty To Attack
Deafened By Ambient Sounds
Die From Blood Loss
Different Levels of Sleepiness
Differentiate between Death/KO
Discovery by guards to be scary.
Disguised Guards
Dynamic Pathfinding around Objects
Fluid Alert Levels, not Discrete
Give Guards a Plan
Guard Diversity - Fat/Thin Guards
Guards Biding Their Time
Guards having More than one Weapon
Guards Noticing Reduced Numbers
Guards Release Weapons/Items when Dead
Guards should be fewer and stronger
Guards should have Swords Sheathed
Guards Should Never Forget Seeing a Thief
Guards Should not Automatically Suspect a Thief
Guards Who Wait Until Backup
Intelligent Pursuing
KO''s wearing off
Lantern/Torch Guards
Less Idiotic Guards
Locational Damage for AIs
Locked Doors are Locked for AIs
Make AIs Turn Around and Shut Doors
More AI Communication
Neutral''s Interaction
Potentially Hostile Non-Guards
Random NPC Creator
Randomised Patrols
Refined Searching Motions
Remove Unbased Threats
Scarable Guards
Spontaneous Combustion
Undead Should Not Drown